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Balancing of turrets and hulls


semyonkirov
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This is my opinion. Everyone is free to disagree with me, downvote me, curse at me, whatever. But it's my opinion and i aint gonna change it (just yet  ;)):

All right, it's good that you are working on balancing the hulls and turrets and I agree there is no "perfectly-balanced game." However, Tanki has been here for.... a while. There was the huge Rebalance and now ur rebalancing everything yet again. At this point, I think it's time to stick to one balance plan and leave it as it is. Test out a new balance plan, check that nothing is "overpowered," implement it into the game, listen to the community and their feedback, change anything that needs to be fixed, do the whole process over until the community feels satisfied. Then, just implement it into Tanki and push the balancing aside and work on other shinanigans, that is, until new content comes out. 

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Happy to see less critical hit(s) by little smoky  :rolleyes:  and nice that shaft can fire Arcade shoot until it fully load the sniper shot but hate that max sniper shot damage has been decreased  :(

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Happy to see less critical hit(s) by little smoky  :rolleyes:  and nice that shaft can fire Arcade shoot until it fully load the sniper shot but hate that max sniper shot damage has been decreased  :(

LOL, smoky will do twice as many crits as it does now, where did you got that info that it will do less crits?

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Wasp isn't quicker. Its speed will stay the same but the acceleration and turning speed will increase.

I didn't say fast for a reason. I said quick meaning it will be more agile.

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can anyone tell me detailed summary of what is being said in the video 

Open the other topic about this update, you can find all the detailed information there.

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