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Instead of paint, I think we should look at armor upgrades


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I have been thinking about this. Instead of having M1-4 tank units, It would probably make more sense to just buy shell units, and have different pieces of armor that you can attach to your unit. Same with Engine's etc.

 

Obviously the larger the shell, the lower the top speed of the unit. Also the more armor, the slower the unit.

 

HP can be a function of survivability / armor on each unit.

 

So say you wanted a hornet, and wanted the speed of the unit, you would obviously have a much lighter armor and a high Horsepower output engine. But if you wanted to balance your hornets speed with a heavy / medium armor then you could sacrifice the speed of the unit for more survivability.

 

Of course the power ups can remain to essentially create more survivability, but the concept could both make for a more interesting game AND eliminate the "paint as armor" that I personally feel is a little hokey.

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The sites developers might appreciate the "more expensive" part. I don't necessarily think it is that confusing. It would be even easier if they had a way to test your config prior to purchase to ensure it adds / subtracts the right amount of speed / HP that you prefer.

 

Too confusing and too expensive.

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Of note, Mates, paints/skins are "armor." Simply they are select armor which wants variation depending upon the prevalence of specific weapons in different maps. This is very smart on the part of developers. For example, if you care to play Island, you better paint with one that has high resistance to Freeze. Play one of the more wide open maps, protection against Rails, Thunder and Ricochet help. Result? The well equipped tanker will want to acquire more skins for greater adaptability. More skins equal more purchases whether you pay cash or earned crystals. I admire good reasoning, and Tanki admin reason pretty well considering they'd like to be paid for their fine, diligent work.

 

MadDog21

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I have been thinking about this. Instead of having M1-4 tank units, It would probably make more sense to just buy shell units, and have different pieces of armor that you can attach to your unit. Same with Engine's etc.

 

Obviously the larger the shell, the lower the top speed of the unit. Also the more armor, the slower the unit.

 

HP can be a function of survivability / armor on each unit.

 

So say you wanted a hornet, and wanted the speed of the unit, you would obviously have a much lighter armor and a high Horsepower output engine. But if you wanted to balance your hornets speed with a heavy / medium armor then you could sacrifice the speed of the unit for more survivability.

 

Of course the power ups can remain to essentially create more survivability, but the concept could both make for a more interesting game AND eliminate the "paint as armor" that I personally feel is a little hokey.

i hate your idea. i hate games where you upgrade like tht. i like how you can uprgrade everything!

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