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Tanki Online: News from Game Designers


semyonkirov
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Right after completing the process of balancing all the turrets and hulls,

our game designers concentrated their time and resources on a number of relatively small but pretty important tasks.

More information about the upcoming updates can be found in our latest video.

Enjoy!

for people without youtube access, the text:

 

First of all, we will slightly rework the CP mode by changing respawn logic. Instead of appearing at points, tanks will respawn at bases, as in CTF mode. So, to capture a point you will need to go there from your base first.This small change will make the mode more dynamic.
And in addition to current CP maps, you will now also be able to play CP on any map that currently supports CTF.
 
The next major change will be to battle fund distribution between team members in team battles. The division of funds between teams will remain the same, However, each player will receive a percentage of the battle fund equal to the percentage of points he has contributed to his team's battle score. For example, a team of 4 tankers gets 100 crystals after a battle. In it, one player scored 40 points, the second one - 35, the third -15, the fourth - 10. The total score is 100. Each player gets 1 crystal for each score point. Previously the prize was calculated exponentially.
This meant that the bigger the gap between the leader and the others, the more he or she would get. Players at the bottom part of the scoreboard would get nearly nothing. Implementing this new system will motivate players to finish battles since each tanker will get crystals according to their score.
 
We will also change the gold box notification. The text at the top of the screen will now be a different colour to distinguish it from other notifications, so you won't miss any gold boxes if you're playing with your sound muted.
 
Another small change: capital "i" and lowercase "L" will now look different. No more fake nicknames!
 
We will also improve skyboxes. Currently, each skybox is a single big picture which we send to you. Due to its size, GPUs can sometimes process it incorrectly. To solve this, we will split each skybox into 6 separate textures. As a result, each skybox will look better and clearer.
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Railgunners are going to profit most as they can steal kills without drugs. The druggers will be losing much  as they can't recover the crystals they spent on drugs.

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Railgunners are going to profit most as they can steal kills without drugs. The druggers will be losing much  as they can't recover the crystals they spent on drugs.

If they get in from daily gifts or kits then it's like they paid nothing for them.

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nice, will this mean that we will have earned over 1400 000 crystals when we reach generalisimo?

Edited by Uliuliu

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Railgunners are going to profit most as they can steal kills without drugs. The druggers will be losing much  as they can't recover the crystals they spent on drugs.

Double yay!!! because I use rail and also druggers wont take all our funds 

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I dont think this is fair for the current high rankers. Low raned battles and high ranked battles will now have the same fund. High rankers had to earn theyr crystals way harder than theg would need now. And hiw about the losing team? How much will it get?

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I dont think this is fair for the current high rankers. Low raned battles and high ranked battles will now have the same fund. High rankers had to earn theyr crystals way harder than theg would need now. And hiw about the losing team? How much will it get?

Battle Funds will still be Higher In Higher ranked battles, and the crystal distribution between teams will still be the same. The only difference is that Battle funds will now be distributed directly proportionally to the individuals' scores. Also the losing team will still get the same total of crystals, just as explained above the distribution between players will be different.

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