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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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The most overpowered by far. Badly needs to be nerfed.

Nope, Its one of most underpowered turret.

 

Weak Damage (Hard to kill titan and up)

Shortest range (Really depend on speed)

Hardest aim (Other turret have supporior auto aim than isida)

Really long reload

 

The upside, only heal teammate and "self heal" that only occur if the beam connect to victim (which hard to do that).

 

Well, throw some high skill, isida can be shine, but technically, isida is weak. As majority of player avoid using isida on DM match.

H

 

Its kinda awesome, if you can get high kill in isida, esp in DM :3

I got pretty high score using it :3

Combined with underated Hunter

 

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Edited by AliceTreatPU
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Nope, Its one of most underpowered turret.

 

Well, throw some high skill, isida can be shine, but technically, isida is weak. As majority of player avoid using isida on DM

Well, it might be underpowered now, but the range is too long. Isida as a MEDIUM RANGE? Give me a break -- just another way to suck up crystals for those who want to MU its range ridiculously.

The problem on DM is that Isidas *do not get all their kill credits* -- as Isida, I lose at least 30% of my kills to a "chance" hit by Thunder or Smoky, which finishes the tank off. As Hammer, I can follow the Isida around and STEAL all of his kills with a properly timed shot. Of course, in DM, a kill is everything, and they are stolen constantly...the only "sure" DM kill is one by a Rail or a Shaft, which is so fatal that you overpower anybody except maybe a Firebird who has the guy "red hot and cooked" already.

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i'd say the izida ranks up at no.2 against its fellow limited-ranged turrets  (no.1 firebird) i have boththe m2 and i gotta say it really depends what kinda map and mode your playing on,the downside is that all the noobs on your team thinks that you can magically heal all of them at once and start pushing you for healing,another reason i dont use isida as much as firebird is that unlck all the other short ranged turrets isida does not have spread damage,i mean thats a big disadvantage right?

anyways i have used it since warrant officer and its really great it was even oevrpowered when i used the m1 when i was on my first leit rank,another thing is that your teammates will totally respect you so you will come to there aid at anytime,and THAT my friends is what got me a goldbox once when my teammate actuallt let me take it cuz i was isida,big advantage,and for all you haters of isida out there....haters gonna hate..PEACE

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150px-Turret_isida_m0.png150px-Turret_isida_m1.png150px-Turret_isida_m2.png150px-Turret_isida_m3.png

 

 

 

What are you thoughts on this turret? Share you opinion! 

 

 

 

 

 

 

 

Garage description:

 

 

An essential gun in team battles. Can repair tanks within its firing radius and effectively destroy opponents at short-range. Repairs its own hull while damaging enemies. Works well with any hull.

 

 

 

Statistics:

 

 

baac8bd3.png

 

if one isida Viking m3 join in the enemy team in islande and if he drug 0_O u just loosed

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Why is there so many votes for hornet is better than wasp for isida? I would personally argue wasp was made for isida! Wasp's fast speed makes up for isida's short range. And isida's self-healing makes up for wasps's low health! so ISIDA AND WASP RULE!!! :)

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          I played my very first Tanki game one month and half ago and I ranked up to Brigadier using mostly an Isida. I have others guns in my garrage but none is compared to it, from my point of view and main purpose for the moment (rank up while getting skills).

          Is very challenging due to both features kill and heal so it requires high focus during games, specially in TDM/CP/CTF games because it needs to survive long enough for both kill and heal in order to get lot of xp. Plus needs to still steal xp from team mates without having them killed by enemy. Need to know the others guns in the game (m2, m3, etc) and estimate their remaining "life" after someone fired at them. High pressure from team mates because they expect you to continuously heal them, so being picky whom healing is required. I use it with mouse control which is great.

          Otherwise skills are still required as the same for any other gun - it depends on the same map even what opponents you have and how your team mates are playing - needs to adjust strategy according on these, or guide them to adjust for your own game strategy. Wear the right paint against enemies as well.

          Fully micro-upgrades for protection, max speed and impact force on the tank are very supportive as well. Drugs are not a must use (my score lowers when I use drugs).

          Helps in catching goldboxes also, or support a friend to catch it, if you can't.

          A lot of fun when joining a game on the lower score team and turn the score upside down in the last minutes of the game and helps your team win the battle when no one expected that :P

          Even when feeling lazy and not in the mood to go in the middle of a battle, just go on a large map and protect some Shaft players and still get 2nd or 3rd place while higher ranks on that map.

          A complex gun from my point of view, excellent results, plus the user makes a lot of friends on the battlefield.

          I am looking forward into more experience and curious on how it acts at higher ranks.

          Good luck!

Edited by ATHENA.s_realm_XT

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