Jump to content
EN
Play

Forum

Let's Discuss Isida!


 Share

Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


Recommended Posts

If you single-handedly suck all the hp all of a titan, you will only get 1/5 of a hornet's hp back.  So that option is out of the question.

I think we are on the same page here.

 

Maybe my wording could be improved - but - that description was in regards to using it before the nerf.

 

The turret used to be multidimensional. Not so much anymore...

Share this post


Link to post
Share on other sites

your rank is so high, that you should not focus on additional M0s.

Save crystals for an M1, you are better of with that.

 

Remember that you get into deep trouble if you try to get all M1 hulls and turrets.. you are best of to focus on one or two turrets and one or two hulls. It will make you real good using them, and it will save your earnings, that you need later on.

 

During the M2 period it's better to stick to a single combo (if it's ok for you) so you can save up to purchase more M3s, maybe an early unlocked M3 kit.

Share this post


Link to post
Share on other sites

So you THINK you have it takes to be the "medic/healer/silent killer" on the battle field, huh? NICE choice!!!
 Being an Isida player is an art that takes grace and finesse. There are three"types" of Isida players. The "poor to fair", The "good" And the "EPIC"!!! You have the power to turn the tide of a battle to victory OR completely cause your team to crash and burn in defeat. The MOST IMPORTANT thing to remember when playing Isida is to be as stealthy as a shadow, never letting whom ever you are casting your death/healing beam upon to know you are even there.  Use its lack of noise to work in your favor!!!Example: When you spot an enemy to send to the scrap yard, Do you SLAM into them as you unleash your fury or do you find a discrete vantage point to execute them?  IF you are the methodical well versed Isida player, You silently slide up on them and before they even know whats happening you have drained their energy and left them like an old crumpled juice box. Well...( The only thing worse than an Isida who wont heal their team mates is one who is constantly getting in the way !) The same applies when healing your team mates !!! ESPECIALLY Shaft - Rail gun - Thunder and Hammer. These turrets take the longest to "reload" the next shot and are very vulnerable as they wait for there ammo to reload. If you so much as nudge a shaft or rail gun as they are about to deliver a round,  you can cause them miss their target..., IF they miss their target, It can not only cost them their "lives", But it could be the winning shot that takes your team to VICTORY or utter Defeat !!! The Rail gun is arguably, the most "delicate and precise" weapon on the battle field as of this posting. The margin of error is VERY SMALL, and using this turret with a deadly effectiveness takes many many hours of practice for most, its that precise.  So when you come blazing up and SLAM into them, you have basically rendered them un-effective and left them AND yourself open to an attack from the opposing team. Rail gunners usually need a little space to function properly, that's why you see them "rock" back and forth or "duck and dodge" from behind objects. After they take their shot they are totally helpless as they wait for their ammo to reload. If you spot a team mate who is in need of your life saving / game winning assistance, Be mindful as how you approach them and where you park as you fix them. If you park behind them or in their escape route from their shooting point, They cant take cover as the wait those few precious and agonizing moments for their next shot. Leaving them open as an easy target. And especially in the case of "Team Death match" this can have a negative effect on the out come of the game for your team. Be mindful as to where you decide to place yourself in battle. Not only will you find yourself less of a victim but more so a victor!!  Did you also know that because of the type of ammo that you use, You explode with more force than all the other tanks? This can kill, cripple or devastate a group of tanks you are close to if someone gets a kill shot on you.So If you are going to be destroyed, get as close to as many enemy tanks as possible. When you do explode, you will in effect become a "kamikaze" OR bomb on wheels", killing or damaging as many of the other team as possible !!! These are only a few of the finer points of being an EPIC Isida player and invaluable team mate.  The rest will have to be learned as you battle your way to the top !!!  Be thoughtful and strategic in how you play and you will see your success and value as a Tanki player gain new ground and earnng you MORE CRYSTALS in the long run!!! 

  • Like 1

Share this post


Link to post
Share on other sites

So you THINK you have it takes to be the "medic/healer/silent killer" on the battle field, huh? NICE choice!!!

 Being an Isida player is an art that takes grace and finesse. There are three"types" of Isida players. The "poor to fair", The "good" And the "EPIC"!!! You have the power to turn the tide of a battle to victory OR completely cause your team to crash and burn in defeat. The MOST IMPORTANT thing to remember when playing Isida is to be as stealthy as a shadow, never letting whom ever you are casting your death/healing beam upon to know you are even there.  Use its lack of noise to work in your favor!!!Example: When you spot an enemy to send to the scrap yard, Do you SLAM into them as you unleash your fury or do you find a discrete vantage point to execute them?  IF you are the methodical well versed Isida player, You silently slide up on them and before they even know whats happening you have drained their energy and left them like an old crumpled juice box. Well...( The only thing worse than an Isida who wont heal their team mates is one who is constantly getting in the way !) The same applies when healing your team mates !!! ESPECIALLY Shaft - Rail gun - Thunder and Hammer. These turrets take the longest to "reload" the next shot and are very vulnerable as they wait for there ammo to reload. If you so much as nudge a shaft or rail gun as they are about to deliver a round,  you can cause them miss their target..., IF they miss their target, It can not only cost them their "lives", But it could be the winning shot that takes your team to VICTORY or utter Defeat !!! The Rail gun is arguably, the most "delicate and precise" weapon on the battle field as of this posting. The margin of error is VERY SMALL, and using this turret with a deadly effectiveness takes many many hours of practice for most, its that precise.  So when you come blazing up and SLAM into them, you have basically rendered them un-effective and left them AND yourself open to an attack from the opposing team. Rail gunners usually need a little space to function properly, that's why you see them "rock" back and forth or "duck and dodge" from behind objects. After they take their shot they are totally helpless as they wait for their ammo to reload. If you spot a team mate who is in need of your life saving / game winning assistance, Be mindful as how you approach them and where you park as you fix them. If you park behind them or in their escape route from their shooting point, They cant take cover as the wait those few precious and agonizing moments for their next shot. Leaving them open as an easy target. And especially in the case of "Team Death match" this can have a negative effect on the out come of the game for your team. Be mindful as to where you decide to place yourself in battle. Not only will you find yourself less of a victim but more so a victor!!  Did you also know that because of the type of ammo that you use, You explode with more force than all the other tanks? This can kill, cripple or devastate a group of tanks you are close to if someone gets a kill shot on you.So If you are going to be destroyed, get as close to as many enemy tanks as possible. When you do explode, you will in effect become a "kamikaze" OR bomb on wheels", killing or damaging as many of the other team as possible !!! These are only a few of the finer points of being an EPIC Isida player and invaluable team mate.  The rest will have to be learned as you battle your way to the top !!!  Be thoughtful and strategic in how you play and you will see your success and value as a Tanki player gain new ground and earnng you MORE CRYSTALS in the long run!!! 

TL;DR Kill enemies, heal your team, became a railgun guide somewhere in the middle and gives people false information about a tank death damaging other nearby tanks. 

 

 

And by the way, its a called a paragraph.

 

  • Like 1

Share this post


Link to post
Share on other sites

There were 2 reasons why people used isida...

 

1. Its self regeneration 

2. Its healing ability

 

with the recent rebalance, tanki thought it was a good idea to nerf these two advantages... so now what is the purpose of this turret exactly?? it's self healing when attacking literally does no noticeable difference. Healing is not as effective as it used to be, in fact, it does more damage than it does heal per second (you would think that if this turret was the only turret in the game to heal, tanki would make it good at it, right??) Ever since the rebalance, I have done poorly in battles with it, and I have not seen very many other isida's in battle with me. If there are no changes made soon, ill have to say goodbye to my once favorite turret :( hello ricochet, even though your not much better after the rebalance...

Share this post


Link to post
Share on other sites

There were 2 reasons why people used isida...

 

1. Its self regeneration 

2. Its healing ability

 

And of all the things they decide to upgrade on next server re-set.......... ............ Damage.    :lol:

  • Like 2

Share this post


Link to post
Share on other sites

Small increase in damage?

 

Nah, I've not played Tanki since they nerfed Isida - if they improve the range so we can avoid being bummed by other close range tanks, or heal while under cover a bit more easily, and maybe bump the self-heal to 25% or so then I'll get involved again.

 

Otherwise I'll log in every month or so to see how things are until I leave permanently.

 

Another EN server dropped - going well with your player figures Tanki?

 

bwahahahaa

  • Like 4

Share this post


Link to post
Share on other sites

don't forget that selfheal and dealed damage go hand-in-hand; as selfhealing states the percentage as share of damage dealt.

 

M3s:

 

 

Isida of stock today:

-> damage: 544  .../.. selfheal: 544 x 0.10 = +54 hp/sec

 

example on an alternation: damage -15%, selfheal = +200% (from 10% to 30%):

-> damage: 544 x 0.85 = 462hp/sec    ../..     selfheal: 462hp x 0.30 = +139hp/sec

 

the time you need to kill a medium hull increases

from 2529 / 544 = 4,6sec = ~ 4,75sec... in which you can selfheal 54 x 4.6 = 248 hp (~10% of your own medium hull)

to 2529 / 462 = 5,47sec = ~ 5,5sec.... in which you can selfheal 760 hp (30% of your own medium hull)

 

I just compared that with Firebird's TTKs... and those sound balanced

edit: balanced in DM and 1-1 standoffs on the battleground.

But Isida has the additional healing ability, while Fire lost Penetration and Afterburn (even if the Isidas healing runs from the same Energy pool.. it can simply make more use of it's energy then the Firebird)

Edited by BlackWasp777
  • Like 1

Share this post


Link to post
Share on other sites

 

But they shouldn't be balanced. Firebird should be able to beat Isida every time, as isida isn't an attacking turret. However, a nice way to calculate the alteration would be to see what percentage of self-heal (taking into account the reduced damage) gives Isida a fighting chance.

Share this post


Link to post
Share on other sites

don't forget that selfheal and dealed damage go hand-in-hand; as selfhealing states the percentage as share of damage dealt.

 

M3s:

 

 

Isida of stock today:

-> damage: 544  .../.. selfheal: 544 x 0.10 = +54 hp/sec

 

example on an alternation: damage -15%, selfheal = +200% (from 10% to 30%):

-> damage: 544 x 0.85 = 462hp/sec    ../..     selfheal: 462hp x 0.30 = +139hp/sec

 

the time you need to kill a medium hull increases

from 2529 / 544 = 4,6sec = ~ 4,75sec... in which you can selfheal 54 x 4.6 = 248 hp (~10% of your own medium hull)

to 2529 / 462 = 5,47sec = ~ 5,5sec.... in which you can selfheal 760 hp (30% of your own medium hull)

 

I just compared that with Firebird's TTKs... and those sound balanced (now that fire has practically no afterburn and no penentration any more).

 

Had to read it 2 times, to fully understand, but nice post! Guess let's wait and see how it will work. But I am kind of excited. Even tho isida currently is superb hull to attack in CTF or support big boys with vulcans, it might be even better attacker with higher self heal.

  • Like 1

Share this post


Link to post
Share on other sites

But they shouldn't be balanced. Firebird should be able to beat Isida every time, as isida isn't an attacking turret. However, a nice way to calculate the alteration would be to see what percentage of self-heal (taking into account the reduced damage) gives Isida a fighting chance.

Well, yes and no.

 

I think they should be balanced :p

 

in DM and 1-1 situations:

There Isida and Fire should be balanced (isida makes use of range, fire makes use of afterburn and more damage..).

 

 

Teambattles:

Isida can operate as a healer, while the Firebird shold be able to deal damage on multiple tanks simultaniously by afterburn and penetration.

I'm not talking about that a fire should be able to eat through 5 tanks before he dies out... but 1 kills, 1 afterburn kill + 1 serious damage sound good to me.

 

But you are right, that stock-fire was weakened in his attack power by cutting him off the penetration and usefull afterburn. I edit my post above.

Share this post


Link to post
Share on other sites

Dear tough players, isida is the strange weapon. It's not exist in real life. Whatever i'm telling dont freak out! Isida gives health to other tanki, feeling very strange? just like two humans are giving fuk!   

Share this post


Link to post
Share on other sites

Dear tough players, isida is the strange weapon. It's not exist in real life. Whatever i'm telling dont freak out! Isida gives health to other tanki, feeling very strange? just like two humans are giving fuk!   

What?

 

How many Freeze tanks have you heard about on real battlefields?

I don't think there are any "Twin" plasma tanks either.

Or.. guns that can bounce shots around corners for that matter.

Share this post


Link to post
Share on other sites

M3s:

 

 

Isida of stock today:

-> damage: 544 .../.. selfheal: 544 x 0.10 = +54 hp/sec

 

example on an alternation: damage -15%, selfheal = +200% (from 10% to 30%):

-> damage: 544 x 0.85 = 462hp/sec ../.. selfheal: 462hp x 0.30 = +139hp/sec

 

the time you need to kill a medium hull increases

from 2529 / 544 = 4,6sec = ~ 4,75sec... in which you can selfheal 54 x 4.6 = 248 hp (~10% of your own medium hull)

to 2529 / 462 = 5,47sec = ~ 5,5sec.... in which you can selfheal 760 hp (30% of your own medium hull)

 

Hey i just recently came back to tanki (1-2 months-ish) and i was going to try out my isida and whaaa... Looking at the above stats it kinda seems like the m3 isida + alteration = m2 isida pre nerf.

 

So, after doing some research, i more or less got the gist of what's going on. In this post i'd like to give an overview of isida's history (i know there already is one on the tanki wiki or wikia, it's an isida guide but it seemed to omit the stuff that went on in ~2012), comment on the isida's current state, and provide my opinion on the isida and the update to newer players, having joined the game in 2012. (yeah yeah i'm not old)

 

when i joined the game in 2012, weapons had a tier system and all weapons were split into two tiers. tier one weapons included smoky, twins, railgun, firebird and tier two weapons included thunder, ricochet, shaft and freeze. As you can tell the tier two weapons were better versions of the tier one weapons. There was an additional tier 1.5 weapon though, and it was the isida. At that time the isida had a self heal rate of a whopping 50%. (If you go through the forum posts apparently the isida wasn't considered as a good weapon at that time probably because weapons got better as we progress through the tiers)

 

After the rebalance the isida was nerfed, and it's self heal rate decreased from 50% to 30%-40+% (depending on M versions. i don't think microupgrades were introduced yet), and was an upgradeable feature, and that was the time i decided that i would use the crystals refunded from the rebalance, to get an isida, since it was, well, pretty good. As an m2 isida user I usually manage with a k/d ratio of 0.8-1.xx, which is pretty decent. As a healer i rose to the top of the leaderboard pretty easily.

 

If memory serves the m2 isida has a damage output that loses to freeze and firebird m2

 

it rivals firebird m1 and if two players were to face off (firebird m1 + hornet m1/2 vs isida m2 + hornet m1/2), the isida will kill the firebird guy before dying to the afterburn, but it will win against the freeze due to its self healing capabilities.

 

it can lose to a freeze m2 if the freeze user is able to freeze and avoid the isida turret, something which should be manageable unless of course, that user is a noob.

 

Therefore a turret primarily designed to destroy (aka firebird) will naturally destroy an isida, and the same goes for freeze, which does well in destroying the isida through its freezing effects. i do understand that the freeze is slightly underpowered here but please bear in mind that the freeze m2 is made available to newer players as compared to the isida m2. As for m3 freeze vs m3 isida, i have no idea about the damage values prior to the 2016 rebalance since i've never considered getting a freeze m3.

 

As you can see, in terms of combat, the isida was pretty balanced. It does average among the short range weapons, and can be defeated by either if used properly. And those who argue that it's unfair for the isida to heal and deal damage on par with other turrets fail to realise that the isida can only heal OR damage. It can't do both!

 

(people were also saying that isida on DDs are overpowered. But so is an m2 smoky on DDs, and needless to say, firebird. In short, every weapon was OP on drugs)

 

 

Well i think the problem with isida was that players with isidas rose to the top too quickly because of the isida's ability to heal. But the devs decided to nerf the healing AND the damage to solve this. I personally believe that the best course of action would be to decrease the xp made from healing team mates, or not to give any xp at all. i understand that the devs wanted this so that isidas would actually use the healing ability instead of just damaging enemies, but isidas have to whether they like it or not. It helps their team win now doesn't it?

 

After the rebalance, almost every single important aspect of the isida, for example the damage, the healing, and of course, the self heal, while buffing the more useless ones, like rotational speed. Here's the link: http://en.tankiwiki.com/Global_update_of_game_balance_for_Tanki_Online#Turrets

 

My k/d ratios have decreased to somewhere in between 0.10-0.40)

 

(Please bear in mind that the link above does not take into account the october buff to isida and nerfs to the other two short range weapons, although i still consider isida just as bad prior to the buff.)

 

in short, the isida was an overpowered turret prior to the 2013 rebalance, a balanced and fun turret from 2014-2016, and currently, a terrible turret. An isida is more or less equal to the other short range weapons when brought up one M level. Also the price of m3 has doubled, although to be fair its only available at marshal

 

TL;DR get the firebird

Edited by yoboydw

Share this post


Link to post
Share on other sites

when i joined the game in 2012, weapons had a tier system and all weapons were split into two tiers. tier one weapons included smoky, twins, railgun, firebird and tier two weapons included thunder, ricochet, shaft and freeze. As you can tell the tier two weapons were better versions of the tier one weapons. There was an additional tier 1.5 weapon though, and it was the isida. At that time the isida had a self heal rate of a whopping 50%. (If you go through the forum posts apparently the isida wasn't considered as a good weapon at that time probably because weapons got better as we progress through the tiers)

 

Yes, we old-timers know about the history. ;)

 

As you can see, in terms of combat, the isida was pretty balanced. It does average among the short range weapons, and can be defeated by either if used properly. And those who argue that it's unfair for the isida to heal and deal damage on par with other turrets fail to realise that the isida can only heal OR damage. It can't do both!

 

It doesn't matter .Isida should be the worst in attacking. It is not an attacking turret, and being able to beat freeze (even in straight combat without circling) is OP.

 

(people were also saying that isida on DDs are overpowered. But so is an m2 smoky on DDs, and needless to say, firebird. In short, every weapon was OP on drugs)

I know, but Isida was by far the worst. It was pretty much Indestructible. Single-Isida rampages could ruin a whole battle, and that's when there's just one.

 

 

Well i think the problem with isida was that players with isidas rose to the top too quickly because of the isida's ability to heal. But the devs decided to nerf the healing AND the damage to solve this. I personally believe that the best course of action would be to decrease the xp made from healing team mates, or not to give any xp at all.

This would be a total disaster, because with the old Isida players would just go attack.

My k/d ratios have decreased to somewhere in between 0.10-0.40)

 

k/d doesn't matter for an Isida player.  

 

I agree that Isida is a bit weak now, but to buff it to pre-balance features would make it too strong. 

 

Also, about the Firebird, it is currently the weakest turret. Without the alteration, even M3's Firebird afterburn disappears. It wears off in seconds. Don't buy it. ;)

Edited by r_I_already_won0

Share this post


Link to post
Share on other sites

i'm sharing for the newbs. anyways,

 

isida always has been the worst in attacking. I do MU my isida (prior to the microupgrade update i mostly upgraded the damage and self heal feature. it's currently an isida m2 26/50). Even then it barely beats a freeze m2. A freeze m2 is available to WO5's, and it would be pretty unfair to give earlier players such an advantage if freeze were more powerful than that. freeze also has the largest capacity out of the three weapons. isida also has the shortest range out of all the three weapons. it is already at a disadvantage. not to mention that the ranges of firebird and freeze were increased while isida's was decreased.

 

Like i said, an isida can either heal or damage at one point in time. and it draws from the same er pool of ammo, whatever you call it. it's not as if it does everything simultaneously and it's ammo capacity isn't even nearly as much as freeze. Now it doesn't do well in healing or damaging, or self-healing. if it can't do anything well in anything it does, it's just bad.

 

the k/d is just a representation of how weak the isida has become. Also, k/d does matter. if you're minding your own business healing and only defending yourself when needed, k/d shows how you fare against opponents. however, i agreee that the NUMBER doesn't matter.

prior to this update the isida did average in everything, and that was what made it fun and balanced at the same time.

 

On the other hand i disagree with firebird being the worst weapon., pretty laughable to be honest. An m1 was able to match an m2 isida before the nerf. The firebird was further buffed from the update. And trust me the afterburn does more than the freezing effect.

 

Also, freezes are just about as rare as isidas now

Edited by yoboydw

Share this post


Link to post
Share on other sites

i'm sharing for the newbs. anyways,

 

isida always has been the worst in attacking. I do MU my isida (prior to the microupgrade update i mostly upgraded the damage and self heal feature. it's currently an isida m2 26/50). Even then it barely beats a freeze m2. A freeze m2 is available to WO5's, and it would be pretty unfair to give earlier players such an advantage if freeze were more powerful than that. freeze also has the largest capacity out of the three weapons. isida also has the shortest range out of all the three weapons. it is already at a disadvantage. not to mention that the ranges of firebird and freeze were increased while isida's was decreased.

Like i said, an isida can either heal or damage at one point in time. and it draws from the same er pool of ammo, whatever you call it. it's not as if it does all three simultaneously, and it's ammo capacity isn't even nearly as much as freeze. Now it doesn't do well in healing or damaging, or self-healing. if it can't do anything well in anything it does, it's just bad.

the k/d is just a representation of how weak the isida has become. Also, k/d does matter. if you're minding your own business healing and only defending yourself when needed, k/d shows how you fare against opponents. however, i agreee that the NUMBER doesn't matter.

prior to this update the isida did average in everything, and that was what made it fun and balanced at the same time.

On the other hand i disagree with firebird being the worst weapon., pretty laughable to be honest. An m1 was able to match an m2 isida before the nerf. The firebird was further buffed from the update. And trust me the afterburn does more than the freezing effect.

Also, freezes are just about as rare as isidas now

Oh, I see why I'm confused. You still don't know all about the recent updates. Here's what changed, pertaining to what we are discussing (short-range stuff)  ;):

 

1. Firebird Afterburn Nerfed TO THE GROUND

 

2. Freeze Effect Strengthened, now freezes are very common.

 

3. Firebird and Freeze Reloading decreased, freeze charge decreased

 

4. Isida charge Increased to 9 seconds. Isida now has the LONGEST CHARGE out of all the short-rangers.

 

5. Firebird and Freeze damage lowered a bit.

 

6. Penetration for Firebird and Freeze taken away. Now Firebird and Freeze cannot damage through other tanks.

 

So now, even M3 Firebird is basically like Freeze without the Freeze effect. After a Firebird emptied his full charge on you, you only are burning for about 5-10 seconds, taking very little damage.

Edited by r_I_already_won0

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...