Jump to content
EN
Play

Forum

Let's Discuss Isida!


 Share

Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


Recommended Posts

Isida is a useless turret after the balance. If it had kept the self healing, or, had the damage and team healing rate buffed significantly to compensate, I would be fine with it. But right now, isida as a weapon is garbage and unless you have an M2 it's a garbage Team match tool.

You want kill.

 

Me like tactics.

Share this post


Link to post
Share on other sites

Then the solution is to add to the Isida's m4 damage output parameter.  Done.

 

There has been no objective data presented in months of debate on this forum  to support the assumption Isida must, must have a self-heal rate higher than it is right now. It does not. It simply does not.

 

And that.  THAT, is and has been my point for some time.

There's lots of ways to make the turret perform better.

 

Your suggestion is no more valid than suggestions on boosting the self-heal.

  • Like 1

Share this post


Link to post
Share on other sites

I don't use supplies "all the time". I've even presented data. I use fewer than I get from missions. Every single player can drug exactly as much as I do. This objection is invalid. But I keep hearing it.

 

Correct. I describe my experiences. I've never hinted at anything else.

 

I keep hearing how the Isida at m3+ ranks is going to be a completely different experience. Yet I do not see any evidence of this happening yet. I play against Marshal level players now. If my m2+ gear is effective up to the million exp point level just when is life going to turn upside down?

 

But let's say all of that is correct. In the the m4 game Isida cannot kill quickly enough.

 

Fine.

 

Then the solution is to add to the Isida's m4 damage output parameter.  Done.

 

There has been no objective data presented in months of debate on this forum  to support the assumption Isida must, must have a self-heal rate higher than it is right now. It does not. It simply does not.

 

And that.  THAT, is and has been my point for some time.

The damage belong to Firebird and Freeze. Self-heal was Isida's special ability. It's special attacking ability.  Otherwise it becomes another hum-drum damage dealer.

 

Now I think that with the alterations, the devs have shown they don't like Isida. You say they are crutches but I think they are traps. They don't help the Isida player in anyway.  We need a sizeable change for an alteration that can compete.

 

Now keep in mind part of the reason Isida is good in team games regardless of weak stats is it can always locate it's next "target" for healing, due to hp bars. Other turrets do not have a spotter like that.

But at close range where those aren't necessary, where Isida theoretically should be strong, it is weak. It is able to keep up a good score by maximizing it's efficiency in regard to closing the time between targets. But once it gets there it is weak.

  • Like 1

Share this post


Link to post
Share on other sites

There's lots of ways to make the turret perform better.

 

Your suggestion is no more valid than suggestions on boosting the self-heal.

Let's try to understand the purpose for this self-heal function. Why is it in the game at all? 

 

Let's pretend there's no Isida hull. We're Tanki devs and we want to add a turret the does a healing function. What features should it have?

 

Range Category (S/M/L): Tanki went with short range. Other ranges are possible but - as we shall see - range is not really a factor in needing a self-heal function. 

 

Damage: Tanki is a simple game - kill the other tanks; especially DM - so every turret must have a decent damage output. 

 

Healing:  We know we want the turret to heal. Healing is applicable only in team games. 

 

Where are we so far? Well we know the turret can kill an enemy. And we know it can repair a friend. But what about itself? It is not really a complete concept unless the turret can repair itself - somehow. What should that somehow be? It must be a simple method that works with Tanki's controls: Z, X, Space, Up, Down, Left, Right.

 

Self-Heal 1) On way would be to heal yourself anytime you press Space without either an enemy or a friend in the firing arc. But then an Isida the survived combat could always get back to 100% in some safe spot w/o risk.  Hmm,

 

Self-Heal 2) The Isda could heal itself a bit when it was shooting at a friend.Well, this has the same problem as concept 1. The Isida could self-heal in no-risk situations. But it's better than concept 1.

 

Self-Heal 3) Just like concept 2 but self-heal occurs when beaming enemies. Obviously this is the one Tanki chose. IMO they did so because in order to heal itself, the Isida must risk close combat. 

 

The point here is that HEALING TEAMMATES is the defining characteristic of the Isida. The self-heal function is not. It is just a logical extension of the fundamental healing function.

 

Tanki has months or years of performance data with Isida + high self-healing. That experience tells them to be very conservative in raising this parameter. Verbal arguments about what abilities Isida "should / is supposed" to have are less convincing than months of data.

 

These data told Tamnki to boost Isida's damage output by about 4%. Perhaps the data will again justify another boost. That directly addresses what is said to be Isida's weakness The question is, does the data say so too?.

 

If I am wrong and Tami returns >20% self-healing w/o reducing other parameter I am in position to benefit from it. I own an Isida and like playing it even though it is so, so very weak. I am sure I will be able to manage if it is made ridiculously OP again. So on that more I am just going to drop this topic. The future is bright for this Isida driver.

Edited by LittleWillie

Share this post


Link to post
Share on other sites

Isida stink. The putrid stench is beyond what I can stomach. You should ship gas masks to players so they can breath with isida in the battle.

 

Mostly, DM! Isida in DM is shameful. No respectable tanker would ever mount isida in DM. DM format should simply not allow isida.

 

Isida is the one turret I wish was not in the game.

Share this post


Link to post
Share on other sites

Let's try to understand the purpose for this self-heal function. Why is it in the game at all? 

 

Self-Heal 3) Just like concept 2 but self-heal occurs when beaming enemies. Obviously this is the one Tanki chose. IMO they did so because in order to heal itself, the Isida must risk close combat. 

 

The point here is that HEALING TEAMMATES is the defining characteristic of the Isida. The self-heal function is not. It is just a logical extension of the fundamental healing function.

 

Devs implemented HEALING with the turret. healing team-mates and self-healing to survive in combat. Both.

 

So for me healing in general is the defining characteristic. Not just healing teammates.

 

I guess we will disagree on this.

  • Like 2

Share this post


Link to post
Share on other sites

Devs implemented HEALING with the turret. healing team-mates and self-healing to survive in combat. Both.

 

So for me healing in general is the defining characteristic. Not just healing teammates.

 

I guess we will disagree on this.

Well.... I guess my only concern is this: So long as the devs do not cut damage/healing in order to boost self-heal on the UNALTERED Isida I am fine. As for the alteration.... I wish there were something more useful (for me) but again I understand the politics. So there will be a +self-heal ateration always, I am sure.

 

If they want to add more DPS I'll live with it. I do not think more DPS is needed on m0, m1, m2 though.

Edited by LittleWillie

Share this post


Link to post
Share on other sites

Isida stink. The putrid stench is beyond what I can stomach. You should ship gas masks to players so they can breath with isida in the battle.

 

Mostly, DM! Isida in DM is shameful. No respectable tanker would ever mount isida in DM. DM format should simply not allow isida.

 

Isida is the one turret I wish was not in the game.

I've seen isida finish 1st place in many deathmatches, but they were M4.

Share this post


Link to post
Share on other sites

I've seen isida finish 1st place in many deathmatches, but they were M4.

I guess it depends on the competition. And the rest of the garage. And willingness to go hard with supplies.

 

I think we can all agree it's not the Isida Alterations. :D :o :wacko: :blink:

 

All things being equal I don't see what you are seeing.

  • Like 1

Share this post


Link to post
Share on other sites

Isida stink. The putrid stench is beyond what I can stomach. You should ship gas masks to players so they can breath with isida in the battle.

 

Mostly, DM! Isida in DM is shameful. No respectable tanker would ever mount isida in DM. DM format should simply not allow isida.

 

Isida is the one turret I wish was not in the game.

How could you even said that? Isida was one of the most OP turrest in the game, maybe not as OP as it used to be anymore, but still. A team who has an isida or two usually wins (if it's not a multing isida). 

And in DMs, if the player who uses an isida is tactical... he/she usually finishes on the top itself.

  • Like 2

Share this post


Link to post
Share on other sites

I guess it depends on the competition. And the rest of the garage. And willingness to go hard with supplies.

 

I think we can all agree it's not the Isida Alterations. :D :o :wacko: :blink:

 

All things being equal I don't see what you are seeing.

It might have been luck of the draw (i.e kill stealing from others). They were hunter m4 isida m4 without supplies.

  • Like 1

Share this post


Link to post
Share on other sites

was there a recent change to isida again? my isida doesnt do nearly as much damage, even after the rebalance. my healing used to be 99, now its 90. was there some nerf to isida again that decreased its damage and healing again? if so... what is the development team thinking....

Share this post


Link to post
Share on other sites

was there a recent change to isida again? my isida doesnt do nearly as much damage, even after the rebalance. my healing used to be 99, now its 90. was there some nerf to isida again that decreased its damage and healing again? if so... what is the development team thinking....

Thinking that if they keep changing the effectiveness of weapons around only buyers will be able to keep up.

  • Like 1

Share this post


Link to post
Share on other sites

Wow, I tried playing a few DMs with isida and it's completely useless.

You'll need to buy supplies or get a new short-ranged weapon.  It performs even worse in DM at higher levels.

 

Great for XP but terrible at getting kills. It deals damage too slowly and is subject to kill-steals.

Share this post


Link to post
Share on other sites

Wow, I tried playing a few DMs with isida and it's completely useless.

no joke :lol: NEVER USE ISIDA IN DM :ph34r:

 

In truth isida/viking is my favorite combo and even if i'm having a terrible day, i can just stay back and heal defenders. its a great way to make friends :).  I'm saving up for the medic kit and i can't wait to get it :D

Share this post


Link to post
Share on other sites

no joke :lol: NEVER USE ISIDA IN DM :ph34r:

 

In truth isida/viking is my favorite combo and even if i'm having a terrible day, i can just stay back and heal defenders. its a great way to make friends :).  I'm saving up for the medic kit and i can't wait to get it :D

Was my first M3 Kit - before the re-balance. 

 

I doubt I'd make it my first M3 kit these days. It does give you good xp, but is terrible for any mission where you need kills. I found it boring just healing people all the time. My Smoky M2 slowly lost it's luster and had a harder time getting kills as I ranked up.

 

But if you don't care about that, go for it.  It's best to use in Pro-Battles with supplies disabled. You will be welcomed with open arms.

Share this post


Link to post
Share on other sites

Was my first M3 Kit - before the re-balance. 

 

I doubt I'd make it my first M3 kit these days. It does give you good xp, but is terrible for any mission where you need kills. I found it boring just healing people all the time. My Smoky M2 slowly lost it's luster and had a harder time getting kills as I ranked up.

 

But if you don't care about that, go for it.  It's best to use in Pro-Battles with supplies disabled. You will be welcomed with open arms.

is it any good at m2 levels cause i go either 2 routes: smoky/titan or isida/viking.  which is better at m2 levels?  i was also thinking about dictator with Rico or vulcan

Share this post


Link to post
Share on other sites

is it any good at m2 levels cause i go either 2 routes: smoky/titan or isida/viking.  which is better at m2 levels?  i was also thinking about dictator with Rico or vulcan

Smoky/Titan (Atlas) is powerful - but - if you are not used to a heavy hull you might find it a bit slow. I bought the Atlas kit instead of the Northerner and kind of regretted it. If you really like Viking you would be better off with Northerner (even though protection module not as good).

 

Isida was pretty good at M2 - but - that was with 50% self-heal. Not sure how it performs now at M2

 

Don't know a lot about Ricco (never used it) but Vulcan/Viking is pretty good at M2. You may want comments from someone who has used it after recent updates. I hear many are unhappy.

  • Like 1

Share this post


Link to post
Share on other sites

is it any good at m2 levels cause i go either 2 routes: smoky/titan or isida/viking.  which is better at m2 levels?  i was also thinking about dictator with Rico or vulcan

I have a Viking/Smoky m2/m2 account and an Isida/GHornet account also m2/m2, and a Smoky/Titan account m1/m1 but with a lot of upgrades. They all work very well. 

 

Titan is a bt slow but it is nimble enough especially with a SU active.

 

I personally have no problems at all in DM playing my Isida/Hornet. Players keep telling me I am wrong but I believe my own experiences. However I do thinlk the fact I use the fast and maneuverable Hornet hull has much to do with success. But mostly it has to do with knowing how to maximize Isida's advantages in battle ... just like with every turret.

 

My advice is if you really like Isida keep playing it.  IMO it is the most fun turret in the long run.

  • Like 2

Share this post


Link to post
Share on other sites

Smoky/Titan (Atlas) is powerful - but - if you are not used to a heavy hull you might find it a bit slow. I bought the Atlas kit instead of the Northerner and kind of regretted it. If you really like Viking you would be better off with Northerner (even though protection module not as good).

 

Isida was pretty good at M2 - but - that was with 50% self-heal. Not sure how it performs now at M2

 

Don't know a lot about Ricco (never used it) but Vulcan/Viking is pretty good at M2. You may want comments from someone who has used it after recent updates. I hear many are unhappy.

 

I have a Viking/Smoky m2/m2 account and an Isida/GHornet account also m2/m2, and a Smoky/Titan account m1/m1 but with a lot of upgrades. They all work very well. 

 

Titan is a bt slow but it is nimble enough especially with a SU active.

 

I personally have no problems at all in DM playing my Isida/Hornet. Players keep telling me I am wrong but I believe my own experiences. However I do thinlk the fact I use the fast and maneuverable Hornet hull has much to do with success. But mostly it has to do with knowing how to maximize Isida's advantages in battle ... just like with every turret.

 

My advice is if you really like Isida keep playing it.  IMO it is the most fun turret in the long run.

k thanks for the help and advice :) I'll probably stick with isida/viking for m2 level (mainly cause' its cheaper ^_^), but i might use something different at m3

  • Like 1

Share this post


Link to post
Share on other sites

FYI... self healing now completely gone. Apparently damage/second going up but - lasts only 5 seconds when attacking.

Eh? Say wot? Is Tanki out to ruin Isida now that they've ruined Vulcan?  

Edited by LittleWillie

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...