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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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1. IMO Isida's physical looks are terrible.

 

2. WTH.

 

3. Shaft and Hammer I don't understand. :huh:

I'm surprised you understood any of it. The post makes no sense at all.

Edited by DeathByBoss

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I'm surprised you understood any of it. The post makes no sense at all.

Here goes:

 

Isida is an absolutely gorgeous gun.

Even a girl in elementary school can use it.

However if you are male and use Isida it means you are no longer truly male.

Only Shaft and Hammer are simpler (in terms of their use.)

Figured more out later. :P

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I still don't understand why Isida's damage output is larger than it's healing output now. A few years ago it was the exact opposite. I thought healing teammates was it's primary function. :/

Edited by Stinger911
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I still don't understand why Isida's damage output is larger than it's healing output now. A few years ago it was the exact opposite. I thought healing teammates was it's primary function. :/

Primary/Secondary function aside. Strategically, Higher damage output was better for 99% time.

 

You can heal as long as you can.

But you need to kill as fast as possible.

 

Sure you can choose to only heal all times, but when you think a scenario where in your team 8 player was isida....

 

===

 

My tactic when healing is to pretending low energy, (hehe, all my teammate would not complain)

When enemy come, surprise :D

Still when the player is worthy enough to get heal, I tend to heal at all cost.

 

When my energy is low, I mostly prioritize run, as the more longer isida living (esp middle map/enemy base) the more effective that heal rule.

Well, Instead only heal, I tend to add a miner rule, block rule, distracting rule, seeking gold rule, surprise drug rule :D

 

At attack, isida was not quite successful as used to be, so mostly I used passive attack mode.

Unless my enemy using turret that I had covered with protection huehuehue.

What passive mode?

Run, Make mine to do their job, Wait for teammate for more destructive force, Stay alive priority, Attack only when big health, etc etc.

Kill tank was not priority if not crucial enough.

Thanks to that, my K/D ratio increase :D

Edited by AliceTreatPU
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Hey I didn't play for about a year and just started to play it again for 2 weeks now, since when does Isida barely heal himself? I liked it how it was before, and as they reduced healing, what else did they change about Isida compared to 1/2 years ago? 

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Hey I didn't play for about a year and just started to play it again for 2 weeks now, since when does Isida barely heal himself? I liked it how it was before, and as they reduced healing, what else did they change about Isida compared to 1/2 years ago? 

Check this link for detailed changes of the rebalance of 20th October and click on the Isida tab. In another update after the rebalance Isida's damage parameter got a slight buff again.

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Hey I didn't play for about a year and just started to play it again for 2 weeks now, since when does Isida barely heal himself? I liked it how it was before, and as they reduced healing, what else did they change about Isida compared to 1/2 years ago? 

I hope you have a back-up turret.

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Check this link for detailed changes of the rebalance of 20th October and click on the Isida tab. In another update after the rebalance Isida's damage parameter got a slight buff again.

Hey thank you for the link, now I understand, I will miss those games where I would sometimes just drug spam and make the enemy deal negative dmg when they come near me.

 

I hope you have a back-up turret.

I love Isida, I don't need a back up turret.

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Hey thank you for the link, now I understand, I will miss those games where I would sometimes just drug spam and make the enemy deal negative dmg when they come near me.

 

I love Isida, I don't need a back up turret.

"loved". You may still like it (or even love it), however... the turret has really been nerfed. It is not even close to the turret of a year ago.

 

I used it A LOT before the rebalance. I use it a lot LESS now.

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Still, that doesn't mean isida will give you low score. In fact, most of time it can give you high score.

And at some hand, isida disadvantage can somewhat be converted to advantage.

 

Like thanks to lame weakest turret attribute, Isida somewhat being chased at full throttle without any precaution :D

other, other, etc :P

 

Km4kHO.png

The twist is, that is ISIDA!!! :P

I had other much more higher score, but I think its better to keep realistic hoho

 

 

Isida still have potential (that heal), but if I can say. Its had extreme difficulty gameplay to maximize it potential.

Of course, If Isida used to only heal and die, yeah, its easy. That why lot of us said isida was girly / easy turret.

Heck, you can use it to become mult too. lol.

 

Too hard difficulty. Need to power-up.

If you love hard challenge, make it m4, and it play that hard-boiled gamestyle like boss and it can give your "team win chance" bigger a lot ;)

 

===

 

Before in chat, someone ask me "is isida good?"

I said, "it only for pro"

He said, "I pro"

I said, "Then you can buy it, it able to get a lot of crystal'

 

Next day

 

He come, "You lie, I keep dying with isida"

:P

Edited by AliceTreatPU
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Still, that doesn't mean isida will give you low score. In fact, most of time it can give you high score.

And at some hand, isida disadvantage can somewhat be converted to advantage.

 

Isida still have potential, but if I can say. Its had extreme difficulty gameplay to maximize it potential.

Of course, If Isida used to only heal, yeah, its easy. That why lot of us said isida was girly / easy turret.

Heck, you can use it to become mult too. lol.

 

Too hard difficulty. Need to power-up

 

Isida is definitely fine if you need xp.

 

But if you get frustrated by dying a lot (sans flag carrier it's target #1) or need kills (DM) then maybe not so good.

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That Isida will get you killed Brigadier and up.

 

That's odd... I've played against up to Mashals as a 2LT with my m2 gear and did just dine. Finished in 2nd place a couple times ... in deathmatches

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Isida is definitely fine if you need xp.

 

But if you get frustrated by dying a lot (sans flag carrier it's target #1) or need kills (DM) then maybe not so good.

During the Christmas special missions my Isida must have got the 150 kills mission about 75% of the days. That meant I spoent a lot of time in DM because that s how to get kills the fastest.  In two weeks with heavy heavy DM play:

 

1,427 kills

 

1,331 deaths

 

1.07 k/d

 

Is 1.07 k/d the sign of an unstoppable rampaging beast? Not it is not. But it is an indication the Isida is quite viable in DM. The average k/d for all players in all games in LESS THAN 1.00 because there are many many self-destructs in everyone's "D" count but no one gets a "K" for them.

 

I should also add I probaby have a lower K/D in team gamnes because inb team games my role is to keep the team as strong as possible. That meas, as Alice said, sometimes it means healing, sometimes it means blocking the enemy and dying, sometimes it means sacrificing a teammate so the Isida lives on. But quite often it means dying because the enemy team is generally keen on killing Isida.

 

The fact is AliceTreatPU is right. Isida is the most skilled turret to play. And, in the hands of someone who understands the turret it

 

Fvvking

 

kicks

 

ass.

Edited by LittleWillie
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During the Christmas special missions my Isida must have got the 150 kills mission about 75% of the days. That meant I spoent a lot of time in DM because that s how to get kills the fastest.  In two weeks with heavy heavy DM play:

 

1,427 kills

 

1,331 deaths

 

1.07 k/d

 

Is 1.07 k/d the sign of an unstoppable rampaging beast? Not it is not. But it is an indication the Isida is quite viable in DM. The average k/d for all players in all games in LESS THAN 1.00 because there are many many self-destructs in everyone's "D" count but no one gets a "K" for them.

 

I should also add I probaby have a lower K/D in team gamnes because inb team games my role is to keep the team as strong as possible. That meas, as Alice said, sometimes it means healing, sometimes it means blocking the enemy and dying, sometimes it means sacrificing a teammate so the Isida lives on. But quite often it means dying because the enemy team is generally keen on killing Isida.

 

The fact is AliceTreatPU is right. Isida is the most skilled turret to play. And, in the hands of someone who understands the turret it

 

Fvvking

 

kicks

 

ass.

Then I guess you'll be buying the M3 when you get the rank. Let me know how you do in DMs then (sans supplies).

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Then I guess you'll be buying the M3 when you get the rank. Let me know how you do in DMs then (sans supplies).

Of course that is my plan.

 

When I get the rank might be 2 years from now. Tanki gives me no desire to rank up. I might decide I'm done with Tanki in 2 weeks. Who knows?

 

Why must I be forced to play sans supplies while every other player is allowed to use them? How is this evidence of anything? Other that you setting up a condition I cannot possibly win?

 

Since you focus your question on drugs ... maybe THAT'S the issue at m4 levels not Isida's self heal percentages? Hmm? Just maybe?

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Of course that is my plan.

 

When I get the rank might be 2 years from now. Tanki gives me no desire to rank up. I might decide I'm done with Tanki in 2 weeks. Who knows?

 

Why must I be forced to play sans supplies while every other player is allowed to use them? How is this evidence of anything? Other that you setting up a condition I cannot possibly win?

 

Since you focus your question on drugs ... maybe THAT'S the issue at m4 levels not Isida's self heal percentages? Hmm? Just maybe?

My original point on supplies is that Isida can't even try to compete in DM without using supplies all the time. If that's your thing - then fine.

 

As for your experience vs others... mostly wrt DM (in team battles I see no issues)

 

It is comparing apples to oranges.

You and I are battling different opponents with different garages.

We don't have the same experiences.

 

Once you have ranked up and have the M3 your experiences with the turret could be vastly different.

Maybe you will struggle more with Isida in the higher ranks.

Or maybe you will have great success and be happy with it. That's a good thing.

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Isida is a useless turret after the balance. If it had kept the self healing, or, had the damage and team healing rate buffed significantly to compensate, I would be fine with it. But right now, isida as a weapon is garbage and unless you have an M2 it's a garbage Team match tool.

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Isida is a useless turret after the balance. If it had kept the self healing, or, had the damage and team healing rate buffed significantly to compensate, I would be fine with it. But right now, isida as a weapon is garbage and unless you have an M2 it's a garbage Team match tool.

This is pretty much how I feel.

 

Team battles - great for earning xp and if helps team win you get more crystals too.

 

DM - kills too slowly - is subject to kill-steals so... not so good.

 

I knew they would not keep self-healing at 50%. But the drop to 10% was silly.

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My original point on supplies is that Isida can't even try to compete in DM without using supplies all the time. If that's your thing - then fine.

 

As for your experience vs others... mostly wrt DM (in team battles I see no issues)

 

It is comparing apples to oranges.

You and I are battling different opponents with different garages.

We don't have the same experiences.

 

Once you have ranked up and have the M3 your experiences with the turret could be vastly different.

Maybe you will struggle more with Isida in the higher ranks.

Or maybe you will have great success and be happy with it. That's a good thing.

I don't use supplies "all the time". I've even presented data. I use fewer than I get from missions. Every single player can drug exactly as much as I do. This objection is invalid. But I keep hearing it.

 

Correct. I describe my experiences. I've never hinted at anything else.

 

I keep hearing how the Isida at m3+ ranks is going to be a completely different experience. Yet I do not see any evidence of this happening yet. I play against Marshal level players now. If my m2+ gear is effective up to the million exp point level just when is life going to turn upside down?

 

But let's say all of that is correct. In the the m4 game Isida cannot kill quickly enough.

 

Fine.

 

Then the solution is to add to the Isida's m4 damage output parameter.  Done.

 

There has been no objective data presented in months of debate on this forum  to support the assumption Isida must, must have a self-heal rate higher than it is right now. It does not. It simply does not.

 

And that.  THAT, is and has been my point for some time.

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