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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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Short for Overpowered.

So they screwed that weapon too <_<

Playing only healing with Isida is the closest experience anyone can have to being a single mom with eight ADHD-ridden kids.

You know a lot about being a single mom, huh?

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Playing only healing with Isida is the closest experience anyone can have to being a single mom with eight ADHD-ridden kids.

The dumber your team mates are, the more XP you get. The recharge rate of Isida is enough to keep you quite busy.

It comes to a point where the turret's rotation speed becomes the biggest bottleneck lol.

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The dumber your team mates are, the more XP you get. The recharge rate of Isida is enough to keep you quite busy.

It comes to a point where the turret's rotation speed becomes the biggest bottleneck lol.

I know but, I just healed a Titan and sent him on his way and within the process of me turning my turret he's already back down to half health. I think my presence just makes them overly-cocky.

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The best hull for Isida is Viking, and if you think thats not true play with that combo and share your thoughts in this topic!

I played Isida / Hornet for a long time. Recently bought a Viking. Overall I think Hornet is better. Speed is important getting to the teammates that need healing. It iss small and maneuverable whvch helps attacking but even ore so in moving around team mates without getting in their way. But sometimes it is nicer to have the extra hit points.

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You know that, but the one you're healing expects you to keep healing all the time :P

I don't believe in pocketing people, it's the healing equivalent of camping.

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I don't believe in pocketing people, it's the healing equivalent of camping.

But often much more effective then running around between multiple teammates, if you choose your targets right.

 

An Isida that stays exclusively behind a drugging Mammoth-Vulcan is helping his team a lot more than running around between different opponents.  Calculations support this as well as the fact that the player plays more aggressively and thus dishes out more damage with an Isida behind him.

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But often much more effective then running around between multiple teammates, if you choose your targets right.

 

An Isida that stays exclusively behind a drugging Mammoth-Vulcan is helping his team a lot more than running around between different opponents.  Calculations support this as well as the fact that the player plays more aggressively and thus dishes out more damage with an Isida behind him.

Disagree. I go where the heat is at the moment. That is not going to be at one tank all game long. That being said I do try to help the most productive team mates.

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Disagree. I go where the heat is at the moment. That is not going to be at one tank all game long. That being said I do try to help the most productive team mates.

I see your point, but often one tank is the "heat of the battle" most of the time.  

 

Came out of a Massacre CP using Striker.  I was on the hill and the Isida was concealed behind the slope.  I was able to stay up there the whole battle and Salvo after Salvo destroyed the enemy Shafts, Railguns, and Striker.  Of course they were hitting me too- but not fast enough that the Isida could not re-heal me.  When it got particularly intense I would back down behind the slope myself.  (Only difficulty was Magnum- but they were relatively easy to lock onto.)

 

Now if that hornet-isida had been running after multiple teammates, I am willing to bet we would not have won by as much as we did and he would have certainly died more.  

Edited by r_I_already_won0

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Am I the only one who misses the electrical beam? It fit it much better and rounded out the melee turrets by giving them elemental attributes.

   The nanobots make more sense but the electrical beam would be nice as an M0 alterations, just like a white spray for freeze and the old purple flame for firebird.

 

"Elemental attributes" is meaningless.  It's much better to correspond turrets to ways of making war in the real world. 

 

Firebird- chemical weapons

Freeze- biological weapons (kill the crew inside) or possibly radiological weapons

Shaft- nuclear weapons

Railgun- railguns

Vulcan- laser-based weapons (plays like one but the description is other)  OR chain guns OR microwave/heat weapons

Striker- rocket launcher or microwave weapons (with the laser delay) OR air-to-ground missiles mounted on helicopters

Hammer- sonic-based weapons

Twins- stereotypical alien "plasma gun" (think Star Trek, Star Wars, Man of Steel, Avengers, etc)

Ricochet- EMP possibly (affects electronics but not people and terrain), possibly gravitional/nuclear-force based weapons

Magnum- Conventional artillery (HE shells)

Thunder- HESH shells

Smoky- AP and HEAT shells

Isida- nanobots/swarm weapons (against reactive armor) or cyber-based weapons

Edited by r_I_already_won0
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   The nanobots make more sense but the electrical beam would be nice as an M0 alterations, just like a white spray for freeze and the old purple flame for firebird.

 

"Elemental attributes" is meaningless.  It's much better to correspond turrets to ways of making war in the real world. 

 

Firebird- chemical weapons

Freeze- biological weapons (kill the crew inside) or possibly radiological weapons

Shaft- nuclear weapons

Railgun- railguns

Vulcan- laser-based weapons (plays like one but the description is other)  OR chain guns OR microwave/heat weapons

Striker- rocket launcher or microwave weapons (with the laser delay) OR air-to-ground missiles mounted on helicopters

Hammer- sonic-based weapons

Twins- stereotypical alien "plasma gun" (think Star Trek, Star Wars, Man of Steel, Avengers, etc)

Ricochet- EMP possibly (affects electronics but not people and terrain), possibly gravitional/nuclear-force based weapons

Magnum- Conventional artillery (HE shells)

Thunder- HESH shells

Smoky- AP and HEAT shells

Isida- nanobots/swarm weapons (against reactive armor) or cyber-based weapons

I think the Vulcan is definitely more of a chain gun than laser, or microwave/heat weapon. 

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I have 34k .... on monday after should i buy THe isida m2 for 50% discount or shuould i buy something else... like protection...

have viking m1 with 3 MUs...

Isida, definitely.

You can use it to heal - which is the fastest way to earn EXP - and you can also use it to kill.

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150px-Turret_isida_m0.png150px-Turret_isida_m1.png150px-Turret_isida_m2.png150px-Turret_isida_m3.png

 

 

 

What are you thoughts on this turret? Share you opinion! 

 

 

Garage description:

 

An essential gun in team battles. Can repair tanks within its firing radius and effectively destroy opponents at short-range. Repairs its own hull while damaging enemies. Works well with any hull.

 

Statistics:

 

s9km0mE.png

 

Related links:

Isida - Tanki Online Wiki

What to buy? Which is better? - Tanki Online Forum

Advantages and disadvantages of Hulls/Turrets - Tanki Online Forum

 

Always good to have on your team.

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