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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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it was never about the kills. for a medic it's never about killing, it's about healing and staying alive.

 

it was about running to the enemy base and being able to make it out alive.

 

sure, now it's easier to kill but it's also easier to get killed.

 

 

 

...

 

 

I remember when i used to run back with the enemy flag only to find my flag stolen too I'd type "I BELIEVE IN  MYSELF !!!" and run back into the enemy base while still holding their flag to hunt down the enemy flag holder and then come back to my base again to capture the flag.

 

now i'm rarely able to do this anymore.

 

 

 

The "old" isida with 50% vampirism was not a true medic - they did plenty of killing - like a vampire.

Since this is NOT a role-playing game, being able to destroy enemies is just as important for Isida as healing is.

No turret should be totally dependent on team-mates like a dedicated medic would be.  Unplayable in DMs or on teams made of just light hulls that keep dying before you can heal them.

 

But being able to "hunt down the enemy that carries your flag in their base" while you still carry their flag is a bit OP, don't you think?

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I have a question about Isida, and hulls/turrets in general.

My rank is Major General and I have an Isida M2 with 10/10 upgrades (= M3 ?).

Do I have to wait till the rank of Marshal to be able to upgrade it further ?

If so, how come I see Major Generals with M3 Isida's ? How did they obtain those M3's ?

Kits

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The "old" isida with 50% vampiristhat keep dying before you can heal them.

 

But being able to "hunt down the enemy that carries your flag in their base" while you still carry their flag is a bit OP, don't you think?

That is why it was called a Vampire

But Isida should be like this so the player's can get some kills and be the healer of the team

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it was never about the kills. for a medic it's never about killing, it's about healing and staying alive.

Those drugging M4 Isidas with 50% self-heal . . . they both healed, stayed alive, AND killed. Fun times fighting a practically invincible turret.

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I actually can't believe isida used to re-heal after killing someone, looking back now it was really invincible turrent but nobody really complained about it back then until they nerfed it.

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I actually can't believe isida used to re-heal after killing someone, looking back now it was really invincible turrent but nobody really complained about it back then until they nerfed it.

I missed out on a lot, did I

Edited by r_trooll15

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The "old" isida with 50% vampirism was not a true medic - they did plenty of killing - like a vampire.

Since this is NOT a role-playing game, being able to destroy enemies is just as important for Isida as healing is.

No turret should be totally dependent on team-mates like a dedicated medic would be.  Unplayable in DMs or on teams made of just light hulls that keep dying before you can heal them.

 

But being able to "hunt down the enemy that carries your flag in their base" while you still carry their flag is a bit OP, don't you think?

now it's even harder to play in DM with isida. it used to be a lot easier before. I doubt it's just me, from what i've noticed isidas are rarely seen in DMs nowadays.

 

maybe, but they could have just nerfed the damage or the healing. removing vampirism changed the playing style completely.

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the damage and healing increases aren't nearly enough to compensate for the removal of it's vampirism.

 

 

Old Isida with self-heal did 660 damage per second at M4. Current M4 Isida does 1000 damage per second. As much as I liked self-heal it is much, much easier to kill things now.

Well which do you want? Being able to defend yourself as a last resort or being self-sustained but OP? Isida isn't MADE for fighting. People forget it's primary function as a healer. Having high burst damage but low ammo, in my opinion, is the better option because it encourages it to only be used as a last resort.

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now it's even harder to play in DM with isida. it used to be a lot easier before. I doubt it's just me, from what i've noticed isidas are rarely seen in DMs nowadays.

Don't know what DMs you play. I've seen more.

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Well which do you want? Being able to defend yourself as a last resort or being self-sustained but OP? Isida isn't MADE for fighting. People forget it's primary function as a healer. Having high burst damage but low ammo, in my opinion, is the better option because it encourages it to only be used as a last resort.

I disagree about the "isn't made for fighting part".

 

This is an arcade game, not a role-playing game - so all turrets need to be made for fighting.

Just like freeze - it has a special ability that supplements the combat part. Freeze slows down flag stealers, isida heals team-mates.

 

But make no mistake - not being able to destroy another tank would be a huge disadvantage.

A turret that is solely reliant on team-play is useless in this game.

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Enemies with high protection module?

 

working with M4 to keep it simple...

1000x5 seconds can kill pretty much anything - once - without recharging.

 

But run into enemy with medium hull and module > 40% and there is trouble.  isida runs out of gas.

Against heavy hulls the threshold is even lower.

Yeah one on one isida is strong, but that's quite rare and usually there's a few tanks to contend with at once. That's where firebird is a better turret I think as it can hit multiple targets and the afterburn seems ridicuously strong right now.

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Well which do you want? Being able to defend yourself as a last resort or being self-sustained but OP? Isida isn't MADE for fighting. People forget it's primary function as a healer. Having high burst damage but low ammo, in my opinion, is the better option because it encourages it to only be used as a last resort.

It is made for fighting just like everything else is. DM in Isida is so nice. I always finish first

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Well which do you want? Being able to defend yourself as a last resort or being self-sustained but OP? Isida isn't MADE for fighting. People forget it's primary function as a healer. 

Just because It's able to heal your team mate doesn't mean you have to stick by it. You're not forced to do what isida should be doing "healing team mates". It's your choice whether you want to help out or just go for kills. Isida is a strong turrent, why not use that advantage? 

 

I see your point because isida can help out a lot in the team, by healing them but that is not the case, it is a choice made by a player and the way he wishes to play in the battle with this turrent. 

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Just because It's able to heal your team mate doesn't mean you have to stick by it. You're not forced to do what isida should be doing "healing team mates". It's your choice whether you want to help out or just go for kills. Isida is a strong turrent, why not use that advantage? 

 

I see your point because isida can help out a lot in the team, by healing them but that is not the case, it is a choice made by a player and the way he wishes to play in the battle with this turrent. 

Explain to me the logic that the designated healer turret doesn't have to heal. I'll humor you.

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I disagree about the "isn't made for fighting part".

 

This is an arcade game, not a role-playing game - so all turrets need to be made for fighting.

Just like freeze - it has a special ability that supplements the combat part. Freeze slows down flag stealers, isida heals team-mates.

 

But make no mistake - not being able to destroy another tank would be a huge disadvantage.

A turret that is solely reliant on team-play is useless in this game.

Freeze is made for close-ranged combat with an emphasis on ambushing and single target elimination. Isida is a utility turret designed for healing with a stupidly high damage stat so people won't complain that it no longer heals itself. Explain how a medic and a flanker are anything alike.

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Explain to me the logic that the designated healer turret doesn't have to heal. I'll humor you.

Look at Mr T-34 being wise. There is no logic in this. It's a players choice to whether he wants to heal or go for kills instead. Please have a seat and lay down your wings lol, tryna be wise here. 

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Look at Mr T-34 being wise. There is no logic in this. It's a players choice to whether he wants to heal or go for kills instead. Please have a seat and lay down your wings lol, tryna be wise here. 

Yes it's the player's choice, but the turret is a healing turret. Meaning it's a stupid and selfish choice.

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Yes it's the player's choice, but the turret is a healing turret. Meaning it's a stupid and selfish choice.

And what do you want me to do about it? People are selfish, deal with it? Your point honestly made no sense what so ever, so good luck talking to a wall. 

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And what do you want me to do about it? People are selfish, deal with it? Your point honestly made no sense what so ever, so good luck talking to a wall. 

Nobody asked you to do anything, Mr. Wall. At this point I believe you, you've done nothing but actively disagree with me and admitted yourself to be a brick wall. 

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Freeze is made for close-ranged combat with an emphasis on ambushing and single target elimination. Isida is a utility turret designed for healing with a stupidly high damage stat so people won't complain that it no longer heals itself. Explain how a medic and a flanker are anything alike.

1) both short-ranged weapons in a game where you.... destroy tanks

2) Isida also best when it can ambush enemies as it also has... a short range

 

ALL turrets need to be able to kill efficiently, one way (long distance) or another (high damage up close) or another (from behind)

 

You place too much emphasis on the medic part.  This is not a role-playing game.

 

If isida could not kill efficiently it would be held hostage by the team it plays on and basically could not join DM battles.

No one would buy such a turret - they would disappear from battles.

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1) both short-ranged weapons in a game where you.... destroy tanks

2) Isida also best when it can ambush enemies as it also has... a short range

 

ALL turrets need to be able to kill efficiently, one way (long distance) or another (high damage up close) or another (from behind)

 

You place too much emphasis on the medic part.  This is not a role-playing game.

 

If isida could not kill efficiently it would be held hostage by the team it plays on and basically could not join DM battles.

No one would buy such a turret - they would disappear from battles.

Yes, it kills. But it's designed for healing. The developers designed a healing turret, and put it in the game. I've never said it can't, shouldn't, or wasn't made to kill, I'm saying the DESIGNATED role is healer in team battles. As described in the Wiki, the general consensus of most people myself included, and the developers who put it in the game.

 

If you want to run around a battle killing everything in sight, by god, do whatever you like. But in doing so you ignore the other half of the turret. There are better turrets for killing, but because Isida's so easy at it SOOO many people just forget the other function that costs less energy and is helpful to the team (If you can understand a concept like a likeminded group of individuals working together to achieve a goal).

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Yes, it kills. But it's designed for healing. The developers designed a healing turret, and put it in the game. I've never said it can't, shouldn't, or wasn't made to kill, I'm saying the DESIGNATED role is healer in team battles. As described in the Wiki, the general consensus of most people myself included, and the developers who put it in the game.

 

If you want to run around a battle killing everything in sight, by god, do whatever you like. But in doing so you ignore the other half of the turret. There are better turrets for killing, but because Isida's so easy at it SOOO many people just forget the other function that costs less energy and is helpful to the team (If you can understand a concept like a likeminded group of individuals working together to achieve a goal).

 

The general consensus of most people is that it should do both, equally well

If the Developers did not intend for it to be as efficient in attack as healing, they would not have given it the highest DPS in the game.

 

Do you honestly think it is more powerful (OP) now than when it had 50% self-heal?

 

I have many, many hours using Isida.  before the rebalance and after.  I heal with it and attack, depending on situation.

Your posts indicate you might have issue with the way team-mates use it, not it's design.

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