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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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The general consensus of most people is that it should do both, equally well

If the Developers did not intend for it to be as efficient in attack as healing, they would not have given it the highest DPS in the game.

 

Do you honestly think it is more powerful (OP) now than when it had 50% self-heal?

 

I have many, many hours using Isida.  before the rebalance and after.  I heal with it and attack, depending on situation.

Your posts indicate you might have issue with the way team-mates use it, not it's design.

Like I was saying, balance out the healing and fighting. It shouldn't be exclusively for fighting, but much in the same vein healing too much isn't a bad thing. I'm saying only one is helpful to a team in most scenarios, but there are exceptions like when an enemy has double armor. Help the team mate kill him off, then heal him if he survives.

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without self-healing this gun is total crap, not as fun as it used to be. 

It absolutely is not. Isida's are the worst enemy to everyone; especially tandems or trains of them healing eachother.

Isida's healing Isida's should be nerfed to the extreme in my opinion, it's a big flaw in game balance.

3 Isida's that work together will plough trough enemy defense in no time, I've seen it happen countless times.

 

I am glad they got rid of the vampirism, it was impossible to kill Isida once it latched onto you.

 

----

 

Isida will get you the most XP- granted.

 

Most of the XP is acquired by healing; support nanobots alteration suits me when I am in a blowout match and want to squeeze extra crystals out of it by healing team mates.

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It absolutely is not. Isida's are the worst enemy to everyone; especially tandems or trains of them healing eachother.

Isida's healing Isida's should be nerfed to the extreme in my opinion, it's a big flaw in game balance.

3 Isida's that work together will plough trough enemy defense in no time, I've seen it happen countless times.

 

I am glad they got rid of the vampirism, it was impossible to kill Isida once it latched onto you.

 

----

 

Isida will get you the most XP- granted.

 

Most of the XP is acquired by healing; support nanobots alteration suits me when I am in a blowout match and want to squeeze extra crystals out of it by healing team mates.

Hardly the worst - you must not play against Magnums much.

 

I played on Serpuhov CTF against a team that had 6 isidas. they lost.

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It absolutely is not. Isida's are the worst enemy to everyone; especially tandems or trains of them healing eachother.

Isida's healing Isida's should be nerfed to the extreme in my opinion, it's a big flaw in game balance.

3 Isida's that work together will plough trough enemy defense in no time, I've seen it happen countless times.

 

I am glad they got rid of the vampirism, it was impossible to kill Isida once it latched onto you.

 

----

 

Isida will get you the most XP- granted.

 

Most of the XP is acquired by healing; support nanobots alteration suits me when I am in a blowout match and want to squeeze extra crystals out of it by healing team mates.

Agreed. Isida is too powerful as a healing weapon while it has the highest dps in the game. It makes any tank it latches on to nearly unkillable, which is way too strong when they have the flag on a short range map.

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Hardly the worst - you must not play against Magnums much.

Indeed Magnum is probably the worst; I am one myself.

 

It will not get you the most XP though, It's the Isida that is getting XP from Magnum shells.

Especially when there are two or more in the base, they keep healing eachother while you reload.

 

With just one Isida, Magnum is the god of war. I can take out anyone from my safe hideout.

Usually I look at flag indicators to see where they're hiding. When the place is full of Isida's though, it's just a waste of time.

 

I played on Serpuhov CTF against a team that had 6 isidas. they lost.

Lies

 

Agreed. Isida is too powerful as a healing weapon while it has the highest dps in the game. It makes any tank it latches on to nearly unkillable, which is way too strong when they have the flag on a short range map.

I agree, healing is so productive. I reach top charts all the time with just healing flag carriers. I often get killed too though because Isida is everyone's first target. 

 

I don't really find the damage or healing OP by itself; it's just that multiple of them can keep eachother  alive+ A Firebird who does all the killing. It's damn silent aswell, you wouldn't think of someone with Isida damaging you before getting killed already. 

 

But I think Isida trains are a weird feature just like Magnum's parabolic trajectory.

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I should point out the rate of healing is actually less than the damage per second, but you can do more of it since it requires less energy. If you really want an Isida dead, focus fire the patient then move on to him after a minute or so. 

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Need advice 

If i see an enemy isida healing a tank should i go for the Patient or the Doctor ?

Edited by gokuMI6

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Isida healing isida means no one else is getting healed and no enemies are getting damaged. Does the tactic work at times? Yes. Does it fail at times? Yes.

Isida train is that to the extreme

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ALWAYS kill the doctor first.

Thx for the advice , and i was doing this but then somebody told healing efficency is less than  damage

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isada gamer:sis731_isada view account. i mostly use isada, other times magnum,little rail.

 

itz good 4 my rank and 731's.  

SPOILER ALERT!!!!

i/w is what i call my isada wasp combo! its also amazing what u can do with it and heal tankers and stuff with it.

Edited by th3g0d

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Isida healing isida means no one else is getting healed and no enemies are getting damaged. Does the tactic work at times? Yes. Does it fail at times? Yes.

Couldn't agree more. 

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Isida healing isida means no one else is getting healed and no enemies are getting damaged. Does the tactic work at times? Yes. Does it fail at times? Yes.

Ohh yeah for sure it works and it barely fails :wacko:

They can create HP out of nowhere and hide behind a Firebird doing all the killing,

 

The core ingredient makes a deadly recipe..

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Ohh yeah for sure it works and it barely fails :wacko:

They can create HP out of nowhere and hide behind a Firebird doing all the killing,

 

The core ingredient makes a deadly recipe..

How many tanks vs how many tanks?

 

How do multiple isidas hide behind a firebird?  Mammoth/firebird?  :lol:

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10 VS 10,

 

Yes and Viking

I meant in your example... mini-battle within the overall battle

 

basic rule of thumb - just target the isida first.  It can't heal itself.

 

If there's multiple isidas you will have multiple tanks attacking those isidas - attack the same isida = isida dead.

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Without any thinking you should be destroying isida first and leave the player the isida was healing to struggle by itself because it won't go far without isida. 

  • Like 2

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I meant in your example... mini-battle within the overall battle

 

basic rule of thumb - just target the isida first.  It can't heal itself.

 

If there's multiple isidas you will have multiple tanks attacking those isidas - attack the same isida = isida dead.

Ah my bad, I didn't get that initially.

 

Yeah true, I always target the Isida first, but they sometimes come into the base with 3 of them; healing themselves up.

It instantly makes Magnum useless in that situation so I don't mind that unless I am one myself. But it's so overpowered in this regard and they usually bring in short range guns like Hammer and Rico. Everything stands and falls around those Isida's.. no medkit is going to justify this.

 

One of those Isida's will probably latch onto you with massive DPS and you'll be dead before you know it.

All damage dealt is patched up within 2 or 3 seconds because of double damage. I forgot to mention that double damage on Isida is way more valuable because it affects both healing and damage.

 

Ugh, I stay away from them as much as possible. Perhaps I should invest crystals in Ricochet to knock them around.

Shaft, Magnum and Striker are my most used turrets currently... maybe it's those turrets that are extremely underpowered against Isida so I don't have the overall impression of this situation.

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Ah my bad, I didn't get that initially.

 

Yeah true, I always target the Isida first, but they sometimes come into the base with 3 of them; healing themselves up.

It instantly makes Magnum useless in that situation so I don't mind that unless I am one myself. But it's so overpowered in this regard and they usually bring in short range guns like Hammer and Rico. Everything stands and falls around those Isida's.. no medkit is going to justify this.

 

One of those Isida's will probably latch onto you with massive DPS and you'll be dead before you know it.

All damage dealt is patched up within 2 or 3 seconds because of double damage. I forgot to mention that double damage on Isida is way more valuable because it affects both healing and damage.

 

Ugh, I stay away from them as much as possible. Perhaps I should invest crystals in Ricochet to knock them around.

Shaft, Magnum and Striker are my most used turrets currently... maybe it's those turrets that are extremely underpowered against Isida so I don't have the overall impression of this situation.

They can be a pain, and that strategy can get good results but...

 

For every tank in the attacking force, add one defender - else it is not a good comparison.

So 3 isidas?  3 magnums hitting them ~ same time = someone dying.

Isidas have 5 sec attack - so they can't be healing too.

 

if a bunch are coming it can't really be a "sneak-attack" - ranged weapons will soften them up on the way. if they keep healing they will be dry when arriving at flag.  That's how my team on Serpuhov won - we used a LOT of ranged weapons.

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Why annoying to... play with?

Well for a guy who is used to go berserk and kill

It is not the good one 

Hope you got what i meant 

Just check my profile

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