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Let's Discuss Isida!


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Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


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Am I the only one who noticed that the score gained out of healing other tanks has decreased drastically? I often play support and only heal. This once used to cause me to always end up the first on my team. Now I always finish last with a very modest score. Has there been any changes lately in that matter?

I've noticed that. Another thing - since supplies are so popular now a lot of people use repair kit or just drive at enemies with supplies enabled instead of looking for an isida.

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I've noticed that. Another thing - since supplies are so popular now a lot of people use repair kit or just drive at enemies with supplies enabled instead of looking for an isida.

Now the drone too

These things make isida's Healing waste , now those healers need to learn to become Killer's

And for them it is easy ,Since it has the most DPS

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While isidas are great weapons for team battles, their update a while ago made them technically the "best short range weapon" in the game. I think its too unfair since it does about 100-200+ damage (as listed on in garage, which converts to about 25-50+ more) more compared to firebird and freeze for each tier. Although firebird and freeze have a slightly higher range, it doesn't make up for the difference in damage. In small maps, all a team would have to do to hypothetically win, would be to all use isida with medium/heavy hulls.

 

 

 

If you are getting attacked by an isida/hornet full on powerups while you do too, and you have hunter or any hull lower than that, with any weapon other than isida.(saying both players have all non upgraded m3s and no protections against either weapon, and that both players are traveling in a straight line).

 

 

 

The only chances at surviving the non isida would have would be knocking them off course which would require some kind of turn and force which could also slow them down, or to use some of the terrain around them as an obstacle, which is only situational. If the other player was using: thunder, smoky, firebird, freeze, striker, ricochet, or rail, (assuming the isida doesn't miss any hits) would die. If the player was using shaft or vulcan and had already had it fully charged, they could live. If the player was using magnum might kill the isida but if they did it too late they would kill themself as well. My opinion on the update that changed isida is that it was not considered that much and mainly focused on people complaints about the self healing part. Maybe the admins did consider what it would do, maybe they thought it would be fine, but if  they thought that then they didn't really consider it much or care. (I am aware the update on its healing could be said that it "balances" it overall, but specifically for damage it doesn't.

 

]

 

In shorter terms: removing its vampirism was reasonable, but why not just make the damage about the same as freeze and firebird if it costs slightly less than freeze overall and slightly more than firebird.

 

People know this, it's just common sense, that isida is great. So they'll use it, which is fine, but it unbalances battles. It's very easy to see, all you have to do is take notice of it.

Since no one actually battles under the conditions you describe this "discussion" (I am being generous) is moot.

 

Long-range weapons will always lose to short-range weapons unless they can soften them up from a distance.

Just like short-range turrets will lose to long-range when at a distance.  Ever play highways? One-shot kills as you spawn.

 

Isida loses to twins unless you start side-by-side so lets move on to Firebird & freeze.

 

Firebird might lose to an isida and still destroy it shortly after word.  Or it might burn and run still doing damage to isida while hiding.

 

Freeze - well if you don't use the slowing ability to get a huge advantage on the isida you are doing it wrong and need more practice.

 

And you seem to discount the fact Fire/Freeze can damage/kill multiple enemies at at time.

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Posted 01 Jun 2018 - 08:51

Isida healing, isida is some repairing tool

why you dont alove isida to reverse back reversed team tank?

vulcan, isida, freze.... cant reverse back alone....

what you think about that option?

 

my english is not good but...

when I fall with my tank on the BACK I cant back to the wheels with support of the gun like sniper, rico, rail...

why isida cant have option to back reverse tank to the wheel...

Edited by woodpecker_69

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Isida is a great weapon as it is a great healer. Removing its self heal should have had came with buffing its range or even maybe targets

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Isida is a great weapon as it is a great healer. Removing its self heal should have had came with buffing its range or even maybe targets

It does have the highest DPS in the game.

 

It's funny - Simultaneously there were threads "Buff Isida" & "Nerf Isida"... kinda like what is going on with Thunder right now.

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It does have the highest DPS in the game.

 

It's funny - Simultaneously there were threads "Buff Isida" & "Nerf Isida"... kinda like what is going on with Thunder right now.

Magnum is keeping it form opening nerf Isida,Twins,Fire etc  :)

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when you're getting attacked by a smoky or ricochet or twins and i keep you alive by healing you with double damage and hiding behind you... you make sure you stay there and shield me. my healing rate is higher than their damage rate so you can just stay there and kill them. 

If you're stupid enough to move aside and let me take the hits then i won't heal you for the rest of that battle... and i'll probably remember your name and never ever heal you again

Edited by GuidoFawkes
  • Like 3

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when you're getting attacked by a smoky or ricochet or twins and i keep you alive by healing you with double damage and hiding behind you... you make sure you stay there and shield me. my healing rate is higher than their damage rate so you can just stay there and kill them. 

 

If you're stupid enough to move aside and let me take the hits then i won't heal you for the rest of that battle... and i'll probably remember your name and never ever heal you again

Wow at last  a smart guy

Well not all are smart enough to shieled their helper m8

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Maybe the developers are looking at self-healing the wrong way. What if Isida did have self-healing (maybe start at 20%), but only when healing a teammate? How many Isidas would then actively go out searching for teammates to heal rather than the not-so-smart strategy of "come to the base if you need to be healed"? Of course, to retain balance, self-healing will be neutralized when healing another Isida or attacking an enemy.

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The distribution of crystals for Isida+Heal module is pure s*it, excuse my language. I just finished a battle where I healed a vulcan M4 constantly, also by using the double damage most of the time. I have the Isida M4. In the end I finished last place, and earned less than 1/3rd of what Vulcan got. This wasn't the case before, where I got equal crystal earnings as the vulcan M4. Now you get 1/3rd, and if you only play with Isida+Heal you will for sure finish last, no matter what. Not only you're handicapped for not being able to destroy opponents, but also when making points. Sorry, but this is BS, please fix this.

Edited by ZeusBoomBoom

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The distribution of crystals for Isida+Heal module is pure s*it, excuse my language. I just finished a battle where I healed a vulcan M4 constantly, also by using the double damage most of the time. I have the Isida M4. In the end I finished last place, and earned less than 1/3rd of what Vulcan got. This wasn't the case before, where I got equal crystal earnings as the vulcan M4. Now you get 1/3rd, and if you only play with Isida+Heal you will for sure finish last, no matter what. Not only you're handicapped for not being able to destroy opponents, but also when making points. Sorry, but this is BS, please fix this.

Yup - they nerfed it by 1/2... score 5 for healing full tank or 10 for killing a tank. 

 

Unfortunately with only 5 seconds of energy you can't do both, so... You are better off killing.

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The distribution of crystals for Isida+Heal module is pure s*it, excuse my language. I just finished a battle where I healed a vulcan M4 constantly, also by using the double damage most of the time. I have the Isida M4. In the end I finished last place, and earned less than 1/3rd of what Vulcan got. This wasn't the case before, where I got equal crystal earnings as the vulcan M4. Now you get 1/3rd, and if you only play with Isida+Heal you will for sure finish last, no matter what. Not only you're handicapped for not being able to destroy opponents, but also when making points. Sorry, but this is BS, please fix this.

You played the literal definition of Most Passive Playstyle. You exposed yourself to no danger and could play that with one hand and watching TV. So you got last place.  Seems like a damn good system to me.

Edited by LittleWillie
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Yup - they nerfed it by 1/2... score 5 for healing full tank or 10 for killing a tank. 

 

Unfortunately with only 5 seconds of energy you can't do both, so... You are better off killing.

 

So what's the point of this module if any M1 can perform better than M4 Isida with Healing module? Of course I stopped healing, if this doesn't get paid. How am I suppose to upgrade without crystals?

 

They simply have to remove this module instead of keeping it so unfair for the players using it!

 

Ok, you can't kill if you have Healing Module on board. No problem! But also to take away the crystals...terribly unfair. No surprize nobody from Tanki replied to what I'm reporting! Everyone knows this is BS and if you pay crystals to buy the Healing Module you're going to be very, very sorry.

Edited by ZeusBoomBoom

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You played the literal definition of Most Passive Playstyle. You exposed yourself to no danger and could play that with one hand and watching TV. So you got last place.  Seems like a damn good system to me.

Doesn't encourage healing though, does it?

 

With limited amount of energy you somewhat have to choose one or the other.

And since killing gives 2x score vs healing, makes the decision easier.

 

Especially so if you have a "earn crystals/score" mission.

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Wowow they nerfed the score,

Ok then. I will instantly stop using it and leave it there in the garage with the nano-bot alt for the rest of time.

+- 615000 crystals gone to waste (raw price)

 

 

 

 

But seriously, it was way to powerful so it had to be done.. I didn't have to do anything with Isida and reach #1st place.

If I look back at all the benefit I gained from before the update I'd say that equals out the nerf somewhat.

 

I just don't like what they did to the scoring system. I like Isida as a primary healing device.

The alteration is now completely useless but I am not going to whine about to ask my money back because I know that will absolutely never ever happen ofcourse.

 

But it's not underpowered at all, we still have the extreme damage output ánd the healing ability. Though I believe the administration should have done exactly the opposit; reduce scoring from damage instead of healing, or remove it altogether so the alt will get somewhat usefull. (and I can sit back in the base again healing everywon and finish 1st)

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Doesn't encourage healing though, does it?

 

With limited amount of energy you somewhat have to choose one or the other.

And since killing gives 2x score vs healing, makes the decision easier.

 

Especially so if you have a "earn crystals/score" mission.

I play tanki for almost a decade now, isida+heal was always my first choice(always enjoyed it, even prior to introducing the alterations). I think it has to do with the personality of the user. If you like helping in real life you also like healing in this game. I was very happy to purchase the healing alteration, and used it with great joy. I am still using the heal alteration, even if I most of the times finish last, But this is terribly unfair, as it puts you in huge disadvantage if you care for upgrades and such. Also it sucks to see your name last on your team list, even if you know you did your best, used double damage as often as possible, and so on. It literally asks for sacrificing your reputation and the future of your upgrades. THIS IS NOT FAIR! Simple as that. Cheers!

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I play tanki for almost a decade now, isida+heal was always my first choice(always enjoyed it, even prior to introducing the alterations). I think it has to do with the personality of the user. If you like helping in real life you also like healing in this game. I was very happy to purchase the healing alteration, and used it with great joy. I am still using the heal alteration, even if I most of the times finish last, But this is terribly unfair, as it puts you in huge disadvantage if you care for upgrades and such. Also it sucks to see your name last on your team list, even if you know you did your best, used double damage as often as possible, and so on. It literally asks for sacrificing your reputation and the future of your upgrades. THIS IS NOT FAIR! Simple as that. Cheers!

Stop using the Healing alt - it is useless. 

 

The trade-off in damage is just too much.  Sometimes being able to kill enemy is more useful than just healing.

 

And if you ever need to defend yourself - good luck.

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Stop using the Healing alt - it is useless. 

 

The trade-off in damage is just too much.  Sometimes being able to kill enemy is more useful than just healing.

 

And if you ever need to defend yourself - good luck.

I almost stopped using it, which I hate, but since the developers force you to abandon the heal module eventually you  accept it and move on. The only thing I can do is to report this in the forum, and hopefully they will get to read this, rethink the concept of Isida, and calibrate it accordingly, not like it is now. It's basically a 5 minute task for a programmer, or less. Or, they could simply remove the Healing alteration, if they don't want people to use it.

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Doesn't encourage healing though, does it?

 

With limited amount of energy you somewhat have to choose one or the other.

And since killing gives 2x score vs healing, makes the decision easier.

 

Especially so if you have a "earn crystals/score" mission.

Healing a team mate is its own benefit. I'd do it even if there was no direct battle fund benefit to doing so. The indirect benefit of winning the game and building up team dominance adds Cry to the wallet too.

 

But I am glad the points system is savvy enough to give credit to the vital healing function. Since healing teammates can be done more more easily than killing enemies it only makes sense to give fewer points for the same amount of healing.  Wounded allies do not flee at your approach and / or try to murder you as quickly as they can. ;)

 

Some players will not doubt conclude the points difference means they should never heal team mates.  Game play will tell if their approach or my approach is better.

 

Stop using the Healing alt - it is useless. 

 

The trade-off in damage is just too much.  Sometimes being able to kill enemy is more useful than just healing.

 

And if you ever need to defend yourself - good luck.

It is not useless it is situational.  In Blue ASL for example it can be quite handy.  Other modes occasionally put you in a similar hard-pressed situation.  With good teammates it can be a good choice.  

 

As for the m1 alt ... I can't see that ever being the choice.  I learned to rotate my turret instead.

Edited by LittleWillie

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Healing a team mate is its own benefit. I'd do it even if there was no direct battle fund benefit to doing so. The indirect benefit of winning the game and building up team dominance adds Cry to the wallet too.

 

But I am glad the points system is savvy enough to give credit to the vital healing function. Since healing teammates can be done more more easily than killing enemies it only makes sense to give fewer points for the same amount of healing.  Wounded allies do not flee at your approach and / or try to murder you as quickly as they can. ;)

 

Some players will not doubt conclude the points difference means they should never heal team mates.  Game play will tell if their approach or my approach is better.

 

It is not useless it is situational.  In Blue ASL for example it can be quite handy.  Other modes occasionally put you in a similar hard-pressed situation.  With good teammates it can be a good choice.  

 

As for the m1 alt ... I can't see that ever being the choice.  I learned to rotate my turret instead.

Winning does not make the difference it used to. Now that rewards have been re-divided between winners/losers winning does not offer a 100% benefit. Killing does offer a 100% benefit over healing in terms of your score.

 

 

Even without the alt you can heal for 2x as long as you can attack.  So being able to kill a tank if you are last line of defense is important.

Have never tried but - can you unequip an alteration during a battle?

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Have never tried but - can you unequip an alteration during a battle?

Absolutely...but you better be sure. You will be unable to re-engage the alt for quite a while. 

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