Jump to content
EN
Play

Forum

Let's Discuss Isida!


 Share

Poll on Isida  

22 members have voted

  1. 1. Which playing style do you prefer when playing with Isida?

    • Attack
      11
    • Defence
      4
    • Support
      15
    • Parkour
      2
  2. 2. Which Isida augments do you prefer?

    • Broadband radiators
      4
    • Support nanobots
      4
    • Nanomass reactor
      2
    • Vampire Nanobots
      10
    • Adrenaline
      10
    • Standard
      3
  3. 3. Which skin for Isida do you prefer?

    • Standard
      11
    • XT
      13


Recommended Posts

Isida is broken now....jumps from target to target too frequently and the healing/attack beam jumps from one place on the tank to another.. -_- -_-

Yes, the beam is jumping too frequently, especially when there are multiple targets, and hard to lock on the desire tank like before. It used to beam the turret of a tank but now we can beam anywhere on a tank after the update; may be this is the reason because there are way too many areas to be beamed on. Hope they will find tune it.

Share this post


Link to post
Share on other sites

i find it to be better, looks cooler too

I agree it looks cooler but I don't think it is better because it is hard to lock on the desire tank when there are multiple targets around. Usually we want to heal/attack a particular tank but it jumps from the one to another automatically.

Share this post


Link to post
Share on other sites

Agreed. Aiming became easier, especially upclose.

Airming is too easy as the beam is jumping automatically when there are multiple tanks around; we have no control of it. It used to beam the turret before the update so that we may lock on the tank we want by aiming the turret, even there are many tanks around it.

Share this post


Link to post
Share on other sites

Airming is too easy as the beam is jumping automatically when there are multiple tanks around; we have no control of it. It used to beam the turret before the update so that we may lock on the tank we want by aiming the turret, even there are many tanks around it.

True. I hope they find a good (inbetween) solution to get the "one tank lock" back again, while retaining

the easier upclose aim.

The pre-update Isida lost IMO too easy aim upclose by the sole fixation on the turret.

Freeze and Firebird have a huge advantage (unfair?) here.

Edited by Lord-of-the-Snipers

Share this post


Link to post
Share on other sites

Who cares about it jumping place to place? It still does the same damage as long as its dealing it

Because most people want their Isida to stick to a single target, rather than jumping from tank to tank randomly, like it does now.

Share this post


Link to post
Share on other sites

Because most people want their Isida to stick to a single target, rather than jumping from tank to tank randomly, like it does now.

 

That's a definitive answer right there...

 

I'm not the only one to say that this update turned up to be a disaster

in more ways than one. The way it looks now, Isida's beam feels un-natural,

and I don't have the feeling that I'm making contact with the enemy even

when I see the yellow beam leeching off his tracks, and sometimes even

missing the intended target and leeching the floor right besides him.

Sometimes I even see my beam leeching the enemy, but I'm not

getting any health, so he isn't being damaged... so there's definitely

some kind of glitch going on there...

 

Isida was excellent the way it was before the update, so we definitely

need a rollback. If you ask me, maybe we should start petitioning to

rollback the entire update, that would certainly fix things. The desire

to change is good, but not all changes are for the better, and this

one is precisely that... a step backwards...

Edited by ArgentHellion
  • Like 1

Share this post


Link to post
Share on other sites

Yeesh, tried out Isida a moment ago. I think it basically lost the "lock-on" capability it had before, which was really useful.

 

I think they should change it so that the Isida beam will "lock-on" to the point that it first touches, at least if that's technically possible. If that's not possible, the change should probably be reverted.

Share this post


Link to post
Share on other sites

Who cares about it jumping place to place? It still does the same damage as long as its dealing it

For example, there are 2 tanks next to my Isida to be healed: Tank A is badly and Tank B is slightly damaged. I am healing Tank A because it could be killed anytime with just a small enemy hit but the beam just jumps to Tank B (or back and forth between A & B because two tanks are both close to my Isida. This is not what I, and most of the Isida users, want to happen.

 

Another case is that one of my teammates (any turret) and I (Isida) are attacking an enamy tank at close distance. My beam just jumps from the enemy tank to my teammate's tank (or back and forth). This is also not what we want.

 

Before the update, yes, we need some skills to lock on the enemy tank while it is moving but we can learn and practice to do. Now, the beam is jumping quite randomly.

 

The updated Isida beam makes it more difficult to use; in another way it nerfs Isida.

Edited by J.G.S.D.F

Share this post


Link to post
Share on other sites

Yeesh, tried out Isida a moment ago. I think it basically lost the "lock-on" capability it had before, which was really useful.

 

I think they should change it so that the Isida beam will "lock-on" to the point that it first touches, at least if that's technically possible. If that's not possible, the change should probably be reverted.

 

Implementing a lock-on system in the way you suggest demands

extensive work, because in order for the lock-on to be maintained,

the game actually has to segment the tank and treat every part of

it as an independant impact area, and that would cause nothing but

problems. This isn't MechWarrior Online or World of Tanks, where

every segment has it's own health and the way you get crippled and

damaged depends on where you got hit, such a complicated system

doesn't have a justified reason to exist in a relatively simplistic game

like Tanki Online (no offense)...

 

First of all, if the tanks were to be segmented, the game would become

much more demanding performancewise, because unlike following 20

impact areas running around the map (1 for each player), it would be

much more demanding to follow at least a 100 (at least 5 per each

player, probably even more when larger hulls are taken into count)...

 

It would be for the better just to rollback the Isida to the way it was

before the update... it would definitely fix the problem and it wouldn't

demand much work... unless they lost the previous version back-up...

Edited by ArgentHellion

Share this post


Link to post
Share on other sites

Great. Now half the tactics I used to kill Izzies are gone.

 

Isida has an effective range is ~15m, 3 times as much as Fire and Freeze. So out ranging is out of the picture. To counter this, Fire and Freeze used to go up close so Izzy couldn't lock on to their turret. If the Izzy has smart, he/she would break free, but by then the self-heal wouldn't be able to save them because of the damage suffered. But now as they can lock on to the hull, this tactic with Fire/Freeze is wrecked and Izzy will be able to win 9/10 fights due to Fire/Freeze's DPS being insufficient to counteract the seal heal

Share this post


Link to post
Share on other sites

Great. Now half the tactics I used to kill Izzies are gone.

 

Isida has an effective range is ~15m, 3 times as much as Fire and Freeze. So out ranging is out of the picture. To counter this, Fire and Freeze used to go up close so Izzy couldn't lock on to their turret. If the Izzy has smart, he/she would break free, but by then the self-heal wouldn't be able to save them because of the damage suffered. But now as they can lock on to the hull, this tactic with Fire/Freeze is wrecked and Izzy will be able to win 9/10 fights due to Fire/Freeze's DPS being insufficient to counteract the seal heal

 

The "Fire/Freeze DPS" tactic isn't wrecked because the Isida can now

actually MISS the intended target, because for some strange reason the

locking angle is more restrictive, sometimes when I attack an enemy the

beam slides off as soon as my turret isn't facing them directly, while before

the update the Isida target locking was more lenient and actually allowed

you to maintain the lock even while you are driving alongside the enemy

or ally.

 

Before the update, I was able to use the Hornet to slide around the enemy

and drain him while doing so, but now I often run out of energy before

I manage to kill the enemy, even when draining a Hunter hull...

Share this post


Link to post
Share on other sites

Who cares about it jumping place to place? It still does the same damage as long as its dealing it

Would you care If the guy who is about to kill you is not your target, just because you have a friendly pass next to you??

I think so.

Share this post


Link to post
Share on other sites

When i play against isida i push the middle of the side of the hull of the isida so they are not able to attack or run from me its like they are helpless can not even attack and are shootin blind air even when they keep changing angle its hopeless i say that is the biggest disadvantage is isida and it can only hit 1 person a time and 1 advantage is on noise or any other map i just took it as an example when on red team u can see that isida can hit targets below as they are in range so it is a hude advantage so its th only turret in the game that can attack below its self.

Share this post


Link to post
Share on other sites

For example, there are 2 tanks next to my Isida to be healed: Tank A is badly and Tank B is slightly damaged. I am healing Tank A because it could be killed anytime with just a small enemy hit but the beam just jumps to Tank B (or back and forth between A & B because two tanks are both close to my Isida. This is not what I, and most of the Isida users, want to happen.

 

Another case is that one of my teammates (any turret) and I (Isida) are attacking an enamy tank at close distance. My beam just jumps from the enemy tank to my teammate's tank (or back and forth). This is also not what we want.

 

Before the update, yes, we need some skills to lock on the enemy tank while it is moving but we can learn and practice to do. Now, the beam is jumping quite randomly.

 

The updated Isida beam makes it more difficult to use; in another way it nerfs Isida.

As an Isida user myself, I agree that Isida has lost its lock-on ability, I waste all my fuel on a tank I want to kill then a nub tank gets in front of him and I have no fuel to use on him. -.- it's a no wonder my K/D always sucks with it!

Edited by NewbieCake
  • Like 1

Share this post


Link to post
Share on other sites

Yeah i have to say isida is actually really boring to use and is by far (and i mean by far) the worst gun in the game. Its like saying mammoth is the  worst hull in the game (which is partly true).

  • Like 1

Share this post


Link to post
Share on other sites

If it's not on a Wasp, this turret sucks .-.

 

 

Hornet Isidas are the most annoying tanks ever ._.

You find them annoying just because this combo is very good. :)

Share this post


Link to post
Share on other sites

Yeah i have to say isida is actually really boring to use and is by far (and i mean by far) the worst gun in the game. Its like saying mammoth is the  worst hull in the game (which is partly true).

Hammer is OP

Isyda now is too weeeeeeeeeeak :wacko:

You can survive Hammer atak only with drag and paint.

Balanced game.... ha ha.... boring....

  • Like 2

Share this post


Link to post
Share on other sites

Now that I've (at long last) moved up to M2, Izzy finally kicks some decent a$$ without having to resort to drugs.

The recent "improvement" to Izzy is a p.i.t.a. for sure, but I can still work with it.

Ive only micro upgraded Damage by a couple of points so far, as Speeding Up the MU's are killer expensive,

but I think once I've got my Izzy fully tweeked, it's gonna be something to reckon with.

Now... as soon as I MU my Hornet to it's full M2 potential, it'll be time to rock-n-roll ;)

Edited by Ironwolf4

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...