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Let's Discuss Micro-Upgrades!


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I've expanded my M4 ROI analysis.

 

Turret Min-M3 Min-M4 Max-M3 Max-M4 Min-Impr Max-Impr Min-% Max-% Crystals C per %

Shaft 221.8 280 221.8 280 58.2 58.2 26.24% 26.24% 802250 30,574

Railgun 108.9 133 164.9 199 24.1 34.1 22.13% 20.68% 875000 39,538

Hammer 89.7 111.3 89.7 111.3 21.6 21.6 24.08% 24.08% 875000 36,337

Freeze 63.2 80 63.2 80 16.8 16.8 26.58% 26.58% 802250 30,180

Thunder 58.6 78 87.1 110 19.4 22.9 33.11% 26.29% 765750 23,130

Firebird 64.9 72 64.9 72 7.1 7.1 10.94% 10.94% 984500 89,992

Isida 51.2 66 51.2 66 14.8 14.8 28.91% 28.91% 765750 26,491

Vulcan 52.2 60 52.2 60 7.8 7.8 14.94% 14.94% 948000 63,443

Smoky 37.4 44 47.5 56 6.6 8.5 17.65% 17.89% 911750 51,666

Ricochet 28.3 32 33.8 38 3.7 4.2 13.07% 12.43% 984500 75,301

Twins 14.4 17 17.7 21 2.6 3.3 18.06% 18.64% 911750 50,497

 

Sorry that didn't format better, but the data is pretty clear that Thunder and Isida are good M4 investments. Take that with a grain of salt with Thunder though since I'm not sure the M4 is good enough for battle. Isida is a no brainier... A crazy killer.

 

I put the above data in a table and color coded the last two columns to visualise the cost-efficiency of each turret.

 

7dmrvfE.png

 

I did the same for the hulls. However 'cost per %' doesn't give a good indication here, because a certain increase in HP gives a much bigger percentage with lighter hulls than it does with heavier hulls.

EaXaMR3.png

 

One last note: only the damage of turrets and the protecion of tanks were taken into account. It is my opinion that those two characteristics are the most important ones.

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I put the above data in a table and color coded the last two columns to visualise the cost-efficiency of each turret.
 

7dmrvfE.png

 

I did the same for the hulls. However 'cost per %' doesn't give a good indication here, because a certain increase in HP gives a much bigger percentage with lighter hulls than it does with heavier hulls.
EaXaMR3.png

One last note: only the damage of turrets and the protecion of tanks were taken into account. It is my opinion that those two characteristics are the most important ones.

 

 

Nice ;)

I was gonna do that myself, but thx for getting rid of work for me :P I will be doing how far a hull can go with constant damage though, like say that a hull is going at 15m per second while being hit 30 hp per second and it has 60 health, that means is can go 30m before dieing.  My base for it will be 30hp per second btw, so if you wanna do it instead ill be more than happy to let you :P

 

 

Yeah, most hull and turrets really are just looked at with the damage and health, but power and reload are also extremely important too. And if you were gonna do something accurate, you would need to do the average dps of each turret at like 30 seconds and 60 seconds since the reloads are very unique and can be very different for each turret. 

 

Note: you may have done the average for that, but im still figuring out how to read that still :P

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MU hunter is very expensive out of most of the hulls.

Yeah true....but its worth it. I fight M2 hunters (not too often, and mainly Firewall kits in Poly CP) and i can stand my ground pretty well still. I figure my Hunter will last at least until or if i improve my skill and tactics, maybe

 

Of course ill try to do like 10 more mu if needed when there are sales

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what is the maximum number of tanks destroyed in one shot of a fully upgraded RAILGUN M3( :wub:)

 

if any one has its video plz let me know or just provide me the link to it THANK YOU..

Edited by ketsan_2016

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A little talk about micro-upgrades

 

Today, I am going to talk about micro-upgrades. It is clear that if we buy a weapon

by micro-upgrading, its costs more crystals than buying the whole item at once but still there are many people who try to buy items by this way. But very few succeed. The reason is this that after every upgrade the price of the next upgrade costs more crystals than the last one. And the players think that we would not have any crystals left for the sale or any other item, You are willing to buy and they stop in the process. I thought for a solution and I came up with one . This is what i came up with, If TANKI ONLINE sets a discount after every 15th upgrades. This way people would upgrade as much as they want and then they would buy the whole item at once at a discount and the crystals they would have spent on upgrading would not be put to waste. And by the way the nicname's SSgcommando1.

 

Thank you

 

                          Feel free to post suggestions or anything else.  

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Guys, currently micro upgrading (50) cost the same as a normal m upgrade so what are you guys saying like you wasted crystals- I will MU everything I have to m1 and then MU only my favorites.

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Guys, currently micro upgrading (50) cost the same as a normal m upgrade so what are you guys saying like you wasted crystals- I will MU everything I have to m1 and then MU only my favorites.

 

No...thats not true...i would have M2 Isida by now if it was true.... I used to think that too, and i thought that so much that i fully mu-ed my M0 Dictator, Ricochet, 50% Thunder and Railgun, and 75% Isida....

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Guys, currently micro upgrading (50) cost the same as a normal m upgrade so what are you guys saying like you wasted crystals- I will MU everything I have to m1 and then MU only my favorites.

Not true, it costs way more, even without speed ups. Check the wiki.

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MU'ing paints isn't a good investment in money in my opinion, but it does help out. There aren't many paints with railgun protection at the relatively early ranks, I guess.

 

I like to micro upgrade the first level or two on my M0 hulls to get a bit of an edge over other tankers. It's pretty darn cheap and pays off pretty quickly. Upgrade M0 Hunter's health a few (I think 3) levels and you can survive (barely, but still) a M0 Shaft. I've upgraded my Railgun to one-shot M0 Wasps at close range.

 

I think that you should micro upgrade if you need an edge over your opponents, but don't go overboard.

So the damage from railgun is NOT the same wherever it is? What have I been learning all this time   :o

Edited by DESTROYER_13

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So the damage from railgun is NOT the same wherever it is? What have I been learning all this time   :o

nope. The critical spots are generally in the middle of the side of the enemy. 

 

When looking as a side view, Wasp's crit spot is directly where the 2 parts of the front tracks become there turret stand, and hornet is directly where the turret sits on the side

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So the damage from railgun is NOT the same wherever it is? What have I been learning all this time   :o

No, it is the same. Not sure where you got that idea from :|

 

EDIT: Ah, I see what you mean. That was a post I made ~2 years ago (when I joined Tanki), before I understood the mechanics of Railgun. I thought it dealt damage based on range, but I found out a while ago that it deals random damage from a range consisting of the minimum to the maximum, with a normal distribution. If you upgrade the damage to the point where the average of the max and min damage is higher than the health of a given target, you're fairly likely to get one-shot kills. But since it is possible to deal both the minimum and maximum damages, you will occasionally deal comparatively little and extra high damage.

 

I thought you meant the idea of Railgun dealing different damage depending on which part of the tank you hit, which I think we can all agree isn't the case.

Edited by Thekillerpenguin

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No, it is the same. Not sure where you got that idea from :|

That not right. Yesterday i was fighting a fairly well Mu-ed  M1 railgun and about 1/2 the time he killed me in 2 shots(or one shot with DD) while i had full health, and other times he took 3 shots to kill me(like most people do)

(I was using M1 Hunter with about 2 Mu-s with fully Mu-ed Forester)

 

Plus, there are many many times where i one shot someone with a light hull then i will not quite kill that same person another time, though ill be very very close. 

 

The difference in damage is not very much, but it is enough to decide between a Firebird/Wasp/Hornet killing you and and you escaping unscathed

Edited by MrCheezyPotato

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That not right. Yesterday i was fighting a fairly well Mu-ed  M1 railgun and about 1/2 the time he killed me in 2 shots(or one shot with DD) while i had full health, and other times he took 3 shots to kill me(like most people do)

(I was using M1 Hunter with about 2 Mu-s with fully Mu-ed Forester)

 

Plus, there are many many times where i one shot someone with a light hull then i will not quite kill that same person another time, though ill be very very close. 

 

The difference in damage is not very much, but it is enough to decide between a Firebird/Wasp/Hornet killing you and and you escaping unscathed

Check my edit, I misunderstood what he meant.

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Check my edit, I misunderstood what he meant.

Lol, i still disagree XD

 

 

When i shoot at a M1 Wasp thats just respawned and is not mu-ed, i know if ill one shot it or no depending on he angle im at. When im aiming right in the center, i always expect them to die, and they do die when i expect them to.

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Lol, i still disagree XD

 

 

When i shoot at a M1 Wasp thats just respawned and is not mu-ed, i know if ill one shot it or no depending on he angle im at. When im aiming right in the center, i always expect them to die, and they do die when i expect them to.

I think you're mistaken. This is a page from the wiki explaining how Railgun works, written by Issho_Fujitora himself. It looks like he got the statistics from the developers, so it's more than likely to be correct.

 

According to that page, the damage is mostly due to the Random Number God with some mortal interference keeping it mostly centered. I'm pretty sure that any correlation between angle and damage that you've noticed is just coincidence- you can try it out with a friend in a private battle to see for yourself.

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I think you're mistaken. This is a page from the wiki explaining how Railgun works, written by Issho_Fujitora himself. It looks like he got the statistics from the developers, so it's more than likely to be correct.

 

According to that page, the damage is mostly due to the Random Number God with some mortal interference keeping it mostly centered. I'm pretty sure that any correlation between angle and damage that you've noticed is just coincidence- you can try it out with a friend in a private battle to see for yourself.

(When i was saying angle i just meant if i was able to actually hit the right spot on the tank. I couldnt hit the side of the tank if it was facing me direcltly

The mini-crits arnt unique to Railgun either, but they are more noticable with it, so while that link was helpfull it still didnt really prove anything for either of us. Most projectile turrets i use tend to consistantly do a bit more damage when shot at a specific spot. So haveing something that shows in detail about hulls would be much better. I guess ill organize a way of testing it then at somepoint jus to see if it really is a strange coincidence

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they should be a bit cheaper , because after the update , we need atleast an amount of 700k - 800k to upgrade a turret / hull from m3 to m3+ in 50% off sale

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