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Should I buy M3 Thunder and Mu its Damage or should I buy M2 Dic coz i have only 1 m2 hull - Hornet and I play CP's ... so i get killed pretty fast

Thunder!

And after that Hornet M3. 

 

Since I was a Hunter user I thought Hornet was to weak for me. I didn'' really know what to buy at a 50% sale so I just bought Hornet , and together with my Thunder I owned and got big rewards. I wasn't disappointed at all. I still use that combo these days.

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I dont recomend mu ing M0 equipment cuz the next modification unlocks really fast .slightly muing ur M1 or M2 is gud but dont spend more cuz u loose it all wen u buy the next modification I Highly recomend u to fully upgrade it after m3 it will convert your weapon or hull into a beast

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I dont recomend mu ing M0 equipment cuz the next modification unlocks really fast .slightly muing ur M1 or M2 is gud but dont spend more cuz u loose it all wen u buy the next modification I Highly recomend u to fully upgrade it after m3 it will convert your weapon or hull into a beast

Well, if that's what you think.. well okay.... but let me tell if you're so concerned about your future start planning on how you are going to buy the m1, then m2, then m3 version of the turret and upgrading it to m4. In case you didn't know, m4's a lot stronger than any other equipment, apparently. If you don't believe me you need to head over to the Test Server and test it for yourself. 

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needle paint mu.

 

50% smoky, 40% rico, 45% shaft, still need 80k more to make shaft protect to 50%

 

 

20150310_mu_needle_200k_zpsuugemvqf.png

 

20150311_hornet_m4_done_zpsummn6euf.png

Edited by wild001

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Micro upgrades for paints are well worth it.MUed Hulls are also very useful.My M0 hornet 13/25 has around 101.6 Hp.At first when newly bought,it had 82 HP.See the difference?? These 13 upgrades was well worth it.I could withstand 3 M0 Hammer shots.Thats a full clip! Before that I would destroy my opponent with my devastating MUed Twins.It currently in 5/14 at 6.3-8.3 damage.It also has high impact force that allows me to push my troublesome opponents off high buildings.

 

Wild001 above,I envy that person.LOL all micro upgraded hornet and that paint.That's all.

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Micro upgrades for paints are well worth it.MUed Hulls are also very useful.My M0 hornet 13/25 has around 101.6 Hp.At first when newly bought,it had 82 HP.See the difference?? These 13 upgrades was well worth it.I could withstand 3 M0 Hammer shots.Thats a full clip! Before that I would destroy my opponent with my devastating MUed Twins.It currently in 5/14 at 6.3-8.3 damage.It also has high impact force that allows me to push my troublesome opponents off high buildings.

 

Wild001 above,I envy that person.LOL all micro upgraded hornet and that paint.That's all.

normaly you can buy both hornet and railgun m1 by warrant officier 5, i had fully micro upgraded hornet m0 and railgun m0 so i bought

 

them very easy and enjoyed xD

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Anyone knows how to micro upgrade smoky's fire rate/reload speed?

 

http://en.tankiwiki.com/Smoky

Check the above for all parameters and see which can be MUed.

Yet, I'm telling you in advance, that unfortunately, now reloading cannot be MUed separately. This MU is currently integrated in the damage MU; perhaps it will appear as a standalone upgrade with the Unity engine ... btw, might be that's why the cost of MUing the damage is so high now - it incorporates other features as well ...

 

 

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You're a bit daft if you upgrade low ranked paints or M0, M1 and M2 stuff. 

 

 

Micro upgrades only come in handy for high ranked paints (from Brigadier I think) and M3's.

Oh lookie! 3 damage for 1 crystal! What a blatant ripoff! Who would buy anything as useless and stupid as that?

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Oh lookie! 3 damage for 1 crystal! What a blatant ripoff! Who would buy anything as useless and stupid as that?

Could you be anymore sarcastic?  :angry:

 

xD

Edited by Unthinkable

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mu hornet and railgun fully+get crystals from rankups and dailies= getting upcoming modification easily+ enjoying one shot

 

stuff+ your hornet will be much more stable when you shot(you will feel that your hornet has a weight like dictator xD)

Edited by Shadows_3000

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^

If you can get more crystals with the MUd object than stock one,

Even M1 is worth MU ing a lil ;)

Agreed. Though on the other hand, you rank so fast at those ranks, you'll have an M1 smoky in no time.

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Thunder reload speed will be nerfed, but damage speed increased. What should I place priority on MUing ? I have +4 damage, 3 reload

You will not feel any upgrade in reloading time. [This answer was talking about Hammer M2. Thunder M2 is addressed in a subsequent post.]

Edited by Baby_Sam

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Wouldn't less reload time means better DPS?

For some reason, I was talking about Hammer M2.

 

Now, for Thunder M3, currently the reload time MU (fully) has a greater impact on DPS, and that is reflected on the total cost of full upgrade. We do not know how much the reload time will change, but usually the benefit is reflected on the cost. My suggestion is to upgrade both hand in hand. The first few steps are cheaper and bigger.

Edited by Baby_Sam

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^ Thanks for the reply.

 

Anyways, should I continue to MU my vulcan M3 or stop because of this re balance? Using it for polygon CP only.

 

It currently has:

+6 Damage,

Max Impact

Everything else + 3.

 

I was comfortable using it (With Mammy) , then... this happens -_- . I'm stuck now... :unsure:

 

Thanks for your reply in advance. :)

Edited by CrimsonSaviour

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^ Thanks for the reply.

 

Anyways, should I continue to MU my vulcan M3 or stop because of this re balance? Using it for polygon CP only.

 

It currently has:

+6 Damage,

Max Impact

Everything else + 3.

 

I was comfortable using it (With Mammy) , then... this happens -_- . I'm stuck now... :unsure:

 

Thanks for your reply in advance. :)

That is difficult to say.

 

Basically they spread the same damage that you used to deal in 6 seconds over 7 seconds without overheating, and then made the overheating faster after the 6 seconds.

 

The problem with Vulcan was that it is a long-range turret but its DPS is like short-range turrets.

 

My suggestion is to try it in the open testing and see whether you still like it. If you decide not to MU it, it should be because you are moving to a different turret. I think they are trying to make all the turrets the same power (with different advantages and disadvantages) so you will choose a turret based on your play style and personal preference.

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