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[TFP] The Flying Parkourists


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what is the point of searching for tfp members and keep flipping them its annoying you know  :huh:

It's fun ^-^

Oh, and I love them <3 Especially <£333333333333333333333333333333333333

Edited by Lord.Shadow
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Hello everyone!

 

We're back with a guide, this time on the map Kungur.

 

Hopefully you will enjoy!

 

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0:49 "hitted by a striker" I dont see any striker  :ph34r:

aided* and I noticed that too xD

 

btw great tricks, just finished watching the video. Undoubtedly best vid yet by TFP

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0:49 "hitted by a striker" I dont see any striker  :ph34r:

I watched with sound off, but anyway it's not a big deal since people don't need the commentary to see what's happening in the video, as far as I know they just add it because they like having someone talking in the background

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0:49 "hitted by a striker" I dont see any striker  :ph34r:

James most likely meant magnum, but I didn't realize it when listening to it myself.

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omg didn't notice forumgeneral moderator is the parkour leader I thought swift was only one :( why new mod it means they can see when a club use a spectator hack to record this is reallyy unfair. it would be fair if they don't check people using spec hack for parkour videos for parkour club section..

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Let me write something *short*

 

 

It's feedback, not hate.


Okay, I liked most of the tricks, also with a good commentary and explanation what how works.

However, maybe it's just my brain, but some tricks triggered me so much :X

Let's start with some of my observations, and details :lol:

1:41, I see that the middle hornet is not positioned as other 2, meaning that you had to adjust the height of it to fit and make a good edge for jumper. I know that usually makes trick harder, when you need to keep adjusting tank otherwise the trick would fail. However, I didn't like the rail at all, from my point of view the trick could be done without using rail in that place, or maybe add something less powerful, since railgun at such position gives quite a good boost. But after all, I was not there, so I can't judge if it was necessary or not.

Magnum shell landing at 2:30, before jumper came was another trigger moment for me :X

2:53 unnecessary railgun

3:32 there were IMO again more railguns than necessary. If lucky, could be done with 1, but 2 seem fine and enough.

3:55 was the rail even needed? :X

4:15 magnum shell landing somewhere far away from wanted place :unsure:

As you can see, it's mostly about things not looking good enough, but on other hand it also shows that those tricks can be done by other players who might have problems with nailing them, and are not going to spent long hours trying to, but want to do it just for fun.

Don't hate me plz. No, I'm serious, don't hate me for this.

 

 

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Let me write something *short*

 

 

It's feedback, not hate.


Okay, I liked most of the tricks, also with a good commentary and explanation what how works.

However, maybe it's just my brain, but some tricks triggered me so much :X

Let's start with some of my observations, and details :lol:

1:41, I see that the middle hornet is not positioned as other 2, meaning that you had to adjust the height of it to fit and make a good edge for jumper. I know that usually makes trick harder, when you need to keep adjusting tank otherwise the trick would fail. However, I didn't like the rail at all, from my point of view the trick could be done without using rail in that place, or maybe add something less powerful, since railgun at such position gives quite a good boost. But after all, I was not there, so I can't judge if it was necessary or not.

Magnum shell landing at 2:30, before jumper came was another trigger moment for me :X

2:53 unnecessary railgun

3:32 there were IMO again more railguns than necessary. If lucky, could be done with 1, but 2 seem fine and enough.

3:55 was the rail even needed? :X

4:15 magnum shell landing somewhere far away from wanted place :unsure:

As you can see, it's mostly about things not looking good enough, but on other hand it also shows that those tricks can be done by other players who might have problems with nailing them, and are not going to spent long hours trying to, but want to do it just for fun.

Don't hate me plz. No, I'm serious, don't hate me for this.

 

 

Shortly: the use of excessive firepower and missed shots. I see this repeating in other videos too and other people already mentioned it in feedback several times in the past, so I guess they just won't bother trying to change it  :unsure:

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Let me write something *short*

 

 

It's feedback, not hate.


Okay, I liked most of the tricks, also with a good commentary and explanation what how works.

However, maybe it's just my brain, but some tricks triggered me so much :X

Let's start with some of my observations, and details :lol:

1:41, I see that the middle hornet is not positioned as other 2, meaning that you had to adjust the height of it to fit and make a good edge for jumper. I know that usually makes trick harder, when you need to keep adjusting tank otherwise the trick would fail. However, I didn't like the rail at all, from my point of view the trick could be done without using rail in that place, or maybe add something less powerful, since railgun at such position gives quite a good boost. But after all, I was not there, so I can't judge if it was necessary or not.

Magnum shell landing at 2:30, before jumper came was another trigger moment for me :X

2:53 unnecessary railgun

3:32 there were IMO again more railguns than necessary. If lucky, could be done with 1, but 2 seem fine and enough.

3:55 was the rail even needed? :X

4:15 magnum shell landing somewhere far away from wanted place :unsure:

As you can see, it's mostly about things not looking good enough, but on other hand it also shows that those tricks can be done by other players who might have problems with nailing them, and are not going to spent long hours trying to, but want to do it just for fun.

Don't hate me plz. No, I'm serious, don't hate me for this.

 

 

 

Shortly: the use of excessive firepower and missed shots. I see this repeating in other videos too and other people already mentioned it in feedback several times in the past, so I guess they just won't bother trying to change it  :unsure:

I agree with that, but the tricks already (believe it or not) take a very long time to be recorded (not all obviously, but we all know that sometimes you just need to get the luck to complete it), and so you can get lucky and overshoot it, or maybe have an unnecessary railgun/magnum, while in another try, you might be missing just that person. 

To make it easier for us, we rather have an excessive player to give us a higher success rate, than just keep and keep on trying and just not being able to succeed, which sometimes happen too.

In my opinion, the additional person just does not make the video so much worser, that it would be worth doing it without him.

 

I hope you understand my point, even if you disagree with the decision we took.

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I agree with that, but the tricks already (believe it or not) take a very long time to be recorded (not all obviously, but we all know that sometimes you just need to get the luck to complete it), and so you can get lucky and overshoot it, or maybe have an unnecessary railgun/magnum, while in another try, you might be missing just that person.

To make it easier for us, we rather have an excessive player to give us a higher success rate, than just keep and keep on trying and just not being able to succeed, which sometimes happen too.

In my opinion, the additional person just does not make the video so much worser, that it would be worth doing it without him.

 

I hope you understand my point, even if you disagree with the decision we took.

I understand, that sometimes it's good to use extra player in case the trick is really annoying and hard to time, but IMO those tricks really hard for timing weren't using a lot of extra power, while at some places were extra rails completely useless.

Opinions about what's "very long time to be recorded", are for long discussion, each club has it's own style

Moreover, I'm quite sure this video contains tricks, that I didn't notice at all, since you managed to nail them with the extra support being just-good-enough, as you planned it.

 

 

 

1:41, I see that the middle hornet is not positioned as other 2, meaning that you had to adjust the height of it to fit and make a good edge for jumper. I know that usually makes trick harder, when you need to keep adjusting tank otherwise the trick would fail. However, I didn't like the rail at all, from my point of view the trick could be done without using rail in that place, or maybe add something less powerful, since railgun at such position gives quite a good boost. But after all, I was not there, so I can't judge if it was necessary or not.

I know, that right here, adding that extra rail had a point, but it could always be done in a way that doesn't look so clear :ph34r:


Magnum shell landing at 2:30, before jumper came was another trigger moment for me :X

I don't like it at all, it's not so hard to time both magnum shots to land at same time, and moreover, if the trick works without them (it looks like it does), then there is no point doing the straight up shot. You added extra thing, that was needed to time well, and it didn't help out, just shown it was completely unnecessary :X Just like in PS2, 4th challenge there was need to connect 2 setups, and in most of the entries the connection didn't help the other jumper at all, but (mostly) it was done in a way, that it looked like it did help.


2:53 unnecessary railgun

Here it was really unnecessary for the trick, the point of this trick was to show using a viking on a wall, and if that part was not looking good at all (viking did not do his job properly), then the whole trick lost it's purpose.


3:32 there were IMO again more railguns than necessary. If lucky, could be done with 1, but 2 seem fine and enough.

Again, the worse and hard part was about hammer/wasp timing. Once jumper was in air, only thing that could go wrong is railgun missing... Railgun missing = the guy is noob :ph34r:


3:55 was the rail even needed? :X

This one was fine, safety reasons.


4:15 magnum shell landing somewhere far away from wanted place :unsure:

Okay again, not easiest for timing. Again, question is - would it work without that shot? If yes, there was no need to do that. It's a guide, so if you do something, it should have a reason to - it helps the trick. Extra rails, to ensure jumper lands is legit reason, adding unneeded element is not.

 

 

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Good work on this video, nice tricks :)

 

lol FnF is most likely closing soon, kinda funny if both official clubs will end up closing together (though I have a feeling you'll leave the club open and just go inactive)

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