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[Issue 24] Mines: The Introduction


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         The score is tied, with only a minute left on the clock.  There’s a staff member on your team, and you really want to impress him. You see a route open to the enemy flag, with no tanks in sight- they’re all too busy defending another side of their base from your companions’ assault.  You hit the infamous buttons that could well start a war, but you don’t mind, as no one’s there to see you, and there’s only so many seconds left in regulation anyway. Up a ramp, around a corner to avoid a hostile respawning Mammoth-Freeze, the flag is almost in your possession, and you think you’ve been playing it very clever this whole time. And you have been, to be honest. With a giddy smile facing your screen, and your heart starting to pump just a little (you know it happens, don’t deny it), you pick up the flag, and head out the way you came. Just as you go down a ramp, you see your corpse flying forward across the screen, and you give yourself a mental facepalm for not noticing the mine you just ran over.

 

         I joined Tanki in March of 2010, when these little babies were first introduced to the game.  Back then, one or two of them were enough to completely destroy the all-powerful Dictator tank. They were new pieces of equipment, but players were learning how to use them, and rather well I might add!  In the original map of Brest (a favorite CTF card in the old days), all the entryways for both teams bases were always assumed to have mines, so flag-goers always had their medkits ready, which used to restore health instantly.  Flag capturing became harder for everyone in those cases, though some particularly enthusiastic tankers used to fill, literally, their entire base with mines. Everyone laughed and enjoyed the benefits and random designs their teammates decided to make with the little bombs. Their peeved opponents were always trying to get a shot at the mine layer, often with little success, as the latter always knew to hide when they were not laying their mines.  That was a fairly rare happening, though, and it’s off from my point to a degree.

 

         After having been accepted as commonplace tools on the battlefield, mines were eventually put to other purposes, such as in-game artwork and ceremonies (like… www.youtube.com/watch?v=R-EAI4gM8Zs   :) ) . There were a few contests held in the forums in which people were required to create some form of unique art or structure out of mines, or even certain words.  These contests stressed two attributes of every contestant:  Creativity, and patience, as it takes thirty seconds to lay a mine after laying the first one.  These varieties of contests have not been held very recently, for reasons unknown.

 

         As Tanki Online changed its graphics, economics, and many of its other internal and external workings, the mine was nerfed to a degree, retaining basically the same statistics that it originally had (120-240 damage), while all hulls’ energy levels were increased approximately twofold.  With this, mines were required in greater quantities to be effective to the same degree as they had once been.  However, with this in mind, the developers played up a previously neglected aspect of the mines; their “explosion force,” “kickback,”, “recoil,” or what have you.  This partially reestablished the supply’s former effectiveness, as it could now turn the lighter half of tanks upside down or on their sides, in addition to dealing a somewhat significant quantity of damage.  This new quality was utilized by parkourists in the Russian community, as you will all see in the upcoming English Tanki Online Tutorials videos. ;)

 

Next issue: How to best use mines in battle!

 

 

 

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 Gotcha!  ;)  

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I noticed that the stats for mines are (120-240 damage ). any way of telling the value of a mine when in play.. also I have seen Red, Blue and also Yellow mines in a game. Do the colors mean anything ? ..... thanks

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Tommy60 is back in da house!!!! :D

BTW alot of English and German community parkour fans/clans use that mine trick too,not only the Russians :P

Edited by magnaboy2
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I noticed that the stats for mines are (120-240 damage ). any way of telling the value of a mine when in play.. also I have seen Red, Blue and also Yellow mines in a game. Do the colors mean anything ? ..... thanks

No, sorry, the damage varies, though the explosion force is a constant. It's the same thing with a Railgun shot, if you get that. :)

And colors imply whose mine it is, in different game modes. In team games, mines of a color belong to that team, while in DM's, green ones are your own and yellow ones are everybody else's.

Edited by Tommy60

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I noticed that the stats for mines are (120-240 damage ). any way of telling the value of a mine when in play.. also I have seen Red, Blue and also Yellow mines in a game. Do the colors mean anything ? ..... thanks

In CTF, CP, and TDM matches, red mines are mines placed by the red team, as blue mines are mines placed by the blue team. Yellow/Green mines, are mines placed by anyone in DM matches.

 

EDIT: Realized Tommy beat me to answering your question.  ;)

Edited by 7919zola
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I remember when I was a beast with mines... laying them when I got a flag, jumping with Wasp and laying them, going flying on Moon Silence.. When the 90% sale on mines came, I bought 100 of those. Had tons of fun.  After a while I stopped getting them as gifts. Only a few days ago I saw them and was so happy. Been over 3 months since the last time previous to that occasion...

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