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Update 270 — balancing of turrets and hulls


semyonkirov
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RICOCHET

Energy per shot

М0 184,8529 М1 179,7059 М2 172,5000 М3 161,1765 М3+ 155,0000

Up.png 151,6765 Up.png 150,3529 Up.png 148,5000 Up.png 145,5882 Up.png 144,0000

 

I DONT UNDERSTAND,UP OR DOWN ?

thats how much energy from bar will lose i gues.

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Goodbye to my wasp! It flips over way too easily, and gets pushed off way to easily.

You might be correct about getting pushed over.

 

I've been fortunate enough to not play against players of high skill like that. Also, if you are using Wasp, other players most likely won't be able to catch you.

 

About flipping yourself over, I was thinking about this yesterday. This encourages me to use a Turret that allows me to stabilize my falls (e.g. Smoky).

 

Something to think about. 

 

Plus, How are non-druggers suppose to kill druggers with high health? First Aids will keep them alive...

I wrote about this a couple of posts ago.

 

I bumped into a druggie in a DM yesterday. He won the match 50-0, even though he joined when the leader already had 33 kills.

 

He was impossible to kill.

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A suggestion: you should be able to start or take part in the drug-free battles without using a Pro battle pass. It doesn't make sense to me if you have to pay crystals to play even, honest battles.
By the way: I haven't had any more lags yesterdays than before. Also I think rebalancing has worked very well for making power-relations of weapons and hulls more equal - at least at my rank; can't speak for the others. I'm mostly a firebird-user, but i'm still not whining about it if I need a little more skillful playing now because of a diminished power over distances. That's the name of the game!

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A suggestion: you should be able to start or take part in the drug-free battles without using a Pro battle pass. It doesn't make sense to me if you have to pay crystals to play even, honest battles.

By the way: I haven't had any more lags yesterdays than before. Also I think rebalancing has worked very well for making power-relations of weapons and hulls more equal - at least at my rank; can't speak for the others. I'm mostly a firebird-user, but i'm still not whining about it if I need a little more skillful playing now because of a diminished power over distances. That's the name of the game!

You are way more experienced/skilled than I am, but I agree.

 

Before the update I hated Ricochet. Whenever I faced a match full of them, I went directly to Firebird (a Turret that I had named "the second most ******ed Turret in the game).

 

I'm glad to see that both of these Turrets got nerfed.

 

My primary Turret has been Freeze, which got nerfed too. I'm okay with this at least for a while, because Turrets like Smoky got buffed.

 

An interesting balance update.

Edited by BernhardtX
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Did you reduced the amount of battle funds? bcz I saw the topper of winning team got 215 crystals with 650 score?

nah they didnt

 

maybe thats happened when the opposite or losing side didnt score much so battle will not increase as usual!! 

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how can it be balancing???
when u promoted the use of drugs now, now firebird n freeze are of no use because now all rich players use heal when we attack them via these two... and thus their effect is nullified.

 

You shifted game more in hands of rich people, I know why because this way you'll be profited..!!!
 

btw i believe this M2, M3 etc turrets n hulls upgrades are of no use, because even if u upgrade the turret the opponent has upgraded hull so %age of damage is still same if use m1 rail on m1 hornet or m3 rail on m3 hornet..!!!
 

Only it helps when you wanna over power lower rankers..!!!

Thats why low rank players dont join players in high rank games unless they have lots of drugs..!!!!

Edited by Sanven
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If I could just make a remark / suggestion, I don't think the self destruct penalty should not be aplied to CTF or CP battles, as the self destruct in this kind of battles is not determinant of who wins / loses the game, rather than the capture of flags / control points. If I am on my way to a flag and an opponent self destructs and moves out of my way I wont be sad about it... :D

 

More, is there a way to not apply the penalty if you are flipped over? It kind of bumbs me out that I have to lose points if I flip over, particularly when there are levels such as Madness where flipping the tank is almost a given at some part of the game.

 

Best regards

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If anyone will try to affect your score by pushing you off you have a tool to response

 

Use /vote!

 

Just kidding :D You can use F5 to refresh your page. By doing so you will not get a self destruction penalty.

So when we put a mine,we press f5 to refresh,come back to the game,the mine will still be there? :D

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So when we put a mine,we press f5 to refresh,come back to the game,the mine will still be there? :D

no,cause refreshing the page adds a death to your D/L in battle anyways.

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Its funny.

They want their tanks as cars.

But cars aren't "nerfed" or "buffed" after 50 years unless the customer wants so.

 

They want tanks like fashion.

But clothes when sold aren't "nerfed" or "buffed" unless the customer wants so.

 

What do you want Tanki ? You want to nerf "cars" or buff "clothes" even when they are sold ? You are making the "fun" out of yourself, and ...  getting a lot of money. :)

 

Buyers, you pay for the upgrades, you also pay for the "fun" Tanki is making. You should enjoy watching that "fun" you paid for.

Edited by wisx11

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Its funny.

They want their tanks as cars.

But cars aren't "nerfed" or "buffed" after 50 years unless the customer wants so.

 

They want tanks like fashion.

But clothes when sold aren't "nerfed" or "buffed" unless the customer wants so.

 

What do you want Tanki ? You want to nerf "cars" or buff "clothes" even when they are sold ? You are making the fun out of yourself, and getting a lot of money. :)

shame there is the EULA,and they're allowed to do that.

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Update 270 - Tanki for douches *noreply*        Tanki is losing its soul

Edited by Inui

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Speed of freezing
Мх 0,7000
Up.png 0,8000

this is pure bull**** -.- i can't use freeze anymore,everyone hits me even if they're frozen...

you may think 12.5% of the speed is not much,but it's TOO much D:

take this value back to 0.7,i dont mind dealing 1 damage per second <.< i want to use freeze to freeze enemies,not just to deal some damage... i can use firebird for that.

Edited by UAV1997
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How is the self-destructing penalty fair at all to my favorite and main combo, Thunder and Wasp?

 

Wasp- the least stable hull. Very easy to flip. If I accidently land on my back, I lose 5 points because of it!

Thunder- Put this turret on Wasp and you will be likely to SD the same time you kill an enemy. You both die, but only 5 points are awarded.

 

Also, say your using M4 Wasp on N20, and you get a microlag. You end up flying off the cliff, and you lose points because of it. Even if no one is attacking you.

 

And why does this apply to changing equipment??

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OK, some comments:

 

First Aids are more useful, but like I said before, it's borderline overpowered, since you'll actually heal faster than players can usually damage you. You're practically invincible, especially if you're using Double Armor and Isida. I think that First Aid should heal for that period, but only heal up to a certain amount of damage (like maybe 40% of your tank's max health).

 

I don't like the self destruct penalty to team score. It's going to be a new way for mults to take down a team. In addition, the self destruct penalty is pretty bad for Thunder users (although I don't use it myself much), since they blow themselves up fairly often. Also, it's becoming a lot more profitable for Railgun users to simply flip over enemy tanks, since it'll effectively damage the other team more than simply getting a kill would.

 

Is there a way to make it so that: a) if your tank is flipped, B) if you're using Thunder and hitting an enemy at the same time, the self destruct penalty won't apply? That seems to be a good compromise; there really isn't an excuse for blowing yourself up with Thunder/Rico by shooting at a wall with no enemies around.

 

Firebird is just a little underpowered, but still usable. I don't have Freeze, so no comment on that. I guess you're indirectly giving Smoky an advantage, which is nice (I felt like it needed a slight buff).

 

Isida users are now almost immune to freezing and afterburn effects due to self heal; while this is good for them, it might be an issue for Firebird/Freeze users. Maybe tone down the amount of freeze/burn reduction that self heal gives you? It should be a fair amount, but maybe not to the point where you can shrug off freeze and afterburn after about 1 second of rest.

Edited by Thekillerpenguin

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