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Update 270 — balancing of turrets and hulls


semyonkirov
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i think its reely good but to lose points for self destructing is well low

Well tanki thought about this and them put it in the game you can complain and complain and i don't tanki think will listen.

Edited by blackopspaul

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i wonder how you get on that rank -_-

because it is hard to play at your level if you cannot turn your turret.

dont worry just try to practice it. see how others do it that will encourage you. :)

cheer up boy 

Nooo, I use Mammoth and turn 180 to kill the Freeze. hhh

 

X  Z  C

Umm, that's not how my keyboard looks.

 

"People started laughing, before they saw the Polygon with Generals, from which only 1 spinned his turret (Me lol)" Should have recorded it.

*that moment when you see a Gissmo who doesn't turn his turret.

2hq5jll.jpg

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Agreed. But can not buff it right now. Rail is too good by its price and ranks. Need to find a better way and not to overflow game with rails.

You are overflowing the game with Railguns, Thunders and Smoky's as we speak. I myself quit using Fire and Rico after the last update, the new health pack killed their competition. Still happy though, but using my Railgun and Smoky only, having an unfair advantage!

 

If you want weapons to be (more) equal, change it back into the old health pack.

 

Another negative aspect is, that with Titan you can take down an entire mine field using a single health pack.

Edited by DiSoRderLY

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You are overflowing the game with Railguns, Thunders and Smoky's as we speak. I myself quit using Fire and Rico after the last update, the new health pack killed their competition. Still happy though, but using my Railgun and Smoky only, having an unfair advantage!

 

If you want weapons to be (more) equal, change it back into the old health pack.

 

Another negative aspect is, that with Titan you can take down an entire mine field using a single health pack.

I think you might be surprised how many people truly agree with you. The way the new health kit works has absolutely nerfed these short or mid range weapons with a longer reload time. Isida can still be used to heal, and Twins are still pretty good, but Fire, Freeze and Rico... Sitting ducks.

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I think you might be surprised how many people truly agree with you. The way the new health kit works has absolutely nerfed these short or mid range weapons with a longer reload time. Isida can still be used to heal, and Twins are still pretty good, but Fire, Freeze and Rico... Sitting ducks.

I have to disagree.. I find firebird quite effective. For my opinion only negative thing is that isidas healing are cleaning the burn effect of firebirds. If there are lots of isidas and freezes then firebirds can not do much

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I have to disagree.. I find firebird quite effective. For my opinion only negative thing is that isidas healing are cleaning the burn effect of firebirds. If there are lots of isidas and freezes then firebirds can not do much

Well lucky you. It's just most battles I play are full of Freezes, and in the team ones, Isida.

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You are overflowing the game with Railguns, Thunders and Smoky's as we speak. I myself quit using Fire and Rico after the last update, the new health pack killed their competition. Still happy though, but using my Railgun and Smoky only, having an unfair advantage!

 

If you want weapons to be (more) equal, change it back into the old health pack.

 

Another negative aspect is, that with Titan you can take down an entire mine field using a single health pack.

 

 

I think you might be surprised how many people truly agree with you. The way the new health kit works has absolutely nerfed these short or mid range weapons with a longer reload time. Isida can still be used to heal, and Twins are still pretty good, but Fire, Freeze and Rico... Sitting ducks.

yes, but the health pack is mainly nerfing the burn effect. That is not the only statistic of firebird. It's DPS is one of the highest in the game, even without adding the burn DPS. I do see the argument though, especially with freeze, ince freezers' basic reliability is tthat they can slow down their enemy's so  they don't take damage the new health pack is ruining this. As for rico, I don't see the difference between it and some other turret like smoky. Overall, I think the health packs should be reverted to normal, but isidas keep the nullifying efffect, for the cost of more crystals (e.g. M0 isida should cost 2k, M1 20k, etc.) 

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yes, but the health pack is mainly nerfing the burn effect. That is not the only statistic of firebird. It's DPS is one of the highest in the game, even without adding the burn DPS. I do see the argument though, especially with freeze, ince freezers' basic reliability is tthat they can slow down their enemy's so  they don't take damage the new health pack is ruining this. As for rico, I don't see the difference between it and some other turret like smoky. Overall, I think the health packs should be reverted to normal, but isidas keep the nullifying efffect, for the cost of more crystals (e.g. M0 isida should cost 2k, M1 20k, etc.) 

Agree. Although a price change wouldn't happen.

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It seems like firebird has become weaker because tanks used to keep burning for a long time but now the afterburn effect is not nearly what it was.

 

 

It only appears that way because isida and health packs take away the burning effect of firebird. Much as they do with the freezing effect of freeze.

No, it's not my imagination. Firebird's afterburn effect has diminished significantly. They used to torch and move on, knowing the afterburn would kill. But now they have to keep torching until their opponent until dead.

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In regards to Rico's shot speed reduction, the answer is to purchase the next mod level. When I bought the M1 I noticed that the shot speed increased almost to what it was before the rebalance. *Edit* i.e. Shot speed of M1 was almost as fast as pre-rebalanced M0.

 

In regards to landing shots on moving targets, it's not too hard except when up against an upgraded Wasp. Especially when the player is adept at maneuvering both forward and backward. I just try to lead my shots ahead a bit more that's all. Wasp is fairly easy to kill unless drugging. I've got to give credit where credit is due. Some players using Wasp just simply have developed good skills at avoiding Rico balls. It makes sense as they constantly face Ricos on the battlefield.

 

As for Rico shots flying over the opponent and not landing, I notice it happens most often when both my opponent and I are both moving. If he is moving and I am stationary then they land better. Just my observation.

 

New med kits? I like them. They actually fill up the life bar. The old kit just replenished a portion of it.

 

JMHO

Edited by MegaBlasterMaster

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