Jump to content
EN
Play

Forum

Update 270 — balancing of turrets and hulls


semyonkirov
 Share

Recommended Posts

  • Developer

Question: Does Thunder's Explosion Impact increase with Damage or Range with micro-upgrade?

Splash impact upgades with normal impact.

Share this post


Link to post
Share on other sites

No it is much easier. There is no penalty if you have 0 frags. You can not ruin other team score if you have 0 frags.

Mults usually join your team not the other!

Share this post


Link to post
Share on other sites

You are a dev. I suggest the problem in idea and suggestions but none of development reply. TO mobile forum version has a lot of annoying problem check it on my post in idea and suggestions please. Fix that please. Reply plz I.am talking 2 u hazel-rah

Edited by fahim_the_boss

Share this post


Link to post
Share on other sites

I see a lot of complaining here and this is why I don't spend money on the game. Too many changes that severely change your tank. I fell in love with a turret and stuck with it. No matter what I still use it. (But changes also inspire people to get more crystal to get the good stuff)

  • Like 1

Share this post


Link to post
Share on other sites

I see a lot of complaining here and this is why I don't spend money on the game. Too many changes that severely change your tank. I fell in love with a turret and stuck with it. No matter what I still use it. (But changes also inspire people to get more crystal to get the good stuff)

Right! !

Edited by fahim_the_boss

Share this post


Link to post
Share on other sites

Hmm, you guys didn't improve Tanki Online Mobile version enough. I have something that will help to improve TO mobile forum.

1. You can't do any editing right now, so in TO Mobile version there should be options to edit. Example : Edit Font, Font size. ETC.

2. Mobile version don't show the rank of player in TO . mobile version. Make a system that will show the rank of an player.

4. Imagine there are 100 page when you click the topic they brings you in #50 page you gonna press #50 times to go in the first page ? No. There should be a system write the page no. To go to the page instead of pressing #50 times

4. You can't like and dislike someone post in TO mobile version. They should make that we can like or dislike.

5. A lot of problem in TO Forum Mobile version . Fix please.

 

Its the all problem in mobile forum version.

Thanks,

Fahim.

Dont say me to post it in ideas and suggestions . Already posted no help.

Share this post


Link to post
Share on other sites

I've got a question. Recently, because of how long it will take me to get the next M2 Shaft, I've been upgrading it.

However, i completely forgot what it's damage was before the update, and i want to be sure that it's damage was boosted additionally because the shaft was buffed with the new update

Share this post


Link to post
Share on other sites

SWEDE1's outlook of update,

 

red = needs work

yellow = close to acceptable levels

green = well balanced

 

 

Isida is just a little underpowered, it takes a full charge at close range to kill any tank, if you get hit by anyone you will be pushed out of range.

Railgun is a little overpowered still, any damage from even a weak hit from another gun and you are dead.

Thunder is slightly overpowered,thought it was just about right before update.

Ricochet is good now, but could use a few more 2 or 3 more shots, before cool down period.

Freeze is better now, it is still great at close range and weaker at distances, but distance was reduced just a bit too much.

Twins is a little on the weak side for distance, it should be able to shoot a bit further.

Firebird is good now, only reload times could be lengthened just a bit more.

Smoky has gotten slightly overpowered again at close distances, but still close to where it should be and impact force is too much even making mammoths miss shots, one smoky shot shouldn't be able to turn a mammoth from across the battlefield.

Shaft is become slightly overpowered, reload times on sniper mode are too quick and I feel damage should be lessened at great distances.

Wasp, , Viking, Dictator, and Hunter seem to be very good now, will test further on these.

Hornet  is just a bit too fast now but like the manoeuvrability and I am getting used to it. 

Titan, and Mammoth are too slow

 

Health kits, I like the fact that they will heal you fully but they heal to fast, I liked the fact that it took a bit of time to heal and you had to be stealthy till you healed.

Edited by swede1
  • Like 1

Share this post


Link to post
Share on other sites

I am very happy, primarily because I have many problems with rico :P

However, one of the things that frustrates me the most, is that many of the rico shots miss me, but they still damage me... I've been killed many times like this, and I'm not lagging either... I think the game servers are very unfair with this, but, it is what it is....

I think that to solve this problem, since rico usually shoots projectiles in a straight line, we need some sort of "homing device" on rico projectiles so that it can hit enemies... However, it should only home in within, say 1-2 meters of the target...

Let me know what you think :P

 

100th Post!!!!

Same thing happens to me only with Rail, seems to miss me by a mile but i lose hp anyway. Only 5 min. ago on Rio map i shot a tank that wasnt moving like 5/6 times and the shots went straight through his turret doing no damage.

The problem with reducing Ricos projectile speed is that usualy i need at least one trial shot to see where the projectile will bounce, because sometimes they can hit a tank in the most unpredicting way, but being slower until i adjust it the enemy is way gone and this way the turrets best and most unique characteristic is ruined.

Share this post


Link to post
Share on other sites

You missing the point.

Yeah, still early here :)

 

I do have another question. After a health pack has been used by the enemy, what use has it to fire at the opponent. As it remains active for a while your shots will die in vain, unless of course you know for certain one shot will do the job to taking full HP.

Share this post


Link to post
Share on other sites

Hazel, i don't see any changes in the isida parameters, which means, it's not changed at all. We all know how hard is to kill fully upgraded isidas, the only weapon we had was the freezes, but if the isidas now can remove the freeze/firebird effects, that makes the weapon unstopable. We will see swarms of isidas charging forward and no way to stop them. You made firebird completely useless without the after burn and took away the best feature of freeze. 

 

I don't see this one like a good update, soon you will have to "tweak" isidas or remove that "cure all effects" that has now.

Edited by tankcalm

Share this post


Link to post
Share on other sites

  • Developer

I do have another question. After a health pack has been used by the enemy, what use has it to fire at the opponent. As it remains active for a while your shots will die in vain, unless of course you know for certain one shot will do the job to taking full HP.

That is a trick. You should not attack enemy tank while he using first aid. You better wait and reload your gun. Ballon-type weapon is MUST use this for better performance.

Share this post


Link to post
Share on other sites

Good that freeze damage rate was dropped. I think a little more drop is needed. However, the freeze effect is part of the game. A health pack should not eliminate it. Isida, okay, but health packs are too easy. I'm no fan of burn damage, and health packs should help, but I'm not sure eliminating it is good.

 

Also, make multiple supply usage ramp up the wait time before supply becomes available for use again. The more continuously supplies are reused, the longer the wait time grows. Not using, should let the wait time slowly go back to normal, and death-respawn should not reset the clock. (Respawn time should count, but not reset.)

  • Like 2

Share this post


Link to post
Share on other sites

I've got a question. Recently, because of how long it will take me to get the next M2 Shaft, I've been upgrading it.

However, i completely forgot what it's damage was before the update, and i want to be sure that it's damage was boosted additionally because the shaft was buffed with the new update

i thnk u missed my Q, considering u answered someone after me. reposting.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...