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I know it's possible, and I support the idea. I do like battles with custom formats - used to play them a lot with my club a few years ago. But I'm just saying that developers don't want to add this due to the fact that it makes Wasp+Fire much easier to organise, and they don't want that due to reasons described above.

 

So if this gets added, such battles would have much lower EXP and battle funds, or all rewards would be disabled completely.

I mean, here's the thing maf, you can ALREADY do these types of battles. I've seen what you've said and there is literally no problem with quick killing, sure it speeds up the battle fund, what's wrong with that? The fund is already didvided up enough among all players so it's not like one person would get 10000 while someone get 10. I honesty cannot see through it.

 

Except for one part.... Money for the devs

 

Of course I knew it but I didn't want to say it but... the root that thwarts almost all solutions like this is always... money

Like you said on your thing, tanki makes money because the playing field is not even so in a way people are like forced/less encouraged to buy crystalls as the buyers will always be better than the non buyers(don't deny that it's a simple fact, unless your like a legend 50 then I guess ok).

 

I don't know if you remember maf but I posted a topic on the game disscussion place to find a solition to the imbalance. In the end we came up with the fact that the imbalance will always continue unless... tanki find a different way to generate revenue. 

 

Now if I ever post this solution on Ideas and suggestions then be sure that a huge 10k poll is done as this will likely be highly controversial.

 

Here it is...

 

Ads... ads would completely solve the issue as there will be more than enough revenue(belive me i've done the math) generated tp keep tanki online running and they could stop the buying in tanki. Now the one problem with this that I can see and that you've mentoned is that ads would make the game look stupid and that players would start to leave.

 

I know this may sound harsh but, nobody is going to leave the game because of a stupid ad(that was savage I know). Because they really like the game, unless tanki plaster ads literally everywhere(which they won't) they people might start to leave. And like I said we should do a huge poll about this(in game because not a lot of people use the forums) to see what people say, and be sure to also do separate records such as recording the buyers and nonbuyers not in the same group, they can then be combined for further analysis.

 

But the bottom line is, if tanki doesn't solve this imbalance issue one way or another soon, people are going to leave really fast. We're already seeing tanki online decline in players if this doesn't get solved soon there pretty much only have a bunch of players who had already bought be left. I mean like, if you go and make a new account to see new players, like half of those players already have like six accounts and have either gotten bored or tired of the imbalance in high ranks.

 

Believe me, I've played and seen games go through this exact same thing, and many of them didn't solve it, and 100% of those games died. And maf, don't keep this in the forum, take the issue to the devs if you can because I would really hate to see the game completely die.

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Ads... ads would completely solve the issue as there will be more than enough revenue(belive me i've done the math) generated tp keep tanki online running and they could stop the buying in tanki. Now the one problem with this that I can see and that you've mentoned is that ads would make the game look stupid and that players would start to leave.

Buyers will complain that they no longer have power over free players. At the end of the day, its still the buyers that fund the tanki devs so microtransactions arent going anywhere.

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Buyers will complain that they no longer have power over free players. At the end of the day, its still the buyers that fund the tanki devs so microtransactions arent going anywhere.

Ya but what are they going to do? Sue tanki for cheating them after they had their fun for a while?

Buyers will complain that they no longer have power over free players. At the end of the day, its still the buyers that fund the tanki devs so microtransactions arent going anywhere.

We still need to stop the imbalance or in a few years tanki will be pretty much dead though

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Yes, this could be a good idea but this would take a long time to implement

IMO I think that it's totally worth the time to implement because this would be super awesome and mainly people could go against people their same level of stuff

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I'm sorry but can someone do a video on how you could "exploit" wasp fire battles because with people saying all this stuff it just doesn't make any sense.

 

Also let me remind everybody that this would be an optional feature, it's not required to put in a PRO battle, I promise everyone that this is completely unexploitable.

 

The only reason I can see why people wouldn't want this is because buyers wouldn't want non buyers to actually make a battle fair by limiting what M and MU of turret you can have

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I'm sorry but can someone do a video on how you could "exploit" wasp fire battles because with people saying all this stuff it just doesn't make any sense.

 

Also let me remind everybody that this would be an optional feature, it's not required to put in a PRO battle, I promise everyone that this is completely unexploitable.

 

The only reason I can see why people wouldn't want this is because buyers wouldn't want non buyers to actually make a battle fair by limiting what M and MU of turret you can have

FW battles are an easy way to farm crystals, nothing more. The format itself is boring as the only thing you can do is trade kills with afterburn. As much as i want to get rid of magnums and shafts from games, people will flood the battle list with specific turret battles and finding a battle with everything will be rare.

 

I think limiting the MU level of a turret based on rank will be added eventually, buyers really arent much of a problem anymore. With the new mission update, containers from chains and tripled rewards from chains im getting more supplies than i know what to do with. 

 

I would much rather see the next rebalance where they nerf magnum and isida, change shaft and striker and buff freeze.

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FW battles are an easy way to farm crystals, nothing more. The format itself is boring as the only thing you can do is trade kills with afterburn. As much as i want to get rid of magnums and shafts from games, people will flood the battle list with specific turret battles and finding a battle with everything will be rare.

 

I think limiting the MU level of a turret based on rank will be added eventually, buyers really arent much of a problem anymore. With the new mission update, containers from chains and tripled rewards from chains im getting more supplies than i know what to do with. 

 

I would much rather see the next rebalance where they nerf magnum and isida, change shaft and striker and buff freeze.

Ok well hold on a second, the main argument against this is that it'll hurt the economy. I don't really care much for the whole buyer situation anymore, it's just that it would be really convenient to add this. We can discuss nerfing magnum and isida in another topic(I actually agree with those nerfs btw).

 

Ok so here's why wasp and fire battles dont hurt the economy(or revenue for the devs)

 

Lets say that you do an 100 kill deathmatch in island with wasp and firebird with 6 people because that's the max. So if the battle fund goes up 4 cry every kill then each person would get around 400 crystals from the battle. Now here's the next thing

 

In the process of doing that you have just earned 1,000 xp because 10 xp is for 1 kill. So the thing with this is that you would rank up faster than you could earn crystals to stay at a good level with other people.

 

So if you only do these wasp fire battles all the time it would actually hurt you, for example

 

Lets say that you do these battles all the way up to WO1 which is the time that you should at least have one M1 hull and turret. So in the process of ranking up you earn 57000 xp(the amount to rank from recruit to wo1) meaning that you play a total of 57 of those wasp and fire games. So if each time you get 400 cry then 400*57 =22,800 cry. so then you have 22800 cry ONLY, and your at wo1! You should be able to at least have more than that at wo1, i mean, you cant even get a pirana kit for that!

 

So yes, technically you do rank up faster in this way, but......... if you actually do this you will end up being completely screwed going against a bunch of drugger m1/2(because of MU's) people getting one shotted ever five seconds. In all reality, this does not give people an economical advantage, this only lets you create battles of your preference with the turrets that you like and exclude turrets you hate.

 

I mean some certain turrets can get really annoying in certain maps, like I fell like every time I play highways ctf it always(like i've never had it not do this) turns into an all out shaft TDM. The same thing can happen with shaft at masacre map and magnum at highland and a bunch of other weapons at like a billion other maps. Like, have you ever wanted to NOT play a short ranged weapon on island like rail? Well it's pretty much impossible now unless you do a private battle and/or have a bunch of really nice people to abide by your rules. Also if your a low ranker you cant do xp/bp without m2 (:

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Ok well hold on a second, the main argument against this is that it'll hurt the economy. I don't really care much for the whole buyer situation anymore, it's just that it would be really convenient to add this. We can discuss nerfing magnum and isida in another topic(I actually agree with those nerfs btw).

 

Ok so here's why wasp and fire battles dont hurt the economy(or revenue for the devs)

 

Lets say that you do an 100 kill deathmatch in island with wasp and firebird with 6 people because that's the max. So if the battle fund goes up 4 cry every kill then each person would get around 400 crystals from the battle. Now here's the next thing

 

In the process of doing that you have just earned 1,000 xp because 10 xp is for 1 kill. So the thing with this is that you would rank up faster than you could earn crystals to stay at a good level with other people.

 

So if you only do these wasp fire battles all the time it would actually hurt you, for example

 

Lets say that you do these battles all the way up to WO1 which is the time that you should at least have one M1 hull and turret. So in the process of ranking up you earn 57000 xp(the amount to rank from recruit to wo1) meaning that you play a total of 57 of those wasp and fire games. So if each time you get 400 cry then 400*57 =22,800 cry. so then you have 22800 cry ONLY, and your at wo1! You should be able to at least have more than that at wo1, i mean, you cant even get a pirana kit for that!

 

So yes, technically you do rank up faster in this way, but......... if you actually do this you will end up being completely screwed going against a bunch of drugger m1/2(because of MU's) people getting one shotted ever five seconds. In all reality, this does not give people an economical advantage, this only lets you create battles of your preference with the turrets that you like and exclude turrets you hate.

 

I mean some certain turrets can get really annoying in certain maps, like I fell like every time I play highways ctf it always(like i've never had it not do this) turns into an all out shaft TDM. The same thing can happen with shaft at masacre map and magnum at highland and a bunch of other weapons at like a billion other maps. Like, have you ever wanted to NOT play a short ranged weapon on island like rail? Well it's pretty much impossible now unless you do a private battle and/or have a bunch of really nice people to abide by your rules. Also if your a low ranker you cant do xp/bp without m2 (:

devs want to prevent legends from fire-wasp, because they're the ones who lose nothing from it, in terms of exp/cry ratio, and they're the ones who do it in organized groups.

 

here are a couple of fire wasp pros:

 

http://ratings.tankionline.com/en/user/super_matreska/

http://ratings.tankionline.com/en/user/kubasha/

 

they rank up very fast.

each rank up = 40k crystals

 

i do support the idea, but devs have said in vlog they won't do it.

Edited by cjlkajdsaldjaskjdasd

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i know the answer but here it goes...We join pro battles to avoid the supply aspect of this game..just played a 4 vs 4 game in pro where other team had three isdas and one twin all higher ranks than me. needless to say they just healed each other and twin kept killing me and teammates when we had 4 or less. Game was very lopsided and not enjoyable at all. How about not allowing isdas into pro battles to Truly make them no supply no advantage battles...most times the team with more isdas will win so thats not skill, matchmaking or any other word to decribe a fair match..They basically have non stop repairs!

 

lets make it somewhat fair!

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Some maps today are ruined by mults, OP weapons for the area, etc. Places like Highways is literally filled with magnums and shafts sitting back and doing crap nothing but missing enemies on the other side of the map. Other maps like Noise are completely ruined by the number of magnums just randomly firing everywhere, and since Noise is so small, if you're not magnum; you're screwed.

 

My Idea is mainly to avoid all these problems. To disallow Magnums from Noise, or disallow something like Ricochet in Gravity because of the OPness. I know a lot of people may not like this so if it's not possible for the devs to decide which maps should disallow a gun and which gun that is, then maybe it's a better idea to make this a new PRO battle custom option; to disallow one weapon in their battle (unless of course it's a format battle).

 

Let me know what you think, I am happy to edit this around until it can fits the devs needs.

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 a new PRO battle custom option; to disallow one weapon in their battle (unless of course it's a format battle).

 

 

Why not have a list of the turrets and allow the creator of the battle to disallow whatever turrets they wish.  It is their created battle.  This would open the possibility of semi-formatted battles like only Ricos or only Firebirds and Freeze

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Why not have a list of the turrets and allow the creator of the battle to disallow whatever turrets they wish.  It is their created battle.  This would open the possibility of semi-formatted battles like only Ricos or only Firebirds and Freeze

It would be a lot of fun to have only Thunder in a game

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I'm sorry but can someone do a video on how you could "exploit" wasp fire battles because with people saying all this stuff it just doesn't make any sense.

 

Also let me remind everybody that this would be an optional feature, it's not required to put in a PRO battle, I promise everyone that this is completely unexploitable.

 

The only reason I can see why people wouldn't want this is because buyers wouldn't want non buyers to actually make a battle fair by limiting what M and MU of turret you can have

Wasp/Hornet Fire TDM or CTF is the fastest way to get kills and score. Other combos can do similar thing but not so effectively.

 

The reason why devs do not want to make format for each turret is simple. They try to prevent power-leveling which is much less effective than passing daily missions in MM. Fire battles give you lots of xp and few crystals, it is really not worth it.

 

Railgun is known for its awful DPS so it is impossible to power-level with Rail. Shaft and Magnum are also bad choices. Fire is ideal.

Edited by GorgoBlesk

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suggest a format in pro battles where every turret and hull allowed except (twins, ricochet, isida, firebird and freeze)

i think when plasma and melee range turrets are banned from that format it will be much better and enjoyable battles

i guess the name "shotguns" should be changed to fit all other turrets but i have no ideas now

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suggest a format in pro battles where every turret and hull allowed except (twins, ricochet, isida, firebird and freeze)

i think when plasma and melee range turrets are banned from that format it will be much better and enjoyable battles

i guess the name "shotguns" should be changed to fit all other turrets but i have no ideas now

Topic merged

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suggest a format in pro battles where every turret and hull allowed except (twins, ricochet, isida, firebird and freeze)

i think when plasma and melee range turrets are banned from that format it will be much better and enjoyable battles

i guess the name "shotguns" should be changed to fit all other turrets but i have no ideas now

Yeah. Long range turrets like Snoky, Thunder and Rail need much more skill than the above mentioned plasma and melee turrets.

 

Also make it light/medium hulls only so it would not turn into standstill. Of course, no Magnum...

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