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Addressing the problems of long games and losing sides


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Currently players lose all progress and all earned crystals if they leave a game early.  This forces casual players to avoid all games in progress that have requirements that will take far more time than they are willing to commit.  Sometimes, these are the only games available.

 

Solution:  Allow players the option to cash in their crystals after 20 minutes of gameplay and leave any battle.  All bonuses, however, are lost.

 

On some battles, one side is winning so decisively that the other team abandons the field.  Remaining players have to either wait for the battle to end or complete a pointless requirement.

 

Solution:  When one side abandons the battle and there are no opposing players, the game automatically ends.  

 

On some battles, teams are lopsided in terms of either talent, equipment or number of players.  People will leave an otherwise good game because their side never wins.

 

Solution:  When new battles form, players are randomly distributed to a new team to both even out the sides and to form new mixes of players each time.

 

Losing sides are unpopular and no one wants to join them.

 

Solution:  Bonus crystals for joining a losing side?  Reduce the difference in bonuses between winning and losing?  I don't have a single solution here.  I just think it's a problem that needs to be addressed.

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I disagree with 1st point :

We r winning in first half but we realize we r going to lose due to takeover by enemy

we simply take our crystals and get lost from the battle.

2nd point :

The game should not finish immediately but there should be 5 minute gap so that if some group wants to join , can join.

3rd point :

Random distribution ?

No commentary

4th point :

it is coinciding with 2nd point but i donot think thats necessary because if the losing side over takes , then what ?

we get extra crystals for joining the once 'losing' side + also the reward we get.

Hope U Understand.

:)

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I disagree with 1st point :

We r winning in first half but we realize we r going to lose due to takeover by enemy

we simply take our crystals and get lost from the battle.

2nd point :

The game should not finish immediately but there should be 5 minute gap so that if some group wants to join , can join.

3rd point :

Random distribution ?

No commentary

4th point :

it is coinciding with 2nd point but i donot think thats necessary because if the losing side over takes , then what ?

we get extra crystals for joining the once 'losing' side + also the reward we get.

Hope U Understand.

:)

Hi Blitzpanzer,

Thanks for your thoughtful comments.  It's very helpful to have a discussion to think this through.  So here is my rebuttal:

 

1st point:  Remember that this only refers to long battles.  Some of these are set for multiple hours long either through the time limit or absurdly high requirements.  If one side is losing in a lopsided manner they will probably leave no matter what.  Why spend an extra hour getting your a** kicked?  This would give a way to end a game that's already over.  Nothing wrong with that.

 

Also, I'm a casual player not willing to commit to a game over 30 minutes long.  My only option at this time is to avoid these games completely since I will certainly leave them before they're done and not get any credit for playing.  I probably represent the majority of players.

 

2nd point:  5 minutes is way too long to wait for a game to end.  Remember there's nothing to do.   Players want to move on to something more productive.  The game is over, no crystal are accruing and there are other games that can be joined.  30 seconds wait period, tops.

 

4th point:  I personally lean towards reducing the difference between bonuses for winners and losers.  Then the game is more for fun by reducing the fear of losing.  People don't need much of an incentive to try to win.  

 

Anyway, thanks again for your comments.  :)

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Hi Blitzpanzer,

Thanks for your thoughtful comments.  It's very helpful to have a discussion to think this through.  So here is my rebuttal:

 

1st point:  Remember that this only refers to long battles.  Some of these are set for multiple hours long either through the time limit or absurdly high requirements.  If one side is losing in a lopsided manner they will probably leave no matter what.  Why spend an extra hour getting your a** kicked?  This would give a way to end a game that's already over.  Nothing wrong with that.

 

Also, I'm a casual player not willing to commit to a game over 30 minutes long.  My only option at this time is to avoid these games completely since I will certainly leave them before they're done and not get any credit for playing.  I probably represent the majority of players.

 

2nd point:  5 minutes is way too long to wait for a game to end.  Remember there's nothing to do.   Players want to move on to something more productive.  The game is over, no crystal are accruing and there are other games that can be joined.  30 seconds wait period, tops.

 

4th point:  I personally lean towards reducing the difference between bonuses for winners and losers.  Then the game is more for fun by reducing the fear of losing.  People don't need much of an incentive to try to win.  

 

Anyway, thanks again for your comments.   :)

But u know druggers , right ?

they think its possible to win a heavily lost match by drugging

so 4 to 5 minutes is very appropriate

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But u know druggers , right ?

they think its possible to win a heavily lost match by drugging

so 4 to 5 minutes is very appropriate

No, I don't know druggers.  I'm a casual player, like most people, who would rather quickly end an empty or lost match than sit around hoping for someone to save them.  That's a very low percentage thing.

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No, I don't know druggers.  I'm a casual player, like most people, who would rather quickly end an empty or lost match than sit around hoping for someone to save them.  That's a very low percentage thing.

who told u that ?

it happens with me most of the time

:P

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you could do a vote end if there is no opposing side 

ie all team members vote to end the game early and get the crystals they earned during that battle time.

or like suggested above. 5 min window for new players to arrive but also remember 

some players may just be in there WH not out of the battle but changing equipment or buying drugs.

so a 5 min window would be needed any way.

/

so maybe both 5 min window followed by full team vote out. 

/

see i do some times put some thing good in

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just make battles whit more than ..i dont know... 300 crystals in the fund or something like this start a little countdown of ... idk even here the appropriate time... 5 min feels to much, if someone joins and leaves, joins and leaves... we would lose hours. maybe 2 minutes? i'm ok only whit this idea, the others are noob.

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Currently players lose all progress and all earned crystals if they leave a game early.  This forces casual players to avoid all games in progress that have requirements that will take far more time than they are willing to commit.  Sometimes, these are the only games available.

 

Solution:  Allow players the option to cash in their crystals after 20 minutes of gameplay and leave any battle.  All bonuses, however, are lost.

 

On some battles, one side is winning so decisively that the other team abandons the field.  Remaining players have to either wait for the battle to end or complete a pointless requirement.

 

Solution:  When one side abandons the battle and there are no opposing players, the game automatically ends.  

 

On some battles, teams are lopsided in terms of either talent, equipment or number of players.  People will leave an otherwise good game because their side never wins.

 

Solution:  When new battles form, players are randomly distributed to a new team to both even out the sides and to form new mixes of players each time.

 

Losing sides are unpopular and no one wants to join them.

 

Solution:  Bonus crystals for joining a losing side?  Reduce the difference in bonuses between winning and losing?  I don't have a single solution here.  I just think it's a problem that needs to be addressed.

1. Cash out system, is a good idea. I think its planned.

2. No then players will leave on purpose to end the battle of the apposing team(Maybe during Goldbox)

3. No random players is a bad idea. Some players want to play with their friends on the same side.(Example in clan wars)

4. I have seen lots of times when pros kill noobs, then noobs leave, and then takeovers join and steal the fund. Its life. If you are the noob leave the battle and join another, or join the apposing team for the fund. My opinion.   ;)

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