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This topic is sooo inactive...

 

Rendering this at even 200 samples took so much friggin' time, all thanks to the explosion! Wish I had a faster CPU...

On a side note, gonna have to think of a new signature for my new nick...

Nice effects. The rendering time is large because of volumetrics(fire, smoke, fog etc) in the scene. 

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Yeah, with the explosion it was gonna take 1 and a half hours. :wacko:

So, I rendered the scene without the explosion first (it was in a different layer because of the wind force field), and then I rendered it with the explosion and stopped once the explosion was clear. Then, I pasted both the layers on top of one another with GIMP.

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Yeah, with the explosion it was gonna take 1 and a half hours. :wacko:

So, I rendered the scene without the explosion first (it was in a different layer because of the wind force field), and then I rendered it with the explosion and stopped once the explosion was clear. Then, I pasted both the layers on top of one another with GIMP.

Smoke in blender tends to rise upwardly like in real life. There's probably some settings to get rid of this behaviour. Do you know it? 

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Smoke in blender tends to rise upwardly like in real life. There's probably some settings to get rid of this behaviour. Do you know it?

Depends on what you wish to achieve. You can simply disable gravity in the settings or set the temperature difference to zero to prevent the smoky from rising upwards, but it would make the fire look boring. If you want it to flow towards a particular direction, you can use the wind force field. If you want the smoke to move in all directions, you can use the particle system as the flow source, increase the normal value and check the initial velocity option.

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Depends on what you wish to achieve. You can simply disable gravity in the settings or set the temperature difference to zero to prevent the smoky from rising upwards, but it would make the fire look boring. If you want it to flow towards a particular direction, you can use the wind force field. If you want the smoke to move in all directions, you can use the particle system as the flow source, increase the normal value and check the initial velocity option.

Thanks for info. It's funny how gravity affects the direction of flow when irl it's pressure.

 

This is from a photo realism competition. Artist: Roberto Dailey. 

overpass-wip201.jpg

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Well, I don't really think that it's easy enough to simulate pressure in a computer program without complicating it too much, so that's possibly why they used gravity instead. Besides, they also have an option for temperature difference which is somewhat close to pressure difference since temperature difference affects the pressure difference.

 

That image is really epic! The guy who created it must be really pro at blender...

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Bro shade how is this is it good ?? pls replay coz u r pro in blender :)

My first work with blender :) and i could not have done it without my graphics card before i didnt work coz i didnt have enough graphic memory ,now it works!!! now i want to learn more about it :)

 

2rr1gqx.jpg

 

^ it was  edited with photoshop also

 

kd4oyp.png

 

another edited one :)

 

 

I did this by seeing a tutorial , nooway i am gonna do it my self , if any one need that tutorials link pm me :)

 

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Bro shade how is this is it good ?? pls replay coz u r pro in blender :)

My first work with blender :) and i could not have done it without my graphics card before i didnt work coz i didnt have enough graphic memory ,now it works!!! now i want to learn more about it :)

 

2rr1gqx.jpg

 

^ it was  edited with photoshop also

 

kd4oyp.png

 

another edited one :)

 

 

I did this by seeing a tutorial , nooway i am gonna do it my self , if any one need that tutorials link pm me :)

 

 

The tutorial is for the mug by tutor4u. I watched it.

https://www.youtube.com/watch?v=y__uzGKmxt8

 

;)  ;)  ;)

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Bro shade how is this is it good ?? pls replay coz u r pro in blender :)

My first work with blender :) and i could not have done it without my graphics card before i didnt work coz i didnt have enough graphic memory ,now it works!!! now i want to learn more about it :)

 

another edited one :)

 

 

I did this by seeing a tutorial , nooway i am gonna do it my self , if any one need that tutorials link pm me :)

 

How you cut out the letters from the plane?

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Bro shade how is this is it good ?? pls replay coz u r pro in blender :)

My first work with blender :) and i could not have done it without my graphics card before i didnt work coz i didnt have enough graphic memory ,now it works!!! now i want to learn more about it :)

 

2rr1gqx.jpg

 

^ it was  edited with photoshop also

 

kd4oyp.png

 

another edited one :)

 

 

I did this by seeing a tutorial , nooway i am gonna do it my self , if any one need that tutorials link pm me :)

 

Lul man I'm not pro. Haven't even been 1 years since I started with the software. Cool but simple. Make a teacup next time with plate and spoon. This one's more like a mug and really thick. 

 

How you cut out the letters from the plane?

Boolean modifier. 

Edited by shadewarttt

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I downloaded blender, but i can't figure out how to use it!

Look up tutor4u on youtube. He has easy to follow lessons and they are quite cool as well

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I downloaded blender, but i can't figure out how to use it!

Try this. https://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/

The course is 100% free. You might need to sign up for a free account however due to the face that not every course is free.

I also agree with Shad0w365. tutor4u is a great place as well. (https://www.youtube.com/user/tutor4u)

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Tried adding a blizzard on it with GIMP, which was a bit of a fail:

 

L2YNTSA.jpg

 

 

Not fail at all, it looks better than the first one imo.

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Not fail at all, it looks better than the first one imo.

Well, the blizzard wasn't really of as high a quality as I wanted it to be and looks a bit washed out, which is why I called it a fail. But yeah, I do agree that it makes it seem more realistic considering the setting.

But a bit too noisy I think.

Yeah, I agree. I should've erased some parts of it and made it less dense.

 

Edit:

I found out another mistake in my picture. With the blizzard, the light shouldn't have been very bright. So, here is the improved picture

Yjajq5Z.png

I've reduced the amount of snowflakes and increased their size, rotated the landscape so that the parts where the texture was stretched wasn't visible and reduced the amount of light in the scene.

Edited by I.WalkAlone

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bro how is this ?? is it good??

3D cup with cloth on it :)

done this also with the help of tutorial :)

 

16a2rdz.jpg

Also a tutor4u tutorial.

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bro how is this ?? is it good??

3D cup with cloth on it :)

done this also with the help of tutorial :)

 

16a2rdz.jpg

This is my version.

cloth.jpg

 

I didn't try to make an infinite floor.

Edited by Benramz

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