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Nicely done.  ^_^

I like that rugged look and that missing tire too.

 

The only thing I would change is the right exhaust pipe.

It appears to be longer than the other one.

 

And you bended it, That's pretty odd for an exhaust pipe to be bended like that; If you intended to give it rusty looks.

It now looks like someone has heated it up, and used some brute force to bend it.

 

It would be better if you made it like a piece has rotten off... you know; with holes and sharp edges.

Yet again I've no idea if that was your intention; it appears to be though.

Edited by splitterpoint
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Nicely done.  ^_^

I like that rugged look and that missing tire too.

 

The only thing I would change is the right exhaust pipe.

It appears to be longer than the other one.

 

And you bended it, That's pretty odd for an exhaust pipe to be bended like that; If you intended to give it rusty looks.

It now looks like someone has heated it up, and used some brute force to bend it.

 

It would be better if you made it like a piece has rotten off... you know; with holes and sharp edges.

Yet again I've no idea if that was your intention; it appears to be though.

I meant it to look as if the pipe had crashed with the ceiling or something. Looks like I overdid it hehehe... I intended some of the body to look peeled off but then I realised I gotta go get some sleep. I'll try this in next render. Thanks for the feedback brah!

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Ohh right, yeah, it's still a bit too large.

 

No problem! I was amazed since that first picture from the BMW-Hornet creation.

And you sparked something epic here... all those 3D creators; This thread is so entertaining. 

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maps and textures

U can't export the whole map as a single entity. You'll have to deal with every objects separately which although isn't that difficult is time consuming. 

Here's a finished render of my Blender map...

Scene2_zps340b168e.png

Edited by shadewarttt
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U can't export the whole map as a single entity. You'll have to deal with every objects separately which although isn't that difficult is time consuming. 

and how to do that?

and did you use a tutorial for that truck?

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and how to do that?

and did you use a tutorial for that truck?

It's the same as exporting turrets/hulls. You'll find the .3ds data and it's texture in TTT>Library. Usually I use summer game elements. The name of the buildings on the left of image starts with "nubu" and the wooden houses on the right with "smhouse". Some of the models needs to be scaled.

No, I didn't use any tutorial for the truck. 

Edited by shadewarttt
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The tank veiwer thing is it possible to copy the tank

Yes, open a 3D modeling program and import-> .3ds find tankviewer-> data -> hulls (Or turrets) and select what you want.  The textures don't come with the model you have to add them (Or make them) seperatly.  

 

Paints with hulls/turrets already to go.

 

http://oi62.tinypic.com/2cy3a75.jpg hunter m3 clay

http://oi60.tinypic.com/2ev3x2w.jpg smokey m3 prodigi

http://oi62.tinypic.com/1zb8cbq.jpg wasp m3 prodigi

http://oi57.tinypic.com/autba9.jpg railgun m3 clay

http://oi61.tinypic.com/4i0k8.jpg Railgun m3 prodigi

http://oi62.tinypic.com/i19thx.jpg hornet m3 clay

http://oi58.tinypic.com/2hg8c4j.jpg hornet m3 prodigi

http://oi57.tinypic.com/168sjo0.jpg thunder m3 clay

http://oi58.tinypic.com/jzqlc.jpg shaft m3 clay

Edited by colonel314
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Yes, open a 3D modeling program and import-> .3ds find tankviewer-> data -> hulls (Or turrets) and select what you want.  The textures don't come with the model you have to add them (Or make them) seperatly.  

 

Paints with hulls/turrets already to go.

 

http://oi62.tinypic.com/2cy3a75.jpg hunter m3 clay

http://oi60.tinypic.com/2ev3x2w.jpg smokey m3 prodigi

http://oi62.tinypic.com/1zb8cbq.jpg wasp m3 prodigi

http://oi57.tinypic.com/autba9.jpg railgun m3 clay

http://oi61.tinypic.com/4i0k8.jpg Railgun m3 prodigi

http://oi62.tinypic.com/i19thx.jpg hornet m3 clay

http://oi58.tinypic.com/2hg8c4j.jpg hornet m3 prodigi

http://oi57.tinypic.com/168sjo0.jpg thunder m3 clay

http://oi58.tinypic.com/jzqlc.jpg shaft m3 clay

What explain that a little more to me how to copy from tank viewer

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^Good start. The large mansion should be a lil' bit higher. 

Lol the image doesn't appear...

Simple and easy.SmartphoneFinal_zpsb2ef8f81.png

Edited by shadewarttt

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I just figured out how to export blender models into starlogo, an easy programming tool that I'm using that's really good for learning programming.  So now I can use my tanks in a tank battle game I'm making named War Turtle (Instead of war thunder), since the default character is a turtle.  I will also be making a game with some friends called Grand Theft Turtle.

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