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Remove rank limit in private battles


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69 members have voted

  1. 1. Should this be implemented?

    • Yes
      48
    • No
      21


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I think this is a good idea.  Despite the fact that it would make power leveling somewhat easier the benefits far outweigh that risk.  Not only for clan training, but it would be easier to invite friends.  How many times have you told a friend, "come try this game I play, it is pretty fun" then you have to go through the trouble of switching accounts every single time they are online just to play with them.  It'd make it easier to bring new people into the game.

 

Besides couldn't it also be balanced by removing any rank related bonus for kills beyond a certain gap?

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I don't want people from recruts to battle against gens cause it will unbalance the gameplay and give the higher ranks just too much of an edge, like a first timer at tanki wouldn't stand a chance  due to being one shotted by m3/m2 rail,its not fair to them, the developers try to balance the game and this is making it unbalanced :(

Which is why he said private battle.

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And the connection would be closed by the server if you use the same browser - this means you're going to need FORTY browsers for Red's case to work - and then a uber-strong computer.

 

A lot of the negative comments are coming from a lack of common sense.

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This smells like power leveling indeed >___>

 

What you really need here, is an ability to equip any modification (like m1, even if you got m3) and artificially lowering your rank accordingly.

 

And it happens to be planned for Unity.

What??? But this would make people rank way faster..

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Agree, but that would help power-levelers cuz they would be able to create 39 recruits profiles and invite them all to disseldorf and rank up within two hours.

Yes but the system knows by the ip address and that results in large bans. 

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