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Simply put, I HATE the new Self-destruction penalty. But, what am I going to do, right?

So, I have an idea I'd like to propose.

Mini-achievements that affect the resulting score of the battle.

 

- How long did you stay in the battle?

- How many times did you change equipment in battle?

- How many flags did you capture?

-How many flags did you return?

-What's your D/L?

 

These are just some examples of what COULD affect it.

 

Ok, so lets give an example. Lets say each of these could be +5% of your total score.

So lets say I stayed in the battle for the whole entire time. So I get +5%.

Lets say I changed my equipment 2 times. So I would get +0%.

Lets say I captured 5 flags. I get +5%.

Lets say I returned 0 flags. I get +0%.

Lets say I got a D/L of 10. So I get +5%.

 

In the end, it looks like I get +15% in total. So:

A. I could get +15% of my total score.

B. I could get +15% of my total Crystal reward.

 

It could be edited. Maybe, for the winning team, they get 10% of crystal's worth of their drugs used, back? It would give them an incentive to use, and win. :)

 

Or something like this, could it be possible? Especially for the people who stayed for the whole battle.

 

I think, that even if they lost, for the people who stood for their team for the ENTIRE match, should get a big Bonus in crystals. Maybe a +25%, or even a +50% bonus? Bah, 50% is too big. 25%? :P

 

But yeah. . . What do you think? It's a messy idea. . .Sorry.

 

(edit) Not everything has to be worth 5%.

Maybe, like I said, staying the whole battle could be worth +25% or something, but JUST for the losing team, not for the winning team. Yes, I think that's the big idea here. The biggest perks should go to the losing team, like staying the whole battle or capturing flags.

The smaller perks like how much drugs were used, or their D/L, or how many times they changed equipment, and things like that.

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This is a great but complicated idea!

Would motivate the losing team to fight and stay and would make a big difference in long battles.

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You think so? :D

But I wonder what Devs think of it. I kind of doubt they'll consider something like that since it'd be giving away more crystals. . . .

And they've been hosting so many sales lately. So  . .. Hmmm.

 

I'm off to bed. I'm going to see what other posts appear tomorrow. Haha. :P

If there will be any posts. :ph34r:

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Good idea but giving away so many bonuses devs might do the unthinkable ... they won't make many sales cause everyone will be loaded. But its a good idea which needs to be rethinked ( i dont know if this is a real word ) so devs won't do stupid mistakes like no more sales. 

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For me the new system of self-destruction should be only slightly modified for the Thunder, when you're killing a tank is sure to be close and will use the splash damage against you, and on some occasions you will self-destruct and this thing is for the players of thunder an unbearable thing.

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For me the new system of self-destruction should be only slightly modified for the Thunder, when you're killing a tank is sure to be close and will use the splash damage against you, and on some occasions you will self-destruct and this thing is for the players of thunder an unbearable thing.

Hehe, that is why I always charge at thunders when they attack me... that splash damage is my ally.  :lol:

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Hehe, that is why I always charge at thunders when they attack me... that splash damage is my ally.  :lol:

I'm not saying to eliminate from the game splash damage but an evaluator of the situation that decides whether to lift the score or if the self-destruct killing was voluntary or not. 
What a lot of unlikely.

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