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Would Tanki be a better world without Freeze and Isida?


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Isida & Freeze: are they a problem for gameplay?  

84 members have voted

  1. 1. How would you manage the future of Isida?

    • I would delete this turret
      4
    • I would keep it but strongly reduce its power
      9
    • I would keep it but strongly reduce the healing power
      5
    • I would keep it but cancel completely the healing power
      1
    • I would leave it as it is
      65
  2. 2. How would you manage the future of Freeze?

    • I would delete this turret
      9
    • I would keep it but strongly reduce its power
      16
    • I would leave it as it is
      59


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I can't stand them!

There could be so nice battle tactics to perform, and when you, in just a second, think of a possible creative plan and are just about to press the arrow key to implement it....

... you are blocked by those slimy, cold, jelly, repellent drops sprinkled by a Freeze coming out from nowhere.

Just few droplets are needed to slow you down 90% and right after a tumultuos spray of frozen fear  floods you!

And the end is certain... farewell plans of good, beautiful, creative playing...  :angry:

Isidas are devious, tracherous, sneaky and with no noise and no notice on their arrival they hit you from behind, wearing out your energies with the never ending spark of death... and you know immediately your fate!

 

I wonder how one can choose those turrets...

 

With "2,3,4" keys they're unbeatable and often are equipped with paints (misterious to me...) that provide invulnerability from any weapon: who did not witness many times Isida surrounded by many tanks shooting at her all together and she keeps buzzing and killing one after the other in a never ending frenzy?

 

Moreover, Isida pilots look like servants humbly serving and following their master when recharging them...

 

I have all turrets but Isida and Freeze and never will get them for I despise them.

 

As you can understand, I just arrive from a frustrating battles where many of my attempts to play have been aborted by those "unfair" turrets.

 

I hate them and I think that cancelling them would perhaps provide a abetter experience in Tanki, for sure less frustrating...

 

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Really you are right for isida

medium hull isidas are too powerfull

with double power, unstoppable

isidas self heal is too much for this game.

İf isidas cant self heal, not problem.

 

But freeze not much problem. because turning speeds are too much higher ranks

and more important

Druggers really much unfair. But freezes can kill its. So we need freeze.

İ dont like freeze. But i hate druggers.

 

For druggers, Long live freeze!

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Look, after all of these rebalancing updates, Freeze was nerfed in ALL OF THEM, and you're still not satisfied?! 

What turret would stop druggers effectively? FREEZE

What turret could defend flags effectively? FREEZE

Removing it's freezing effect/nerfing it any more would make it UTTERLY USELESS! What's the fun in that?!

 

With "2,3,4" keys they're unbeatable and often are equipped with paints (misterious to me...) that provide invulnerability from any weapon

DUH!!! That's why they're called "Power Ups"! They were supposed to give your tank a big boost in firepower. Pains provide protection, of course, but only from specific turrets.  -_-

Moreover, Isida pilots look like servants humbly serving and following their master when recharging them...

Of course, where else are they gonna get their points aside from the occasional kill?

 

I hate them and I think that cancelling them would perhaps provide a abetter experience in Tanki, for sure less frustrating...

Nope, it would just make Tanki boring. 

 

I think the game is fine as it is.

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Look, after all of these rebalancing updates, Freeze was nerfed in ALL OF THEM, and you're still not satisfied?! 

What turret would stop druggers effectively? FREEZE

What turret could defend flags effectively? FREEZE

Removing it's freezing effect/nerfing it any more would make it UTTERLY USELESS! What's the fun in that?!

 

 

DUH!!! That's why they're called "Power Ups"! They were supposed to give your tank a big boost in firepower. Pains provide protection, of course, but only from specific turrets.  -_-

 

Of course, where else are they gonna get their points aside from the occasional kill?

 

 

Nope, it would just make Tanki boring. 

 

I think the game is fine as it is.

İn a good game, never turrets can be unstoppable for one player.Never!

problem is skills. not stats

With your writings, Ugocon really right.

 

İf freeze cant slow turning speed and isida cant self heal. Okay! All is well. Not problem

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even i get annoyed with freeze sometimes but tanki has nerfed it down too much in the recent past...

I dont think any change is required...

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And more(Sorry i couldnt edit with phone :D )

After my idea, if you want more damage, okay not problem!

Stats bit low but skills too powerfull

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There could be so nice battle tactics to perform, and when you, in just a second, think of a possible creative plan and are just about to press the arrow key to implement it....

... you are blocked by those slimy, cold, jelly, repellent drops sprinkled by a Freeze coming out from nowhere.

Just few droplets are needed to slow you down 90% and right after a tumultuos spray of frozen fear  floods you!

And the end is certain... farewell plans of good, beautiful, creative playing...  :angry:

Isidas are devious, tracherous, sneaky and with no noise and no notice on their arrival they hit you from behind, wearing out your energies with the never ending spark of death... and you know immediately your fate!

 

1. If your "plans of good, beautiful, creative playing" was destroyed - than maybe that freeze, that managed to attack you from behind was better at planning?

2. "never ending spark of death" for Isida is AFAIK exactly 6 seconds. 6 seconds of hopelesly running around opponent, exposed to all attacks (not hiding behind buildings like all brave railguns do), praying that he would finally fall. And while 6 seconds is enough to kill a hornet, its usually not enough to destroy Viking.

 

Both those turrets have to come close to kill, and usually use light hulls. If you, o brave railgun/rico/shaft/thunder user, allowed them to come at firing distance - or even more to surprise you - its probably your fault.

Edited by GumaTurbo
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I actually think that Isida is quite balanced at the moment, and that it should stay as it is, however perhaps Freeze's damage should be reduced slightly, as it's freezing effect should be it's main speciality, for defence, etc.

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If freeze is gone, druggers would completely rule the game.If isida is gone, no healer in the game.Isida is very helpful in capturing flags with mates.

Both these turrets are very helpful in the game.But, I do feel that isida is a bit overpowered.What would I do?

I would reduce the healing power of isida a bit.That would do good to me.

If you feel that freeze is irritating you, then you are a drugger I guess.As for isida, it is very important in the game.

What to do it they are irrating you?

Freeze: Get hornet! Keep a safe distance from the freeze and use a turret like Thunder/Railgun/Smoky and Shaft which can destroy a hull if they are far away.If the freeze gets too close then there are less chances for you to kill or escape from that mighty freeze.

Isida: Get hornet! If you're primary turret is a close- ranged turret then keep a safe distance from the isida.Use firebird or freeze to get it killed by securing a safe distance from it.Freeze and Firebird have a good range which is more than the isida.So this would help.Or use the above method (Get it killed by a long-range turret).

 

 

As you can understand, I just arrive from a frustrating battles where many of my attempts to play have been aborted by those "unfair" turrets.

 

I hate them and I think that cancelling them would perhaps provide a abetter experience in Tanki, for sure less frustrating...

"I hate them".You shouldn't be hating them.Without isida, you can't even capture a flag safely (Not always though).Without freeze the opponents can easily drug and cap.

I can understand you though.I know its frustrating.I was like you too.Just learn to admire them :)

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HAHA you know and seen NOTHING... Watch me and I am the least healing Isida in Tanki Online and it's my primary weapon!Alot of Isida users DONT FOLLOW ANYONE like  me and I only follow my friends on their request. And you unexperienced, what about the EXTREAMLY OVERPOWERED ricochet I despise ricohet and freeze but tanki wisely depowered freeze! I as an Isida user rarely heal, ask anyone I played with/against, Isida users are the smartest Tankers in the games with Shaft not far behind. I fully agreed with you for the Freeze but Tanki decreased its power. While you are "planning" your tactics that Isida and Freeze have better tactics than you for being able to kill a hater like you. You are just a bad tanker if you think Isida is overpowered and not Ricochet. Stop crying and answer the phone it's a call from a much needed thing you need skill because your complaining.

Edited by Baasil
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1. If your "plans of good, beautiful, creative playing" was destroyed - than maybe that freeze, that managed to attack you from behind was better at planning?

2. "never ending spark of death" for Isida is AFAIK exactly 6 seconds. 6 seconds of hopelesly running around opponent, exposed to all attacks (not hiding behind buildings like all brave railguns do), praying that he would finally fall. And while 6 seconds is enough to kill a hornet, its usually not enough to destroy Viking.

 

Both those turrets have to come close to kill, and usually use light hulls. If you, o brave railgun/rico/shaft/thunder user, allowed them to come at firing distance - or even more to surprise you - its probably your fault.

You my friend are right, utterly and 100% right.

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Ugocon....you are a skillless, crying, horrible, tanker. Instead of crying why dont you go sit in a corner of a abandoned building and "think" of a plan to fight against Isida's and Freeze's.

Edited by Baasil

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My idea

Freeze's damage too low.But turret slowing is problem.

İf freeze's damage upped %40, after only hull slowing?

İsida's damage was been same firebird, and much team heal, but not self heal?

 

İ think this ia good idea :)

 

And one more... Now druggers rule! Freeze playera usually don't try fight it!

 

Think: You saw 2 player. Drugger and normal in DM. Which?

İ prefer normal player. Freezes doing same. Freezes damage low, much freeze can't kill druggers much time. Only true side. So first freeze need attack.

 

İ use sometimes twins and dictator m1 and really much freezes can't do much for me.

İ dont want this freezes(cant kill me 1 vs 1) anythink! So can't do anythink foe druggers.

 

İn team matchs, all players try kill druggers.Not only freeze.

 

İ think much freezes don't doing anythink for this quests. Anythink!

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I'm not saying I'm a skilled player, but those turrets are hateful to me! (my personal opinion...)

I just come from a DM in Highland and one Isida with the same paint as me thus not protected by me (I was a firebird), both with Hornet, with 2 ranks lower than me, using drugs almost all the time.... was almost impossible to kill  :o

I used drugs to TRY to kill him, but whenever we had a face to face (flames vs. spark starting at the same time) he ALWAYS won despite my drugs.

Only if someone hit him I could hope to kill him.

Since this is not an isolated case but I frequently happen to meet such monsters.... this is why I hate them: there must be something giving an advantage to this turret.

I suspected and noticed it since the very beginning of my experience with Tanki... at all rankings!  :wacko:

Either they have some kind of cheat or the rebalance is... unbalanced.

Moreover, when I pay attention to the resistance of other turrets when hit, I see no big advantages of one vs. another.

Only Isida seems to have in some cases (not always, for God's sake...) a "Godmode" on.

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I hate isida and esspecially freeze. Isida and freeze users are loosers. U need no skill to use this weapons. If tanki will not delete them from the game at list they should decrease their powers.

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Freeze loses effectiveness at higher ranks because the freezing ability doesn't increase at all, while the hulls gain lots of turning speed. During open testing, I tried out M3 Freeze, and it's actually more difficult to use than, say, M3 Thunder. Same with M3 Isida, since it's actually not that strong in comparison to the other turrets.

 

Freeze and Isida users can be dealt with fairly easily as long as you have sufficient equipment (same modifications for your turret and hull, extra drugs), a good paint, and an appropriate weapon (something ranged). They're also absolutely helpless against Shaft and Railgun at longer ranges, so if you have good teammates who can patrol your base, try using those.

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