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Ideas and suggestions!


semyonkirov

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Why not make a grenade mode: press number 6 and u will go into a grenade mode. U can throw grenade anywhere, can hurt several tanks but will kill u if u r too close to the grenade

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How about a game mode based on the DAMAGE you do! 

Can be put on TDM as well,not in CTF unfortunately... 

What do you mean "Can be put on TDM"? You can't even steal kills in TDM. TDM is damage mode! -_-

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hi everyone, this is my first post.

 

I have an idea ... may be it's a suggestion more than a new idea. I would talk about KIT. I don't buy KIT but it is not the point; KIT are good for TANK Online and also they are good for buyers. After you introduced KIT, players with strong hulls and turrets play in the same battle with players without these strong hulles and turrets. Every battle has a range of rank, and before TANKI introduced KIT a player like me can choose wich kind of battle and know in advance the kind of opponents (and guns, generally) will find. Usually I join battle that fit my rank (like before the KIT) but now these battles are full of people with M2 ... I think this is a bit frustrating for all the players without KIT.

 

I don't say 'KIT is bad', I know why TANKI Online need sell this, and I agree ; I only say this:

 

-When players buy a KIT they also "RANK up" -

 

For example: a player doesn't have the rank for buy some guns , but he buys a KIT. Now he play the same battles against the same players with the same rank ... with best guns. It's a bit annoying, it isn't ? I don't care if a newbie buys all M3 guns a week after he start play TANKI Online, but not against me :-) also ... if the same newbie buy a M1 kit he must play against better rank than battle with lots of newbie ... it's better for him, for the others newbies.

 

something like this:

you buy KIT M1 and you became rank xxx

you buy KIT M2 and you became rank yyy

you buy KIT M3 and you became rank zzz

 

What do you think ? it's good for TANKI Online (they still sell KIT), it's good for non-buyers players, and in my opinion it's better also for KIT buyers because they can get more skill / experience against highest's rank player.

 

my 2 cents

 

Andrea

PS: I am from Italy, forgive me for my english :-)

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~big idea~

 

You have some interesting points here. I don't really think it's fair for buyers though because not only do they not have the advantage in equipment as they should because they buy, but they also would have a disadvantage going against higher ranked players and skipping the other ranks which would give them many crystals from battles. I like your idea, but it would be too much of a disadvantage for buyers that they probably would buy no longer, or at least not nearly as much amount/often. 

I forgive you for your English, there are many people who have poor English, and your English wasn't actually that bad :)

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Why cant we buy or upgrade guns/hulls before we are the rank that is neede to use it. It would be very helpfull for unbuyers like me, cause when there is like 25 or 50 sale of and you have enought money but you dont have the right rank. Then you need to save mouch more (if not buying on sales)You would buy it but it will be in your garage and you csnt use it till the right rank

 

pls change that

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1. Make it so the topics created have to go through the Moderators before actually becomeing a topic.

Why cant we buy or upgrade guns/hulls before we are the rank that is neede to use it. It would be very helpfull for unbuyers like me, cause when there is like 25 or 50 sale of and you have enought money but you dont have the right rank. Then you need to save mouch more (if not buying on sales)You would buy it but it will be in your garage and you csnt use it till the right rank

 

pls change that

 

 

no

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In this thread you can share your ideas on how the game can be improved. The topic will be regularly checked.

If your idea has been deleted, it means that it will never be implemented.

Hello sir

 

I'm sorry to see that you don't give us approval if any of our ideas will be considered or not

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Hello sir

 

I'm sorry to see that you don't give us approval if any of our ideas will be considered or not

From you quote you could see that Semyon already said this topic will be regularly checked, thus being considered. So all of these ideas are considered. :)

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I have an idea pertaining to a Mini-gun Turret. It will loosely resemble :Vulcan+Minigun+by+cool+images786+%25285%

 

Physical structure: It will look like a Mini-gun, however, on the top of the gun, there will be some sort of scope. I'm not talking about a Zoom-in scope like the one Shaft has- otherwise that will defeat the purpose of having a Shaft- am I right? Moving on, the Scope will just be a small metal ring, enabling you to see through the hole for extra help in aiming- for this gun will have immense impact on your aiming. If you press ''E'' all the way, you'll be able to see through it.

 

How it works: This is where it becomes very interesting- and will develop its own sort of diversity from the other guns, thus making it its own, one-of-a-kind model. You see, this gun will actually let you choose how much you want to shoot at a very strong impact. It will not stop shooting until it runs out of how much ammo is chosen.

 

You see, lets say we have a full yellow bar (Ammunition). When you hold the spacebar down, a transparent yellow will start to cover the bar from right to left. As it advances,, the gun will slowly spin with a Screw-driver sound. Lets say we have the transparent yellow cover 50%. As soon as you let that Space-bar rip, it will start shooting at an extremely rapid rate, and the yellow bar will start to decrease regularly- meanwhile the muzzle of the gun is also spinning. It will make a rattling noise as it shoots. The ammunition bar will go down at a moderate rate. When it runs out, the bar will slowly regenerate- a tiny bit slower than Railgun's reload. As it reloads, a bit of smoke can emit from it.

 

Specialties: This gun is perfect for taking out those pesky Tanks at a Cliff if you get close enough. Furthermore, when used in Stealth, the gun can bring upon havoc on the enemy team.

 

Faults: No weapon in Tanki is perfect. All have weaknesses. So it will be balanced. This gun will have a slow reload, and bad accuracy. Not only that, but it will inherit Smoky/Thunder's trait of less damage due to range. I think this gun should have a range of 110-167-259-310 (M0 - M1 - M2- M3). The farther away the enemy, the less damage is inflicted. Furthermore, to prevent people who just spam the spacebar over and over again to have constant shooting and no reload, it should have an over-heat affect. If you over use it, it will go into a session of extreme fatigue in which black smoke will emit from it and it cannot shoot. Charging and Shooting it over 3 times in each interval will result in an Overheat. Such incidents will require an extra-long cooldown, or a Freeze to disable the Overheat.

 

Description: This gun is like no other. Although having faults such as overheating and constant recoil- this gun will prove itself with an almost impossible Firing speed and enough force to needle your opponents to nothing. This mechanical monster is the sheer definition of terror.

 

Question(s):

 

Q. Don't we already have Twins?

 

A. True, we do have Twins. Keep in mind however, that the Twins weapon is getting decreased in firing-rate at about 1/3. Not to mention however, that Twins just never stops shooting. I think a weapon that overheats would be very interesting and diverse. So this would be a somewhat similar weapon- but with an add-on that doesn't make it OP, but makes it different. Kind of like the relationship with Smoky and Thunder. In addition to that, they're opposite. This gun deals with Bullets. Twins deals with plasma. Furthermore Twins isn't hard to aim with.

 

Extra(s): I think that the damage should be very low for each shot since the Firing Speed is going to be very high.

 

M0 - 1-3                                                                  

M1 - 2-4

M2 - 2-6

M3 - 3-7

 

I really think that this weapon should be focused on Firing-speed, not damage. The Turning-speed should really be heavy, and sluggish- kind of Shaft's but a bit worse. Why? I want it to be able to shoot in waves.

 

(Furthermore, I think I overdid it a bit with the Description and maybe a few other aspects.)

 

Feedback is highly appreciated and encouraged. :) 

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Hey, do you still remember my death sentences idea?

Yes, I do.

 

It was about how the death phrases would be changed from ''Tank A destroyed Tank B'' to something more specific on the weapon used.

 

Such as if it were a Firebird, it'd be '' Tanki A burned Tank B.''

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I have an idea pertaining to a Mini-gun Turret. It will loosely resemble :Vulcan+Minigun+by+cool+images786+%25285%

 

Physical structure: It will look like a Mini-gun, however, on the top of the gun, there will be some sort of scope. I'm not talking about a Zoom-in scope like the one Shaft has- otherwise that will defeat the purpose of having a Shaft- am I right? Moving on, the Scope will just be a small metal ring, enabling you to see through the hole for extra help in aiming- for this gun will have immense impact on your aiming. If you press ''E'' all the way, you'll be able to see through it.

 

How it works: This is where it becomes very interesting- and will develop its own sort of diversity from the other guns, thus making it its own, one-of-a-kind model. You see, this gun will actually let you choose how much you want to shoot at a very strong impact. It will not stop shooting until it runs out of how much ammo is chosen.

 

You see, lets say we have a full yellow bar (Ammunition). When you hold the spacebar down, a transparent yellow will start to cover the bar from right to left. As it advances,, the gun will slowly spin with a Screw-driver sound. Lets say we have the transparent yellow cover 50%. As soon as you let that Space-bar rip, it will start shooting at an extremely rapid rate, and the yellow bar will start to decrease regularly- meanwhile the muzzle of the gun is also spinning. It will make a rattling noise as it shoots. The ammunition bar will go down at a moderate rate. When it runs out, the bar will slowly regenerate- a tiny bit slower than Railgun's reload. As it reloads, a bit of smoke can emit from it.

 

Specialties: This gun is perfect for taking out those pesky Tanks at a Cliff if you get close enough. Furthermore, when used in Stealth, the gun can bring upon havoc on the enemy team.

 

Faults: No weapon in Tanki is perfect. All have weaknesses. So it will be balanced. This gun will have a slow reload, and bad accuracy. Not only that, but it will inherit Smoky/Thunder's trait of less damage due to range. I think this gun should have a range of 110-167-259-310 (M0 - M1 - M2- M3). The farther away the enemy, the less damage is inflicted. Furthermore, to prevent people who just spam the spacebar over and over again to have constant shooting and no reload, it should have an over-heat affect. If you over use it, it will go into a session of extreme fatigue in which black smoke will emit from it and it cannot shoot. Charging and Shooting it over 3 times in each interval will result in an Overheat. Such incidents will require an extra-long cooldown, or a Freeze to disable the Overheat.

 

Description: This gun is like no other. Although having faults such as overheating and constant recoil- this gun will prove itself with an almost impossible Firing speed and enough force to needle your opponents to nothing. This mechanical monster is the sheer definition of terror.

 

Question(s):

 

Q. Don't we already have Twins?

 

A. True, we do have Twins. Keep in mind however, that the Twins weapon is getting decreased in firing-rate at about 1/3. Not to mention however, that Twins just never stops shooting. I think a weapon that overheats would be very interesting and diverse. So this would be a somewhat similar weapon- but with an add-on that doesn't make it OP, but makes it different. Kind of like the relationship with Smoky and Thunder. In addition to that, they're opposite. This gun deals with Bullets. Twins deals with plasma. Furthermore Twins isn't hard to aim with.

 

Extra(s): I think that the damage should be very low for each shot since the Firing Speed is going to be very high.

 

M0 - 1-3

M1 - 2-4

M2 - 2-6

M3 - 3-7

 

I really think that this weapon should be focused on Firing-speed, not damage. The Turning-speed should really be heavy, and sluggish- kind of Shaft's but a bit worse. Why? I want it to be able to shoot in waves.

 

(Furthermore, I think I overdid it a bit with the Description and maybe a few other aspects.)

 

Feedback is highly appreciated and encouraged. :)

That idea is the best one ever

It reminds me of the m60 machine gun in black ops mission where it over heats

 

I hope the devs consider this

 

Good idea

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