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Ideas and suggestions!


semyonkirov

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Add+ new supplies i.e (a small turret that you can place anywhere, that cost about 150 crystals but does little damage but enough that you can use for defending the flag) 

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When a player is using the Smoky, he nor she knows when the critical hit will appear. So, my idea is that the (yellow) bar, beneath your health bar, it will turn green, warning you that the critical hit will appear before the next shot. This way instead of players relying on luck, they will actually know when the critical hit will appear. -NinjaGuard.

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My idea: water!

 

In a contest some time ago i wanted to make a harbor, but i realised me: there's something missing! Water! It would be nice if there will be added water to the game. Don't make it to hard to program at the first. Let me say: water is just a kind of self destruct option, the only thing is, some paints will protect you from undeep waters, and all the tanks can ride trough a thin layer of water, but when you go to deep the water will damage the technology in your tank so you will get some damage, how deeper you go how more damage you will get.

So:

1.water can be used in new maps/added in old maps

2. You can drive in water but when you go to deep u will be damaged

3. Some paints can protect a bit against that damage because they are waterproof or whatever like that

4. It's transparant but you can still see it

5. It'll add a new strategic into the game, cause you can use mamoths with waterproof paints to ride trough small rivers

6. You can also use moving water (i'm not from england so i don't know al the words ;) ) that water moves to one side of the river and can take tanks with it, this will be more effective to light tanks than to heavy tanks

(Optional)7. The lightest tanks can float (hornet, wasp) moving 2 times slower and getting some damage but can cross verry deep waters (optional)

 

Thanx for reading :)

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When a player is using the Smoky, he nor she knows when the critical hit will appear. So, my idea is that the (yellow) bar, beneath your health bar, it will turn green, warning you that the critical hit will appear before the next shot. This way instead of players relying on luck, they will actually know when the critical hit will appear. -NinjaGuard.

So you're saying take the ''chance'' and ''luck'' part of Smoky out? Then what's the point of a Railgun, a Thunder, a SMOKY? Smoky shoots fast, so just keep shooting at random space until you get a green bar and then just aim at an opponent? That'd be OP and really unbalance the game. Smoky is already strong enough. No need to make it stronger.

 

Furthermore, Smoky's main purpose is luck and rapid fire. . . .Smoky's main purpose is the RANDOM critical. ..

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I have an idea for a commander mode for some game modes that are team based. So when the match starts someone will randomly be chosen for the commander role*. The commander would then have view of the map and will be able to direct team members around from places that would suit the match. The commander would also be able to pinpoint an enemy specifically for a certain person to eliminate. This would add a more tactical version to team games where normally people just do what ever they want and mess about.

* You could also go from the highest ranking person or down the leader board.

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I have an idea for a commander mode for some game modes that are team based. So when the match starts someone will randomly be chosen for the commander role*. The commander would then have view of the map and will be able to direct team members around from places that would suit the match. The commander would also be able to pinpoint an enemy specifically for a certain person to eliminate. This would add a more tactical version to team games where normally people just do what ever they want.

So exactly what's the point of the game-mode?

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In a contest some time ago i wanted to make a harbor, but i realised me: there's something missing! Water! It would be nice if there will be added water to the game. Don't make it to hard to program at the first. Let me say: water is just a kind of self destruct option, the only thing is, some paints will protect you from undeep waters, and all the tanks can ride trough a thin layer of water, but when you go to deep the water will damage the technology in your tank so you will get some damage, how deeper you go how more damage you will get.

So:

1.water can be used in new maps/added in old maps

2. You can drive in water but when you go to deep u will be damaged

3. Some paints can protect a bit against that damage because they are waterproof or whatever like that

4. It's transparant but you can still see it

5. It'll add a new strategic into the game, cause you can use mamoths with waterproof paints to ride trough small rivers

6. You can also use moving water (i'm not from england so i don't know al the words ;) ) that water moves to one side of the river and can take tanks with it, this will be more effective to light tanks than to heavy tanks

(Optional)7. The lightest tanks can float (hornet, wasp) moving 2 times slower and getting some damage but can cross verry deep waters (optional)

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i am telling that make this for every month so every players will likes to play more time.

Well that russian one has a competition for the best gold catchers every week! and there nice rewards!

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my id king2131 is banned coz some hacker hacked it and used flyign cheat and now its banned forever plz unbann it i think your wise and u will give me justice i trust u i hope this trust remains. please unbann it soon.

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i hate of players always cheating,multing,swearing,ans so insulting other players.

they only get a ban for 5 minutes or an hour and they continue do that after that.

so here is an idea:

every time player gets a ban,he also instantly gets a crystal penalty for breaking the rules

for enample:

violation that costs 5 minutes will cost 50 crystals as well as ban for 5 minutes

violation that costs a hour will cost 300 crystals as well as ban for a hour

violation that costs a day will cost 1000 crystals as well as ban for day

and so on....

 

this will stop players from flooding and everything else

there is a good slogan in our country "Stupid head-wallet suffers"

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Team kick .

--------------

 

If we are kicked from a team if should be able to join other team.

Eg: if we are playing for blue team then we got kicked, then we should able to join red team

As blue team dont want us .

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i hate of players always cheating,multing,swearing,ans so insulting other players.

they only get a ban for 5 minutes or an hour and they continue do that after that.

so here is an idea:

every time player gets a ban,he also instantly gets a crystal penalty for breaking the rules

for enample:

violation that costs 5 minutes will cost 50 crystals as well as ban for 5 minutes

violation that costs a hour will cost 300 crystals as well as ban for a hour

violation that costs a day will cost 1000 crystals as well as ban for day

and so on....

 

this will stop players from flooding and everything else

there is a good slogan in our country "Stupid head-wallet suffers"

but for flooding this shouldnt be done coz we get ban for typing so fastly ... Other reason i agree this idea...

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but for flooding this shouldnt be done coz we get ban for typing so fastly ... Other reason i agree this idea...

nobody givs you floodin ban for fast typing of new messages if thats what you mean

flood is oftegn get by posting swearwords,tuping indentical letters ex: hhhhhhhhhh

and of course,for caps lock wich makes your post "conspicuous" among others

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Mini Map

-------------

 

during the battle we should be able yo see a mini map . For eg a new player dont even knpw where is flag so in mini map there should be flag . Also it show teqm mates in the map . So that they can take flag and run towards more team mates...

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