Jump to content
EN
Play

Forum

Ideas and suggestions!


semyonkirov

Recommended Posts

  • Replies 12.1k
  • Created
  • Last Reply

Now, I have an idea for a hull, and it may be OP, so don't start screaming if you think so...

 

What about a hull that was as fast as a Wasp, with less health than one, but could climb everything but vertical walls? Say, 40 hp for M0.

 

Comments?

Share this post


Link to post
Share on other sites

How's about emblems be implemented? There can be another tab next to garage, where you can make your own emblem, and it'll show up on the side of your hull, or even as a paint (without protection though)!

Share this post


Link to post
Share on other sites

i think that the game should have raffles.there should be a fifty fifty raffle, per server and once you enter on one server you cant on another. then there should be a raffle for what i lik to call "The Jackpot". this should be a raffle held once per year around christmas, and the contestants could only buy 1 ticket(but expensive, like 25000,). then the winner would receive generalissimo rank, m3 all, and 100,000 of all supplies.

Share this post


Link to post
Share on other sites

How's about emblems be implemented? There can be another tab next to garage, where you can make your own emblem, and it'll show up on the side of your hull, or even as a paint (without protection though)!

Not a bad idea, but I believe it shouldn't be just anything as people could use profane words or symbols, but specific pictures on the tank that a player could choose ;)

 

i think that the game should have raffles.there should be a fifty fifty raffle, per server and once you enter on one server you cant on another. then there should be a raffle for what i lik to call "The Jackpot". this should be a raffle held once per year around christmas, and the contestants could only buy 1 ticket(but expensive, like 25000,). then the winner would receive generalissimo rank, m3 all, and 100,000 of all supplies.

Good idea   ^_^

Share this post


Link to post
Share on other sites

@Nathan: Yeah but what if you have the flag and you want to hold onto the flag?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

I think Respawn time should have options: Slow, Regular, and Fast.

 

In the lower ranks, people tend to want respawns to be slow. However, in the higher ranks it's better if it's faster because everyone drugs like hell and 2-3 seconds = a Hornet already made it to his/her base. Not very nice.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Share this post


Link to post
Share on other sites

@Nathan: Yeah but what if you have the flag and you want to hold onto the flag?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

I think Respawn time should have options: Slow, Regular, and Fast.

 

In the lower ranks, people tend to want respawns to be slow. However, in the higher ranks it's better if it's faster because everyone drugs like hell and 2-3 seconds = a Hornet already made it to his/her base. Not very nice.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The simple answer here, rather than changing spawn times... would be to increase drug cool-down times. Rather than being able to use drugs every 1min and 15 secs, and having them available upon respawn, the cool-down timer should be increased to 2mins and 30 secs. If you die, you would still have to wait the full 2:30 until being able to use more drugs until the timer is up. (So when you die - the timer is not reset.) Then to avoid Tanki from losing money, increase drug prices at the same ratio that the time was increased. If 1:15 -> 2:30, then drugs would cost 50 -> 100, and half as many would be given in daily bonuses.

 

This would make drug-use MUCH more strategical, and successfully using drugs with your teammates would require perfect timing and execution of the attack. It would also make the game much more balanced, and harder for 8 buyer/full-time druggers to take over your match... you could fight 1-2 druggers per 2-3 minutes... instead of 8 druggers constantly nonstop.

Share this post


Link to post
Share on other sites

The simple answer here, rather than changing spawn times... would be to increase drug cool-down times. Rather than being able to use drugs every 1min and 15 secs, and having them available upon respawn, the cool-down timer should be increased to 2mins and 30 secs. If you die, you would still have to wait the full 2:30 until being able to use more drugs until the timer is up. (So when you die - the timer is not reset.) Then to avoid Tanki from losing money, increase drug prices at the same ratio that the time was increased. If 1:15 -> 2:30, then drugs would cost 50 -> 100, and half as many would be given in daily bonuses.

 

This would make drug-use MUCH more strategical, and successfully using drugs with your teammates would require perfect timing and execution of the attack. It would also make the game much more balanced, and harder for 8 buyer/full-time druggers to take over your match... you could fight 1-2 druggers per 2-3 minutes... instead of 8 druggers constantly nonstop.

I'll just quote what I said.

 

No, 40 seconds (after you drug, rather than 1 and a half minutes) is a lot more fair, and won't shake the gameplay completely. You're really saying that if a player knows how to use his drugs wisely, and uses them at the end of a battle where his team is down by 2 flags and  there's a whole lot of fund with 2 minutes left. He drugs once, captures a flag. Then what? His drugs run out and he can't use them again and all that score that he used inthe length of that battle is destroyed and he feels shattered. 40 seconds at the most--25 seconds (after you drug) sounds like it would be complete fair and won't ruin gameplay though.

Share this post


Link to post
Share on other sites

I think that when you upgrade your hornet to M2 you get some little retractable wings in the side of your tank so when jumping off a roof you can glide for 10secs. Simply jump off and press the space bar twice and then hold; if you do not touch down in the 10secs you will start to drop. When you hit the ground there will be impact and you will lose some health depending on the height of the drop. :) What do you think?

Share this post


Link to post
Share on other sites

Everyone hates when their match is completely invaded by druggers. Heres an example: You're winning, the CTF flag score is 17-4, and everyone on the losing side decides to leave. You've been in the match for over an hour now, and your reward will be great after your team captures 3 more flags. Then, 5 enemy druggers join the opposing side, and within 10 minutes, they've capped 16 flags, take all the fund, leaving you with nothing but wasted time. How frustrating.

 

To help alleviate this common problem and make gameplay more fair for everyone, I propose the idea of increasing cool-down times. This makes the use of drugs slightly less overpowered, since it will take a little longer to use their next set of drugs. Not only will this make the use of drugs more strategical in timing them effectively, but it will enhance the game experience for all. It would be more rewarding to kill someone on drugs, knowing that they would have to wait for the cool-down to wear off until they can use another set, giving a chance for the other team to regroup and prepare for the next attack from the last battering.

 

I think that if the cool-down remains active even after you die, that it will add another level of strategy to the game when using drugs. If Tanki doesn't like this idea, thinking that it will make them lose some money, due to drugs taking slightly longer to use, then drug prices could be increased slightly as well, to combat this. Also, the amount of supplies in daily rewards could also be slightly reduced. This would maintain balance in every aspect.

 

Please vote to express your opinion above, and comment below and tell others how you feel about this idea! :)

Share this post


Link to post
Share on other sites

No, 40 seconds (after you drug, rather than 1 and a half minutes) is a lot more fair, and won't shake the gameplay completely. You're really saying that if a player knows how to use his drugs wisely, and uses them at the end of a battle where his team is down by 2 flags and  there's a whole lot of fund with 2 minutes left. He drugs once, captures a flag. Then what? His drugs run out and he can't use them again and all that score that he used inthe length of that battle is destroyed and he feels shattered. 40 seconds at the most--25 seconds (after you drug) sounds like it would be complete fair and won't ruin gameplay though.

I'll just quote what I said.

I've created a Poll about this topic here for anyone who would like to see my Idea/Suggestion and express their opinion.

Share this post


Link to post
Share on other sites

Of course druggers will want to leave it the way it is... because it gives them such a huge advantage... I expect all of the heavy druggers to vote negatively in reply, but as for those who use their drugs strategically, who are not heavy buyers, they will of course vote positively. I think the druggers realize that they have too significant of an advantage though, and in the back of their minds, agree that this would help balance the game a little more.

 

I realize they pay for this advantage, and thats why this adjustment is not extreme, and why there are options for a very slight increase of cooldown (10 seconds).

Share this post


Link to post
Share on other sites

I have a idea.

 

 

Why not put adds up while the game is loading? Companies will pay you money to have their advertisement on your site. Like you tube. Since you have like 30,000,000 players, everyone will want to put their advertisement. You will make much more money!!  You could also put adds on billboards in the maps. 

 

 

 

 11l7ibo.jpg

 

wow! thats a great idea!!

Share this post


Link to post
Share on other sites

Seriously, it is not possible to interpret this situation superficially ...

As Steve Jobs once said  ...

 

If anti_drug_players (also consumers) become the majority then they will get to decide what they wants ... or it will stay as it is now since pro_drug_players are the majority at the moment.

:P

@Bb... nice, well thought-out questionnaire :) !

Share this post


Link to post
Share on other sites

@Brandybaby: Agreed. However, favoritism lies with the Druggers, unfortunately. So I doubt Devs will do that to drugs. Druggers got no brains. Dey like Zombies. :/

 

They will all simply complain and be all this and that, this and that, and then Devs will be all like ok ok ok fine.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

@Alex: Change your font color. That blue hurts my eyes.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...