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Ideas and suggestions!


semyonkirov

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I thought it'll be cool if there were 3 types of goldboxes:

 

Type A: Gold Box with 1000 crystals or 2000 on special ocassions. This box would be very rare.

Type B: Silver Box with 500 crystals or 1000 on special ocassions. This box would come once in a while.

Type C: Bronze Box with 250 crystals or 500 on special ocassions. This box would come every now and then but it still would be rare, appearing no more than a quarter of the times that normal 10 crystal boxes appear.

 

What do you think?

 

I'm also suggesting to create so called "stealth boxes". I mean invisible ones. What if you were driving your tank and suddenly you collect a crystal box without knowing it? It would be very much of a surprise!  :ph34r:

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Everyone hates when their match is completely invaded by druggers. Heres an example: You're winning, the CTF flag score is 17-4, and everyone on the losing side decides to leave. You've been in the match for over an hour now, and your reward will be great after your team captures 3 more flags. Then, 5 enemy druggers join the opposing side, and within 10 minutes, they've capped 16 flags, take all the fund, leaving you with nothing but wasted time. How frustrating.

 

To help alleviate this common problem and make gameplay more fair for everyone, I propose the idea of increasing cool-down times. This makes the use of drugs slightly less overpowered, since it will take a little longer to use their next set of drugs. Not only will this make the use of drugs more strategical in timing them effectively, but it will enhance the game experience for all. It would be more rewarding to kill someone on drugs, knowing that they would have to wait for the cool-down to wear off until they can use another set, giving a chance for the other team to regroup and prepare for the next attack from the last battering.

 

I think that if the cool-down remains active even after you die, that it will add another level of strategy to the game when using drugs. If Tanki doesn't like this idea, thinking that it will make them lose some money, due to drugs taking slightly longer to use, then drug prices could be increased slightly as well, to combat this. Also, the amount of supplies in daily rewards could also be slightly reduced. This would maintain balance in every aspect.

 

Please vote to express your opinion above, and comment below and tell others how you feel about this idea! :)

Im just thinking why did no one say this before. I MUST SAY I COMPLETELY AGREE. Broad truths! The only thing I would change is the price of drugsets, increasing them by 50%. I would leave all the other prices (including single drugs) the same. This is because it is OK to use drugs every now and then, but most all-time druggers use this sets, which they buy in oversize, buying often 3 or more drugsets at once.

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It would be amazing if we could choose the cooldown for drug use when creating a battle... from the regular 15 seconds, to the maximum of 60 seconds... and in the description of the match when you click it, next to the Supplies allowed icon, it would have a number. 15, 30, 45, or 60.

 

The second icon would tell whether or not you can use drugs immediately after respawning, or if you have to wait until the cooldown is over (if you died while drugs were in effect, or havent cooled down yet.) - See question #2 in Poll

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I thought it'll be cool if there were 3 types of goldboxes:

 

Type A: Gold Box with 1000 crystals or 2000 on special ocassions. This box would be very rare.

Type B: Silver Box with 500 crystals or 1000 on special ocassions. This box would come once in a while.

Type C: Bronze Box with 250 crystals or 500 on special ocassions. This box would come every now and then but it still would be rare, appearing no more than a quarter of the times that normal 10 crystal boxes appear.

 

What do you think?

 

I'm also suggesting to create so called "stealth boxes". I mean invisible ones. What if you were driving your tank and suddenly you collect a crystal box without knowing it? It would be very much of a surprise!  :ph34r:

not bad...

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I thought it'll be cool if there were 3 types of goldboxes:

 

Type A: Gold Box with 1000 crystals or 2000 on special ocassions. This box would be very rare.

Type B: Silver Box with 500 crystals or 1000 on special ocassions. This box would come once in a while.

Type C: Bronze Box with 250 crystals or 500 on special ocassions. This box would come every now and then but it still would be rare, appearing no more than a quarter of the times that normal 10 crystal boxes appear.

 

What do you think?

 

I'm also suggesting to create so called "stealth boxes". I mean invisible ones. What if you were driving your tank and suddenly you collect a crystal box without knowing it? It would be very much of a surprise!  :ph34r:

I think those boxes other than Gold would have no alarm. This would probably be better because you wouldn't spend more than than you gain. Gold box idea. The 2000 idea is done by Tanki already. 3000 ones would drop on special occasions and Gold is already rare.

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i have yet to even encounter a damned gold box, to run across one of those suckers would be sweet and possibly help me get some better stuff for my tank

1: Plz don't cuss.

2: You low ranks very rarely see Gold. I can't even remember my first one.

3: If these Golds are "suckers", why do you want one?!

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I thought it'll be cool if there were 3 types of goldboxes:

 

Type A: Gold Box with 1000 crystals or 2000 on special ocassions. This box would be very rare.

Type B: Silver Box with 500 crystals or 1000 on special ocassions. This box would come once in a while.

Type C: Bronze Box with 250 crystals or 500 on special ocassions. This box would come every now and then but it still would be rare, appearing no more than a quarter of the times that normal 10 crystal boxes appear.

 

What do you think?

 

I'm also suggesting to create so called "stealth boxes". I mean invisible ones. What if you were driving your tank and suddenly you collect a crystal box without knowing it? It would be very much of a surprise!  :ph34r:

I like it, but regading the invisible boxes, players may camp at crystal drops like crazy, hoping to get it. It'll be a "Gold Box Will Be Dropped Soon" moment the whole game! Everyone scrambles to the crystal drops like wildfire when the notification pops up for gold boxes. So, if there were invisible boxes, they may set their tents at the crystal drop areas with campy classes.

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Facebook "Question of the Week" Contests:

 

I think that there should be consolation prizes for them. There is no "correct" answer for some questions like: "Who will take the gold box?", or "What will happen?". They are purely based upon likes. Sometimes, the answer may be creative. Other times, they may be really horrible, but they still win the 20,000 because they got the most likes. So, this is where the consolation prize comes in.

 

While the Tanki Team looks through the posts for the comment with the most likes, why not pick a comment that was really creative or humorous? The person with the most likes will get the 20,000, and the consolation winner will get 10,000, or even 5,000 crystals. As I said above, there may be times where the answer is great, and got the most likes. In times like this, the consolation prize will not obviously be given to the winner as well as the 20,000. There are two possible outcomes, and the Tanki Team can decide: either another creative comment will be picked, or there will not be a consolation prize for that week's question (it must be specified in the post by the Tanki Team whether there is a consolation prize or not for that week's question).

 

THOUGHTS?

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LAND_MINE idea for tanki 1/100

 

Make no supply battle free for every one

 

remove

-remove no supply battle pass

-remove payments crystal for joining no supply battle

 

 

new system

- no supply battle dose not dropped crystals ( so you cant earn  so much crystals )

- no supply battle fund increase slower than normal battle

- no supply battle dose not have shooting XP in TDM ( if you kill only you will got XP)

- no supply battle can be create only SERVER 20 to SERVER 27 (limited server)

I want no suppilies battles free too, but your new system is stupid.  Why do you want smaller battlefunds? and Why do you want to remove assist-points?

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Hello, dear forumers.

 

I've seen many, many interesting topics getting locked because some players go off-topic, this is seriously not acceptable,

 

So, here's how to idea goes, people who go off-topic should be warned/banned, or you could just hide their posts so the topic becomes more interesting and keeps going, rather than closing the interesting threads which results the forum to die.

 

If any mod views this, move it to the Ideas and Suggestions topic instead of me, I'm lazy.

 

Thank you.

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Hello, dear forumers.

 

I've seen many, many interesting topics getting locked because some players go off-topic, this is seriously not acceptable

Links to PM would be appreciated.

 

So, here's how to idea goes, people who go off-topic should be warned/banned, or you could just hide their posts

Already happening

 

If any mod views this, move it to the Ideas and Suggestions topic instead of me, I'm lazy.

 

Thank you.

You should learn to do this yourself because there's also a rule saying you shouldn't create topics similar to existing ones, and this is punishable.

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The main problem in high ranks is the 1000 drug kit for just 99900 crystals... at high ranks 99900 crystals is nothing... and 1000 of each?! it either needs to be removed , or the price needs to be increased.

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Well, I don't think Devs would do this because if this were to happen, then Drug-use would progress at a slower rate.

 

You see, dumb druggers die easily. And once they're in drug mode, you have to admit that most of them are pretty hilariously stupid. Either that or they can't control it.

 

As soon as they respawn, bam they hit drugs.

 

If the timer is still going, it makes drug use ALOT slower.

 

Tanki makes money from drugs. ( :lol:)

 

So they want people to buy as much as possible.

 

In order to do that, it must be used as fast as possible.

 

If Drug-use is slower, people would be reluctant to buy since they have some left.

 

The only other way would be to put drugs on sale.

 

But then it would need to be a lot of sales.

 

and sales lose their magic if implemented redundantly.

 

Get what I'm trying to say?

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