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Ideas and suggestions!


semyonkirov

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90 percent discount on EVERY THING PLZ THIS CHRISTMAS OR JUST GIVE US ONE FREE :)WEAPON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :)

 

GOD! Quit with the size and color, kills my eyes.

 

WHAT HAPPENNED TO THE NEW WEAPONS!

You said that there would be new weapons around new year but nothing has happened, is it even going ahead still?

Patience young tanker...

 

It is still in Planned section of Tanki... They not working on the prototypes yet...

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I have an idea about the Micro-Upgrades,

 

1.When time deceases,so does the cost of an upgrade.

 

2.If you have only a few crystals left but you don't have enough crystals to quickly finish an upgrade,you can continue using your remaining crystals to decrease the time a bit.

 

3.If you accidentally choose a wrong upgrade,you can cancel it and the crystals you spent on it will be fully returned.Or if you choose a wrong upgrade be didn't realize it than in time (Like say the time for an upgrade to finish is 3 hours,but if an hour has passed and you realize that you choose to wrong upgrade than you can cancel it but it won't fully return the crystals you spent on that upgrade.Only half of the crystals).

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Would be cool if, when registering you put your birth date on the registration form and when the specified date has been met you get crystals in regards to it being your birthday.

Maybe the reward increases for every year like say for the first year you get 10,000 cry, and the next year you get 20,000 cry, the reason i put such a high number was due to the fact that we all know how important a birthday is, the funny thing is that my birthday is june 4 which is same birthday as tanki. How about that.

 

AWSOME, mines in january 22nd. I would love this. Please make it happen

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Not all druggers are buyers. So if you see a drugger don't just think 'buyer'. Drugs come with kits

 

anyway, for the question, no drug time shouldn't be, because if a drugger comes, combat him with drugs. Anyway as u get higher druggers become more common, and just imagine if u were a drugger, would u want a cool timer dictating how u use ur drugs?

The problem is when people have 500-10,000 drugs of each kind, and use them 24/7 without any regard of 'strategy.' They simply respawn, press 234, and are OP as heck. Just yesterday, I played a 100 flag CTF in Combe. It went from 80-15 flags, to 91-100, due to 4 druggers joining, who each used OVER 50 sets of drugs each. Two of my teammates tried to combat it with drugs, but 4 druggers vs 2 druggers doesnt have much of an effect. I only used 2 sets the entire match... and one was because of the gold box falling.

 

 

 

Screenshot_from_2013_12_20_04_08_05.jpg

 

 

 

Two of the enemy druggers didn't even know how to turn their turret, but one of the enemy druggers was an Isida, and they all just spammed HP packs all day long.

 

Its silly when people join a perfectly good match, and have no concern for 'wasting money' (drugs) because they have 3000 more and will just buy more. We had another person with 3500 score on our team, who left shortly before the game ended in frustration of wasting 40 sets of drugs himself, trying to 'combat' the enemy druggers, which was a total waste.

 

If you have any idea how much 40 sets of drugs costs... the Supplies Kit is 17k for 100 sets... and thats at 50% off. 40 sets of drugs is around 7k if you bought them in the kit.... 7k, wasted. And the fund was barely 7k anyways, so drugging in huge amounts is pretty much always a waste. When 4 enemies join your peaceful match where no one is drugging, and all use 50+ sets of drugs each... it just wastes your 3 hours basically, and theres not much you can do.

 

Honestly, I wouldn't mind the druggers as much if they actually were skilled... but I'm telling you, if 80% of the middle-rank full-time druggers showed up in a NSB battle, they would be dead last. Most of them are noobs, who rely purely on their drugs to get them any success. They don't know how to use their turrets and hulls to the max potential (not anywhere close) because they never had to, because they have this ticket to win with drugs. Its frustrating for someone who enjoys games which are based predominantly on SKILL, who has very much of it, to lose vs noobs who can press 2-3-4 all day long.

 

Therefore, this thread that I've created is to help alleviate the skilled players JUST A TAD, by giving them a better chance to let their skill shine, and combat druggers by having the drugs take a LITTLE longer to cool-down, and perhaps let that cool-down remain in effect even if they respawn.

 

 

PS. I'm speaking about people from ranks of Warrant Officer 1 -> Brigadier. This is from my experience, and I'm sure many of you will agree with this. I cannot, however, speak for those higher ranked druggers. Perhaps its a bit different at the highest ranks, but what I've said is very common at the middle ranks.

 

PS#2. Again, I'm not talking about you people who use 1-10 sets of drugs in a match. This is reasonable, and I'm sure you plan the optimal time to use the drugs, and have strategy involved when you do it. I'm talking about those who buy two 1000 packs of drugs every month and go through them like its nothing. (Maybe this is acceptable at Generalissimo rank, when you have nothing else to buy with your hopefully hard-earned crystals) But at the middle ranks, this isnt the case.

 

PS#3. The Micro-Upgrades are a great update for buyers AND non-buyers. It doesnt give a huge overpowered advantage over the others, but it does help. This is the kind of buyer advantage that I embrace and fully agree with. They certainly should get their advantage for their money. People who ruthlessly press 2-3-4 however are simply way too OP, and anyone who fails to acknowledge this is only lying to themselves.

 

There is no reason that a buyer should be able to achieve 5.0-10.0 K/D+ ratios with no skill backing it. A buyers advantage should give them a 30-50% advantage over other players... not 300-500% as full-time druggers have who use 40-100 sets in a single match over those who use 1-15 sets with more skill.

 

 

I simply want this game to be more enjoyable for everyone, giving buyers a good advantage, but skilled players who dont buy a chance vs the buyers too.

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No, I think it's fine the way it is...

(Probably because I enjoy drugging.)

Trust me u only heard about my drugging habits not actually seen my play in person apart from 2 games ()

 

I have a lot of experience and there is no need to change the speed of drugs coming back on because firstly it's like drugging 24 7 and also then enemy team will get my wrath more harshly ;)

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Hornet's drifting ability is both a cool feature and an annoyance. Oftentimes hornet drifts when you don't want it to, for example at the edge of a map.

 

So I think a "handbrake" that allows you to control the drift would be nice. You can turn normally or hold down shift when turning to drift around. Furthermore, drifting shouldn't be limited to hornet only, all hulls should be able to drift somewhat.

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Hornet's drifting ability is both a cool feature and an annoyance. Oftentimes hornet drifts when you don't want it to, for example at the edge of a map.

 

So I think a "handbrake" that allows you to control the drift would be nice. You can turn normally or hold down shift when turning to drift around. Furthermore, drifting shouldn't be limited to hornet only, all hulls should be able to drift somewhat.

I love the idea of the hand break, that would be cool.

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Delete all that stupid updates.. Less lags.. I didn't have seen anything of it.. MORE lag..

Got a fatal error.. Refreshed.. But I couldn't sign in back.. :@ Now I lost a big battle, where I was on the first place of the winning team..

And away are my crystals.. I have no proof, so I can't do anything.. Thank you tanki..

 

Am losing my fun in this game. -_-

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Their rank doesn't mean they are not experienced/they are immature players. 

 

Their rank doesn't mean they are not experienced/they are immature players. 

I have 52 years e started several accounts over the years.
Immaturity, NOT go by age or by the rank of the player.
In fact NO would have the injustices. -
And the other issue of the "karma": Sure is fairer and easier to punish the insult to a hacker, to see the pitfalls of a hacker or someone who commits fraud -.

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you obviously did not understand my 1st paragraph .. please read through again.. I am also a clan leader FYI and tournament paints are holy for us :P

 

you obviously did not understand my 1st paragraph .. please read through again.. I am also a clan leader FYI and tournament paints are holy for us :P

No god is created, that is far from it.
And no longer will do him no response to complicate your understanding and little lights you have.
I recommend you fight your own ignorance. -

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If pro battles are specifically for no-supplies and no upgrades, then why are upgrades and supplies ENABLED when you first select pro battles?


This makes no difference between pro battles and regular battles, and a lot of people just think pro battles is automatically no upgrades, but upgrades are actually enabled, and they don't check!


 


z3lli.png


 


Pro battles should automatically disable upgrades, and they can select to have upgrades in pro battles in the battle creation screen, because many just select pro battle and make it.

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How about more realistic respawn points, just like in the demo version? So instead of ghost appearing tanks, there wouls be tanks exiting from buildings and have mettalic doors, that open from the ground and push the tank out. An may be, for maps like Madness, where there are no buildings, nor thick platforms, how about respawn points, that drop a box with a tank in it. And I don't mean like a wood box, but a metal box, like the ones in maps like Farm, Silence, Industrial Zone etc.

 

So what do you think of this idea to make the game more realistic?

 

 

 

If pro battles are specifically for no-supplies and no upgrades, then why are upgrades and supplies ENABLED when you first select pro battles?

This makes no difference between pro battles and regular battles, and a lot of people just think pro battles is automatically no upgrades, but upgrades are actually enabled, and they don't check!

 

z3lli.png

 

Pro battles should automatically disable upgrades, and they can select to have upgrades in pro battles in the battle creation screen, because many just select pro battle and make it.

 

No. Otherwise Ricochet, Twins, Firebird, Smoky, Dictator and Mammoth will be OP in those battles. The game is only fair with Micro-upgrades, as if you Micro-upgrade, then all weapons and hulls are equal, fully upgraded aka BALANCED!

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I think you should do a crystal refund for everyone because they might've bought the wrong things so just give them a chance  to get all their crystal they spend on hulls turrents and paints.Please Give Us This Gift For the Happy New Year Day.

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I still think that Tanki did some good stuff with the new physics, but a lot of bad stuff as well. These are just ideas that came out of mind:

Each tank should have a special ability: 

Mammoth: The heaviest tank in the game and can push any tank out of its way. 

Titan: The second heaviest tank. It has a "deploy" ability. Deploying and undeploying would take about 3 (maybe this can be changed to something like 5) seconds. When deployed, Titan's health increases by 10% (this can be changed) and cannot be pushed by a Mammoth. 

Viking: A Viking has the ability to increase its health by something like 20% for a short period of time (like 3 seconds, or maybe 5). It will take about half a minute to recharge and the recharge timer will continue to count down even if the Viking is destroyed. 

Hunter: A Hunter has the ability to increase all its stats by 10% for a short period of time. It'll take about half a minute to recharge and the recharge timer will continue to count down even if the Hunter is destroyed. 

Hornet: A Hornet has the ability to drift (already in-game)

Wasp: A Wasp has the ability to cruise at Nitro speed (without using Nitro) for a short period of time (like 3 seconds, or maybe 5). It takes something like half a minute to recharge. The recharge timer will continue to count down if the Wasp is destroyed. 

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