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semyonkirov

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and and idea for mu,s it should like upgrading all the parameters at one . for example .. when damage is begin increase we should be like increasing the range and stuff. 

wooow they already have that chief

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and and idea for mu,s it should like upgrading all the parameters at one . for example .. when damage is begin increase we should be like increasing the range and stuff. 

I don't know, maybe if we could upgrade one spec of say a hull, then while that's happening order for another spec to be done right afterward. So like, if we micro-uprade a spec over night that takes less than night time, we could order another spec to be done so that after the first spec is done the second spec would start its micro-upgrade. e.g. Let's say I want Hornet m2's speed to go up over night, and it's currently 12:00 am my time. The micro-upgrade lasts for 7 and a half hours which would take it to 7:30 am. I wake up at 8:30 am, but the micro-upgrade for the Hornet's armor would start at 7:30 a.m. as I ordered it to start. So like, I don't believe the same as you believe in that both the armor and speed of the hull would end at 7:30 a.m., but I believe the next one should start at that time. 

 

Because in a "hull" shop, when it micro-upgrades your hull it can't do two things at once, it would have to do the first one and then the second one right after--it wouldn't do two at one time ;) But overall nice idea

 

Personal Messages shouldn't move with the rest of the chat.

It should stay on screen and only moves when you get a new personal message.

 

This way if you are chatting with someone in the lobby conversations are easier to follow.

3,000 + players all sharing one chat is a bit ridiculous....

You know, overall I like the idea but it wouldn't be so good at the same time. I think that you should only be able to type to someone when inviting them, thus giving them the importance of the invite. However, if one person cusses to an 8 year old in a private chat, a moderator couldn't moderate that.  So, I don't believe there should be free chat to someone else, unless it was private other than the moderator. Meaning, only you, the person you're sending it to, AND a lobby moderator could see it. Also, regarding the importance of an invite, a moderator should be able to see that too. 

 

Please bring back the option where i can buy xp with my crystals

Well less than 4% used it, and many players disliked it (e.g. a newb Generalissimo with absolutely no skill who ruins battles) so I doubt it'll  be implemented. But the Score Multiplier Pass should be forever ;)

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(e.g. a newb Generalissimo with absolutely no skill who ruins battles) so I doubt it'll  be implemented. But the Score Multiplier Pass should be forever ;)

I disagree with you about this part, because it's already ruined, 75% of the people who don't turn their turret in my games are Generalissimo... If they add the ability to buy XP again, this won´t make any difference.

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Personal Messages shouldn't move with the rest of the chat.

It should stay on screen and only moves when you get a new personal message.

 

This way if you are chatting with someone in the lobby conversations are easier to follow.

3,000 + players all sharing one chat is a bit ridiculous....

Good idea.

Perhaps the chat box could be split into public chat and private messages which were sent to/from you.

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How about a new supply - A Smoke mine, when you drop it, it totally covers your tank (as long as you stay still) and abit of the surrounding area. While in the smoke it reduces the effectiveness of weapons used against you. 50% chance of Shaft missing even in sniper mode, with a further 30% drop in damage inflicted (glancing shot). Railgun and Thunder 50% reduction in damge, Isida intermittant lock on, Flame and Freeze 30% in damage due to not seeing tank to aim properly. I know it would take alot of code, but would make it even more interesting. Could also drop a smoke mine to cover a retreat, only cover you from tanks directly behind you. Could muck around with damage ratio, just my idea, love or hate it :P

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I like this idea except you should introduce a new currency to the game that CAN'T BE BOUGHT, only earned through ranking or won in contests that will allow you to purchase these smoke mines fire mines and maybe a freeze mine.by the way firemines would set the enemy on fire and freeze mines would freeze one or more enemies in that spot. You could also maybe get about 10 to 20 of these special mines in extremely rare drop offs

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ATTENTIONS! New Battle Mode

 

Hello tankers we all love when we can play more then one battle modes. Right now in tanki online they are 4 and that is DeathMatch [DM], Team DeathMatch [TDM], Capture The Flag [CTF], and Control Point [CP] that's the 4 battle modes now. BUT I have a idea for the next battle mode, its like DM and CP mix, I call it OWN THE POINT [OTP]

 

Own The Point [OTP]

 

Own the point is when one point is in the center of the map, no one will be an sides, like I said its like DM too. How to play OTP?

When in the battle you/enemies will start and be able to see the point like when seeing it in CP.

When you and your enemies racing to get the point 1st, you can destroy your enemies befor they get to it, when get the point all you have to do is RUN

and kill your enemies befor they kill you and take the point from you.

The longer you/enemies have the point the more your scores or enemy scores gose up, until one of you/enemy get killed.

If you/enemies get destroy the point will drop were you/enemies got destroyed at if no one capture the point befor 15 seconds the point will return to its right area and that is in the center of the map.

 

This would be fun but a number of things could kill the game:

1) A mammy with isida and lots of drugs will own every1 else.

2) Shafts dotted around the map who don't want to win the crystals can cassually snipe other people trying to guard the cp.

3) And where will the gold box go if the cp is at the center of the mep

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Hello tankers we all love when we can play more then one battle modes. Right now in tanki online they are 4 and that is DeathMatch [DM], Team DeathMatch [TDM], Capture The Flag [CTF], and Control Point [CP] that's the 4 battle modes now. BUT I have a idea for the next battle mode, its like DM and CP mix, I call it OWN THE POINT [OTP]

 

Own The Point [OTP]

 

Own the point is when one point is in the center of the map, no one will be an sides, like I said its like DM too. How to play OTP?

When in the battle you/enemies will start and be able to see the point like when seeing it in CP.

When you and your enemies racing to get the point 1st, you can destroy your enemies befor they get to it, when get the point all you have to do is RUN

and kill your enemies befor they kill you and take the point from you.

The longer you/enemies have the point the more your scores or enemy scores gose up, until one of you/enemy get killed.

If you/enemies get destroy the point will drop were you/enemies got destroyed at if no one capture the point befor 15 seconds the point will return to its right area and that is in the center of the map.

 

This would be fun but a number of things could kill the game:

1) A mammy with isida and lots of drugs will own every1 else.

2) Shafts dotted around the map who don't want to win the crystals can cassually snipe other people trying to guard the cp.

3) And where will the gold box go if the cp is at the center of the map.

 

By the way this was qouted apart from this sentence and the points above if u didn't realise

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In the old graphics, when we used to go out of the map with the flag, it kept being outside of the map, was it a bug? And why was it removed?



It was very interesting, more gameplay tactics were there when it was in the game, it must come back, it is useful, especially players who can get pushed out by other players in strong battles, when the flag is back to enemy base, there is no hope in getting it back.





Here is how should it go:



When a player falls, if he didn't press F in the middle of falling, the flag should return to enemies' base, if he did press F before he completely fall, the flag stays down for 15 seconds.





BRING IT BACK!

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It would actually be kinda cool if we could 'toss' the flag... like up in the air.. it would be more exciting. Perhaps when you die, the flag could stay inside of your exploded corpse (which may have went flying) until the corpse disappears, then other people could grab it... that or the F button could allow you to throw the flag, if you hold down F for 3 seconds , it would fly forward like 5 meters. It would make it super strategical for CTF matches. Tapping F however would let it drop immediately under you.

Agree with you, write your idea here in Ideas/suggestions

 

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I disagree with you about this part, because it's already ruined, 75% of the people who don't turn their turret in my games are Generalissimo... If they add the ability to buy XP again, this won´t make any difference.

It will make a significant difference...and at least that 75% who can't turn turret have a little skill.....

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I was thinking of something like a silver box which contains 500 crystals and a bronze box which contains 100 crystals. if you add this less people will feel bad when they missed the gold box. please vote this up. also replay is you are a mod and like this idea.

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what if there was a mini map it appear when someone get inside a battle and it shows where is our team flag and the enemy flag also it shows where is the enemys and the team mates and for finnal thing it show where crystals drop and they appear on the mini map when they fall same for gold

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Requesting Voting and Kicking rule to change: 

I would like an moderator to check why somebody is being kicked or voted out of a game. Arrogant players should not be dictating who should and shouldn't be in a a game. 

1/ I was kicked by somebody doing badly in the game at 0.28%. I was at 0.60% and I was voted out quickly. It was 10 minutes to go till the end of a long game.  

2/ I caught people voting people out, just because they want their friend to join.

3/ when there is only 10 minutes to go, players taking part should not be voted out.

4/ genuine players voted out should have the opportunity to join the opposition or even a fresh game when it restarts.

 

 

Requesting Battle Credit to change:

For a losing side I find the battle credit very poor. For taking part in a long game, spending hours, reasonable losing credit should be offered.

Many people leave the game quickly as they know the losing credit will be poor. Some are too quick to leave the game, which spoils the game.

So I would request for every 100 points scored, the losing individual should get 100 crystals. 

Also sometimes I find a side who fails to retrieve the flag should at least get participation crystal credit.

Also bonus credit should be offered to someone who spends a long period in the game. 

I have found getting less than 200 crystals after playing a long game is upsetting.

 

Drugging:

When there is a long game. the battle credit will be high. This gives opportunity for druggers who have not been in the game to take advantage.

Late gamers or game-crashers should not be able to drug and humiliate people who have been spending hours in a game. I have caught a clan of 3 who do this on server one a few times.

I know a battle supply restriction would be controversial, but maybe their drugs should not be so strong for late comers. Maybe a 30 seconds for each supply used opposed to 1 minute. Maybe halve the strength of the supply used. Maybe an amount of supplies allowed to be used restriction depending how late in the game they have come in. Cost of drug should be taken in account, if full affect of drug cannot be used.

Regularly I have come across very angry players victim to these game crashers, which only leads to people giving up the game. 

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Requesting Battle Credit to change:

For a losing side I find the battle credit very poor. For taking part in a long game, spending hours, reasonable losing credit should be offered.

Many people leave the game quickly as they know the losing credit will be poor. Some are too quick to leave the game, which spoils the game.

So I would request for every 100 points scored, the losing individual should get 100 crystals. 

Also sometimes I find a side who fails to retrieve the flag should at least get participation crystal credit.

Also bonus credit should be offered to someone who spends a long period in the game. 

I have found getting less than 200 crystals after playing a long game is upsetting.

Seriously...? 100 crystals for 100 points? So if I get 5,000 points in a game, I should get 5,000 crystals on TOP of the fund? LOL that is a bit too much sorry. Maybe 10 crystals per 100 points at MOST... anything more would seriously mess up the games 'economy.' It wouldnt really be practical to do this at all... but I do appreciate the idea of rewarding players for hard work. 100 for 100 is WAY too much though.

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Hello tankionline

 

I think after micro-upgrade, there should be some changes in battle. if someone buy m0, m1, m2 and m3 tanks or weapons, he can't go back to lower modification. suppose, he upgraded various parameters of m2 twins with 30000 crystals. then he buy m3 twins. so, the amount of crystals he spend for m2 twins is useless. 

 

so, i think some changes with battle configuration may solve this problem. while creating battle, there can be an option to choose m0 to m3 hull-weapon. for example, if someone create a 'farm' map battle, he can select up-to which modifications can enter the battle. if he ticks m1, then no tank or turret more than m1 can enter the battle. and thus, someone with a m3 twins can select m0, m1, m2 or m3 modifications from garage with every other previous micro upgrades he had. there will be another benefit of this, a generalissimo can play with a corporal, no rank restriction will be needed

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Hello tankionline

 

I think after micro-upgrade, there should be some changes in battle. if someone buy m0, m1, m2 and m3 tanks or weapons, he can't go back to lower modification. suppose, he upgraded various parameters of m2 twins with 30000 crystals. then he buy m3 twins. so, the amount of crystals he spend for m2 twins is useless. 

 

Actually it's not useless, IF you upgraded One parameter you get a small discount, If you upgrade ALL parameters you get 75%.

How is that useless exactly ?

Furthermore, your Idea of someone choosing the restrictions of a weapon (M1-M2-M3) won't be good, because many people won't be able to access many battles because of the restrictions.

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i think there should be a mini map which would show friendly tanks, enemy tanks( at a certain distance) , the enemy flag and base flag. there should also be a gold box detector which would detect the falling place of the gold box. However, the price should vary according to ranks. for example, at WO1 it should cost 3000 cry as gold boxes are not so common at these ranks. and at Major it should cost less, as gold boxes are common and 1k crystals are of very little concern for big ranks. i hope u liked my idea

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There should also be a gold box detector which would detect the falling place of the gold box. However, the price should vary according to ranks. for example, at WO1 it should cost 3000 cry as gold boxes are not so common at these ranks. and at Major it should cost less, as gold boxes are common and 1k crystals are of very little concern for big ranks. i hope u liked my idea

About the Gold box,

It's falls randomly and that's what makes it special, see that way everyone has a fair chance of getting it.

Let's say in a battle, and the gold box sign came on, and most people had the gold detector.

When they see where it's going to fall, EVERYONE will be there, it won't be fair, it will be good for Heavy drugging hulls. But not the small hulls which is very unfair.

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On tanki's official FB page its says devs are developing the option of able to change the turret and hulls during battle.

I think its a very bad idea.

my suggestion.

No, actually it's a very good idea. 

Look at it this way:

You've been waiting for 20 mins to get into a really good battle, and you went in. but turns out you put the wrong hull/turret, and you think 'Ooooh I have to change it' 'but if i go i will lose my place'

This is really good to save ur place in the battle.

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