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Ideas and suggestions!


semyonkirov

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please let us edit our birthday and age, nobody can breake any rule by adding birthday right?

Yes, it can still be abused by trolls, who will add fake birthdays or 99 age. But it's also technically not possible to enable age/birthday without allowing the whole User settings module.

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How about a gold box counter list? That will be cool and you can see who has got most gold boxes. (And of course yourself,and how much gold boxes you got and what is your ranking in the list.)

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I'd like to request to allow us to shoot through holes such as these...

 

 

 

33o4rk3.png

 

 

When new maps are implemented... It would make for much more strategical gameplay, and more interesting places to shoot from. Even short-range weapons would be able to shoot through these holes. Its strange because the bullet shooting effects go straight through, as if you can do damage, but when you shoot someone through them, they take 0 damage. Very frustrating. I think many other players agree that you should be able to shoot through these clearly visible holes.

yes it's a nice idea for shaft and railgun and other turrets

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I think that when the gold box comes the time of the game should just stop because the gold comes randomly so could come last second but that wouldn't be fair so I think all the times should just stop when gold comes

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Tanki should put or may put a new daily gift like a special card that gives you a 5% to 10% discount in a weapon or tank or paint the card tells you that you have a discount on it, this is just my idea because daily gifts are the same over and over...and that pro battle for 1 day it is not worth it take it away maybe?

 

If tanki do this, your chance to obtain free drugs reduce.

Note that we have 16 hulls and guns, hence you lose 16 days for discounts that you don't need it for several times!  

I think we need drugs more than discounts because you use drugs daily, but discount uses to buy about 1 per each season.

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[Poll] Should drug cool-down times be increased?

 

[Poll] Should some maps be unlocked earlier? Should there be a special map unlocked only at the highest rank? Which do you prefer - map QUALITY or QUANTITY?

 

I believe these would be appropriate to post here, as it would allow the developers to see how the community feels about the Idea/Suggestion found in the above links.

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 Shaft is currently balanced and now more fun. if as you suggested the transparent team tanks then it will make shaft OP. the team tank works as a barrier infront of shaft which help enemy railgunners a quick chance to take over the shaft in no time. so it cannot be apply.

sorry , i cant understand ur reason

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Add some type of autoteambalance why i have to sad when my team is all left?If you are from winning team and the game is transfer you to losing need to transfer your score that you are made from your old team.For no sad on transfered player.

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Add some type of autoteambalance why i have to sad when my team is all left?If you are from winning team and the game is transfer you to losing need to transfer your score that you are made from your old team.For no sad on transfered player.

While I agree with this idea for the most part, it could cause friends, who wanted to be on the same team, to be on separate teams unfortunately.

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Guns and hulls Week.

Gun and Hulls week are the week where the gun/hull combo will be at sale (depends on the rank).

Example: The Week of Smoky and Wasp. then dev/admin/mods will make a poll how much is the sale. (it could be 25%,50% and 70%)

 

Gold Box week

This will be interesting because in the gold box week. gold box must drop fastly and Change the dropping requirement

Like this: Gold box must drop if the battle fund reaches between 100-300. every gold week there must be equivalent of 3 cost(1000,2000,3000)

 

Birthdays.

Player Birthdays must have gifts too. Crystals,sales,bonuses, and supplies.(Player must add their real birthday date)

Example: Nikolo13's birthday prizes must be 10,000-30,000 example i got 10,000 then (25%-50% sale) i got 50% sale i got Pro battle pass then 10 each supplies (dev will set what will be the supplies reward if it is 10 each 20 each or 30 each depends on rank)

 

Crystal bonuses at ranks must be different too (starting from warrant officer 5 crystal bonuses must be 7000 and higher.

 

If you like it just thumbs up but if you don't just leave this alone here. thanks for reading this

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M0 Serpent Base damage and cost: base damage 16, poison damage 12, poison spread range 8 meters, reload time 14 seconds, range 20 meters, costs 1400 crystals, available at Master Sergeant.

M1 Serpent Base damage and cost: base damage 26, poison damage 14, poison spread range 9.5 meters, reload time 12 seconds, range 22 meters, costs 20000 crystals, available at Warrant Officer 3.

M2 Serpent Base damage and cost: base damage 35, poison damage 17, poison spread range 10 meters, reload time 11 seconds, range 23 meters, costs 91000 crystals, available at Brigadier.

M3 Serpent Base damage and cost: base damage 48, poison damage 24, poison spread range 15 meters, reload time 9 seconds, range 27 meters, costs 240000 crystals, available at Commander.

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Can we please have 1 more garage refund for the new weapons and hulls because some people since the last rebalance have bought weapons based on their really old stats not these new ones JUST 1 MORE that would be greatly appreciated and you can make it optional so that the people who don't want another one don't have to take it.

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Thanks for all of the new and re-built maps. When you do that, you should

trickle them to us 1 map every few days to a week. That way it would

spotlight/showcase each map a little more, and I wouldn't have this cramp

in my hand.

 

--The Wiener

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3 Ideas:

 

1. Gravity

-the effect of gravity up and down hills... real tanks lose a ton of speed going up hills (the power to weight ratio should have a strong influence on this)

-and tanks should pick up some speed coming down hills and be harder to control

 

2. Damage and Disabling

-where you hit the tank should be important - the front hull is the most armored - underside, side, top and rear shots should all do more damage

-if you do enough damage on a side shot, why not have it cost the tank a track? maybe the Isida could make a longer stop with a damaged tank to repair this

-if you do enough damage on a rear shot, why not have the engine fail? again, maybe the Isida could fix it with a longer stop

-disabled tanks would be interesting in that you could detonate or wait, but you can still fight, you just can't move until it is repaired

-likewise smaller mine blasts would be track disablers leaving the tank still able to fight, just not move

 

3. Smoke canisters (all turrets)  or possiblly even smoke rounds (for conventional style guns)

-allow tanks to fire smoke canisters to limit visibility

-might be a major burden for the graphics but they would add another element of realism to a fine game

-could be the #6 drug... would be very cool, especially with several colors

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I'd like to request to allow us to shoot through holes such as these...

 

 

http://i42.tinypic.com/33o4rk3.png

 

When new maps are implemented... It would make for much more strategical gameplay, and more interesting places to shoot from. Even short-range weapons would be able to shoot through these holes. Its strange because the bullet shooting effects go straight through, as if you can do damage, but when you shoot someone through them, they take 0 damage. Very frustrating. I think many other players agree that you should be able to shoot through these clearly visible holes.

My newbie character agrees with 'brandybabyxx' if he/she is asking that 1, if the ammunition _fly through_ any _hole_ or even _obstacle_ and 2. hits the target, then 3. that _hit_ should  inflict damage on the target, as well.

(In battle "notifications" could tell you how much damage you inflicted to the target with each shot / the "after battle killboard" would show every participant of the battle who caused any damage to the killed at all and which was his/her main weaponry used in this battle, if only possible)

To put it short: if  you have "holes" in walls/obstacles/whatnot, you should be able to inflict damage by shooting through them.

KasaPanos

- a n00b

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