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Ideas and suggestions!


semyonkirov

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Only one account per IP limit the number of Hackeur.
Because a hacker who is banished not be able to return on another account.
This will require less work to the moderators.
;)

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Hey guys

 

Tankionline is great game and has been developing very well, I'd always been searching for a multi player online game with good graphics , interface , platform for players to interact and Tankionline has it all =D

 

So far all the modifications brought by the developers to the game have been fantastic,

 

here is pne more i would like to suggest, when we join as a player we try multiple hulls , turrets and paints, however as we grow we keep selective few,

 

Now if there could be an option to SELL of these other paints/hull/turrets we had bought during our progress. Wouldn't it be great ?

 

Selling at some Percentage of crystals of the original price of it. So Win Win for players. I guess. 

 

to be more specific the Percentage can depend on how long the paint/hull/turret has been with the player. Value reducing with time kind of stuff.

 

I don't know where would be an appropriate place to post this, just wanted to know others views =D

 

WHAT SAY ? 

 

AND DEVELOPERS IF YOU ARE READING THIS .....

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I would suggest a new hull. It would be known as the Serpent. Its design would be a mix of the Hornet and the Wasp design with some little snakes as a decorative feature (one on each side). Stats below:

 

M0: Protection - 74.6  Maximum speed - 9.75  Turning speed - 73.5  Weight - 1145  Power - 845 (costs 450 crystals, unlocked at Corporal)

M1: Protection - 109.4  Maximum speed - 10.68  Turning speed - 90.4  Weight - 1466  Power - 978 (costs 17,800 crystals, unlocked at Sergeant-major)

M2: Protection - 138.1  Maximum speed - 11.64  Turning speed - 115.7 Weight - 1605  Power - 1125 (costs 85,600 crystals, unlocked at Lieutenant Colonel)

M3: Protection - 169.9  Maximum speed - 12.20  Turning speed - 128.8  Weight - 1789  Power - 1350 (costs 202,900 crystals, unlocked at Marshal)

 

It's stats start off as a mix between the Wasp and Hornet, but ultimately ends up becoming better than both of them (in some ways).

 

I really hope that this is an interesting idea that may be used.

 

I also have an idea for a new turret or two, which i will talk about in a different post.

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i have an idea for a new weapon 

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i may of put this on before i cant remember

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how about a proximity mine launcher 

hear is how i think it should work 

you have an extended arm like a cross bow  allow time to load and fire and also allow time for the mine to activate and have a max amount of mines active at 1 time

other wise enemy area would become littered with mines

with this weapon you would be able to launch mines over buildings and objects 

if you miss fire and the mine lands on you then you take the damage you can also use it as a straight shooting weapon and mines would stick to enemy tanks 

but remember they do not arm straight away so you will haft get cover

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you can only aim while stationary  but you can straight forward if on the move

mines would be effected by gravity  so if you shoot straight up it will eventually come down on top of you

you would use c to lock you hull ready to launch arrow keys to angle the launcher press space down to arm keep space pressed to gain launch power for launch

release space to launch , after launch you are free to move or press c again to cancel launch

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if on the move press space to launch  for 50 pcnt of full power and gravity will make mine dip as power is lossed 

i recomed 4 secands for each launch  

3 secands for mine to activate after launch 

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im open to sugestions on the damage theas mines would do

 

maybe 100 dmg for direct hit ie lands on the tank

80 dmg for tank runing over it 

and 25 dmg for close contact ie on a wall and enemy tank moves near

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thats it 

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proximity mine launcher

..............................................

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also another weapon idea 

how about the armor parsing Mini gun  

a constant flow if small hits until the gun over heats and hast to cool down 

the visual effect would be aw-sum seeing a constant flow of bullet lines going towards its target.

of cause accuracy would be an issue and light tanks would move around 

with this weapon quite a high knock back 

just a thought .

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When the front page says update say whether it is technical or will be a new feature to game example:

 

Update 123 is coming and will be adding a new feature to the game

 

Update 216 is coming and will be just a technical update

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