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Ideas and suggestions!


semyonkirov

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My idea is that it will fall well goldboxes 100, 500, and exceptionally well goldbox 10, 000 

My next idea is that it could also include the new rank and the M4 hulls and weapons. 

   I hope that my ideas are good. :)

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For the changing weapons and hulls without leaving the game feature that is going to be implemented , make an option to turn it off in pro battles and make the limit 1 change per battle instead of once every 15 min.

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I have already said in the original topic that we should not have access to the main garage during a battle but instead have access to a mini garage which will have only 1 gun, hull and paint.  Please think about this. If we can go to main garage then buyers will buy supplies and bring other turrets and paints according to the battle while people like me who do not have many alternatives will be crushed.

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I think that when creating a PRO battle, there should be an XP and BP battle options. If you click it, players can take only these combos:

XP:
1.Hornet m3; Railgun m2-3; No protection paints (green, rock...)
2.Hornet m2; Railgun m2-3; Paint with less than 21% protection of railgun (savanna, forest...)
 
BP:
1.Wasp m3; Railgun m2-3; Paint with less than 26% protection of railgun (picasso, savana...)
2.Wasp m2; Railgun m2-3; Paint with less than 36% protection of railgun (savanna, digital...)
 
You can click both options !
There cant entry M1- wasp, hornet, railgun !

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XP game mode,..( Hornet and Railgun ) 

 

Now we will be able to change the tank in the game without losing our score, How will the XP battles be ?

at the last minute some noobs will get prodigi and smoky and a heavy tank and set on the flag,,. others will get smoky twins...

 

The first server is full of XP battles now, why don't u make our own mode and let the noobs play away?

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XP game mode,..( Hornet and Railgun ) 

 

Now we will be able to change the tank in the game without losing our score, How will the XP battles be ?

at the last minute some noobs will get prodigi and smoky and a heavy tank and set on the flag,,. others will get smoky twins...

 

The first server is full of XP battles now, why don't u make our own mode and let the noobs play away?

Agree

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About a test sever 

Most of time the sever is full . So to reduce the player in test sever u have to keep something like automatic kick . ie . Players should get kicked off from sever after a particular time .(and he should not be  able to join test sever again for a day .  

You may do a IP kick .

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I have already said in the original topic that we should not have access to the main garage during a battle but instead have access to a mini garage which will have only 1 gun, hull and paint.  Please think about this. If we can go to main garage then buyers will buy supplies and bring other turrets and paints according to the battle while people like me who do not have many alternatives will be crushed.

That is a pretty good idea I like it. It would be great if tanki did that.  Hope they listen to you! Thumbs up! 

 

Here is a idea I have: 

 

How about where the picture of the battle is shown, it shows you the battle, the live actual battle that is happening in that map, from above view so you can watch a battle without joining, or watch when someone leaves. You could make it full screen too. There wouldn't have to be anyone operating the camera it would just be from one angle the whole battle. If that annoys you, you could push a button on the top of the screen and it would just show you what the maps look like. Then you can push it again and it would go back to showing you the live battle in that map.   This isn't a perfect idea, I mean, It would have a lot of flaws but I think it would be very interesting to do this. 

 

Also, I will post this idea on the first page of the topic with my other ideas. 

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Heres an Idea make Shaft as overpowerd as it once was in 2009-2010 Tanki Online, Fast Reload and High Level of Damage in Sniping Mode "just like it use to be in 2009-2010" because now you get slow reload and its not as OP as it use to be. Same with Richochet you guys never botherd to nerf it with the expection of Micro-Upgrades, Richochet use to be OP in 2009-2010, make it as it use to be also. P.S. I miss the old Turrents & Hulls Graphics those looked way cooler then the newer Turrents & Hulls Graphics.

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I think there should be a bronze box that has 250 crystals in it and a silver box that has 500 crystals in it but they don't have sirens like the Gold Box. So for every 1 Gold Box 3 Bronze boxes should of fallen and 2 silver boxes also should of fallen.  :) :D

It would be cool if u did this Deves :wub:

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I am guessing everyone is familiar with the concept of return on investment...receive profit which should preferably be significantly higher than time/cost spent. From a tanki perspective, the return is obviously score, rating, rank and crystals but from a micro outlook, its crystals. The investment would be supplies.

 

So, if in 1 game I invest (or use) 1 of each supply(health,mine,nitro,double armor,double power), in addition to the time I spent, I would expect to receive at least an amount of crystals higher than the total cost of the crystals I used in that game....so, in this example, 1 of each supply would be 150 + 50 + 50 + 50 + 50 = 350 and I would expect that if I played extremely well, was on the winning side and was with the highest score, I should at least get more than 350 crystals

 

Well, for quite sometime now, I have been noticing that the amount of crystals you spend in a game on supplies and the reward is completely out of sync. If you are a kit buyer or spend real money on this game to buy crystals and use supplies indiscriminately, it still does not give a good return. I was just in a battle where a kit buyer must have spent at least 30 of each supply and barely won about 1800 crystals in the first place.

 

My suggestion is that the formula for calculating battle funds be modified to take into account the use of supplies in a battle. I don't mean using supplies that fall as drops but any time a player activates a supply using 1,2,3,4 or 5....it should reflect on the battle fund. For buyers, this should give them some satisfaction of getting a good reward and for non buyers, this gives them much greater satisfaction to get a reward using skill alone.

 

Yes, I am aware of PRO passes but most of the PRO battles still have supplies activated or don't exist at mid to lower ranks. Even if a PRO battle has supplies deactivated, the battle fund does not provide a significant enough reward for the use of skill alone.

 

If you want to see if this will work for the players as well as for tanki, why don't you try it out on the next upcoming holiday...you could state that the formula for battle fund would be modified for the duration of the holiday to take into account the amount of supplies activated in a battle. Obviously, this will work out well for tanki because lots of buyers will buy supplies in preparation and for all players, its not just enough to activate those supplies, they still need to be used strategically in order to win the battle and remain at the top of the score chart

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