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Ideas and suggestions!


semyonkirov

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Rid the GAME of MULTS

 

When you see players who join your team and become inactive over and over

When you see players join and Pause continuously

When you see players intentionally missing shots or not shooting when clearly they could do so to help 

When you see players intentionally entering with no paint an weakest hull 

When you see players fight hard at beginning of battle then stop fighting for the second half of the battle

 

THESE ARE MULTS they are sabotaging the game to aid the opposing team

 

We have the technology to stop them.

 

When you are in battle you have the option to click on the players name and copy name, or add to friends.

create a third option "TAG AS UNFRIENDLY" , as right now they have free reign of the battles with virtual immunity and often go unnoticed till its too late the name could show up in your battles in red ​if they join, this will give you the option to find better battles to play.

​if these players get a certain number of TAGS they will get a ban from playing much like the kick system in place now but it will be over time from many players in many games so the falsely accused will not be affected as it will be difficult for many players to tag the same person from several different battles, if they continue to get bans they will get a lifetime ban.

These TAGGED players could also be monitored by Mods showing them which battles in the servers have tagged players in the game, and then the Mods could spec the battles and catch these players in the act.

It would create an easy way to monitor the new breed of Tanki players that have altered their tactics after the gold box camping stopped.

I have checked it right now. There is no option as "mark as unfriendly". There are only couple of options. "copy name" and "add as friend" that's all. But if you suggest this as an idea, it is a very good idea. I hope they will consider this

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I have been getting increasingly frustrated when, near the start of a match (usually CTF) a handfull of players from my team will leave after the opposing team scores just one or two points, causing the teams to become unbalanced and essentially handing the match over to the opposing team because no one wants to join a match that is unbalanced by more than two players.  My team then becomes overwhelmed due to the difference in team sizes, which sometimes causes a few more players to leave, further dooming us to failure.

 

My suggestion is this: implement an auto-balance feature that will keep teams balanced during a match.  When teams are unbalanced by more than one, the game could either:

 

1. Switch a random player from the larger team over to the smaller team

1b. A modification of this idea would be to reduce the pool of players to choose from only the top three scoring players of the larger team, ensuring that the smaller team would get a skilled player.

 

2. Switch the first player to get killed from the larger team.

 

If it's any easier to implement, a more immediate (partial) solution might be to re-balance teams at the start of each match, rather than leaving the teams unbalanced.

 

 

The lack of an auto-balance feature is my biggest frustration with the game right now.  I would appreciate it if you would look into implementing such a feature.

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Hey. I got idea on micro upgrade thing.. I don't know that have someone said that but all you know when you micro upgrade your hulls , guns and paints you must speed up it or wait .. So speed up should cost less when more time has elapsed. Here is example: You micro upgrade your rail and it costs 5k. You must wait 10 hour or pay 7k for speed up. You don't speed up and you wait few hours. You must pay 5k or wait 5h etc... And when time is 10min, you must pay only 500 or something. What do you think ?

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I Have an idea of a water map. I call it "Boat". yes there will be BOATS involved incase tanki picks up this idea.


 


Ok this maps enviornment will be a good sized body of water between two beaches for both teams. Both beaches should have 1 small sniping tower with ramps for the tanks to roll up to the top with.


 


Both beaches will have 2 small boats wich can carry only 1 tank. Both teams will have 1 gray boat that can carry 6 tanks. Tanks will be loaded in and land with ramps that slide down. The boats should be controlled by no one and work by them selves and should turn around.


 


The beaches will both have 2 large lines of sand bags for the defenders to take cover in. To make the invaders invasion harder, both beaches will have tough terrain at the landing area of the beach like, Logs, sand bags, and barbed wire fences. Also rocks. Both beaches will have different random ruined buildings for tanks to hide in.


 


Next will be a small island Only reachable by the two brown boats that can be controlled bye the tankers but the gray boats cant go there. The island will have ruins like the ones on the middle of the map "Combe".


 


Map stats.


 


6 players for both teams.


Capture the flag mode only.


- 5556632 here is a sketch made in MS paint to get the idea.


Mapsuggestions_zpsa4ea42cb.png


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I Have an idea of a water map. I call it "Boat". yes there will be BOATS involved incase tanki picks up this idea.

 

Ok this maps enviornment will be a good sized body of water between two beaches for both teams. Both beaches should have 1 small sniping tower with ramps for the tanks to roll up to the top with.

 

Both beaches will have 2 small boats wich can carry only 1 tank. Both teams will have 1 gray boat that can carry 6 tanks. Tanks will be loaded in and land with ramps that slide down. The boats should be controlled by no one and work by them selves and should turn around.

 

The beaches will both have 2 large lines of sand bags for the defenders to take cover in. To make the invaders invasion harder, both beaches will have tough terrain at the landing area of the beach like, Logs, sand bags, and barbed wire fences. Also rocks. Both beaches will have different random ruined buildings for tanks to hide in.

 

Next will be a small island Only reachable by the two brown boats that can be controlled bye the tankers but the gray boats cant go there. The island will have ruins like the ones on the middle of the map "Combe".

 

Map stats.

 

6 players for both teams.

Capture the flag mode only.

- 5556632 here is a sketch made in MS paint to get the idea.

http://i1349.photobucket.com/albums/p750/dinoattacker234attacker234/Mapsuggestions_zpsa4ea42cb.png

u mean boats just like environmental aspects or u an actually play as them

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u should be able to get double of what u normally get after u rank up if u have double crystals carAal

Also if you have x2 card 10 cry box's should give you 20 cry

And if its a 1000 cry goldbox you should get 2000 cry for picking it up.

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this is getting annoying. for many time i have found a perfect battle but its full. i waited to join and i turned around to get something for 2 seconds. after that somebody else left and somebody new joined it-_-. please make a system to queue up in a battle. so if a battle is full the 'play' button will become a 'wait' or 'queue up' so when u press that when ever someone left the battle u will join in automatically (assume u pressed the button first after its full) 

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when u miss a gold box u be like dis :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:

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i think you should start with much more than 500 crys you should stark with at least 2000, so you have a chance to survive in battle

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My suggestion is DO NOT REMOVE FRIENDLY FIRE because it makes PRO BATTLE more intersting and to test your skills how to work togther without hurting eachother, so do not remove it TO team please!

 

PS. Sorry for my bad english 

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IDEA
Probably BEST IDEA EVER

Make Semyon Kirov Quote ideas he likes in this topic and write a comment,so we are sure staff and tanki is watching this topic and not just ignoring our ideas.

Everyone thumbs UP e185qo.png

I am sure everyone will like this idea,I am not forcing you Semyon,I just want to make sure you read these wonderfull ideas and not just ignore it,you don't have to quote every idea,just the ideas that you
really LIKE

THX!!

_________________
magnaboy2


dancing,happy,troll,trollface-a38ce50752




 

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Sorry,I thought I was logged in on magnaboy2 acc,that's why I wrote____________  by accident :P
                                                                                                    magnaboy2

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i went onto the test server 2day and sooooo many people have this hack or cheat or something which allows u to shoot extremely fast and it can kill and tank in a second or to. pls check this out it is really unfair and pls allow us to report these hacks on the test server because the chat is unavailable. again pls check this out and allow us to report people because it is really unfair.

 

thanks

ryan

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Dear Manager, Semyon Kirov

I have request you to balance or change this two system

 

1: Please, have 3 winner in Facebook Question Contest or Remove/Replace Like (y) for choosing winner. There are people with multiply FB accounts, and yes I know they have more friend then others. That make other people with less friend harder to win the contest.

If you choose to have 3 winners: 1st   winner = 20 000 Crystals

                                                2nd  winner = 15 000 Crystals

                                                3rd  winner = 10 000 Crystals

Or                                             4th  winner =  5 000 Crystals

                                                5th   winner =  1 000 Crystals

 

2nd: I dont know if its has been this or not, but please give some crystals for trying in contest. Specially Contest that involve editing. And editing does take some time and patient.

 

Thats all my concern. I hope you will soon react to this.

Thank You!

 

Player: xX_CID_Xx 

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BRING BACK EXPERIENCE PURCHASE

Reference to those who are unaware: http://en.tankiforum.com/index.php?showtopic=172270&page=1&do=findComment&comment=2923555

 

The En-Community has suffered from the removal of this feature, True it was only used by 4 percent of Tanki players, but they were all HARDCORE players interested in true battles and not wanting to battle for 1 1/2 years to play the game to its fullest.

The En-Community has seen a huge vacuum of eligible players to join clans and this is entirely due to the removal of this feature. This is the main reason the Ru-Community has such a large Clan system compaired to the En-Community, they had a year or two longer to build the pool of Generalisimos willing to purchase in order to compete, while the En-Community did not have that luxury, as Tanki only became popularized in the last two years and the Clan system was not set up to compete, but to socialise with fellow players while the Ru-Community had an active tournament schedule.

​This has led to a poorly equipped Clan system in the En-Community unable to compete fairly and it removed the ability to recruit players with the desire to compete due to garage restrictions imposed on them.

If you really want a solid clan system in this community, bring back the tools to do it.

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BRING BACK EXPERIENCE PURCHASE

Reference to those who are unaware: http://en.tankiforum.com/index.php?showtopic=172270&page=1&do=findComment&comment=2923555

 

The En-Community has suffered from the removal of this feature, True it was only used by 4 percent of Tanki players, but they were all HARDCORE players interested in true battles and not wanting to battle for 1 1/2 years to play the game to its fullest.

The En-Community has seen a huge vacuum of eligible players to join clans and this is entirely due to the removal of this feature. This is the main reason the Ru-Community has such a large Clan system compaired to the En-Community, they had a year or two longer to build the pool of Generalisimos willing to purchase in order to compete, while the En-Community did not have that luxury, as Tanki only became popularized in the last two years and the Clan system was not set up to compete, but to socialise with fellow players while the Ru-Community had an active tournament schedule.

​This has led to a poorly equipped Clan system in the En-Community unable to compete fairly and it removed the ability to recruit players with the desire to compete due to garage restrictions imposed on them.

If you really want a solid clan system in this community, bring back the tools to do it.

nice idea ok, I bought some exp before it was taken out, very usefull

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BRING BACK EXPERIENCE PURCHASE

Reference to those who are unaware: http://en.tankiforum.com/index.php?showtopic=172270&page=1&do=findComment&comment=2923555

 

The En-Community has suffered from the removal of this feature, True it was only used by 4 percent of Tanki players, but they were all HARDCORE players interested in true battles and not wanting to battle for 1 1/2 years to play the game to its fullest.

The En-Community has seen a huge vacuum of eligible players to join clans and this is entirely due to the removal of this feature. This is the main reason the Ru-Community has such a large Clan system compaired to the En-Community, they had a year or two longer to build the pool of Generalisimos willing to purchase in order to compete, while the En-Community did not have that luxury, as Tanki only became popularized in the last two years and the Clan system was not set up to compete, but to socialise with fellow players while the Ru-Community had an active tournament schedule.

​This has led to a poorly equipped Clan system in the En-Community unable to compete fairly and it removed the ability to recruit players with the desire to compete due to garage restrictions imposed on them.

If you really want a solid clan system in this community, bring back the tools to do it.

 

Replied in TD chat about why I think return of XP purchase is not such a good idea. 

 

About our weak EN CS, it has many other stuff lacking compared to a much developed RU CS*, and since the Semyon era started there has been progress made in that field compared to what they were a year ago, and sure the CS 2.0 did start on a good step, but it still is lagging behind, its just all going damn slow.  But here's the nail in the coffin,  up till now all attempts to improve EN CS has been purely trying to make it like the RU one and however much they keep that approach it will fail over and over again.  The EN community is an INTERNATIONAL / GLOBAL / WORLDWIDE / MULTILINGUAL / HIGH TIMEZONE-DISCREPENCY community.  You cannot just try mimic what's working for Russia to the rest of the world. 

 

 

 

165962_622443794468580_1396245435_n.jpg

Hey guys!
 
Glad to meet you all! I'm sure that together we'll make cybersport in this community really cool. This is one of my main goals at the moment  :)

 

 

 

↑ Also what happened to that guy ?  Its been over 2 months now and we've been looking to hear from him but still nothing.  I know that there are plans for after CC8, but again, like I said above this community's issue needs to be tackled ASAP and since its only Arab Knights and Noob Army in CC8 right now, I think it'll be a great moment to start unveiling any plans made for this community so the players and the clans can get a start on working what they need to work on, but mostly giving them something to hang on, cause there are so many just leaving their clans out of pure lack of interest and many other players reluctant to join clans cause they feel there isn't much for them to gain in that.

 


*which in itself is quite lacking compared to where other games e-sports are, but then the stats will say tanki is younger, less developed and much much smaller in sheer number of players etc...

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there should be a thing like we can sell things from garage get the amount of crys spent of correctly half of the crys it can be anything from drugs to paints .... anything.... :D

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I have checked it right now. There is no option as "mark as unfriendly". There are only couple of options. "copy name" and "add as friend" that's all.

*Massive facepalm*

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