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Ideas and suggestions!


semyonkirov

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a new point calculating : surviving point

whats diffrence between somone who lose more than others : nothing

give some points to those who survive more in the battle :

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a new point calculating : surviving point

whats diffrence between somone who lose more than others : nothing

give some points to those who survive more in the battle :

then mammoths instantly get a huge advantage. basically you just hide somewhere with mammoth, get 0 kills 0 deaths, and you still get cry.

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When does this happen... can you tell?

Like the opening itself of the Test Server, you can't know when the Chat "Cheat" Codes will be available. Usually when the chat is available (sometimes it's not) the Codes are available too, but you can't really know in which openings of the Test Server the Codes will be available too.

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plz make a last standing mode it would be awesome if ur killed u stay killed until the match i over also no drugs allowe on this mode bc it would be cheating ;) :P

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plz make a last standing mode it would be awesome if ur killed u stay killed until the match i over also no drugs allowe on this mode bc it would be cheating ;) :P

I didn't quite understand what your'e suggesting. Could you elaborate a bit?

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I didn't quite understand what your'e suggesting. Could you elaborate a bit?

He means to have a specific kind of DM.

In that DM, you will not be allowed to use drugs and you just have to not get killed and be the last man standing. 

Once you get killed you stay killed and you pretty much have to watch.

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He means to have a specific kind of DM.

In that DM, you will not be allowed to use drugs and you just have to not get killed and be the last man standing. 

Once you get killed you stay killed and you pretty much have to watch.

Looks like somebody who is killed will be Super-Bored, but generally if these battles' length is limited enough it's a pretty good idea. Looks that in that battle mode, Gold Boxes won't be dropped because if they will, players will go bonkers and curse each other, because they can't respawn and try to take the gold...

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I have an awesome idea for new turret:
Rocket launcher:

Rate of fire:
  Every rocket will cost half of ammo and ammo will restore slowly.
Effect:
  The rocket will not instantly teleport to target, but will slowly fly.
  The rocket will explode on impact and will deal more damage to hitted target then around.
  The rocket will weakly aim at the target when close.
Controls:
  There will be no delay between fireing these two rockets, so you can fire them at same time by pressing spacebar twice.
  When you hold spacebar longly, you will go to sniper mode, which will be like shaft sniper mode.
Side upgrades:
  Explosion damage;
  Impakt damage;
  Homing accuarity

(I am from Slovakia, so I am not good at english)

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About in game" .. if goldbox is falling why u should (in big maps) add that two or more glodboxes are falling.... (like in some battle fall 1,in some 3 and so on...)

like= (2) Goldboxes will soon fall!...                                  idk if u like my idea..mby its waste of ur money..but idk... (i think players will play tanki just becouse of goldboxxes..and u will earn money faster) ... idk =) ..think abt it.. regards. =) :D 

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PLEESE LOOK AT THIS

 

First of all I wat to say that the update on turrets is great, espesialy on twins and shaft.

But, the new feature on shaft (the beeing able to fire more than once per bar) would be better if it told u when u can do ur next shot without zoom because I am constantly taping my space bar to do small shots, maybe u could make it so that the yellow bar flashes every time one is loaded, or something like that.

Also it would be realy cool if u added a critical shot to the shaft´s small shots like on the smokey.

 

The other idea I have is the ability to have infinity amo on firebird, freeze and rickoshet for about 30seconds (4 example) when activated but then not be able to shoot anymore until killed, like a turret overload.

 

Last idea, the ability to self destruct emidiatly no mater what weapon you have on and do super damage to all surounding enemy tanks.  The amount of damage could be the hp of the hull, so a mamoth (4 example) will do lots of damage, but a wasp will not do so much.  This could be added as a 6thdrug and could cost 75 Xtals.

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PLEESE LOOK AT THIS

 

Also it would be realy cool if u added a critical shot to the shaft´s small shots like on the smokey.

 

Last idea, the ability to self destruct emidiatly and do super damage to all surounding enemy tanks.  The amount of damage could be the hp of the hull, so a mamoth (4 example) will do lots of damage, but a wasp will not do so much.  This could be added as a 6thdrug and could cost 75 Xtals.

These two ideas would make shaft OP. For example an M3 mammoth, which is the strongest tank in the game, would be able to take out any tank without shaft protection.

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Looks like somebody who is killed will be Super-Bored, but generally if these battles' length is limited enough it's a pretty good idea. Looks that in that battle mode, Gold Boxes won't be dropped because if they will, players will go bonkers and curse each other, because they can't respawn and try to take the gold...

They will be Pro-battles with everything off, that cancels gold boxes and if you're bored then just leave. If players curse then we have more people to report.

These types of battles usually will take place in big/huge maps. 

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if a player self-destructed, points should be given to players who damaged him. at least a little. this prevents players from self killing just before they are killed after i wasted al my fuels. 

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if a player self-destructed, points should be given to players who damaged him. at least a little. this prevents players from self killing just before they are killed after i wasted al my fuels. 

Thunder would just damage himself and gain XP by itself. 

 

 

add a sharing of kill points to the other team modes rather than only TDM (CTF,CP) killsteals are so annoying <.<

 

I steal your kills ok :3 xD

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Suggestion 1: Please make the hull and turret's specifications more stable. If I don't see my money invested on a product which I can expect in the future, I simply won't buy it.

 

Suggestion 2: Please clean up unpopular maps, paints, hulls and turrets. This will give you room to create new maps, paints, hulls and turrets, and players will buy new hulls/weapons. Use new weapon/hull to balance the game instead of screwing the existing ones.

 

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I have an awesome idea for new turret:

Rocket launcher:

Rate of fire:

  Every rocket will cost half of ammo and ammo will restore slowly.

Effect:

  The rocket will not instantly teleport to target, but will slowly fly.

  The rocket will explode on impact and will deal more damage to hitted target then around.

  The rocket will weakly aim at the target when close.

Controls:

  There will be no delay between fireing these two rockets, so you can fire them at same time by pressing spacebar twice.

  When you hold spacebar longly, you will go to sniper mode, which will be like shaft sniper mode.

Side upgrades:

  Explosion damage;

  Impakt damage;

  Homing accuarity

 

(I am from Slovakia, so I am not good at english)

Everone idea for the Rocket is just/almost like that GREAT idea! (y)

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So that would be a suicide attack inside Tanki! That's how terrorists work.. Strange Idea but I'd like it if it were in the game.

No , but if when you self destruct and an opponent is near you , the explosion from when you self will cause damage to the enemy's near you

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