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Ideas and suggestions!


semyonkirov

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I'm playing tankionline since several months and I have some suggestions to make the game more funny:

During a battle, tankers need some communication beetween them. To communique with chat is not practical cause it means to drop fighting for writing. I think developpers should insert a new functions bouttons for the most communication situations we need:

- inviting a friend in your team to go with you for attack or defense. It would be nice if we can do it by pressing a boutton who will be easily visible on the screen (a flashing icon, for example)

- thanking a friend in your team for help by using a function boutton too. There is many situations when you need to thank, especially for isidas when they give you life! :-)

 

What do you think about this suggestions?

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There should be a "Xp Box" just like Gold Box which gives the catcher 1000 XP .The dropping system should be just like the Gold Box. In this way the game will become more dynamic and exicting for new and old players.

Wow thats a great idea tankionine should do that for peoepl

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I Think For The B-Day You Should Give Everyone About 50 000 TO 100 000 crystals with a discount :) 5th year gonna be grreat cant wait

Yeah but usually someone who has a birthday receives gifts, so I think it would be better if we will do a gift for the game - for example they will reduce each account by 1000 crystals.

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Adding/tweaking Gunslinger's idea:

 

Short Range M3 Kit- M3 Firebird, M3 Wasp , Inferno, Irbis, Zeus, 50 Drugs ea.    Rank: Brigadier Cost: 450k

Medium Range M3 Kit- M3 Twins, M3 Hunter, Picasso, Rock, Emerald, 75 drugs ea. Rank: Colonel Cost: 450k

Long Range M3 Kit- Mammoth M3, Shaft M3, Prodigi, Picasso, Jade, 50 Drugs ea.  Rank: Major General Cost: 450k 

 

Also M2 and M1 kits:

 

Short Range M2 Kit: M2 Isida, M2 Hornet, Electrica, Spark, Rustle, 50 Drugs ea. Rank: WO5 Cost: 250k

Medium Range M2 Kit: Medium M2 Kit is already great.

Long Range M2 Kit: Titan M2, Railgun M2, Sandstone, Digital, Winter, 50 Drugs ea. Rank: First Lieutenant Cost: 300k 

 

Short Range M1 Kit: M1 Hornet, M1 Freeze, Python, Jaguar, Swash, 50 Drugs ea. Rank: First Sergeant Cost: 70k

Medium Range M1 Kit: M1 Hunter, M1 Twins, Desert, Corrosion, Cedar, 50 Drugs ea. Rank: WO1 Cost: 150k

Long Range M1 Kit: Heavy M1 is good enough.

Give Dictator a chance :(

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Too bad, it is really a nice turret, I think you may want to experience Rico while it is in this OP stage. :)

I would certainly love to play with it but what if the devs nerf it after I buy , it would be a bit less useful

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Yes, customizable paints. You could have Electra with Isida/Twins/Smoky protection if you want to. But other player could like Electra image with for example Thunder/Railgun/Freeze protection or any other combination.

But what if a player made his/her paint all-weapon protection? Here are some ideas:

  • Max provided protection: 5 weapons.
  • Max percentage against each weapon: 20% protection.

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Secretguy9 and I both think that there should be a secondary weapon like a machine gun or grenade launcher.

There should three shots(seconds) at m0 six shots(seconds)at m 1, nine at m2 15at m3

And those are our ideas

Good idea. My secondary weapons:

  • Auto-rotating turret. Description: has a target list. Protection: depends if it's a ricochet, rail, isida, shaft, twins, thunder, smoky, firebird and freeze.
  • Missile launcher. Description: has a target map. Protection: explosive resistant paint.
  • 1/8 size tank launcher. Description: fires duplicates of you, has target list. Protection: _____. 
  • Electron sight. Description: spots objects by detecting electrons.
  • Mine plow. Description: protects you from mines.
  • Horns. Description: will stab tanks when ramming. Protection: more armour.

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THIS IS IMPORTANT!

Hi It's KXR, in this post there is lots to cover for the low levels to Brigadier it is hard for us to actually play tanki now.

All the M3 People are using rico and it is so op we don't even get to have a single point for anything. The Hulls are okay but I think the Guns was a big fail please change it for further a due It is causing alot of pain in the a** Even with m2 I'm still confused on using a good weapon because all the weapons atm are a fail. We want Rebalance once again or just change the guns as it used to be before this recent balance update.

 

Thanks for Listening,I hope you take this into concerns and do something or else players will be driven away in another game leaving this empty.

 

KXR Signing Out.

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I suggest frequent refunds of crystals with every rebalance that comes around like the first one so ppl don't have to keep spending crystals playing the guessing game on which turret/hull is what

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I have this thing in my mind for sometime now, about MU speed ups, maybe tanki wants to reduce the amount of crystals for speed up with each MUed hour.(Let's say 18hrs 17min of MU process will cost us 9437 crystals, with each passing hour price can go down ... do the calculations your self)

 

Under the current feature, we are allowed to pay anytime but players should pay the same amount of crystals even after 18hrs 15min (when MU takes 18hrs and 30 min), by reducing the price Tanki team can lure players who wants to use the weapon quicker.

Positive sides for both parties are;

Tanki will have enough new players paying
Players will be encouraged to pay few left hrs when they need their MUing item (in the morning or evening ).

Win win  for both parties! :)

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hello ! since the re-balance of the turrets, ricochet became so powerful ! the hit is powerful, it refills soo fast plus it reflects !! everyone now hates the ricochet as an opponent, and players started using it in a wide-range because for now its the most powerful weapon in tanki ! i use a m2 hornet and a m2 railgun , its not right that a richochet kills me with four fast shots !


Hope to consider this issue and maybe slow its refill or reduce its shot power


And thank you   :D   :rolleyes: 

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Hello, I think the new system of rewards in battle needs to be improve. Because for a little difference between 2 team, for example 4 kills or 1 flag, the first ennemy player recoive nearly 2.5 times more than the other first player, even if they have the same score, which is pretty unfair. Please fix that.

 

(In my example, I was first and I get about 500 crystals and the first in the ennemy team gets about 1000, for a difference of 4 kills, with 2500 crystals of battle fund)

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Should there be something like missions or even a campaign?

Missions could be like: Destroy 200 tanks using Freeze (any Mark) for 35 crystals, or: Win a Deathmatch that lasted for 10 minutes or longer with a 1.5 D/L or over to get 15 crystals. Small goals that give you a small reward, basically.

Campaigns would have to have some AI though, and I don't really have much ideas. However, there would be something like a battle fund that increases 5-10 times as slowly as one normally would see, and you would get the full fund after one part of the campaign. They would have to be challenging, and require actual tactics.

These are often (in other games) called Quests, and I think that they'd add a lot to the game. +1

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well.. i know that you just wanna make tanki a better game so thanks for that but the last rebalance was good except for the ricochet! i'm pretty sure no one is liking to join a battle that contains a ricochet in the enemy team anymore..


you made it so powerful that it became almost as strong as railgun the only difference is that ricochet is almost the fastest gun to refill/reload.. no one is ever standing against a richochet!! i would totally leave a battle if i had more than one opponent with a ricochet...  i hope you do something about that.. either make it a little bit less strong or slower to reload.. like any other gun (smoky, thunder) because it's even stronger than these.


-thanks


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i never use anything but smoky.... now after the rebalance i don't like it much as i used to before... it became too weak!! and so hard to kill tanks that is a little bit far.... and the critical was the best thing in smoky... now the rebalance just ruined it!!! there is lots of critical hits but they are too weak and somehow makes damage as much as the normal hit... i used to feel really happy when i get a critical hit.. now it's too normal and somehow lame!!   

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what about making hardcore versions of team deathmatch and capture the flag. Hardcore= Less Hp and guns do more damage or only wasp allowed and guns do more damage. This mode could be used for hardened veteranswho want a chalenge

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hello ! since the re-balance of the turrets, ricochet became so powerful ! the hit is powerful, it refills soo fast plus it reflects !! everyone now hates the ricochet as an opponent, and players started using it in a wide-range because for now its the most powerful weapon in tanki ! i use a m2 hornet and a m2 railgun , its not right that a richochet kills me with four fast shots !

Hope to consider this issue and maybe slow its refill or reduce its shot power

And thank you   :D   :rolleyes: 

 

yeah sometimes im out in 2 shots of a ricochet!! its just to powerfull. and after the sale a lot of people use ricochet. I think TO must fix that

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Problem: I don't know about other players but i am seriously starting to have a problem with the vast amount of druggies in matches. Good games normally have no druggers then 1 person comes into the match and starts to drug b/c of that 1 drugger other players are almost forced to drug just to keep their standings and that is starting to become a problem because perfectly good matches instantly become ruined. Now i understand that there are pro battles but in all honesty you simply cant find any pro battles with people bellow brigadier and i believe a majority of the tankers will agree with me to that extent, PRO BATTLES IS A WASTE OF CRYSTALS.


 


Solution: now there are two solutions that i am proposing one of which is simple and that is decreasing the length of time you can use supplies and increasing the time for next use or my favorite solution adding a option named supplies when creating a battle in which you can add the amount of supplies a person can use before he/she cant use anymore for the remaining period of the game. This function in which i am proposing will enhance the game much more because it will add a new level of strategic play to the game. This wouldn't only be a great solution for public matches but the competitive scene would be greatly benefited as well this would change the way tanki is played and would make a lot of us happy thanks. 


 


P.S. excuse my bad punctuation my grammar sucks.  :mellow:


 


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