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Ideas and suggestions!


semyonkirov

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I think the amount of crystals that are given at the end of the battle should depend on individual performance rather than team performance , I have seen the situation so many times when a person is trying to win and his teammates are just not helping him out or rather they are not capable of doing that (if they have lower modifications) so my idea is that a person should get crystals on HIS performance

 

Current Situation
A tanker is in a battle , suddenly some noobs join on his side and because of those noobs  he loses the game and in turn he receives a significantly lower amount of crystals than the winning team gets , now IS THAT FAIR?

 

Now people must be thinking that why is the winning team getting no bonus then if a team wins , their prize gets multiplied by 1.25.

Tanki will have to increase the rate at which the battle fund increases so that both the teams can enjoy the game

 

I think this will solve the problem of players not joining the losing side , they dont want to join the losing side because they wont get anything!

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I think the amount of crystals that are given at the end of the battle should depend on individual performance rather than team performance , I have seen the situation so many times when a person is trying to win and his teammates are just not helping him out or rather they are not capable of doing that (if they have lower modifications) so my idea is that a person should get crystals on HIS performance

 

Current Situation

A tanker is in a battle , suddenly some noobs join on his side and because of those noobs  he loses the game and in turn he receives a significantly lower amount of crystals than the winning team gets , now IS THAT FAIR?

 

Now people must be thinking that why is the winning team getting no bonus then if a team wins , their prize gets multiplied by 1.25.

Tanki will have to increase the rate at which the battle fund increases so that both the teams can enjoy the game

 

I think this will solve the problem of players not joining the losing side , they dont want to join the losing side because they wont get anything!

Now that is a good idea! B)  I've lost so many battle because of mults....  :mellow:

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Ok I got an idea.

 

1st we so badly need an XP mode so only Hornet Rail or Wasp Rail 10% can only join.

 

2nd Now that the Gold Box modification has changed to Orange even when you take the Gold it is still Orange. Why? Why can't it be Green like it was before so you know you have taken the Gold Box. I personally think Green would be better.

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Mostly there are Russian players, so I can't understand what they say during a battle <_<

So add translation option or the text of the chat should be copied.  :rolleyes:

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There isn't actually  a AI which can see how well did the single player. I agree with that, but skills can't be misured as points made, but the higher number of points the more skills, right?

 

But I agree with the other things. Only pros join losing side, noobs are afraid to

In the end , it all comes down to tanki devs , they can change the way we earn points , they can add assist system for all the modes so kill stealing wouldn't benefit anyone anymore

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 - UMA IDEIA PARA AS PINTURAS!

 

 - Seria bom se quando fossemos comprar uma nova pintura existisse uma opção de visualizar, para ver como a pintura ficaria em nossos tankis.

 

[buy]  [TRY OUT]

 

XxXGodOfWar

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introduce a new kit with hunter/vilking + rico + paints of your choice bcoz i am highly dissapointed with the updates u will do with fire and freeze, Please introduce that kit.

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This is a suggestion on Tanki's discount system -

 

1) We know that some turrets like shaft, smoky and hulls like titan, hunter are rarely seen in the game. Devs can try to get these in the game not only by adding kits... but by giving discounts on these turrets and hulls and hence, making the game more diverse and fun.

2) Its better not to let the players choose the discounts because most players are of low ranks and hence will always vote for low ranked guns/hulls.... which is total disaster to high ranked players....Also most of the players always vote only popular guns/hulls... thereby making the least popular worse popular than before.

 

Hope this will be implemented,

Thank you.

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Hi, I was thinking if it will be possible to change "No-supply battle pass" to "Supply battle pass", or maybe remove the pass. As most of the players including me prefer to play in a game with no druggers. Most of the time its really annoying when a guy with tons of supplies enters the battle and steals away everything. At the moment its really hard to find enough players in no supply battles as for many non-buyers, every crystal counts and the pass is not that cheap for lower ranks. Thank you.

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This is a suggestion on Tanki's discount system -

 

1) We know that some turrets like shaft, smoky and hulls like titan, hunter are rarely seen in the game. Devs can try to get these in the game not only by adding kits... but by giving discounts on these turrets and hulls and hence, making the game more diverse and fun.

2) Its better not to let the players choose the discounts because most players are of low ranks and hence will always vote for low ranked guns/hulls.... which is total disaster to high ranked players....Also most of the players always vote only popular guns/hulls... thereby making the least popular worse popular than before.

 

Hope this will be implemented,

Thank you.

yes please .. voting discounts are a disaster for high rank players.. railgun always wins 50% in turret voting.. we all predicted that rail will get mximum vots and thats what happens .. either have a turret discount selecting few turrets but keeping railgun out of it.. else have a fair discount on all turrets... after every 1 month or so you announce voting discounts.. new players that come during this period fall for rail and railgun always wins 50%. please do something else 

 

and bring more contest on forum please... :D

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iam lazer1786 but got ban

got good idea

when i playing long battles like silence 100 flags

then a lot of noobs and mult join my team only to take kristals

my idea: when you dl is lower then 0.10

so you go die 10 and only 1 kil then you wil be automatic kicked

or when you kiled 0 and go die 5

thats a good idea but what if an isida is in the team healing all the teammates and gets targeted?

then he will get a lot of deaths and not many kills because isida is not that powerful when attacking.

it also may not owrk if someone ONLY dies and doesent kill. then hs d/l is a dash and you cant kick him out becuase there is no value

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This is a suggestion on Tanki's discount system -

 

1) We know that some turrets like shaft, smoky and hulls like titan, hunter are rarely seen in the game. Devs can try to get these in the game not only by adding kits... but by giving discounts on these turrets and hulls and hence, making the game more diverse and fun.

2) Its better not to let the players choose the discounts because most players are of low ranks and hence will always vote for low ranked guns/hulls.... which is total disaster to high ranked players....Also most of the players always vote only popular guns/hulls... thereby making the least popular worse popular than before.

 

Hope this will be implemented,

Thank you.

+1. Awesome idea! I especially like your first point, becuase Titan is my favourite hull B) .

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An idea regarding M3 hull kits:

I think it would be good if the light M3 kit was changed from Hornet+Railgun to Wasp+Smoky. I only say this because Hornet and Railgun is possibly the most popular combination in the game and people should start to use less common hulls and turrets to make the game more fun. I am perfectly ok with the new medium M3 kit, only downside is you have to wait until Commander rank, which I feel is irritating to me and many other players. It would be good (in my opinion) to change the heavy M3 kit to Titan+Twins instead of Mammoth+Twins because Mammoth is commonly used and Titan is not used by most players, and I feel, as I have previously stated, this would make the game more fun. Also, this isn't the point, the Titan is my favourite hull B) .

I hope you at least consider my suggestion about M3 hull kits.

Thank you.

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I happened upon a Lost Temple battle where blue was ahead 53 to about 32 with two or three less teammates than red. 100 flags was the limit total. The final score was red 100 blue 53. (The game seemed to stay full at 16 each after I joined.)

 

I don't know how blue was so far ahead before I joined, and that isn't the point. The point was that nearly all 16 players on red team were willing and able to fully drug the entire time I was in the battle. The battle was capped at third-Lt rank.

 

There were times I respawned with nine red players, fully drugged and dropping mines like crazy, on the blue base. WUWT?

 

I am fine with drugs overall, but drugging like this kills game play. The battle fund grew huge, over 40k, accordingly, players stayed in, but blue team took the humiliation and stayed in for only a few hundred crystals. Mainly, it is no fun. I will give up Tanki if I get in many battles like that. Sure, I got unlucky joining such a battle, but that should NOT be able to happen to that extent.

 

Mods and developers, we need a factor in drug use that increases the wait time the more one uses his supplies. 

 

Repeated activation of supplies should result in ever increasing wait times before the next supply can be activated. The increased time should decay slowly while drugs are not used. The increase should not reset on respawn. 

 

Continuously fighting druggers is okay. I'm not really worried about that. It detracts, but it is usually fair. Everyone gets supplies now and then. The problem is when several players on one team can and do continuously drug. It ruins game play. I don't know how many times my 236 hit-point Titan was dead in two to three seconds after respawn. That just ain't fun, especially when you see the red-cross icon pop up over the guy who should probably be dead by now, so that he is still there when you respawn again. 

 

Again, it makes the game unfun. I play because it is fun. Without some penalty for continuous drug use, it just won't be worth sticking around. 

 

I suggest mine use and N2O should count small. Double power and double armor should count medium, and health pack use should count large. The more they are used, the longer the wait time between reuse for all. 

 

The scheme should allow for the 2,3,4 use when running for an enemy flag, and minimal effect when using the subsequent 1 or 5, but then things should starting adding. The wait time should go up quickly with repeated use of health packs and the doublers. Such a scheme should continue to allow for smart and effective use of the supplies without making it impossible for the other team to even play.  

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I happened upon a Lost Temple battle where blue was ahead 53 to about 32 with two or three less teammates than red. 100 flags was the limit total. The final score was red 100 blue 53. (The game seemed to stay full at 16 each after I joined.)

 

I don't know how blue was so far ahead before I joined, and that isn't the point. The point was that nearly all 16 players on red team were willing and able to fully drug the entire time I was in the battle. The battle was capped at third-Lt rank.

 

There were times I respawned with nine red players, fully drugged and dropping mines like crazy, on the blue base. WUWT?

 

I am fine with drugs overall, but drugging like this kills game play. The battle fund grew huge, over 40k, accordingly, players stayed in, but blue team took the humiliation and stayed in for only a few hundred crystals. Mainly, it is no fun. I will give up Tanki if I get in many battles like that. Sure, I got unlucky joining such a battle, but that should NOT be able to happen to that extent.

 

Mods and developers, we need a factor in drug use that increases the wait time the more one uses his supplies. 

 

Repeated activation of supplies should result in ever increasing wait times before the next supply can be activated. The increased time should decay slowly while drugs are not used. The increase should not reset on respawn. 

 

Continuously fighting druggers is okay. I'm not really worried about that. It detracts, but it is usually fair. Everyone gets supplies now and then. The problem is when several players on one team can and do continuously drug. It ruins game play. I don't know how many times my 236 hit-point Titan was dead in two to three seconds after respawn. That just ain't fun, especially when you see the red-cross icon pop up over the guy who should probably be dead by now, so that he is still there when you respawn again. 

 

Again, it makes the game unfun. I play because it is fun. Without some penalty for continuous drug use, it just won't be worth sticking around. 

 

I suggest mine use and N2O should count small. Double power and double armor should count medium, and health pack use should count large. The more they are used, the longer the wait time between reuse for all. 

 

The scheme should allow for the 2,3,4 use when running for an enemy flag, and minimal effect when using the subsequent 1 or 5, but then things should starting adding. The wait time should go up quickly with repeated use of health packs and the doublers. Such a scheme should continue to allow for smart and effective use of the supplies without making it impossible for the other team to even play.  

I'd like to add one thing

You guys tried your best and still lost and got a few hundred crystals(as stated above)

So why should crystals be given on the basis of team performance??  I mean like... you guys worked as hard as the other team did but were not capable of winning because you were not drugging

I have already given my idea of crystals being given on the basis of individual performance

I hope tanki implements it , it will help a lot of players

I just want confirmation from a mod/dev that my idea has been seen so I can rest assured that tanki is doing something to fix the problem otherwise players will continue avoiding to join a team that is losing

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