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Ideas and suggestions!


semyonkirov

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"Our team got out to the early lead and kept it. It was a time-limit only TDM, and when we were at about 100 kills, the other team seemed to gain several full-on supply users." 

I have been in a similar situation many times with maybe an hour played and many crystals in the battle fund, where the opposing team suddenly gains a lot of good players and my team suddenly loses majors, lieutenant colonels and colonels and are replaced by warrant officers, always warrant officers. I am not as innocent as you as It happens too many times to be random or genuine.

How to combat people without integrity?

1. Alternate accounts are fine however you should not be able to introduce your alternate account into a game on your team or an opposing team even if you have removed your account from the game.

2. You should not be able to enter a battle with friends on opposing team, friends should only be on same team for obvious reasons.

3. Clans should carry a marker or simply the clan name after their name in brackets, so if you see a battle with people in the same clan playing on opposite teams you can avoid it and not be duped into building up crystals for them to rob or maybe clans should be treated same as friends, see no.2 above.

4. To stop multiple browsers being used to help alternate accounts/ mults there should be a system monitoring tanks so if tanks are inactive in tandom with another one becoming active, back and forth they both get kicked from game.

I to have spent money on this game, in the region of 150 euros because i enjoyed it but unfortunately i have come to question the integrity of the game play, I wont be spending anymore unless I see a change to ensure the game is genuine. A disappointment now and again I can take but there is a clear pattern emerging where battle funds are being robbed due to unsporting substitutions being made. I have been in flag games where we were winning 99 - 30 and after substitutions and players joining and leaving both teams we end up losing 99  - 100 , that's how drastic the changes can be.

I am not a big fan of drugs either but you can at least try to takle drug users, you can change tactics to give you a better chance but when the game is being unfairly manipulated there is little an honest player can do.

Also the only option open is to take screenshots or videos, spend half an hour uploading it and complaining , you are down crystals and time, they have saved time and won crystals and most they face is a ban for a day, doesn't seem like much of a deterrent.

It is a pity because it is a good game but like any game, if it's integrity is not vigorously protected people will become disinterested.

It is a set up!  I have noticed that it is often the longest games, the ones that end up with huge numbers of Crystals that are often the biggest deceit!  Sometimes I feel the games  gets deliberately stretched out. The opposition allowing your team to get ahead, making you invest more into the game.   The game goes one way and then the next.  Then, I am not quite sure exactly what happens, all I know is that you may be pulling away convincingly at 3/4 time, with the potential to win possibly  a reasonable sum of crystals, then the game takes a turn and very rapidly you are behind by a massive amount of points.  It becomes a slaughter and you rarely get many kills but you and your team mates spend lots of time regenerating just like DR, Who  They gain huge sums of crystals particularly the leader.  I have always suspected that they are clans.  I was not sure what they did, be it change weapons to much better ones or draft in new players with higher ranks.  What I have noticed that the team that eventually destroys the unsuspecting opposition is that the winners are all drugged up with supplies to a man (Tank).  The loosing team just does not stand a chance in the least.  The winning team, winning by a very large margin, all gained in amazingly short time.  Yet the game initially took an age  It leaves quite a bitter taste!  I have vowed on more than one occasion never to play those long games  because 99 times out of 100 you are suckered into wasting half a day.  

 

I have always felt that it was a little like Fraud and that the owners aught to do something about it.  I feel that members of clans should have a Clan Emblem stamped on their tanks and that then the rest of us could not bother playing with them.  Perhaps when joining a new game it should be impossible for a clan to enroll in one team or even limit how many clan members from a single clan can play in any game.  I am not sure what might be best.  Certainly it is very much a problem and very much detracts from Tanki!

 

I have been on games when members of the team that I am participating with, have prevented me from catching the flag, deliberately balking me or pushing me of the flag post and then gaining the flag, only then to give it to yet another member.  This action the repeats its self quiet a few times in the game.  Having visited some of the clan sites, I see that is standard practice.  This might be all very well in inter Clan Wars but the majority of players are just ordinary single players with varying levels of skills and equipment.  Clan members often play the game, at least, at the very end fully kitted out and certainly quite disciplined as a team.

 

Loosing in games is just part of the fun as is  winning, it is not the loosing that grates but the manor in which it happens.  I have joined many a game with much higher ranking opposition with super M tanks and just expect to lose but hope to gain some experience.    I believe that Tanki should look at this problem of Clans behavior in normal play because it is a real problem, it could even be looked at as a sort of leveling particularly the early part of the game, the deceit.  Stretching the game out deliberately for crystals is defrauding Tanki surely? 

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                                                                                                      M4

 

 

 

 

We're already at a really many players all the guns and tanks m3 why not come into use m4 combos?

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We have a Light M1 Kit, a Medium M1 Kit, Heavy M1 Kit, Medium M2 Kit, Heavy M2 Kit, Light M3 Kit, Medium M3 Kit, Heavy M3 Kit. But no Light M2 Kit? We need one! Here is my idea, and I have only gotten positive feedback from players.

 

Light Kit M2

  • Wasp M2
  • Smoky M2
  • Digital
  • Urban
  • Rustle
  • Very few drugs for a lower cost.
  • Unlock at Captain or Major

 

Tweak it as you may, but please make a Light Tank M2 Kit available for purchase!

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On the next game update you should change the way mines work, the fact that you can drop a mine when on top of someone, and the mine goes under the tank is stupid, unless there's magicians on the game, if the tank is made of metal how can something go through it, you should make the mines blank when on top of someone

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I am certain that somewhere in the mix of this, my idea has been said before, but mine has a twist so here it is. I am suggesting the rather old idea of being able to sell your weapons. But, here is the difference, everyone else is saying, "sell the weapon for half the original price". I thought it would be more realistic and add some strategy to buying weapons, if the longer you owned the weapon the less it is worth. It would be like the weapon wears out. So maybe something like, "subtract 5% of the original value every month" That would total to just under two and a half years before the weapon was worth nothing. Now there is actually a second half to my idea as well. I personally thought that to have the ability to sell a weapon for nothing adds only a small amount of diversity. I believe that it should be, "subtract 5% every month (or whatever period developers decide) until 10% of the original price. By having it like this, it adds an urge to sell it. Say (hypothetically) one day a player wants a new weapon and it is half off, he came up a bit short on crystals and has a weapon that is about two years old. He feels the urge to sell it because it is still worth something, in fact 10% of the original value.

 

Thanks,

             MarineMan2

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When you destroy and enemy tank you get experience points instantly.

So tell me, why don't you get crystals instantly for each kill?
Blue boxes falling is already incentive enough for a player to join an existing battle.

 

 Enable auto balance for team matches, this way you won't have 7 vs 1 and the game can continue

 even if some of the players leave.

 

 Introduce new incentives so players will actually want to rank up instead of collecting crystals all day

 getting in the way of players trying to finish a match.

 

 New achievements can be unlocked each time you rank up giving you perks depending on your K/D ratio.

 

 Remove the battle fund, one of the biggest problems in the game now is not the drugs like many people think

 it's Mult and Sabotage helping their friends win a match by playing badly. If there is no fund to steal you

 will see less of this going on. Also it will allow players to leave such a match without any real loss since they got

 their points and crystals already.

 

Choose when you use a pick up - Supplies fall all the time.

Wouldn't it be nice if you could choose when to use them. You can decrease the drop times since players would

be allowed to keep supplies they receive in a match. The supplies can drop at random or after a certain amount of kills like blue and gold boxes. e.g  supply(1) or supply(10).

 

Pro Battle pass is all wrong - A match where supplies are used becomes Hardcore. Supplies are perks. To use these perks you should need a pass. That pass should be the "Pro battle pass". Supplies should be locked by default and only unlocked if you have a Pro battle pass.

 

Custom matches depending on the make of a hull and/or turret :  e.g  m1 - m2 and m3  or battles allowing specific hulls and turrets

 

 

 

 

 

 

 

 

 

I wonder, will anybody even read this.... ;)

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Hello ... I've been a great idea .... I have heard that some people steal accounts and some junior and Hecdma ... I thought to start in the Klan for the weak and who steal their accounts and will be the first of the Klan rank staph gerenat..... T :tank:  :fire_l: 

Awesome idea, I hope tanki really consider this and implement it right away, I mean what reason would they possibly have for not implementing it? 

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My Idea is tanki should have its own game card that you can buy from shops then you can redeem and get crystals and i don't like paying in credit cards

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When you destroy and enemy tank you get experience points instantly.

So tell me, why don't you get crystals instantly for each kill?

Blue boxes falling is already incentive enough for a player to join an existing battle.

 

 Enable auto balance for team matches, this way you won't have 7 vs 1 and the game can continue

 even if some of the players leave.

 

 Introduce new incentives so players will actually want to rank up instead of collecting crystals all day

 getting in the way of players trying to finish a match.

 

 New achievements can be unlocked each time you rank up giving you perks depending on your K/D ratio.

 

 Remove the battle fund, one of the biggest problems in the game now is not the drugs like many people think

 it's Mult and Sabotage helping their friends win a match by playing badly. If there is no fund to steal you

 will see less of this going on. Also it will allow players to leave such a match without any real loss since they got

 their points and crystals already.

 

Choose when you use a pick up - Supplies fall all the time.

Wouldn't it be nice if you could choose when to use them. You can decrease the drop times since players would

be allowed to keep supplies they receive in a match. The supplies can drop at random or after a certain amount of kills like blue and gold boxes. e.g  supply(1) or supply(10).

 

Pro Battle pass is all wrong - A match where supplies are used becomes Hardcore. Supplies are perks. To use these perks you should need a pass. That pass should be the "Pro battle pass". Supplies should be locked by default and only unlocked if you have a Pro battle pass.

 

Custom matches depending on the make of a hull and/or turret :  e.g  m1 - m2 and m3 battles

 

 

 

 

 

 

 

 

 

I wonder, will anybody even read this.... ;)

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Hi Tanki here is some ideas:  Tanki birthday present: 10,000 cry's, or „Lots of supplies kit: “

Mosquito tournament

Fire vs Water tournament

 

Football tournament

 

Tournament  of precision

 

 

 

Parkour tournament on each map

 

OK let's clarify that tournaments and gifts:

Birthday gift:

 every tankmen write on forum, facebook, skype, twitter, instagram or youtube write real name,

nickname  and date of birth and where is birthday of tanker, he/she will be gifted by 10,000 cry or „Lots of supplies kit“ 

6d13ce.jpg

 

 

Now mosquito tournament: 58690550.jpg Tournament 1 vs 1 for each rank (Gefreiter to Generalissimo) where you can use just Wasp and Railgun

Rules:

1.use just Wasp and Railgun

2. No protective paints

3. Players must have same paint

4. Battle can't start before each player come and write his/her code

5. In battle must be at least 1 spectactor

 

6. How to register:

1. Nickname

2. Rank

3. Experience (months of playing)

4. Do you have alternative account(s)

5. E-mail (For invite  code what you must tell in battle)

e.g.:

1. 000matko

2. Sergeant Major

3. I am playing 4 months

4. No i haven't alternative account

5. Your e-mail

 

Fire vs Water tournament: 150px-Turret_firebird_m3_2.png 150px-Turret_freeze_m3.png

 

Tournament on Sandbox 3 vs 3 and 1 spectactor.

Rules:

1.          Spectactor decides which team first have Firebird, and who have Freeze.

2.          When spectactor decides, teams have 10 seconds to change weapon. Who don't change, that 1 must go out and wait until game finish. When game finish, team what didn't have Firebird now have Firebird, and team who had Firebird now have Freeze. Winner is team who had more captured flags every 2 games.

3.          If nobody in team have Fire or Freeze after 10 seconds, that team is disqualified.

4.          Players must make team. Likewise, clans can fight to, but with exactly rules like everyone else.

5.          No protective paints.

 

 

Football tournament:

 

That is tournament on Stadium CTF 9 vs 9 and 1 spectactor

Rules:

1.          No killing

2.          You must take flag. When you take flag you must go to your

flag and capture it, but when enemy player touches you, you must drop flag (F-drop flag) and give it to enemy.

3.          If you cross the border courts (border fence and it is a place where there is no fence but fence  prolonged it) you must give the flag to enemies.

4.          Spectactor is judger.

Tournament of precision: tournament on Dusseldorf where you have just Railgun and you must hit the target, but when you hit your target, you'll have after throwing another target which is the second, more difficult to hit, place. You have 5 times to hit. There is 5 competitors for each rank. You must defeat them with earning points: 1 hit-5 points

 

Parkour tournament:

 

Tournament of parkour where is no rules and it is for all ranks. There is just 1 rule: NO HACK

 

and there is more ideas: New boxes

Xp box: grey box with writed by yellow numbers 10 and higher XP writed, and there is gold xp box: box with 1000 xp

Supplies box: green box with picture of supplies, and there is gold supply box with 100 supplies (100 ofeach)

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When you destroy and enemy tank you get experience points instantly.

So tell me, why don't you get crystals instantly for each kill?Blue boxes falling is already incentive enough for a player to join an existing battle.

 

 Enable auto balance for team matches, this way you won't have 7 vs 1 and the game can continue

 even if some of the players leave.

 

 Introduce new incentives so players will actually want to rank up instead of collecting crystals all day

 getting in the way of players trying to finish a match.

 

 New achievements can be unlocked each time you rank up giving you perks depending on your K/D ratio.

 

 Remove the battle fund, one of the biggest problems in the game now is not the drugs like many people think

 it's Mult and Sabotage helping their friends win a match by playing badly. If there is no fund to steal you

 will see less of this going on. Also it will allow players to leave such a match without any real loss since they got

 their points and crystals already.

 

Choose when you use a pick up - Supplies fall all the time.

Wouldn't it be nice if you could choose when to use them. You can decrease the drop times since players would

be allowed to keep supplies they receive in a match. The supplies can drop at random or after a certain amount of kills like blue and gold boxes. e.g  supply(1) or supply(10).

 

Pro Battle pass is all wrong - A match where supplies are used becomes Hardcore. Supplies are perks. To use these perks you should need a pass. That pass should be the "Pro battle pass". Supplies should be locked by default and only unlocked if you have a Pro battle pass.

 

Custom matches depending on the make of a hull and/or turret :  e.g  m1 - m2 and m3 battles

 

I like it, except for the battle fund idea

There are only two ways to earn cry's, boxes, and winning games. No battle fund means your only playing for experience (unless you get lots of boxes). Plus, it keeps people in the game when the battle fund is really high.

Just my thoughts.

 

-The Herobrine

 

 

 

 

 

 

 

 

 

I wonder, will anybody even read this.... ;)

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I have been waiting for so long for new turrets and hulls!!! You guys should seriously start working on that, if this is caused by of lack of creativity and inspirations.... 
Here are some ideas....
As a turret, you can add one that shoots laser, range of lasers, not the one that would look like the railgun one. Short-looking turret, heavy and sophisticated
Damage M1: 28.1-39.3 slightly more powerful than thunder
Impact force M1: 87
Reload time: 2.96
Rotation Speed: 56.3
Range: 100.6

Initial Price: 750 Crystals
M1 Cost: 42000 Crystals
M2 Cost: 120700 Crystals
M3 Cost: 201000 Crystals

Let me know what you guys think!!!!  :)  :rolleyes:  :)  :)  ;)  :D 
Give me the reasons for your dislikes for more improvements!!  :) 
 

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