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Ideas and suggestions!


semyonkirov

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I have a cool idea (sorry if this was taken):

 

I was thinking there should be gold crystal rain (meaning that goldboxes will drop like rain but slower) and it will last for maybe 1 or 2 minutes and there might be a hidden "-(-99 exponent 3)" ONLY on holidays!!! :D

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I think that people like developers should see people who have never gotten a gold box before. I personally have never gotten a gold box and I will continue trying to get one. I think that there should be a system that evaluates the amount of gold boxes people have taken and the person will the least amount will get it dropped near them on the specific places it likes to drop. Most people will disagree, but it will help people like me. 

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You guys ignored this idea but many people think that it is nice:

To make Rico balanced again, maybe add a charging ability, that let's you have more damage and kick. But when you charge it (by holding space bar) it takes away charge and it will continuously deplete the "ammo" but it will only do twice as much damage and knock back plus increase the rate of which it recharges its ammunition. That way the older Rico players can't really complain about Rico being pretty much the worst weapon in the game.If you agree vote up id you don't you can vote down.

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hello,

The problem I have is that some turret like railgun and ricochet hit you when you not even close to the shot.

Railgun can hit you even when you are behind a well or they shoot trought a small hill.

Ricoshet can destroy you when you're not even close or hit by it.

 

Who shares my opinoin?

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hello,

The problem I have is that some turret like railgun and ricochet hit you when you not even close to the shot.

Railgun can hit you even when you are behind a well or they shoot trought a small hill.

Ricoshet can destroy you when you're not even close or hit by it.

 

Who shares my opinoin?

at 4 Dimes rank (Captain), What do you use? And I wonder how you got this far. As to railgun, sounds like you have lag and cannot see how enemy tanks move and shoot in real time

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hello,

The problem I have is that some turret like railgun and ricochet hit you when you not even close to the shot.

Railgun can hit you even when you are behind a well or they shoot trought a small hill.

Ricoshet can destroy you when you're not even close or hit by it.

 

Who shares my opinoin?

This is just an effect due to the delay of information sent by your comuter and your's opponents comututer to the server and backwards.

Called lag. Cant be totally elimineted these days.. maybe in 5..10 years it will be better (internet backbones get better over time)

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I think most tankers know that there are hackers in the game. Too many in fact. Yet Tanki seems so heasitant to stop them. The only way to report a violator is to take a screenshot or a video of the hacker in the act. I dont think that many tankers use any sort of recording software, and people may not be able to take a screenshot fast enough, or even know how to. However, I see many comments in global of players asking moderators to ban people they believe are hackers. Some of them may be lying, but most are probably just trying to help the game by getting rid of hackers. The issue here is the fact that because reporting hacker is such a long complicated proccess, hackers usually get away without any punishment. 

My suggestion to tanki is to organize a team of moderators who would patrol servers for names of suspected hackers created by regular tankers. An example: A tanker is just playing the game when he reads a comment in the battle chat advertising an account with all mxed out M3s. The tanker reads this and inquires about the legitimacy of the suspected hacker's offer. The hacker invites the player to a private battle where he asks the hacker questions to see if the suspected hacker is genuine or an actual hacker. The hacker asks if the normal tanker has any alternate accounts, and after the tanker tells him that he does indeed have multiple accounts, the hacker asks for the nickname of the alternate account. The hacker continually pesters the tanker for the nickname until he finally leaves to report the suspected hacker. The tanker simply answers a few questions about the incident in a form, and submits it were it is evaluated by a moderator. The moderator then approves the description of the incident and adds the suspects name with the tanker's report of the incident onto a virtual hit list. After a few days a moderator adds the suspect as a friend and after being accepted, the moderator stalks the suspected hacker until the moderator decides that the suspect is in fact a hacker and bans the hacker for life. The moderator then reports the success to a admin who sends a gift of 20,000 crystals to the tanker that had initially reported the hacker. 

The job of following that many suspected violators seems quite daunting, but the form should deter most falsified reports, and any major issues that are encountered in the begining of the program would be fixed after a few months. And I know there are plenty of tankers that would love to be moderators. 

This idea will probably be modified, but make sure to keep the list, the form, and the reward. The reward will give an incentive and will make poeple want to ban players. However, there will probably be abuse of the system, and players may do this just to get crystals. But that is only my prediction. It doesn't hurt to try things, and you can always change them if they don't work. I hope this becomes implemented in the game!

 

P.S. Maybe the developers should reward tankers with good ideas too! ;)

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After getting tons of points but being on the losing team in several battles, I decided to suggest that the battle fund given out should only be based on points and stuff, and not on which team won. Also, in team battles, XP is split by who did how much damage to a tank before they died, and it should be the same in DMs.

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After getting tons of points but being on the losing team in several battles, I decided to suggest that the battle fund given out should only be based on points and stuff, and not on which team won. Also, in team battles, XP is split by who did how much damage to a tank before they died, and it should be the same in DMs.

Suddenly there is no point in winning. Reasons; fund is based on score, not team score.

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Can we have a traders market where players trade with each other but the trade has to be the same value, like if I want hornet m1 and someone wants jaguar and paint white lets say, we trade since the value is equal we can trade

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Kits are most likely not ment to give you the most desired and most popular combinations.

EDIT: I just learned there is a "legend kit": Hronet M3, Rail M3. The guy who purchased it was Marshal.

But still:

Most kits are setup to lure you into purchasing thngs, where you need only 50% of the stuff inside.. but as it looks soo cheap...

 

Trading is a cool idea. How to prevent that you just trade the weapon you like instead of purchasing crystals for it (if you need it urgently)?

Yu know.. tanki runs a business

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thanks for the clarification.

I guess I made my point also not very clear

 

1) I would very much apriciate such a trade platform

2) Players will have to spend less crystals if they want to try something out.

3) If players have a weapon they dislike today, they have to save crystals (or spend money) to get a weapon they like. This is part of tankis busines model. If they offer a trade platform, then players can optimize their garage over time and spend less crystals on it.

 

So I really like the idea. I'm just sure, that tanki will lose money by doing so.. and therefor I fear this cool thing won't be implemented.

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There should be a command when your in the game, you can type /time.glitch/ this means the time has glitched and a moderator will come to the rescue?...

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I think that gunslingesOoO's birthday crystals is a great idea. It is a great way for Tanki creators to wish their players a happy birthday.

 

What if you were able to sell the turrets, hulls, and paints that you bought and didn't like? This would make gameplay more competitive because players would be at their best, and the crystals that players get when they sell the equipment will enable them to upgrade the turrets and hulls they like so they can get better.

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