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Ideas and suggestions!


semyonkirov

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Do you have this experience also with a Twins M2 and a Wasp M2 on an alternative account maybe?

Cause.. Twins get quite some recoil in higher M-classes.. which lead me to the assumption that if it shots me.. and I shot back with a rico, smokey or rail just once.. the twinner-wasp will immediatly flip over.

 

And I play this game a lot.. and have never seen this most powerfull combos in higher ranks (the higher you come the more does efficiancy count). Next to all high-ranked Twinners that I see come with Hunter or Titan.. some with Mammuth.

the one shot flip thing only happens when you're shot from underneath with rail. the two shot flip ( you shoot, i shoot) again only happens with rail, and only if you time it PERFECTLY, otherwise it's not gonna happen. you do pose a good point though. it's quite possible for the one shot and two shot flip situations to present themselves, especcially in lower rank matches, mostly with wasp and hornet users. otherwise, it's not a problem. and to answer you're question, this is my highest ranking account, with NO m1 equips.

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.. this is my highest ranking account, with NO m1 equips.

You are basically right reagarding tanks and enemies at your rank. I have also two lower accounts and know the issues you describe.

 

You will see, that if you reach higher ranks the recoil of the twinns is dramatically increased.. which puts the wasp in a constatly "next to unstable" situation. But as also the punsh that the other weapons give you will increase very much.. you will find yourself frequently flipped.

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You are basically right reagarding tanks and enemies at your rank. I have also two lower accounts and know the issues you describe.

 

You will see, that if you reach higher ranks the recoil of the twinns is dramatically increased.. which puts the wasp in a constatly "next to unstable" situation. But as also the punsh that the other weapons give you will increase very much.. you will find yourself frequently flipped.

right, but what if you used hornet instead? the weight on hornet is like 300 more, reducing frequency of flips. i use hornet more often than wasp, but when i use hornet, i only use rail and thunder. with wasp, i can use rail, thunder, smokey, twins and firebird. none of these weapons have flipped me YET, and when i have flipped, it's from falling off ramps and falling from the rafters in madness. that's the only time i flip, and i rarely flip my tank.

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My arguments aim to the initial problem, that he asked for Wasp+Twins as his favorite combo.. and he seemed to me like he would like to continue with it.. but was finally disappointed. So I told him the disadvantages of exactly this combo at higher ranks.

 

Therefor the Hornet was no point up to now.

Still with a weapon that has such a low demage per hit I would preffer a tougher hull. Simply because I've to spend some time next to my enemy while I kill him.. and nothing but a Wasp would be fast enough to cricle a skilled (!) oponent.

 

And you can use all weapons with a Wasp.. the problems comes up if you drive a wasp while shoting to the side with a high recoil weapon - and your target you aim at shoots back with a high punch weapon.

As with a Twins you are frequently shooting, you are all the time unstable. And then something like 2Rico shots or a twinner on a hunter is enough to blast you off your tracks. But as I say - this starts to be critical at higher ranks (starts aprox. at M2 on).

 

If we continue to dicuss that.. we should move to the weapons thread

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hey friends i have new topic i  hate hackers v-log10012 :huh:  :o  :rolleyes:  -_- ok no hackers of tanki online are you hacker shut up no hack

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Do you mean that 1 goldbox drops every 7000 seconds?

The probability is 1/7000 per a crystal added to the battle fund. Gold box could drop at anytime with a low probability.

 

hey friends i have new topic i  hate hackers v-log10012 :huh:  :o  :rolleyes:  -_- ok no hackers of tanki online are you hacker shut up no hack

So you want no hackers?

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The probability is 1/7000 per a crystal added to the battle fund. Gold box could drop at anytime with a low probability.

 

So you want no hackers?

If you hacked in some other games you get permanently banned straight away, in tanki, they do not seem to care, hackers freely roaming about for over 30 mins and then leave, in other communities none WOULD DARE last that long 

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I think that gold box chances should be increased because i am not seeing gold boxes anymore. last time i saw one was a week ago (ive been on every day since) and that was in test plz help

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I have a idea.

 

 

Why not put adds up while the game is loading? Companies will pay you money to have their advertisement on your site. Like you tube. Since you have like 30,000,000 players, everyone will want to put their advertisement. You will make much more money!!  You could also put adds on billboards in the maps.  

 

Here's an example: 

 

 

 

 11l7ibo.jpg

 

 

 

Here is my second idea:

 

 

      Why not have a personal message system in the game? If someone is declining a battle, write him a message saying "Gold box is falling here join faster!"  Or "If you join now you could win this battle!"  Stuff like that. But You can write long messages too. You can only write messages to your friends though. Here are some pictures to Illustrate what i'm saying. 

 

 

 2libx9y.png 16ll3k5.png 

 

 

 

 

 

Here is another idea i have: 

 

How about where the picture of the battle is shown, it shows you the battle, the live actual battle that is happening in that map, from above view so you can watch a battle without joining, or watch when someone leaves. You could make it full screen too. There wouldn't have to be anyone operating the camera it would just be from one angle the whole battle. If that annoys you, you could push a button on the top of the screen and it would just show you what the maps look like. Then you can push it again and it would go back to showing you the live battle in that map.   This isn't a perfect idea, I mean, It would have a lot of flaws but I think it would be very interesting to do this. 

I think these are great ideas, especially the one about the ads. Money earned from ads could cause more crystals to be given because alternativaplatform would not have to worry as much about players investing in the game (buying crystals).

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Instead of points crystals should be given like instead of 10points 5crystals. Its lot harder to get crystals after no crystal boxes. We can reduce the number of crystals per 10 points but please implement it

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Instead of points crystals should be given like instead of 10points 5crystals. Its lot harder to get crystals after no crystal boxes. We can reduce the number of crystals per 10 points but please implement it

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What do players think about the idea below ? :)

 

Show, at the end of a battle, more than the score, reward and D/L :

 

+ Score of damages given to the ennemies

+ Score of damages received by ennemies

+ Number of shoots (missed one a side & and shoots given to the other side)

+ Average score (xp points) per minute & Average kills per minutes

+ Etc...

 

I think it can be great and useful for player who want to show their good scores :D

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What do players think about the idea below ? :)

 

Show, at the end of a battle, more than the score, reward and D/L :

 

 

+ Score of damages given to the ennemies

+ Score of damages received by ennemies

+ Number of shoots (missed one a side & and shoots given to the other side)

+ Average score (xp points) per minute & Average kills per minutes

+ Etc...

I think it can be great and useful for player who want to show their good scores :D

Idk...

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D. which lead me to the assumption that if it shots me.. and I shot back with a rico, smokey or rail just once.. the twinner-wasp will immediatly flip over.

That only happens with rail at this rank, and if two railgunners shot each other at the same time, if one got hit in the side, he would get flipped, it happens with hornet too. also, it could also happen when one shoots a little bit before the other, so one gets shot, flipping him a little in the air, and then his own shot finishes it, and he flips. This isn't much of a problem, it doesn't un-balance the hulls, Wasp isn't ny worse, some hulls just have weak points, but theres nothing wrong with that. It's not a problem, every hull has it's weak points. 

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Here's my idea. How bout you could customize your friends list, so that it could be divided into things like, "Clan Friends". and "Generic friends" and stuff, clan friends would be, the friends of you in your clan, generic friends would be ppl whom are your friends, but not in your clan. This idea is awesome.

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That only happens with rail at this rank, and if two railgunners shot each other at the same time, if one got hit in the side, he would get flipped, it happens with hornet too. also, it could also happen when one shoots a little bit before the other, so one gets shot, flipping him a little in the air, and then his own shot finishes it, and he flips. This isn't much of a problem, it doesn't un-balance the hulls, Wasp isn't ny worse, some hulls just have weak points, but theres nothing wrong with that. It's not a problem, every hull has it's weak points. 

I don't disagree, but as I told you I talk about higher ranks.

I drive an M2 wasp 100% of the time and I love it.

 

In higher ranks the push effect and the recoil effect of the weapaons gets much worse (Stronger).

Either you believe, or you ask other higher ranked players.. or you use twins wasp as M2 and learn by yourself.

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I have a great idea having more guns to make more fun and variety in battles
 
Ideas out of my head right now
 
Shockwave
Special attribute: High impact Flipping light tanks over and messes up aim decent range M0 59 M1 65 M2 70 M3 74 Doesn't affect the shooter the turret has slow moving speed so a good way to counter would be attacking from behind advanced skills would be moving back or aiming at the corner of the target while shooting to give enhanced affects Shockwave shoots every 4+ seconds takes 30% of shooter's health away but can flip 2-3 tanks over in shooting range shots can mess up aim for lighter tanks at M0 does 34.7 damage nearly flips a tank weighing 1000kg or less and shoots every 4.85 seconds at M1 flips a tank weigh 1170 or less shoots ever 4.58 seconds does 58 damage at M2 flips a tank weighing 1400 or less does 77 damage shoots every 4.37 at M3 flips tanks weighing 1550 or less does 92 damage shoots every 4.25  "Description": Busting the ground around the targets a white shot of energy burst out of the ground flipping enemy tanks it's great for parkour flips messes up enemy landing. 
Can only be bought after "Master Seargant" 

Aurora
Special attribute: Shoots twice before reload after hitting a tank it refracts and splits into 3 weaker beams it's biggest downfalls is it's 8-9 7 if fully upgraded and micro upgraded reload time low accuracy at 70% max distance good range 80 range at M0 94 M1 104 M2 109 M3 if shoots at max distance refraction extends by 10% But for no lock on you get constant damage.This cannon shoots out a powerful colorful aurora at M0 fully reloads after 9.4 and does 63.4 damage 1.54 second wait after shot Refraction is 20% damage at M1 Reload 8.47 damage 82.4 1.51 second wait after shot refraction 22% damage M2 Reloads after 8.27 and does 128.7 1.45 second before next shot refraction 26% at M3 142.2 damage Reloads after 8.14 1.41 second before next shot refraction 31% M0 green, light blue, pink, yellow M1 white, green, blue, orange M2 green, light blue, purple, orange M3 dark blue, green, red fade, white, gold

Can only be bought after at  "Warrant officer 1"  

 

Boltblast

Special attribute: Decent damage and stun affect but limited ammo and range Ranges M0 39 M1 43 M2 48 M3 52 

This turret shoots a dark orange bolt blast which stuns the opponent for a split second taking their abillity to move and even shoot making it easier to make clean getaways at M0 this gun takes 9.1 seconds to reload shoots at a rate of 2.9 shot a second 4 shots before the ammo runs out does 25.2 damage stuns for 0.41 seconds at M1 this gun takes 8.34 seconds to recover shoots at a rate of 2.6 a second stun affect is 0.5 seconds does 34.6 damage shoots 4.25 before ammo runs out at M2  this gun takes 7.31 seconds to recover shoots at a rate of 2.4 stun affect is 0.63 does 42.7 damage  4.75 before ammo runs out M3  takes 7 seconds to recover shoots at a rate of 2.2 stun affect is 0.75 45.1 damage 5.1 before ammo runs out

Can only be bought after "First sergeant"

 

I think these guns are really good ideas!  :D

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How about making other format battle types, instead of just XP/BP? I would like to see wasp/fire and hornet/fire and wasp/thunder for example. There are so many options, and i definity think it would make the game more interresting. So please make other format battle types. Thank you.

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What do players think about the idea below ? :)

 

Show, at the end of a battle, more than the score, reward and D/L :

 

+ Score of damages given to the ennemies

+ Score of damages received by ennemies

+ Number of shoots (missed one a side & and shoots given to the other side)

+ Average score (xp points) per minute & Average kills per minutes

+ Etc...

 

I think it can be great and useful for player who want to show their good scores :D

Seems like a good idea to me

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Instead of points crystals should be given like instead of 10points 5crystals. Its lot harder to get crystals after no crystal boxes. We can reduce the number of crystals per 10 points but please implement it

What do you mean?

 

I have a great idea having more guns to make more fun and variety in battles
 
Ideas out of my head right now
 
Shockwave
Special attribute: Flipping light tanks over and messes up aim decent range M0 64 M1 70 M2 74 M3 77 Please don't have a 100% chance of hitting any light tank from the side causing it to flip or it will be a flip-o-thon like with Hammer, Railgun and etc.
Shockwave shoots every 4.15 seconds takes 30% of shooter's health points but can flip 2-3 tanks over in shooting range shots can mess up aim for lighter tanks does 34.7 damage at M0 but can nearly flip wasps over 58 Damage at M1 Even messes up Mammoth's aim! Flips wasps  M1 over and flips M1 hornets halfway M2 does 71 Damage! Flips M1 Hornets over now! nearly flips M2 Hornets! Lastly M3 These devastating shots can send 4 M1 hornets Flying off the ground finally flips M2 Hornets flips the M3 Hornet tanks slightly more than a mine would does 82 Damage! "Description": Busting the ground around the targets a white shot of energy burst out of the ground flipping enemy tanks it's great for parkour flips messes up enemy landing. 
Can only be bought after "Master Seargant"

Aurora
Special attribute: Shoots twice before reload after hitting a tank it refracts and splits into 3 weaker beams it's biggest downfalls is it's 7 second wait after shooting unless micro upgraded in M3 hard to aim at distances since there is no lock-on at 70% max distance or more
This cannon shoots out a powerful colorful aurora at M0 fully reloads after 7.88 and does 47.4 damage 1.57 second wait after shot Refraction is 20% damage at M1 Reload 7.49 damage 82.4 1.55 second wait after shot refraction 22% damage M2 Reloads after 7.28 and does 129 1.45 second before next shot refraction 26% at M3 141.5 damage Reloads after 7.12 1.4 second before next shot Aurora has gold now refraction 31% 80 range at M0 94 M1 104 M2 109 M3
Can only be bought after "Warrant officer"  

I think these guns are really good ideas! :D

 

 

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What do you mean?

 

 

 

I forgot to add doesn't affect shooter but yeah it mostly just flips M1 light tanks at M2 mainly because of recoil and low damage :P I just thought this was a good parkour gun I'll probably repost an editted version of this. 

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I forgot to add doesn't affect shooter but yeah it mostly just flips M1 light tanks at M2 mainly because of recoil and low damage :P I just thought this was a good parkour gun I'll probably repost an editted version of this. 

But isn't a 100% flip or something like using some skill with Railgun to flip?

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I have an idea .

But it is almost impossible.

Can you bring voice chat in tanki?

Please have a look at this.

I know it is almost impossible.

But it can be done.

From,

Sreeku_PRO

Warrant Officer 4

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PowerStrike1.1, on 29 Mar 2015 - 02:45, said:snapback.png

What do you mean?

 

i mean that per kill, control point or captured flag 2-5 crystals should be given not points.

see post 9143 there powerstrike asks the question.

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