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Ideas and suggestions!


semyonkirov

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I suggest for the light hulls to receive the minimal amount of damage from guns like rail, shaft's arcade, smoky, vulcan, thunder and twins .. while for the medium to heavy hulls to receive the medium to maximal possible damage .. while leaving the same amount of damage to both the light and heavy hulls caused by firebird, freeze and isida,

This will give an advantage to the heavy hulls in certain situations while giving an advantage to the light hulls in other situations (maps, battles, camping vs camouflage etc) 

Thank you 

There is a high possibility of unbalancing the game doing so and tanki will lose lots of players due to light hulls receiving less damage from the same guns than medium and heavy hulls. 

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Please make the hexathlon tournament times at 4 pm central time so that people who have to go to school or do exams can participate. Thanks!

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Please make the hexathlon tournament times at 4 pm central time so that people who have to go to school or do exams can participate. Thanks!

But then others would be at school at the time, too.

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Refferal system . I think this system need update in value of those crystals that we earn from refferals . on first rank up to private it just gave us 10 crystals that are too less , when goldbox wroth is 100 tanker easily make these crystals by invite 10 players to get 100 at first rank up now gold box is of 1000 crystals . so we can make 1000 crystals by invite 100 players and rank up to private .

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                                                  Ideas for Parkour matches

  • You cant kill anyone
  • No teams, only DM but you cant kill anyone, With mines can kill
  • No flags, Control Points, on the match. On score list only see tankers.Not see D/L:s, Kills and losts
  • Own " Parkour Pass" for parkouring, Price 2.5k
  • Only repair kit, speed Boost, douple armor and mine suplines on the match
  • And of course you dont get anything xp on parkour match
  • Please read this. IT is good update if this come to game

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Look a majority people in tanki r using XP(i.e. rail/hornet), so arrange something very special for them and not only for m2 and m3 XP's but also for m1 and m0 XP's.

If there is one format for m2 and m3 XP and BP so u guys should also make a format for m0 and m1 XP and BP and reduce rail m1 damage in teh format or increase wasp andd hornet health in teh format.

Plz put emphasis and think about it.

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Please make the hexathlon during the weekend or at 4pm central time for those who are in the U.S. that have to go to school or college. ;)

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 I was thinking of maybe tanki introducing a new box in which would refill your amu.

 

This would be a good idea because for example; firebird, freeze, hammer and railgun take a while to reload. However, this might not be a good balance towards the game..

 

ASLO 

 

A "view" button next to things in garage - view things before buying them ... ??

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Please make the hexathlon during the weekend or at 4pm central time for those who are in the U.S. that have to go to school or college.  ;)

Weekend makes more sense then the time you suggested. Not everyone's from the USA.

 

 

 I was thinking of maybe tanki introducing a new box in which would refill your amu.
 
This would be a good idea because for example; firebird, freeze, hammer and railgun take a while to reload. However, this might not be a good balance towards the game..
 
ASLO 
 
A "view" button next to things in garage - view things before buying them ... ??

 

A supply must have a universal effect on each combination of tanks.

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hi i have an idea for the guys ho want's to get the spectator mode.if you could admins just to create a weekly event of good videos(im not talking about the video of the week) it's somthing like that but better.the winner well get the spectator mode.to win,the video must be the awesome and the coolest one but shure it well be about tanki nothing else and the admins well be judges and they well shoose it.and t give the event some action all players can send their videos(for ho want's spectator mode).and the last thing the Rules well be decided by the admins and i well appreciate it if you accept my idea

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I have a great idea having more guns to make more fun and variety in battles
 
Ideas out of my head right now
 
Shockwave
Special attribute: High impact Flipping light tanks over and messes up aim decent range M0 40 M1 44 M2 49 M 24 55 Doesn't affect the shooter the turret has slow moving speed so a good way to counter would be attacking from behind advanced skills would be moving back or aiming at the corner of the target while shooting to give enhanced affects Shockwave shoots every 4+ seconds takes 30% of shooter's health away but can flip 2 tanks over in shooting range shots can mess up aim for lighter tanks at M0 does 34.7 damage impact force 319 and shoots every 4.85 seconds at M1 554 impact force or less shoots ever 4.58 seconds does 58 damage at M2 691 impact force does 77 damage shoots every 4.37 at M3 751 impact force does 92 damage shoots every 4.25  "Description": Busting the ground around the targets a white shot of energy burst out of the ground flipping enemy tanks it's great for parkour flips messes up enemy landing. 
Can only be bought after "First sergeant

 

Aurora

Special attribute: Shoots twice before reload after hitting a tank it refracts and splits into 3 weaker beams it's biggest downfalls is it's 10-9 8 if fully upgraded and micro upgraded reload time low accuracy at 70% max distance good range 80 range at M0 94 M1 104 M2 109 M3 if shoots at max distance refraction extends by 14% But for no lock on you get constant damage hits a maximum of 4 tanks in a shot .This cannon shoots out a powerful colorful aurora at M0 fully reloads after 10.4 and does 61.2 damage 1.7 second wait after shot Refraction is 28% each damage at M1 Reload 9.77 damage 78.8 1.5 second wait after shot refraction 31% damage M2 121.9 Reloads after 9.27 and does 1.2 second before next shot refraction 36% at M3 145.7 damage Reloads after 9.17 1.04 second before next shot refraction 39% M0 green, light blue, pink, yellow M1 white, green, blue, orange M2 dark green, light blue, purple M3 dark blue, green, red fade, white, gold
Can only be bought after at  "Warrant officer " "M1 Warrant officer 5 " "M2 Colonel " "M3 Commander "  
 

Boltblast

Special attribute: Decent damage and stun affect but limited ammo and range Ranges M0 39 M1 43 M2 48 M3 52 

This turret shoots a dark orange bolt blast which stuns the opponent for a moment taking their abillity to move and even shoot making it easier to make clean getaways at M0 this gun takes 9.1 seconds to reload shoots at a rate of 2.9 shot a second 4 shots before the ammo runs out does 25.2 damage stuns for 0.81 seconds at M1 this gun takes 8.34 seconds to recover shoots at a rate of 2.6 a second stun affect is 1.39 seconds does 34.6 damage shoots 4.25 before ammo runs out at M2  this gun takes 7.31 seconds to recover shoots at a rate of 2.4 stun affect is 1.92 does 42.7 damage  4.75 before ammo runs out M3  takes 7 seconds to recover shoots at a rate of 2.2 stun affect is 2.21 48.7 damage 5.1 before ammo runs out

Can only be bought after "First sergeant"

 

Luster

Special attribute: High damage, damage increases at less than 10% hp and has a chance of lowering a tanks defense as well after a shot but only lasts until enemy is destroyed Downfalls being low mid range damage damage greatly decreases by 40% from 60% max distance ranges M0 51 M1 55 M2 61 M3 65 this gun shoots a gentle white glow at the enemy doing high damage this gun can also can lower tankers defense randomly too! it only shoots 3 times. at M0 this gun shoots every 3.77 second damage does from 59 damage at less than 10% does 80 chance of lowering defense is 4% lowers it by 20% Reloads after 9.45 at M1 this gun shoots every 3.49 does 75.7 damage does 102 damage under 10% hp 5% lower defense by 25% reloads after 8.6 at m2 does 88 damage does 118 under 10% hp shoots every 3.2 seconds 8% lower defense by 31% reloads after 8.21 seconds at M3 does 97 damage shoots every 3.1 seconds does 133 damage at under 10% hp has 9% chance to lower defense be 35% reloads after 8.17 seconds

Can only be bought after at  "Warrant officer 1"  

 

I think these guns are really good ideas!   :D

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I have a great idea having more guns to make more fun and variety in battles

 

Ideas out of my head right now

 

Shockwave

Special attribute: High impact Flipping light tanks over(It will be bad if it flips tanks a lot.) and messes up aim decent range M0 59 M1 65 M2 70 M3 74 Doesn't affect the shooter the turret has slow moving speed so a good way to counter would be attacking from behind advanced skills would be moving back or aiming at the corner of the target while shooting to give enhanced affects Shockwave shoots every 4+ seconds takes 30% of shooter's health away but can flip 2-3 tanks over in shooting range shots(That's just bad.) can mess up aim for lighter tanks at M0 does 34.7 damage nearly flips a tank weighing 1000kg(There's no unit measure for weight in Tanki.) or less and shoots every 4.85 seconds at M1 flips a tank weigh 1170 or less shoots ever 4.58 seconds does 58 damage at M2 flips a tank weighing 1400 or less does 77 damage shoots every 4.37 at M3 flips tanks weighing 1550 or less does 92 damage shoots every 4.25  "Description": Busting the ground around the targets a white shot of energy burst out of the ground flipping enemy tanks it's great for parkour flips messes up enemy landing. 

Can only be bought after "Master Seargant" 

 

Aurora

Special attribute: Shoots twice before reload after hitting a tank it refracts and splits into 3 weaker beams(So it passes through a tank and splits into weaker beams?) it's biggest downfalls is it's 8-9 7 if fully upgraded and micro upgraded reload time low accuracy at 70% max distance good range 80 range at M0 94 M1 104 M2 109 M3 if shoots at max distance refraction extends by 10% But for no lock on you get constant damage.This cannon shoots out a powerful colorful aurora at M0 fully reloads after 9.4 and does 63.4 damage 1.54 second wait after shot Refraction is 20% damage at M1 Reload 8.47 damage 82.4 1.51 second wait after shot refraction 22% damage M2 Reloads after 8.27 and does 128.7 1.45 second before next shot refraction 26% at M3 142.2 damage Reloads after 8.14 1.41 second before next shot refraction 31% M0 green, light blue, pink, yellow M1 white, green, blue, orange M2 green, light blue, purple, orange M3 dark blue, green, red fade, white, gold

Can only be bought after at  "Warrant officer 1"  

 

Boltblast

Special attribute: Decent damage and stun affect but limited ammo and range Ranges M0 39 M1 43 M2 48 M3 52 

This turret shoots a dark orange bolt blast which stuns the opponent for a split second taking their abillity to move and even shoot making it easier to make clean getaways(So I can quickly recover and start firing my turret?) at M0 this gun takes 9.1 seconds to reload shoots at a rate of 2.9 shot a second 4 shots before the ammo runs out does 25.2 damage stuns for 0.41 seconds at M1 this gun takes 8.34 seconds to recover shoots at a rate of 2.6 a second stun affect is 0.5 seconds does 34.6 damage shoots 4.25 before ammo runs out at M2  this gun takes 7.31 seconds to recover shoots at a rate of 2.4 stun affect is 0.63 does 42.7 damage  4.75 before ammo runs out M3  takes 7 seconds to recover shoots at a rate of 2.2 stun affect is 0.75 45.1 damage 5.1 before ammo runs out

Can only be bought after "First sergeant"

 

Luster

Special attribute: High damage, damage increases at less than 10% hp and has a chance of lowering a tanks defense as well after a shot but only lasts until enemy is destroyed Downfalls being low mid range damage damage greatly decreases by 40% from 60% max distance ranges M0 51 M1 55 M2 61 M3 65 this gun shoots a gentle white glow at the enemy doing high damage this gun can also can lower tankers defense randomly too! it only shoots 3 times. at M0 this gun shoots every 3.77 second damage does from 59 damage at less than 10% does 80 chance of lowering defense is 4% lowers it by 20% Reloads after 9.45 at M1 this gun shoots every 3.49 does 75.7 damage does 102 damage under 10% hp 5% lower defense by 25% reloads after 8.6 at m2 does 88 damage does 118 under 10% hp shoots every 3.2 seconds 8% lower defense by 31% reloads after 8.21 seconds at M3 does 97 damage shoots every 3.1 seconds does 133 damage at under 10% hp has 9% chance to lower defense be 35% reloads after 8.17 seconds

Can only be bought after at  "Warrant officer 1"  

 

I think these guns are really good ideas!   :D Nothing really unique for some because the special attribute is just do decent or high damage.

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I have a great idea having more guns to make more fun and variety in battles

 

Ideas out of my head right now

 

Shockwave

Special attribute: High impact Flipping light tanks over(It will be bad if it flips tanks a lot.) and messes up aim decent range M0 59 M1 65 M2 70 M3 74 Doesn't affect the shooter the turret has slow moving speed so a good way to counter would be attacking from behind advanced skills would be moving back or aiming at the corner of the target while shooting to give enhanced affects Shockwave shoots every 4+ seconds takes 30% of shooter's health away but can flip 2-3 tanks over in shooting range shots(That's just bad.) can mess up aim for lighter tanks at M0 does 34.7 damage nearly flips a tank weighing 1000kg(There's no unit measure for weight in Tanki.) or less and shoots every 4.85 seconds at M1 flips a tank weigh 1170 or less shoots ever 4.58 seconds does 58 damage at M2 flips a tank weighing 1400 or less does 77 damage shoots every 4.37 at M3 flips tanks weighing 1550 or less does 92 damage shoots every 4.25  "Description": Busting the ground around the targets a white shot of energy burst out of the ground flipping enemy tanks it's great for parkour flips messes up enemy landing. 

Can only be bought after "Master Seargant" 

 

Aurora

Special attribute: Shoots twice before reload after hitting a tank it refracts and splits into 3 weaker beams(So it passes through a tank and splits into weaker beams?) it's biggest downfalls is it's 8-9 7 if fully upgraded and micro upgraded reload time low accuracy at 70% max distance good range 80 range at M0 94 M1 104 M2 109 M3 if shoots at max distance refraction extends by 10% But for no lock on you get constant damage.This cannon shoots out a powerful colorful aurora at M0 fully reloads after 9.4 and does 63.4 damage 1.54 second wait after shot Refraction is 20% damage at M1 Reload 8.47 damage 82.4 1.51 second wait after shot refraction 22% damage M2 Reloads after 8.27 and does 128.7 1.45 second before next shot refraction 26% at M3 142.2 damage Reloads after 8.14 1.41 second before next shot refraction 31% M0 green, light blue, pink, yellow M1 white, green, blue, orange M2 green, light blue, purple, orange M3 dark blue, green, red fade, white, gold

Can only be bought after at  "Warrant officer 1"  

 

Boltblast

Special attribute: Decent damage and stun affect but limited ammo and range Ranges M0 39 M1 43 M2 48 M3 52 

This turret shoots a dark orange bolt blast which stuns the opponent for a split second taking their abillity to move and even shoot making it easier to make clean getaways(So I can quickly recover and start firing my turret?) at M0 this gun takes 9.1 seconds to reload shoots at a rate of 2.9 shot a second 4 shots before the ammo runs out does 25.2 damage stuns for 0.41 seconds at M1 this gun takes 8.34 seconds to recover shoots at a rate of 2.6 a second stun affect is 0.5 seconds does 34.6 damage shoots 4.25 before ammo runs out at M2  this gun takes 7.31 seconds to recover shoots at a rate of 2.4 stun affect is 0.63 does 42.7 damage  4.75 before ammo runs out M3  takes 7 seconds to recover shoots at a rate of 2.2 stun affect is 0.75 45.1 damage 5.1 before ammo runs out

Can only be bought after "First sergeant"

 

Luster

Special attribute: High damage, damage increases at less than 10% hp and has a chance of lowering a tanks defense as well after a shot but only lasts until enemy is destroyed Downfalls being low mid range damage damage greatly decreases by 40% from 60% max distance ranges M0 51 M1 55 M2 61 M3 65 this gun shoots a gentle white glow at the enemy doing high damage this gun can also can lower tankers defense randomly too! it only shoots 3 times. at M0 this gun shoots every 3.77 second damage does from 59 damage at less than 10% does 80 chance of lowering defense is 4% lowers it by 20% Reloads after 9.45 at M1 this gun shoots every 3.49 does 75.7 damage does 102 damage under 10% hp 5% lower defense by 25% reloads after 8.6 at m2 does 88 damage does 118 under 10% hp shoots every 3.2 seconds 8% lower defense by 31% reloads after 8.21 seconds at M3 does 97 damage shoots every 3.1 seconds does 133 damage at under 10% hp has 9% chance to lower defense be 35% reloads after 8.17 seconds

Can only be bought after at  "Warrant officer 1"  

 

I think these guns are really good ideas!   :D Nothing really unique for some because the special attribute is just do decent or high damage.

 

Thank you for the constructive criticism :) ! Just wanted to say  there is a weight unit and you can micro-upgrade in Kg to stabilize on taking hits and  it's in the info for every tank. That's the whole gimmick for aurora it deals damage on multiple foes with 1 shot. Boltblast still may need some tweaking but I'm still trying to improve this list little by little adjusting to the Balance of the rest of the current Tanki guns. Luster is pretty much an alternate version of Thunder with different attributes. Overall I'll look forward to perfecting these guns and hopefully Tanki may except some of my ideas.

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