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Ideas and suggestions!


semyonkirov

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hi tanki

I would propose to you a new idea about battles

i want name it DTP (destroy the point) it's like CTF but no flags there points from rocks

every team will have 1 or 2 rocks (points) in different places

every point will have Unspecified Number of HP start from 1000 to 30000

like this

_ __

l l< - - - - ---l l

l l ___l l___

l_l (__________)

(3575)

(-57)

bedo.a

cool how did you do that!?

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Hello,I want to offer XP Boxes.It should be like a gold boxes but when player catch it him will increase level of 1000 or more.

Exp boxes would take away the point of what exp means. Who wants to see a play like a ?

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My idea is very simple, and should have probably been added a long while ago:

 

Adding a "Map Search Bar" in the servers!

In the top of the page above where you choose a battle and underneath the exp bar there would be a search bar for maps.

You type in a map name and it will show you all of the available battles of this map. This would make players' battle finding way easier.

Also, you should also be able to sort the battles into game modes like you can right now. So for example, if someone wants to find a "Iran DM" battle he could do that very quickly.

 

Please like this post so others could share their opinions on my idea :)

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Here's an idea that can save MUers some time:

 

"Fully Upgrade Parameter" button:

 

Instead of clicking and clicking and clicking to full upgrade a parameter, just click this button and you're done! (of course with the *are you sure you would like to fully upgrade the parameter ____? *yes  *no)

 

This may look like: http://prntscr.com/7guo80*

 

And if you're MU-happy a button that will save you even MORE time:

 

"Fully Upgrade All Parameters" button:

 

It is self explanatory, if you have enough crystals, this will save you an hour of time! (of course with the *are you sure you would like to fully upgrade all parameters on  ____? *yes  *no)

 

This may look like: http://prntscr.com/7gurs1*

 

When these ideas will come in handy:

  • On the test sever, trying to MU everything
  • On the regular game, trying to fully upgrade one parameter (for: parkour or regular battling)
  • When you LOVE a turret/hull and want to be the strongest it can be
  • M4ing everything

*Please note: this MU button idea does not only apply to the turret "firebird" it was just an example. This amazing idea can be implemented on any turret or hull.

 

                                                                                                                                     

                                                                                                                                              ~Wolf

You pointed out some good points, but perhaps this feature should ONLY be available in the Test Servers.

A feature like this in the game, would, in my opinion, be rather useless and undesireable. I'll take myself as an example:

I like seeing the bar go up slowly as my crystals drain, and seeing the damage or whatever else it is that im upgrading ascending.

Also, i doubt there are enough players in the game that would use the "Upgrade all parameters" button for it to be implemented.

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You pointed out some good points, but perhaps this feature should ONLY be available in the Test Servers.

A feature like this in the game, would, in my opinion, be rather useless and undesireable. I'll take myself as an example:

I like seeing the bar go up slowly as my crystals drain, and seeing the damage or whatever else it is that im upgrading ascending.

Also, i doubt there are enough players in the game that would use the "Upgrade all parameters" button for it to be implemented.

Depends if there is a discount on time or removal of time costs. But unless there is this would be a pretty useless function, not many people would use this function at all without a discount.

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hi tanki 
  I would propose to you a new idea about battles
  i want name it DTP (destroy the point) it's like CTF but no flags there points from rocks
  every team will have 1 or 2 rocks (points) in different places
  every point will have Unspecified Number of HP start from 1000 to 30000
   like this
      _                           __
   l  l<  -  -  -  - ---l     l      
   l  l              ___l     l___
   l_l            (__________)
  (3575)
     (-57)
                     bedo.a

 

This would be a cool game mode, but would not work for most maps - I'd think you'd need entirely new maps just for this game mode.

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Suggestion-If you're banned and your friend joins a battle with you, and wants to talk to you, you can type in a command, say /chat Player_name (The name of your friend). 

 

Say I had a friend called rockx2, he would join my battle and asks me a question, I would type in /chat rockx2, and a message would pop up saying- rockx2, player Muffin.co has been banned for an hour,reason-flood.

 

I think this a good idea, just to let your friends that you are not ignoring them, but you are simply banned :D

 

I do not know if this idea is already in the making, suggested or ruled out, so don't bash me if it is.

 

Upvote if you think its a good idea, ;)

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Suggestion-If you're banned and your friend joins a battle with you, and wants to talk to you, you can type in a command, say /chat Player_name (The name of your friend). 

 

Say I had a friend called rockx2, he would join my battle and asks me a question, I would type in /chat rockx2, and a message would pop up saying- rockx2, player Muffin.co has been banned for an hour,reason-flood.

 

I think this a good idea, just to let your friends that you are not ignoring them, but you are simply banned :D

 

I do not know if this idea is already in the making, suggested or ruled out, so don't bash me if it is.

 

Upvote if you think its a good idea, ;)

should be added

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Hello! this is the second time when I post something in this forum. I've read some of the replies of the others and the ideas presented are very interesting. But I think that one good idea is to make something to allow players to change the tank control keys. You may think: why  make such a modification because tanki online is a game where the control keys are not so complicated(use -z- and -x- for turret and arrows for hull or use the < and > for turret and w,a,s,d for tank. However, every player has a unique gaming style, no matter if they are helpers, moderators or just simply players and I think that is important for each player to set the control keys so that he/she can easily control the tank. Have you noticed that newcomers, in order to shoot an enemy, rotate the entire tank to point and hit the enemy?Or the fact that a newcomer, when he rotates the turret, is not moving the tank? I believe that this thing is quite embarassing for them because, if they aren't used to play with that conrol keys, they won't be able to control the tank properly (excepting times when the enemy is straight ahead),so won't play at their maximum capacity.As a consequence the newcomers will find tanki very unconfortable to play and decide to quit it before beginning their career!

That's why I believe the ability of setting your own tank controls would make a difference in battles. B) B) B) :rolleyes: :rolleyes: :) :) :) :D :D ;) I really want to know your opinnion!

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Hello! this is the second time when I post something in this forum. I've read some of the replies of the others and the ideas presented are very interesting. But I think that one good idea is to make something to allow players to change the tank control keys. You may think: why  make such a modification because tanki online is a game where the control keys are not so complicated(use -z- and -x- for turret and arrows for hull or use the < and > for turret and w,a,s,d for tank. However, every player has a unique gaming style, no matter if they are helpers, moderators or just simply players and I think that is important for each player to set the control keys so that he/she can easily control the tank. Have you noticed that newcomers, in order to shoot an enemy, rotate the entire tank to point and hit the enemy?Or the fact that a newcomer, when he rotates the turret, is not moving the tank? I believe that this thing is quite embarassing for them because, if they aren't used to play with that conrol keys, they won't be able to control the tank properly (excepting times when the enemy is straight ahead),so won't play at their maximum capacity.As a consequence the newcomers will find tanki very unconfortable to play and decide to quit it before beginning their career!

That's why I believe the ability of setting your own tank controls would make a difference in battles. B) B) B) :rolleyes: :rolleyes: :) :) :) :D :D ;) I really want to know your opinnion!

I think thats a really good idea I have a friend who is WO2 but he never turns his turret because he says it is "uncomfortable" for him, I think he could be a lot better if he could customize the buttons to his liking :D

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Hello! this is the second time when I post something in this forum. I've read some of the replies of the others and the ideas presented are very interesting. But I think that one good idea is to make something to allow players to change the tank control keys. You may think: why  make such a modification because tanki online is a game where the control keys are not so complicated(use -z- and -x- for turret and arrows for hull or use the < and > for turret and w,a,s,d for tank. However, every player has a unique gaming style, no matter if they are helpers, moderators or just simply players and I think that is important for each player to set the control keys so that he/she can easily control the tank. Have you noticed that newcomers, in order to shoot an enemy, rotate the entire tank to point and hit the enemy?Or the fact that a newcomer, when he rotates the turret, is not moving the tank? I believe that this thing is quite embarassing for them because, if they aren't used to play with that conrol keys, they won't be able to control the tank properly (excepting times when the enemy is straight ahead),so won't play at their maximum capacity.As a consequence the newcomers will find tanki very unconfortable to play and decide to quit it before beginning their career!

That's why I believe the ability of setting your own tank controls would make a difference in battles. B) B) B) :rolleyes: :rolleyes: :) :) :) :D :D ;) I really want to know your opinnion!

I like it.

Being able to change the Camera Controls too would help a LOT.

Same with Drug controls.

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I think thats a really good idea I have a friend who is WO2 but he never turns his turret because he says it is "uncomfortable" for him, I think he could be a lot better if he could customize the buttons to his liking :D

Personally, I find it harder to move around unless my turret is centered ©, especially on battles like Madness and Skyscrapers. I can cross a bridge forward or backward and shoot left or right (turret) but with Shaft that's problematic. Dunno why Shaft has two different turret functions as a sniper -- just so new players can learn how to aim? I tried using rotate right and traverse right but they don't both work at the same time (which would be faster, I imagine).

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I have new Idea about Battle Formation

 

1. 1k crystals : Everyone in who join this battle will lose 1000 crystals for his account and these crystals will be mixed with battle fund ... when the battle will finish the winning team get all and other will only get small amount from battle fund

 

2. All in : Everyone who join this battle will lose all crystals from his account and these crystals will be mixed with battle fund crystals  :D ... when the battle will over the winning team get all crystals and losing team get nothing ... e.g :

me and other tank are from winning team and the battle fund is 100,560 crystals

We get :

Me : 40,250 crystals

tank 2 : 30,205 crystals

tank 3 : 17,100 crystals

tank 4 : 13,005 crystals

Losing team will get 0 crystals

 

3. Elimination : In this battle if u destroyed 1 time by any tank you will be Eliminated from battle and cannot join back  :( 

 

1 and 2 are only for above IconsNormal_20.png Major !!!

 

Thank You and if u like any formation please Vote up  B) 

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I have new Idea about Battle Formation

 

1. 1k crystals : Everyone in who join this battle will lose 1000 crystals for his account and these crystals will be mixed with battle fund ... when the battle will finish the winning team get all and other will only get small amount from battle fund

 

2. All in : Everyone who join this battle will lose all crystals from his account and these crystals will be mixed with battle fund crystals  :D ... when the battle will over the winning team get all crystals and losing team get nothing ... e.g :

me and other tank are from winning team and the battle fund is 100,560 crystals

We get :

Me : 40,250 crystals

tank 2 : 30,205 crystals

tank 3 : 17,100 crystals

tank 4 : 13,005 crystals

Losing team will get 0 crystals

 

3. Elimination : In this battle if u destroyed 1 time by any tank you will be Eliminated from battle and cannot join back  :( 

 

Thank You and if u like any formation please Vote up  B) 

1 and 2 sound like, "Hey, you join this battle and lose some or all crystals and you have to win in order to get them back but you could be on a potentially bad team full players that don't play nice or push your tank around (maybe)."

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Hello,

My suggestion is that there must be a table for PRO battles with specific format. Just like the way you can access the DM, TDM, CTF & CP, could be nice if you can access PRO battles like those Without Format, XP, BP, XP/BP & Parkour. Would help a lot because I usually enter a match, thinking its an XP/BP, but it appears not to be. So there must be an accessible table for the PRO battles. 

 {Lil' Suggestion but can make a big difference}

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Another idea that may have been mentioned before, i just want to bring it up again:

 

Costumizable Battle Formats. (Turret / Tank)

 

That's all. It's pretty self explenatory.

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Add light format, medium format and hard format to format battle selection please. Would make life so much easier for clans and players practising :)

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I'd also like to see a way to combine 2 paints in your garage for a double paint option. Yes, instead of switching between paints you have the ability to select 2 of your paints to use before battle. What happens when that happens? The property of the paints get added together.

 

Just my two cents.

 

- WYB

I'd like to see at the end of a game, instead of automatically switching sides, games are re-created with either random team selections or in order of performance, (ie person who score is 1st goes to blue, person who's score is second goes to red, person who's score is 3rd goes to blue, 4th goes to red, etc).

 

- WYB

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