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semyonkirov

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Cuz this is the place where most of the ideas and suggestions comes from in the I&S section.

but players start topics to present their ideas & suggestions

& all the rejected ideas have been posted here

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but players start topics to present their ideas & suggestions

& all the rejected ideas have been posted here

 

And also where people can be critics.

Whatever...but I don't think a mod will come here and close this topic just cuz you said so.

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A tank gun is the main armament of a tank. Modern tank guns are large-caliber high-velocity guns(like thunder and shaft), capable of firing kinect  energy penetraters(smooky is based on this)high explosive anti-tank rounds(less influence in tanki but should be introduced in game play), and in some cases guided missiles. Anti-aircraft guns can also be mounted to tanks( should be introduced in tanki as a a new turret).


 


IF U LEAVE HULLS... There is little to do. Designing a hull is more complicated. U need new ideas and u have to make sure that they do not look the same as any other hull in tanki ... so good luck to developers  :) 


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A tank gun is the main armament of a tank. Modern tank guns are large-caliber high-velocity guns(like thunder and shaft), capable of firing kinect  energy penetraters(smooky is based on this)high explosive anti-tank rounds(less influence in tanki but should be introduced in game play), and in some cases guided missiles. Anti-aircraft guns can also be mounted to tanks( should be introduced in tanki as a a new turret).


 


IF U LEAVE HULLS... There is little to do. Designing a hull is more complicated. U need new ideas and u have to make sure that they do not look the same as any other hull in tanki ... so good luck to developers  :) 


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Whatever...but I don't think a mod will come here and close this topic just cuz you said so.

lol ofc they wont cuz this topic was started by the EN community manger

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A tank gun is the main armament of a tank. Modern tank guns are large-caliber high-velocity guns(like thunder and shaft), capable of firing kinect  energy penetraters(smooky is based on this)high explosive anti-tank rounds(less influence in tanki but should be introduced in game play), and in some cases guided missiles. Anti-aircraft guns can also be mounted to tanks( should be introduced in tanki as a a new turret).

 

IF U LEAVE HULLS... There is little to do. Designing a hull is more complicated. U need new ideas and u have to make sure that they do not look the same as any other hull in tanki ... so good luck to developers  :) 

 

2 turrets was introduced very recently so there wont be any new turrets for some time

i like the part about having guided missiles but whats the point of having anti-aircraft weapons in a tank game?

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I was thinking like a electro ball thing it fires a fast moving ball of death the chocks oly do a little dammage but of it actualy hit someone it would be like a full charged m0 shaft but as m1 increases it does more damage and the shock radius gets higher.

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I was thinking like a electro ball thing it fires a fast moving ball of death the chocks oly do a little dammage but of it actualy hit someone it would be like a full charged m0 shaft but as m1 increases it does more damage and the shock radius gets higher.

1. Improve your english.

2. Think of a name for this OP sort of non-bouncing electric ricochet gun.

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2 turrets was introduced very recently so there wont be any new turrets for some time

i like the part about having guided missiles but whats the point of having anti-aircraft weapons in a tank game?

the whole guided missles part would need to have some slight guided capabilities to balance out the possibly high damage. and AA (anti aircraft) gun would be useful if we had the options to play as infantry and/or aircrafts but since we can't its pretty useless. although if added in for some reason, it should have the fire rate of the twins and slightly less damage of that from a smoky

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the whole guided missles part would need to have some slight guided capabilities to balance out the possibly high damage. and AA (anti aircraft) gun would be useful if we had the options to play as infantry and/or aircrafts but since we can't its pretty useless. although if added in for some reason, it should have the fire rate of the twins and slightly less damage of that from a smoky

that would make it OP

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Tanki Online: I have some unique suggestions for you: ^_^
1) Introduce Player's Stats/ ProgressReport (including : How many times he/she has Killed,Destroyed,Taken Gold-boxes,Gained 1st pos. etc. etc.)
2) Mine should never be used/counted, if we hav
e destroyed someone by using it. (reason: we have used it in a good way,not wasted it!)
Thanks All, for reading! If you want these features/changes too,
Like this comment now!! If you love these suggestions!  :)

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Please put kicking option!! When player is annoying others and spoiling the game, when we click his name there should be kick out option. we click it and little popup shows up on screen of everyone in match, asking should we kick that player out. Like little green box that say " Kick (player_nic)? And bellow check boxes YES and/or NO.

 

Please think about this, and upvote if you like it, because every match has a player that everone hates. Today i was in perfect position to catch a gold box and Spider_Wolf pinned me to wall so  i couldn't jump and get the box. Please consider this, because there's nothing we can do to stop them!

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I think you guys should make a new sound effect, whenever a other tank shoots at you but misses it should result in a low whistle. please consider this. thank you

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For the unity version and more customizability, could we possibly get more advanced controls over what our tank and gun are like perameter wise? Instead of changing each perameter gradually with MUs or all together with new Ms, we can also use a set of sliders that all change automatically to be balanced. The best way I can explain this is with an example:

 

Railgun.

Affected stats: Damage, Impact force, recharge time, warmup time

If you increase damage, damage (Impact force too? Maybe? Probably too OP) goes up, recharge time and warmup time (Light) go up to keep same DPM (Higher power shots take longer for the tank to charge up, and hit the other tanks harder.) On the other hand, perhaps the person wants a bit less damage per shot so misses are not as detrimental; they decrease recharge and decrease warmup, and damage per shot and impact force go down. (Less power means the tank can charge it faster, but since it is less energy, the shot wouldn't travel as fast in lore anyway, and would thus do less damage.)

 

Thunder: Damage, Blast radius, Recharge time, Range (Could be maximum, or % decrease, or something. Somebody smarter can figure that out.)

Damage goes up, blast radius goes down, etc. If you want the same blast radius or larger (Meaning a larger/heavier shell) range goes down. If you want higher range, damage and blast radius decrease. Faster firing means range stays same and damage blast radius go down (Smaller shells, easier for the tank crew to handle, faster to load).

 

The same principle works on hulls:

If armor goes up, the tank would weigh more. Since it weighs more, it has less power (More is devoted to just motion) has slower acceleration, turning, and top speed. If speed goes up, the armor goes down. That sort of thing.

 

And so on. Relationships between stats and other weapons/hulls based on their configuration would have to be tested, and that could be a pain. I know. But I think it would be great to customize beyond 3 very basic pieces of the tank and to not have the exact same stats as a similarly geared person in a pro battle with upgrades off.

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name:vicker,crusaider,?

 

a gun thath relises huge electric charge towards the enemy and when it hits the enemy it goes to next closest enemy and so on until it rans out of energy(like lightning) it would be charged manualy(holding space) the more charged it is the more range and damige it can do but jf it is charged too long the charge will become unstable cousing wobaling and inacuricy and ultimatly self damige(high self damige so the charge cant be held in back row and then relised a minute afterwards)

this gut will be great for kiling those who support the attack while stell damiging the front line

 

 

-IODIUM

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name:vicker,crusaider,?

 

a gun thath relises huge electric charge towards the enemy and when it hits the enemy it goes to next closest enemy and so on until it rans out of energy(like lightning) it would be charged manualy(holding space) the more charged it is the more range and damige it can do but jf it is charged too long the charge will become unstable cousing wobaling and inacuricy and ultimatly self damige(high self damige so the charge cant be held in back row and then relised a minute afterwards)

this gut will be great for kiling those who support the attack while stell damiging the front line

 

 

-IODIUM

There's special topic for turrets, and you posted there already :)

 

 

BTW what is unity verison??

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i have a question  . why these rail and hornet xt missions only for generalissimos ? why .?? we have potential too .!!

.

yea but wouldn't it be stupid for warrant officer 5 for example to have xt rail??

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