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semyonkirov

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i want something related to a goldbox which will be known as the xp box it gives 10000 xp to ur tank

Well done, you have an idea that will take away the point of being a high ranking player! Why? Because you get Exp points from catching a little box that gives you more exp points really deserve, like about 2000%.

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The notifications "taken our flag", "captured our flag", "returned our flag", "taken enemy flag", 'captured enemy flag", "lost our flag", "lost enemy flag",  "gold box will be dropped soon" and "....has taken the gold box" should appear on the top left corner of the screen rather than the center.  Currently it's blocking the view to enemy tanks ahead.  Only the "gold box will be dropped soon" and "...has taken the gold box" might be acceptable in the center.      

Move your camera, Generalissimo :D

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BLANK PAINT

 

Here's an idea you might find interesting : 

 

A new paint that does nothing at first ( in terms of protection ). 

 

However, this "blank" paint can be upgraded to protect from ANY turret,

in the same way that normal paints are upgraded, starting at 0 % for each protection.

 

Tankers can micro-upgrade this paint over time, to build a "custom paint"

This would give whatever combination(s) of turret protection that he desires. 

 

The upper level of protection could be capped at 50%,

so as not to make it better than existing paints,

or perhaps a maximum total of 50% spread over all the protection values.

 

The price to MU stage-by-stage could be similar to other paints, or maybe more. 

 

What do you think ?

Good idea But there are too many paints which can protect against any Turret. So this will not be difference. Check about paints - http://en.tankiwiki.com/Paints

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Thunder is too weak... especially with all the popular paints against it. Maybe increase the damage a bit and decrease the splash damage effectiveness? Or maybe even lower the reload speed a bit?

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Thunder is too weak... especially with all the popular paints against it. Maybe increase the damage a bit and decrease the splash damage effectiveness? Or maybe even lower the reload speed a bit?

Thunder, Hammer, Rail, and Ricochet are all too strong (even with the counter-paints)...

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Just a thought, how about different damage areas on a tank.

 

For example, a tank's rear or bottom in reality is the weakest point of a tank. While the front and sides are the strongest part of the tank.

 

What I mean to say that currently if you hit an opposing tank no matter where it does the same amount of damage. How about creating it so that different amounts of damage happen when you hit different areas?

 

- WYB

 

Posted 08 Aug 2015 - 02:56

In regards to Daily missions.

 

Currently there is only 1 button under the mission which you can select which is (Change).

 

I'd like to see another button called (Double Down),

 

In Double Down you can double the reward by doubling the mission objectives.

But, you can only select between (Change) & (Double Down) once and if you select Double Down then you can't change it again until the next day and also if you select Double down you can't select Double down again the next day if you don't complete the mission, you can only select change.

Also when double down is selected, in addition to double the challenge and reward, but you only have 6 hours to complete the mission else it reverts to the 1/2 of the original challenge reward.

 

- WYB.

 

 

WhosYourBuddy, on 30 Jul 2015 - 17:13, said:

 

Posted 08 Aug 2015 - 01:07

I'd like to see CP games modified in the following manner,

Currently, if a CP is taken by a team but regardless if manned (by any number) or not manned, it currently earns 1 point for approximately every 10 seconds

I'd like that to be modified so that if a CP is taken by a team but manned by the same team:
1 tank then it earns 1 point for every 8 seconds

2 tanks then 1 point for every 7 seconds

3 tanks then 1 point for every 6 seconds

4 tanks then 1 point for every 5 seconds

5 tanks then 1 point for every 4 seconds

However if an opposing team tank is present then it cancels one of the opposing teams tanks. If 2 then it cancels 2, etc.

 

Also, please bring back and fix the empty team game clock countdown.

 

- WYB

 

Posted 01 Aug 2015 - 02:02

I'd like for there to be a way to cancel the self destruct. For example, press the delete key a 2nd time to cancel the self destruct.

 

WhosYourBuddy, on 30 Jul 2015 - 17:13, said

 

I'd like to be able to see a crystal log, as to how Im earning, purchasing and using crystals be added.

For example, when you click on the amount of crystals in your screen, you can see a log of what game you played, the length of the match and how many crystals were earned, plus if you managed to catch a gold box during that game or when you made your last crystal purchase or if you earned bonus crystals from some other event. Also perhaps include a log of how you spent the crystals too included in the log.

 

- WYB

WhosYourBuddy, on 25 Jul 2015 - 16:39, said:

Instead of typing /vote (offender), I'd like to see a vote option in the scoreboard so that you could select the user rather then having to copy and then paste the user's name of the offender added to the (Copy, invite friend, options currently available)

 

- WYB 

 

WhosYourBuddy, on 01 Jul 2015 - 22:18, said:

I'd like you to make it so that there are no gold boxes within 31seconds of the server reset (or the end of the game). I understand that this is a rare occurrence but it does happen.

 

- WYB

WhosYourBuddy, on 18 Jun 2015 - 00:37, said:

I'd also like to see a way to combine 2 paints in your garage for a double paint option. Yes, instead of switching between paints you have the ability to select 2 of your paints to use before battle. What happens when that happens? The property of the paints get added together.

 

Just my two cents.

 

- WYB

 

WhosYourBuddy, on 14 Jun 2015 - 17:12, said:

I'd like to see at the end of a game, instead of automatically switching sides, games are re-created with either random team selections or in order of performance, (ie person who score is 1st goes to blue, person who's score is second goes to red, person who's score is 3rd goes to blue, 4th goes to red, etc).

 

- WYB

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Changing a missions should ask "are you sure to change the mission"

Once I changed a almost done mission by mistake, and today was about to change the mission. 

Maybe simply changing the color of in-completed missions red to make it a little more obvious similiar to the green completed missions.

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Just a thought, how about different damage areas on a tank.

 

For example, a tank's rear or bottom in reality is the weakest point of a tank. While the front and sides are the strongest part of the tank.

That's not realistic because there are treads on the sides.

What I mean to say that currently if you hit an opposing tank no matter where it does the same amount of damage. How about creating it so that different amounts of damage happen when you hit different areas? How do servers calculate each hit and where it has been hit with dozens of battles? There's going to be a lot of lag!

 

- WYB

 

Posted 08 Aug 2015 - 02:56

In regards to Daily missions.

 

Currently there is only 1 button under the mission which you can select which is (Change).

 

I'd like to see another button called (Double Down),

 

In Double Down you can double the reward by doubling the mission objectives.

But, you can only select between (Change) & (Double Down) once and if you select Double Down then you can't change it again until the next day and also if you select Double down you can't select Double down again the next day if you don't complete the mission, you can only select change.

Also when double down is selected, in addition to double the challenge and reward, but you only have 6 hours to complete the mission else it reverts to the 1/2 of the original challenge reward. NO, simply just wait for another mission with the same objectives.

 

- WYB.

 

 

WhosYourBuddy, on 30 Jul 2015 - 17:13, said:

 

Posted 08 Aug 2015 - 01:07

I'd like to see CP games modified in the following manner,

Currently, if a CP is taken by a team but regardless if manned (by any number) or not manned, it currently earns 1 point for approximately every 10 seconds

I'd like that to be modified so that if a CP is taken by a team but manned by the same team:

1 tank then it earns 1 point for every 8 seconds

2 tanks then 1 point for every 7 seconds

3 tanks then 1 point for every 6 seconds

4 tanks then 1 point for every 5 seconds

5 tanks then 1 point for every 4 seconds More tanks at a CP will only speed up capture.

However if an opposing team tank is present then it cancels one of the opposing teams tanks. If 2 then it cancels 2, etc.That actually happens.

 

Also, please bring back and fix the empty team game clock countdown.

 

- WYB

 

Posted 01 Aug 2015 - 02:02

I'd like for there to be a way to cancel the self destruct. For example, press the delete key a 2nd time to cancel the self destruct.

 

WhosYourBuddy, on 30 Jul 2015 - 17:13, said

 

I'd like to be able to see a crystal log, as to how Im earning, purchasing and using crystals be added.

 

For example, when you click on the amount of crystals in your screen, you can see a log of what game you played, the length of the match and how many crystals were earned, plus if you managed to catch a gold box during that game or when you made your last crystal purchase or if you earned bonus crystals from some other event. Also perhaps include a log of how you spent the crystals too included in the log.

 

- WYB

 

WhosYourBuddy, on 25 Jul 2015 - 16:39, said:

Instead of typing /vote (offender), I'd like to see a vote option in the scoreboard so that you could select the user rather then having to copy and then paste the user's name of the offender added to the (Copy, invite friend, options currently available)

 Still not helping with violators.

- WYB 

 

WhosYourBuddy, on 01 Jul 2015 - 22:18, said:

I'd like you to make it so that there are no gold boxes within 31seconds of the server reset (or the end of the game). I understand that this is a rare occurrence but it does happen.

 Is there a point to not have one?

- WYB

WhosYourBuddy, on 18 Jun 2015 - 00:37, said:

I'd also like to see a way to combine 2 paints in your garage for a double paint option. Yes, instead of switching between paints you have the ability to select 2 of your paints to use before battle. What happens when that happens? The property of the paints get added together.

 NO.

Just my two cents.

 

- WYB

 

WhosYourBuddy, on 14 Jun 2015 - 17:12, said:

I'd like to see at the end of a game, instead of automatically switching sides, games are re-created with either random team selections or in order of performance, (ie person who score is 1st goes to blue, person who's score is second goes to red, person who's score is 3rd goes to blue, 4th goes to red, etc).

 

- WYB

Can you please stop repeating ideas?

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ChineseTankMan, on 12 Aug 2015 - 12:41, said:snapback.png

Thunder, Hammer, Rail, and Ricochet are all too strong (even with the counter-paints)...

4 shots to kill a hornet is not strong.

 

Compared to 40 shots the 4 shots is strong.
Especially when the 4 shots happen [understandably] much quicker than the 40.
But since many English speakers don't know how to properly read English, I'll add that if the game is trying to have balance, the length of time it takes the 4 shots to kill a hornet should be the same as the 40 shots, not quicker.

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Sweet combo @ Cigara!

I'm in the minority with my combo but if we ever meet up as game enemies you may want an anti-twins paint. LOL
...I mostly use hornet & twins, so I could do circles around you after you reduce my health to 50% after your first hit...

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Y dosnt tanki introduce first person shooting mode in the camera controls like suposing that on top of the tank u hv a camera and we play through that camera or we play like a person who is sitting inside the tank and playing through him and the insides of each tank will be different to make the tanks more cool

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Y dosnt tanki introduce first person shooting mode in the camera controls like suposing that on top of the tank u hv a camera and we play through that camera or we play like a person who is sitting inside the tank and playing through him and the insides of each tank will be different to make the tanks more cool

They already have that as an option. Touch the "Page Down" key often enough to get that view.

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FREEZE - Make Freeze decent again lol. Seriously, Iv'e been playing with Freeze for what... 4 - 5 years now? It use to be good in a battle. But now it's just a water gun. Basically ANYTHING can kill a Freeze unless you do a surprise/sneak attack but that only works 50% of the time, even with my skills with Freeze. It's counterpart; Firebird is so much better- no it's on another league. Freeze won't even slow down any tank with any paint that has protection against Freeze. I don't mind the damage, it's pretty decent but the freezing effects is what bugs me. It's freezing speed should be increased by at least 15% because at the moment, Freeze is nothing but a water gun against everyone.

 

FIREBIRD - Where do I even begin... It does way to much damage. Just one puff of smoke coming out from a Firebird and it takes away HALF the health of a Wasp. Decrease its damage by 5% and its burning damage by 10% - 15%. Or  just decrease its burning time by 25%. 

 

THUNDER - Slightly increase its damage.

 

TWINS - Slightly decrease its damage its getting a bit out of hand.

 

Hornet, Wasp & Hunter- Increase speed by at most 5%

 

Mammoth & Dictator - Slightly decrease its health a bit. At most 5%.

 

Paints Graffiti, Zeus & Clay - Give them one additional protection against a weapon but only by 5% - 15%. Feels like they need it.

 

Everything else seems peachy!

 

  - Thank you for your time for reading this.

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FREEZE - I don't use it and don't know what it used to originally be like, but I've noticed it's a little too weak.

 

FIREBIRD -  almost never use it and notice that it is way too strong!

 

THUNDER - This is one of the 4 guns that is far too strong (in addition to firebird, so I guess 5)!!!

 

TWINS - Significantly increase them back to their previous condition because they are far too weak! :(

 

RICOCHET AND RAILGUN - Slightly decrease them. They are 3 of the 5 too powerful.

 

HAMMER - Significantly decrease it. It's possibly the most powerful.

 

Everything else seems peachy!

 

  - Thank you for your time for reading this.

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FREEZE - I don't use it and don't know what it used to originally be like, but I've noticed it's a little too weak.

 

FIREBIRD -  almost never use it and notice that it is way too strong!

 

THUNDER - This is one of the 4 guns that is far too strong (in addition to firebird, so I guess 5)!!!

 

TWINS - Significantly increase them because they are far too weak! :(

 

RICOCHET AND RAILGUN - Slightly decrease them. They are 3 of the 5 too powerful.

 

HAMMER - Significantly decrease it. It's possibly the most powerful.

 

Everything else seems peachy!

 

  - Thank you for your time for reading this.

- Freeze is not a little weak, its too weak. It was one of my personal favorites back in the day of Tanki.

- I agree with Firebird. 

- Thunder is not too strong. Most people have a Thunder paint, suggest you get one if you think it's too strong lol. I have a Hornet M2 + Rustle and it takes an M2 Thunder about 3 shots close range, 4.5 - 6 shots Mid.

- Twins is not too weak LOL. Something is wrong with you m8. It's one of the most OP guns in the game. Heck I have one and I can literally go in a 60 minute  CP polygon match and carry my entire team. And half my entire team can either mults or newbs. Ever since its power boost, I never lost a match with it.

- Railgun is MEANT to do high damage! Rico, it already had a power decrease. Don't need to nerf it anymore. They are both fine where they are. Hammer is ONLY good against light hulls. Decent against medium hulls but HORRIBLE against heavy tanks. 

You either need to start playing Tanki or buy a paint. 

You should also start testing/using different types of hulls and weapons because judging from your response, you seem like a person who just uses 1 or 2 weapons/hulls and calls a weapon or tank too OP because it managed to kill you more than once. 

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No, thunder is way too under-powered right now. If anything, they should increase the damage or at least change the reload time.

 

Ricochet should be decreased, and by alot as well. 

 

You left out Isida. It is, with my equipment, virtually impossible to engage an Isida and actually kill it because of its MASSIVE regeneration rate. They have to at least tune that down a bit, along with range. It's a bit too OP now days.

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Tanki, you have got to start adding more features into the game.

Also, why don't you make the zero protection paints free? They don't do anything....

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Tanki, you have got to start adding more features into the game.

Also, why don't you make the zero protection paints free? They don't do anything....

Suggested any features yet? Please stop asking developers to implement anything not specific.

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