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Ideas and suggestions!


semyonkirov

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Have a three round burst weapon that does 11 damage per shot(which does 33 damage total) at m0, 22 damage per shot (which does 66 damage total) at m1, 32 damage per shot (which does 96 damage total) at m2, and 41 damage per shot (which does 123 damage total) at m3.

 

Plz do not delete this and plz make this another turret in the game.

 

P.S.  The time between bursts does not change in "M" upgrades it will be 1.5 seconds and you will get one shot per clip and reload time at m0 is 1 second, at m1 it's .8, at m2 it's .7, and at m3 it is .5. 

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Have a three round burst weapon that does 11 damage per shot(which does 33 damage total) at m0, 22 damage per shot (which does 66 damage total) at m1, 32 damage per shot (which does 96 damage total) at m2, and 41 damage per shot (which does 123 damage total) at m3.

 

Plz do not delete this and plz make this another turret in the game.

 

P.S.  The time between bursts does not change in "M" upgrades it will be 1.5 seconds and you will get one shot per clip and reload time at m0 is 1 second, at m1 it's .8, at m2 it's .7, and at m3 it is .5.

 

 

That is basically hammer.

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there should be a button for picking up your placed mine

 

Meh. It could be use ull but how often do you accidentally place a mine? What WOULD be cool is a new turret/hull that can didsabe mines and keep them, but make it so you take 50% more damage when hit by a mine.

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Make a new weapon called the "Charger"  you will hold down the space bar and it will charge up like railgun but it will shoot continuously and it will have as much recoil as vulcan and depending on the "M" upgrade the shot will last longer.  At M0 it will do as much damage as m0 twins but much faster since it has limited ammo and an 7.5 second reload.  You can shoot when ever you want like firebird, freeze, and isida.  It will have infinite range but damage drops slightly over distance.  For each "M" upgrade it will do as much damage as the Equivalent Twins "M" upgrade.  It will have a little impact force.

 

I know it will be OP at m0 and m1 but to balance for this it will have the same second reload for all "M" upgrades.  Another thing is that it maybe have the most damage per minute so make it a bit less than the equivalent twins.  It will look like three railgun forming a triangle but the end is closed off and the tip of each railgun will be touching so the charge up looks like a really big plasma ball.  At m0 the price will be a bit more than m0 ricochet,  at m1 it will be 38,000, at m2 it will be 140,000, at m3 it will be 260,000.

 

The color of the plasma is up to the developers of tanki.

giphy.gif

 

You've basically described ricochet in one paragraph, well done!

 

and please sale permium account in Christmas !

Won't happen, £10 a month is perfectly affordable

 

If you have the rank for M3 Equipment And you have it M0 you should still be able to get them M1 and M2 same for M2 and M1.

Agreed, there should still be an option to buy m1 and m2 if the user wishes to

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giphy.gif

 

You've basically described ricochet in one paragraph, well done!

 

Won't happen, £10 a month is perfectly affordable

 

Agreed, there should still be an option to buy m1 and m2 if the user wishes to

No because it shoots a continueous laser that is kind of like vulcan but vulcan shoots separet shot

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Ummmm...

He just described one of my ideas.

The one that shoots like an "inverted railgun".

Except he changed a few things and claimed it as his own.

really?  oh, well sorry

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No because it shoots a continueous laser that is kind of like vulcan but vulcan shoots separet shot

Hmm... well it could be an answer to railgun and vulcan, but vulcan already killed the game balance, will your proposal make it any better?

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I have good idea for clans.

 

As you see, in rest of clans you have to leave a request or aplication to join to clan. If they accept your request, you are in clan and clans tag ads to your nickname.

 

In Starladder also you are added in team. You leave a request, you are in team and you cant join in other team/clan.

 

 

Why we cant make thisone in here? In forum is a lot of problems about players, who have ''joined'' to more than one clan. Why? Because there isnt no request leaving, lists of members somewhere in clans page and so on. You just wright your aplication to leader or clan and than, if you got accepted, you have to right ''I am in this clan.'' Than moderators have to sometimes follow to players to see, isnt he in other clan.

 

 

This is just rediciouls - leader just wrights player in member list. Like come on. :D

 

Maybe you can't do this, because it looks like cracked IP Board. I dont think that you are that rich to afford something like this.

 

 

P.S. Most of games have something like that, what I mensioned. Even simple Android games have that. Why you can't do this and make your job easier?

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I have good idea for clans.

As you see, in rest of clans you have to leave a request or aplication to join to clan. If they accept your request, you are in clan and clans tag ads to your nickname.

In Starladder also you are added in team. You leave a request, you are in team and you cant join in other team/clan.

Why we cant make thisone in here? In forum is a lot of problems about players, who have ''joined'' to more than one clan. Why? Because there isnt no request leaving, lists of members somewhere in clans page and so on. You just wright your aplication to leader or clan and than, if you got accepted, you have to right ''I am in this clan.'' Than moderators have to sometimes follow to players to see, isnt he in other clan.

This is just rediciouls - leader just wrights player in member list. Like come on. :D

Maybe you can't do this, because it looks like cracked IP Board. I dont think that you are that rich to afford something like this.

P.S. Most of games have something like that, what I mensioned. Even simple Android games have that. Why you can't do this and make your job easier?

Its unessisary. They would need to creat a new thing entirly as clans are something based on the forums. The devs are busy, would you really like them to stop working on game development just to add somethings into the forums that look nice? Well nobody else would want that. The forum is fine as it is with the clans organized fine how they are.

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Hi, tankers!

I thought I would leave my review in the garage and tell you some problems i have with it.

I find the updated garage overall very helpful, but I do think there is something you should change.

I am a higher rank in the game, so I have plenty of paints in my garage. Clearly, my best paints are all the way in the back. I find that when I am trying to make a quick equipment change in a battle, it is hard for me to get to the end of my list without accidentally going to the shop, therefore wasting my time out of the game I'm in.

I think it would would be very helpful to either add an option to move the position of the items in the garage or indicate in the scrolling where the garage stops and the shop starts.

 

Thank you for considering this. Hope it helps!

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Have a three round burst weapon that does 11 damage per shot(which does 33 damage total) at m0, 22 damage per shot (which does 66 damage total) at m1, 32 damage per shot (which does 96 damage total) at m2, and 41 damage per shot (which does 123 damage total) at m3.

 

Plz do not delete this and plz make this another turret in the game.

 

P.S.  The time between bursts does not change in "M" upgrades it will be 1.5 seconds and you will get one shot per clip and reload time at m0 is 1 second, at m1 it's .8, at m2 it's .7, and at m3 it is .5.

 

This is very similar to hammer but loger range and crappy. It is also VERY unbalence as it will take over 7 or 8 shots to kill WASP m0. Then it would take only 6 shots to kill m1. Then only 5 or so shots. Then 4 or 5 shots again. As i said, very unbalenced. And i woyld take FOREVER to take out anyone with a decent hull. What woyld be the special trait be for it? Example: smokey-critical, rico-shells bounce, hammer- wide hit area, shaft-scope ect...

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This is very similar to hammer but loger range and crappy. It is also VERY unbalence as it will take over 7 or 8 shots to kill WASP m0. Then it would take only 6 shots to kill m1. Then only 5 or so shots. Then 4 or 5 shots again. As i said, very unbalenced. And i woyld take FOREVER to take out anyone with a decent hull. What woyld be the special trait be for it? Example: smokey-critical, rico-shells bounce, hammer- wide hit area, shaft-scope ect...

You have no Idea do you it fires three fast shots with one hit of the space and then reloads very fast at all "M's" it is faster than a smoky m3 at m0

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You have no Idea do you it fires three fast shots with one hit of the space and then reloads very fast at all "M's" it is faster than a smoky m3 at m0

So its like twins and smokey/thundercombined with hammer?

Twins for fire rate, smokey/thunder fo type of shot(you cant see projectile until it hits something) and hammer for reaload after 3 shots?

 

If it has suck fast fire rate then i guess the low damage would be good. But how far is the range?

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Im only one rank below you. Unless youv got a higher level alt, then i bet that iv been a tanki player longer than you too.

I do but it got hacked and the hacker changed the password

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So its like twins and smokey/thundercombined with hammer?

Twins for fire rate, smokey/thunder fo type of shot(you cant see projectile until it hits something) and hammer for reaload after 3 shots?

 

If it has suck fast fire rate then i guess the low damage would be good. But how far is the range?

91.1

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