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semyonkirov

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I have wasp m1 25/50 or more microupgraded and i cant push hornet m0 away! We are just standing against each other.

Also hornet m1 cant push me and i cant push him.

Also i cannot push m0 and he cannot push me.

Even hornet m1 cant push me. So does it mean

wasp m0/m1/maybe m2

hornet m0/m1/m2

hunter m0/m1

all have same mass/power? And dictator m0/titan m0/mamoth m0 push me away like i havent been there without even stoping...

Its werry unbalanced and have to be balanced...

If i have more mass/power than another we should be able to push them away becoz its somethimes like weak noob saboteurs stole flag and wont cap it? Then we have to push him to flag dead or alive!

When we were 6vs2 i just took flag and said to team we cannot continue like this. Someone have to join in enemy team. There were 2 tanks pushing my wasp m0 and i didnt moved at all! How da heck is that even possible?

Or its shorted 3/3? 3 heavy ones push away 3 other ones?

I dont know about

wasp m2/hornet m3/hunter m2/m3 because havent played against them.

 

There is nonsense while pushing each other in front.

Maybe this is for hulls only.

If for hulls, please move it to that section.

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Another thing what tanki did for balance...

Why tanki removed good impact force from railgun and then created another with much better impact?

Tanki removed huge impact from railgun and now i cannot help team mammy to get them back on road.

Normaly i just shoot our teamates and get them back in battle. Mostle seeing when i am attacked by smoky and firebird is on side near me i help our fire and then we can punish enemy 2vs1 but when mammy falls on side even 3 rails cannot get it back on road.

 

Anyways.

Tanki removed this needed thing from railgun and added it to shaft. Why da heck?

They were saying that railgun is too strong and flip all light hulls but now shaft flip light hulls like nothing if shoot on top of the turret causing it to flip.

There is even minigame! Deliver flag using shaft!

How it works? Wasp takes flag and shafts are shooting him and this wasp totaly FLY to the flag from shafts impact force.

Also shaft lasers isnt in right place.

Shaft aimed next to me (there were space between me and laser for another hull) and then immediately i got destroyed by this camper who said he turned and shooted fast when i asked him how da heck he did it.

Also m1 shaft have to aim less than 1 second to kill wasp m1 making it the strongest short/mid/longe range gun what there were been in tanki.

 

This is about smoky.

If smoky is drugger and got critical hit and can kill me with 1 hit! Its too op.

If smoky and i press space bar at same time when smoky does he can shoot me almost 2 times when i can only 1! And it knock out my aim from him!

When 1v1 i can always kill wasp ony at realy close range when im doing 1 shot to him.

 

So change railgun (better impact for helping teams)

change shaft laser (it should aim where player aims)

smoky have to be weaker (op with drugs. Smoky is immortal if used smart)

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I have an idea how to make this game better,after all the changes you make to steal kristal boxes of the players so players must buy,no revard kits after you log in and...This is my idea: Shut down this stupid game losers

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I have wasp m1 25/50 or more microupgraded and i cant push hornet m0 away! We are just standing against each other.

Also hornet m1 cant push me and i cant push him.

Also i cannot push m0 and he cannot push me.

Even hornet m1 cant push me. So does it mean

wasp m0/m1/maybe m2

hornet m0/m1/m2

hunter m0/m1

all have same mass/power? And dictator m0/titan m0/mamoth m0 push me away like i havent been there without even stoping...

Its werry unbalanced and have to be balanced...

If i have more mass/power than another we should be able to push them away becoz its somethimes like weak noob saboteurs stole flag and wont cap it? Then we have to push him to flag dead or alive!

When we were 6vs2 i just took flag and said to team we cannot continue like this. Someone have to join in enemy team. There were 2 tanks pushing my wasp m0 and i didnt moved at all! How da heck is that even possible?

Or its shorted 3/3? 3 heavy ones push away 3 other ones?

I dont know about

wasp m2/hornet m3/hunter m2/m3 because havent played against them.

 

There is nonsense while pushing each other in front.

Maybe this is for hulls only.

If for hulls, please move it to that section.

 

The reason you can't push anything away is that you're in a wasp and you also have no idea what the the micro-upgraded specs of the other tank are, but again, you're in a wasp, you can't push anything out of the way.

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I have an idea how to make this game better,after all the changes you make to steal kristal boxes of the players so players must buy,no revard kits after you log in and...This is my idea: Shut down this stupid game losers

There are missions now instead....i was pissed off originally when gifts went away but im getting more items and crystals than before. NAd btw, why is that a good reason to shut down the game? of you dont like it, dont play it while everyone else is ingoring you and haveing fun

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Another thing what tanki did for balance...

Why tanki removed good impact force from railgun and then created another with much better impact?

Tanki removed huge impact from railgun and now i cannot help team mammy to get them back on road.

Normaly i just shoot our teamates and get them back in battle. Mostle seeing when i am attacked by smoky and firebird is on side near me i help our fire and then we can punish enemy 2vs1 but when mammy falls on side even 3 rails cannot get it back on road.

 

Anyways.

Tanki removed this needed thing from railgun and added it to shaft. Why da heck? Because effortless flipping is effortless.

They were saying that railgun is too strong and flip all light hulls but now shaft flip light hulls like nothing if shoot on top of the turret causing it to flip. Exactly, aimed correctly and results are desirable..

There is even minigame! Deliver flag using shaft!

How it works? Wasp takes flag and shafts are shooting him and this wasp totaly FLY to the flag from shafts impact force.

Also shaft lasers isnt in right place. Because lag or whatever other factors.

Shaft aimed next to me (there were space between me and laser for another hull) and then immediately i got destroyed by this camper who said he turned and shooted fast when i asked him how da heck he did it. That's the point.

Also m1 shaft have to aim less than 1 second to kill wasp m1 making it the strongest short/mid/longe range gun what there were been in tanki.

 

This is about smoky.

If smoky is drugger and got critical hit and can kill me with 1 hit! Its too op. Good point.

If smoky and i press space bar at same time when smoky does he can shoot me almost 2 times when i can only 1! And it knock out my aim from him!

When 1v1 i can always kill wasp ony at realy close range when im doing 1 shot to him.

 

So change railgun (better impact for helping teams) If so, only just enough to flip a tank on it's side.

change shaft laser (it should aim where player aims) It already does that.

smoky have to be weaker (op with drugs. Smoky is immortal if used smart) Good point.

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Dear Tanki

 

If I pay real money to buy virtual crystals in my account or I earn them by play time on tanki, it is possible to make a virtual purchase from its accumulation and buy a virtual product that I would be able to use in a map (drugs, tank, paints etc). So If I send my virtual hard earned crystals to various players as gifts, it is only fair you convert those gifts into credit to the receivers account as you have debited my account.  Otherwise my spending of approximately 120+k on players in the last few days was the biggest loss encountered if you have changed my gifts only into worthless pictures in the garage of those to whom the gifts were sent.

 

​This assumption and request applies to all players as they spent merrily too. So do inform us of the day you will credit our friends accounts so that it can help them buy something and all of us be pleased that you were honest in your dealings and fair.

 

​I would also like to recommend that despite this initiation being prompted by the seasonal festivity which would not be suitable for later use (Christmas tree and snowman), however the theme of gifting should be a regular fun day where we can buy "crystal boxes" that vary in size/colour according to their worth which we can buy again for friends. Another super idea if this was your intention. Thank you to all players who sent gifts and made me smile.

 

​There is nothing wrong with transferring credit from one account to another just as if one had cash in a small bank account and transferred it to a larger bank account or to anybody elses account. It is fair in the real world. So why shouldn't a virtual world not implement this fairness?

 

​When cash is debited from one account to another but disappears into thin air this is called fraud. This is wrong.  We should all make changes in our lives and ways towards improvements and that means everyone benefits and hence stubbornness and selfishness mush be eradicated.

 

This idea may be exploited by players making new recruit accounts and instantly gaining 700 crystals to the account and if this was transferred to a main it would be wrong.  However, "where there is a will, there is a way". This can be overcome by tanki developers only allowing transfer of accounts that have been genuinely worked on for a few ranks. Those crystals earned would have been earned on the main account except time was spent on an alt. They are still the players crystals and the choice to merge them is his/her right.

 

Tanki please take this idea to the next level and keep tankers happy.  Don't let people regret the good they do and feel they have been scammed.  Some players mean more to us than others and gifting this makes those players feel special.  GIfts in the real world are usable in our lives.  These virtual gifts should be usable in the game/maps. Seeing players buy items from accumulation of gifts will make us and them happy. 

 

​Help mankind.

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Hello, my last suggestion for 2015, I'd like to see 3 different game modes:

Game mode 1 is for those that have bought crystals within the past 90 days, (Game has drop boxes and no ads).

Game Mode 2 is for those that have not bought crystals within the past 90 days (Game has no drop boxes (including no gold drop boxes), but you must watch a 30 second Ad to play and there is another 30 second Ad to view between games).

Game mode 3 (which we currently play) is for those that don't care if crystals have been bought or not, (with drop boxes and without ads).

- WYB

 

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Posted 25 Dec 2015 - 03:35

Please bring back and fix the empty game clock countdown.

 

It's pretty simple, if there is no movement detected (individual or on a team) in a game for 1 minute, then that starts the (30 sec) game countdown clock.

Merry Christmas & Happy New Year!

 

- WYB

 

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WhosYourBuddy, on 18 Nov 2015 - 23:56, said:

This has been brought before in August 2015 but still has not been carried out.

 

http://en.tankiforum...42#entry4928960

 

A M3 Dictator kit would be nice. Perhaps in time for Christmas/Chanukah/New Years...

 

- WYB

 

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Posted 15 Sep 2015 - 01:56

Hello,

 

I'd like to see a 3 way, 3 team CP game available. Current CP battles are 2 teams.

Perhaps try it out in the test server or limit it to certain maps.

 

- WYB

 

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Posted 30 Aug 2015 - 01:57

Hello,

On the next Special Gold Box Day event, I'd like to see a (1% Gold Box),

The 1% being calculated based on the amount of crystals the person who catches the gold box currently has.

For example: a person who has 100,000 crystal catches a special 1% gold box will get 1,000.

 

Perhaps set a cap at 10,000 crystals  if a person has 1,000,000 crystals or more.

 

- WYB

 

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Posted 25 Aug 2015 - 02:51

Hello,

 

Instead of having to jump for server to server to look for a specific game, I’d like to be able to enter the criteria game I want to play.

 

For example, if I wanted to play: CTF, Madness, Rank: Up to Major, I could enter that in and then select the games that meet that criteria on all the different servers.

 

- WYB

 

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Posted 22 Aug 2015 - 04:27

Hello,

 

I'd like to see a head hunting bonus for catching players cheating.

 

I'm constantly taking and submitting video of players using all sorts of hacks and doing things against the game rules.

Having my computer record the game slows down my computer and I'm never compensated for my time in catching cheaters.

 

I'm asking that a bonus of 500 crystals be offered to legit players catching players cheating.

 

Would require administrator approval of course to both review the evidence as well as send the crystals.

 

- WYB

 

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Posted 13 Aug 2015 - 05:57

Just a thought, how about different damage areas on a tank.

 

For example, a tank's rear or bottom in reality is the weakest point of a tank. While the front and sides are the strongest part of the tank.

 

What I mean to say that currently if you hit an opposing tank no matter where it does the same amount of damage. How about creating it so that different amounts of damage happen when you hit different areas? I'm just asking for more damage to occur to a tank when you attack an opposing player from the bottom or from the rear.

 

- WYB

 

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Posted 08 Aug 2015 - 02:56

In regards to Daily missions.

 

Currently there is only 1 button under the mission which you can select which is (Change).

 

I'd like to see another button called (Double Down),

 

In Double Down you can double the reward by doubling the mission objectives.

But, you can only select between (Change) & (Double Down) once and if you select Double Down then you can't change it again until the next day and also if you select Double down you can't select Double down again the next day if you don't complete the mission, you can only select change.

Also when double down is selected, in addition to double the challenge and reward, but you only have 6 hours to complete the mission else it reverts to the 1/2 of the original challenge reward.

 

- WYB.

 

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WhosYourBuddy, on 30 Jul 2015 - 17:13, said:

 

Posted 08 Aug 2015 - 01:07

I'd like to see CP games modified in the following manner,

Currently, if a CP is taken by a team but regardless if manned (by any number) or not manned, it currently earns 1 point for approximately every 10 seconds

I'd like that to be modified so that if a CP is taken by a team but manned by the same team:
1 tank then it earns 1 point for every 8 seconds

2 tanks then 1 point for every 7 seconds

3 tanks then 1 point for every 6 seconds

4 tanks then 1 point for every 5 seconds

5 tanks then 1 point for every 4 seconds

However if an opposing team tank is present then it cancels one of the opposing teams tanks. If 2 then it cancels 2, etc.

 

Also, please bring back and fix the empty team game clock countdown.

 

- WYB

 

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Posted 01 Aug 2015 - 02:02

I'd like for there to be a way to cancel the self destruct. For example, press the delete key a 2nd time to cancel the self destruct.

 

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WhosYourBuddy, on 30 Jul 2015 - 17:13, said

I'd like to be able to see a crystal log, as to how Im earning, purchasing and using crystals be added.

For example, when you click on the amount of crystals in your screen, you can see a log of what game you played, the length of the match and how many crystals were earned, plus if you managed to catch a gold box during that game or when you made your last crystal purchase or if you earned bonus crystals from some other event. Also perhaps include a log of how you spent the crystals too included in the log.

 

- WYB
 

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WhosYourBuddy, on 25 Jul 2015 - 16:39, said:

Instead of typing /vote (offender), I'd like to see a vote option in the scoreboard so that you could select the user rather then having to copy and then paste the user's name of the offender added to the (Copy, invite friend, options currently available)

 

- WYB 

 

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WhosYourBuddy, on 01 Jul 2015 - 22:18, said:

I'd like you to make it so that there are no gold boxes within 28seconds of the server reset (or the end of the game). I understand that this is a rare occurrence but it does happen.

 

- WYB

 

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WhosYourBuddy, on 18 Jun 2015 - 00:37, said:

I'd also like to see a way to combine 2 paints in your garage for a double paint option. Yes, instead of switching between paints you have the ability to select 2 of your paints to use before battle. What happens when that happens? The property of the paints get added together.

 

Just my two cents.

 

- WYB

 

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WhosYourBuddy, on 14 Jun 2015 - 17:12, said:

I'd like to see at the end of a game, instead of automatically switching sides, games are re-created with either random team selections or in order of performance, (ie person who score is 1st goes to blue, person who's score is second goes to red, person who's score is 3rd goes to blue, 4th goes to red, etc).

 

- WYB

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Hello, my last suggestion for 2015, I'd like to see 3 different game modes:

Game mode 1 is for those that have bought crystals.

Game Mode 2 is for those that have not bought crystals.

Game mode 3 (which we currently play) is for those that don't care if crystals have been bought or not.

- WYB

 

No, bad idea.

Use spoilers for all those other things nub. Think someone's actually gonna read all that?

Edit: I read it al. NO to every single one. I'm glad you don't own tanki!

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No, bad idea.

Use spoilers for all those other things nub. Think someone's actually gonna read all that?

Edit: I read it al. NO to every single one. I'm glad you don't own tanki!

well...i agree with a bit of them while others are bad. I read all that like a month ago btw. He copyed what he did before onto thie so mlre people would see it. Thats a perfectly fine thing to do, but just put some spoilers in it......

 

Also, what if someone bought a small amount of crystals that just helped them a bit, and was legit forever after? Then they would be in battles with insane druggers that bought hundereds......there are people who spend that much, and narrowing the battles makes it more likely that you will meet them, even if you are still more or less a legit player....

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Today I am going to suggest a revolutionary new idea, stucky wads! This isn't a weapon or a drug, it's more of a punishment. When a team is larger than the opposing team by more than double, little ooey gooey blobs begin to rain from the sky. These blobs just sit on the ground, not doing all that much, except maybe slowing your tank down a little bit.

  However, when the larger team kills an enemy, another stucky wad falls from the sky. If it is done enough, the stucky wads soon begin to cover the offending side with goop.

  This goop is a slimy pink/green color, it is sticky, so your tank gets gummed up and slows down. The effect will even last beyond the area that has been covered by the stucky wads. The stucky wads first resemble little splats, like something your kid brother would pick from his nose and wipe on the wall, but as more cover the ground, alien tendrils and veins begin to grow out of the slime covered area.

  As more and more begins to slowly pile up, different things begin to happen. First, little slimy ant-hill like things emerge from the ground. At first, nothing comes out of them, but eventually, little moving wads of slime emerge and begin to crawl around the map.

 Later, gooey alien spiders join them to also run around, these do damage to your tank if you allow them to get too close. More and more alien looking creatures begin to join them, until the offending team has been overrun by alien creatures of varying size and shape. If all this does not persuade the larger team to quit beating up on the smaller, their tanks eventually all get pummeled by none other than JOHN CEEENNAAAA!!!

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Today I am going to suggest a revolutionary new idea, stucky wads! This isn't a weapon or a drug, it's more of a punishment. When a team is larger than the opposing team by more than double, little ooey gooey blobs begin to rain from the sky. These blobs just sit on the ground, not doing all that much, except maybe slowing your tank down a little bit.

  However, when the larger team kills an enemy, another stucky wad falls from the sky. If it is done enough, the stucky wads soon begin to cover the offending side with goop.

  This goop is a slimy pink/green color, it is sticky, so your tank gets gummed up and slows down. The effect will even last beyond the area that has been covered by the stucky wads. The stucky wads first resemble little splats, like something your kid brother would pick from his nose and wipe on the wall, but as more cover the ground, alien tendrils and veins begin to grow out of the slime covered area.

  As more and more begins to slowly pile up, different things begin to happen. First, little slimy ant-hill like things emerge from the ground. At first, nothing comes out of them, but eventually, little moving wads of slime emerge and begin to crawl around the map.

 Later, gooey alien spiders join them to also run around, these do damage to your tank if you allow them to get too close. More and more alien looking creatures begin to join them, until the offending team has been overrun by alien creatures of varying size and shape. If all this does not persuade the larger team to quit beating up on the smaller, their tanks eventually all get pummeled by none other than JOHN CEEENNAAAA!!!

John Cena? Pointless. Punishing larger team because of no guilty reason other than team size? Terrible. Alien creatures? Lag. And sticky splats? Annoying.

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Today I am going to suggest a revolutionary new idea, stucky wads! This isn't a weapon or a drug, it's more of a punishment. When a team is larger than the opposing team by more than double, little ooey gooey blobs begin to rain from the sky. These blobs just sit on the ground, not doing all that much, except maybe slowing your tank down a little bit.

However, when the larger team kills an enemy, another stucky wad falls from the sky. If it is done enough, the stucky wads soon begin to cover the offending side with goop.

This goop is a slimy pink/green color, it is sticky, so your tank gets gummed up and slows down. The effect will even last beyond the area that has been covered by the stucky wads. The stucky wads first resemble little splats, like something your kid brother would pick from his nose and wipe on the wall, but as more cover the ground, alien tendrils and veins begin to grow out of the slime covered area.

As more and more begins to slowly pile up, different things begin to happen. First, little slimy ant-hill like things emerge from the ground. At first, nothing comes out of them, but eventually, little moving wads of slime emerge and begin to crawl around the map.

Later, gooey alien spiders join them to also run around, these do damage to your tank if you allow them to get too close. More and more alien looking creatures begin to join them, until the offending team has been overrun by alien creatures of varying size and shape. If all this does not persuade the larger team to quit beating up on the smaller, their tanks eventually all get pummeled by none other than JOHN CEEENNAAAA!!!

I like the idea in the beginning where splots fall frombthe sky and slow down the op team. Gets to be a little much by the end though.....it woyld be great if devs did that or just simply re-made the team generator/player joining system so that it cant be 10v3 and the team with 10 is still growing while 4 stays exactly the same......it would SO funny if JC came and pummled the gieant team after a while too XD

John Cena? Pointless. Punishing larger team because of no guilty reason other than team size? Terrible. Alien creatures? Lag. And sticky splats? Annoying.

Do you have a sence of humor? Btw thats why i like online people better than physical people. They are so much more funny and...unique? Is that the right word for it? :D

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Do you have a sence of humor? Btw thats why i like online people better than physical people. They are so much more funny and...unique? Is that the right word for it? :D

Oh, I drop it and don't pick it up every time I read something absurd.

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Free account transfer for tanki x. Full refund :D

I wish. Tanki's not that nice anymore.

Although the it's a huge update so I expect it xD

Refund? On what? Btw dont expect account transfers.....its better to jave your expectations low so that either they are always met or excceeded i some form.... always expext people to do the thing you dont want them to do, that way your never disapointed(or at least not as much as if you expected differently)

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2 ideas I have thought carefully through.

 

1.Matches:

 

Gold Boxes- 1000 crystals 1/7000 chance to drop

Silver Boxes- 500 crystals 1/5000 chance to drop

Bronze Boxes- 100 crystals 1/2500 chance to drop

You can change the percentage rates for the boxes to drop, if it bothers the gameplay and drops to quickly.

 

Its not like the "Random Crystal Boxes" that drop every few seconds.(Lol, we all know that update was "HORRIBLE").

The Idea I have implemented should be like a wheel spin. Every time 1 crystal is added to the battle fund, the computer would do a "lottery system". If it hits jackpot, it will show the phrase "Gold box will be dropping soon" "Silver box will be dropping soon" or "Bronze box will be dropping soon". It will give tankers another reason to keep playing more  rather than having the money or financial issues to rage quit. It will just be a "little" bit more income, so it can't affect the economy of Tanki and interferes with your sales and crystal buying management issues.  

To make the signs "flashy", the signs will be gold, silver and bronze colors corresponding to the which box is dropping.

Ex.

Gold Box - Gold sign (already is)

Silver Box- Silver Sign

Bronze Box- Bronze sign

 

Achievements:

Their could be an award every time u finish an achievement. For example;

The achievements:

Destroy 100 enemies ~ 500 crystals

Destroy 1000 enemies ~ 600 crystals

Destroy 10000 enemies ~ 1000 crystals

and so on ~

 

Rewards can also be turrets/hulls or supplies!

 

The prices can vary to your favor Tanki developers, if you think my rewards are to high or to low.

The next achievements in the respected sections will be higher as they are harder to complete.

 

Thank you Developers, Admins(?) and Fellow Tankers for taking your time to read this as I have spend a lot of time to write this.

 

Please spread my idea around or consider using my ideas to be used in the game.

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That may possibly be the worst idea I have ever heard in my entire life. And I do believe it is spelled "Sticky", not "Stucky"

It's stucky, I got it right the first time.

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