Jump to content
EN
Play

Forum

Ideas and suggestions!


semyonkirov

Recommended Posts

  • Replies 12.1k
  • Created
  • Last Reply

 

" A FAKE GOLD BOX CONTEST "

 

- 10 GOLD BOXES WILL FALL, THEY'RE ALL FAKE .. BUT ONE IS REAL .

 

I JUST THOGHT ABOUT THIS YESTERDAY AND I HOPE TO SEE THIS CONTEST IN TANKI-ONLINE SOON .

 

That would have been amazing on April Fools Day O_o 

 

+1 brilliant idea

Share this post


Link to post
Share on other sites

hey i had an awsome idea for new weapons #1 a gatling gun with double the frequency of ricochet #2 a missile launcher powerful and frequent (depends on grade e.g m1 m12 m3 etc)  and also a placeable gatling gun which can be placed any wer on the map and consistently fire at inumerous enemies i was even hoping that u cud change the mine thingies as in once its been placed if u stay alive for one minit it solidifys there until it kills someone unless the match is over and may i request u return moon silence PLEASE IT WAS SO COOL thanks and i hope u consider dis 

 

 

 

      tank_lord_1 :D   :D   =)

 

Share this post


Link to post
Share on other sites

All the updates and all the giveaways were great.

 

However big elephant in the room is "cheaters".

Many games are being ruined by cheaters, by mults. 

Tanki online not treating this as a priority because a day, one single day seems to be the most you will ban people for this.

 

Honest players are being robbed and the most you can muster up is a day to ban them. That is not a deterrent. 

 

it needs to be tackled once and for all because if you cannot trust the integrity of the game why play?

 

solutions - 

1. Bring back ability to kick players from your team.

2. If a vote is registered then there should be some sort of penalty applied to opposing team by admin ie: all points/flags won since mults arrival are deducted.

3. 1st time offender Ban for a week.

4. 2nd time offender demote and ban for two weeks.

5. 3rd time offender ban for good.

 

 

Also mults aren't showing up for the fun, it is to benefit someone in the opposite team yet they are never punished, there needs to be some action where if a mult is reported then the names of the opposing team are captured and over time a trend will appear which will expose the cheats and ban them.

 

 

Something like that shows dedication to protecting the integrity of the game. To allow players to continue to undermine the game with only the fear of a day ban as punishment is just a slap in the face for honest players.

 

***********************************************************************************************************************************************************************

And if you are not going to take appropriate  action then at the very least we need  a button like friends but instead it is for enemies, so they can be tracked across different servers so I can go and mult on their future games and return the favor as the best deterrent for this is to know you will reap what you sow and not disappear into the maze of servers. I can handle a days ban as well as the next guy.

 

***********************************************************************************************************************************************************************

Share this post


Link to post
Share on other sites

And in addition to above a better way of adding screen shots to reporting violators, downloading third party software to upload screenshots of violators is a major pain. Maybe have a folder or part of forum where screenshots can be copy and pasted in, folder will be linked to your complaint in violators forum for admins to view and when complaint is resolved the folder is auto deleted.

Share this post


Link to post
Share on other sites

i doubt this will be read but ill give a go anyway,

i suggest a spectator mode for every game being played.  i think it would be abetter idea than allowing spectator mode just for clan battles on cybersport.  what about those players who arent in a clan that i still wanna watch but the map is full?

please consider this tanki devs: Spectator mode for every game

Share this post


Link to post
Share on other sites

I have two ideas.

 

First one:

 

Players should can use only one drug. Players with double power, double armor and nitro at the same time are too strong, what makes them annoying for other. If players will can use only double power or double armor or nitro (one of them), game will became more interesting IMO.

 

Second one:

 

Anybody can reallly like image of same paints for example green, marine, in love, dragon or any other, but these paints don't have good protection so players after achieve better rank buy other paints with worse look in their opinion but with better protection. All paints should be cheap (no more than few thousands of crystals) but without any protection. After that players will can buy protection against chosen weapons for chosen paint. Obviously with limits, for example:

- no more than one, two or three weapons depends on rank;

- no more than 40% protection against single weapon;

- no more than 100% protection on three weapons together (for axaple 40% agains weapon X, 40% agains weapon Y, 20% against weapon Z or 33/33/34 or 34/37/29 so on, player decide and buy) and no more than 70% against two weapons together and no more than 30% protection agains single weapon when your rank is too low to buy protection against next chosen weapon;

- prices of first 1-10% of protection against chosen weapon can be lower than next 1-10% of the same protection so on;

- prices of protection against first chosen weapon should be lower than proces of protection against second weapon, protection against third weapon can be most expensive.

After that battlefields will become more colourful and more curious because nobody will know what protection other players have.

 

What do you think?

YES YES YES

Exactly what I would say

Share this post


Link to post
Share on other sites

Tanki Time, shown on home page and in battles and in every server! Please! this makes all clan related stuff SO MUCH EASIER,

Semyon, i was talking to u that day, i forgot to mention tanki time then :( 

Share this post


Link to post
Share on other sites

A paint that protects against mines. Simple. And Tanki Online Gift Cards.

tanki does not wish to - the affect of mines, i suggested this already, semyon kirov said he would not want to - the effect of mines

Share this post


Link to post
Share on other sites

i doubt this will be read but ill give a go anyway,


i suggest a spectator mode for every game being played.  i think it would be abetter idea than allowing spectator mode just for clan battles on cybersport.  what about those players who arent in a clan that i still wanna watch but the map is full?


please consider this tanki devs: Spectator mode for every game

Share this post


Link to post
Share on other sites

i doubt this will be read but ill give a go anyway,

i suggest a spectator mode for every game being played.  i think it would be abetter idea than allowing spectator mode just for clan battles on cybersport.  what about those players who arent in a clan that i still wanna watch but the map is full?

please consider this tanki devs: Spectator mode for every game

This is all being read ;)

Share this post


Link to post
Share on other sites

PLZ REMOUVE THE ALL KITS THET IS NOT FAIR FOR EVRYBODY.

SOME PEOPLE BUY REAL MOMEY AND THEY BUY KITS AND DRUG  BECAUSE IF MY TEAM IS WINING 40-3 AND DRUGER COME AND THEY TRYING TO WIN I AM LOUSING CRYSTAL FOR NOTHING AND THEY ARE DOING BATTLE AND THEY ARE TRYING .

Share this post


Link to post
Share on other sites

Hello!

 

Since the upcoming Unity update will be adding many new features and the possibility of bodies of water, I had an idea that will focus on battling in water and the turrets that are compatible with water.

 

To start on water battling, a tanker will press a key specified by the developers to turn into amphibian mode. Amphibian mode is a slightly different version of the hull the person is using, and it also has a turret that can be used under water, but only a few can work and a few new ones (specified later). All tanks have a set amount of time it can float on water depending on it's weight, with more time for the lighter tanks than the heavier ones. In that time, the tanker can convert to the amphibian mode which has a different load out that can be changed in the garage just like the normal mode. But if the tanker does not change to amphibian mode in the given time, the tank sinks to the ground that's underwater. Depending on the size, the tanks have a limited amount of time to move around slower and with less handling before the tank is flooded and respawns.

 

Once tankers change to amphibian mode, all statistics except for weight are decreased. When amphibians on water are hit, the tank loses speed and handling. When the health of the tank reaches zero or the speed and handling reaches zero, the tank will sink to the bottom and respawn.

 

Tankers can change from land mode to amphibian on land, where they can't move. They can also change when they're floating on the surface of a body of water for the limited amount of time. But when they change from amphibian mode on water to land mode on water, the land mode tank has a few seconds to change back before it sinks back to the ground underwater. There, it can either be flooded or it can come back out of the water.

 

Supplies or crystal boxes or gold boxes will have a 50/50 chance of either having floats or having weights. Weighted drops will sink to the ground underneath the surface, while floated ones will stay on the surface for a specified time and then sink to the bottom and disappear. Also, a new drop that only lands underwater is an air bubble box that increases the amount of air you have to spend before the tank is flooded should be added along with it being bought in the garage that replenishes more air than the drops themselves.

 

Physics for vertical movement and horizontal movement are slightly different. When amphibians hit each other, instead of both moving slightly upward, one moves up and the other goes under depending on the weight. When amphibians push one another from the side, the distance pushed is less significant. The one that's heavier will be pushed under if the lighter tank has more power than that of the heavy tank. For example a titan in amphibian mode will push a mammoth underneath after actually moving the mammoth for a distance.

 

The DEVs, if they even accept this ides, should add new weapons that's compatible for only amphibian tanks.. One example is a torpedo launcher that fires a very fast torpedo that can be controlled like a tank and with the camera following it. It charges like a shaft except it can only fire at full charge and has a faster reload time. Another idea is a razor thrower that's like twins but has slightly less firing speed than it. It deals more damage though. Personally, the new turrets for the amphibian tanks(if the idea is accepted) is not too important.

 

Please consider my idea of water battling before or right as the new Unity TO comes out. Thanks for making this awesome game and HAPPY B-DAY TANKI!!!

 

:lol:  :lol:  :lol:

Share this post


Link to post
Share on other sites

Would be cool if, when registering you put your birth date on the registration form and when the specified date has been met you get crystals in regards to it being your birthday.

Maybe the reward increases for every year like say for the first year you get 10,000 cry, and the next year you get 20,000 cry, the reason i put such a high number was due to the fact that we all know how important a birthday is, the funny thing is that my birthday is june 4 which is same birthday as tanki. How about that.

privacy issues, so no.

Share this post


Link to post
Share on other sites

THERE SHOULD BE A KICK FOR IDLE FEATURE!!!

I'm getting annoyed at people who join a battle then spend half an hour asleep and standing in a corner while they take a bath. It is really annoying when your team is losing then a few people join only to give the enemy free kills. If you have been absent over 5 minutes your team should receive a vote kick. Also if you have tiny score at 5 minutes into game there should also be a vote kick (below 50 score )

Finally, make first aid a more popular daily gift!

Thank you

 

EDIT: above, that wouldn't work as hackers could cheat crystals then give to another account of theirs so they don't get banned. Also, people could make a business out of it, and not many would buy tanki crystals from Tanki.

Share this post


Link to post
Share on other sites

Hello!

 

Since the upcoming Unity update will be adding many new features and the possibility of bodies of water, I had an idea that will focus on battling in water and the turrets that are compatible with water.

 

To start on water battling, a tanker will press a key specified by the developers to turn into amphibian mode. Amphibian mode is a slightly different version of the hull the person is using, and it also has a turret that can be used under water, but only a few can work and a few new ones (specified later). All tanks have a set amount of time it can float on water depending on it's weight, with more time for the lighter tanks than the heavier ones. In that time, the tanker can convert to the amphibian mode which has a different load out that can be changed in the garage just like the normal mode. But if the tanker does not change to amphibian mode in the given time, the tank sinks to the ground that's underwater. Depending on the size, the tanks have a limited amount of time to move around slower and with less handling before the tank is flooded and respawns.

 

Once tankers change to amphibian mode, all statistics except for weight are decreased. When amphibians on water are hit, the tank loses speed and handling. When the health of the tank reaches zero or the speed and handling reaches zero, the tank will sink to the bottom and respawn.

 

Tankers can change from land mode to amphibian on land, where they can't move. They can also change when they're floating on the surface of a body of water for the limited amount of time. But when they change from amphibian mode on water to land mode on water, the land mode tank has a few seconds to change back before it sinks back to the ground underwater. There, it can either be flooded or it can come back out of the water.

 

Supplies or crystal boxes or gold boxes will have a 50/50 chance of either having floats or having weights. Weighted drops will sink to the ground underneath the surface, while floated ones will stay on the surface for a specified time and then sink to the bottom and disappear. Also, a new drop that only lands underwater is an air bubble box that increases the amount of air you have to spend before the tank is flooded should be added along with it being bought in the garage that replenishes more air than the drops themselves.

 

Physics for vertical movement and horizontal movement are slightly different. When amphibians hit each other, instead of both moving slightly upward, one moves up and the other goes under depending on the weight. When amphibians push one another from the side, the distance pushed is less significant. The one that's heavier will be pushed under if the lighter tank has more power than that of the heavy tank. For example a titan in amphibian mode will push a mammoth underneath after actually moving the mammoth for a distance.

 

The DEVs, if they even accept this ides, should add new weapons that's compatible for only amphibian tanks.. One example is a torpedo launcher that fires a very fast torpedo that can be controlled like a tank and with the camera following it. It charges like a shaft except it can only fire at full charge and has a faster reload time. Another idea is a razor thrower that's like twins but has slightly less firing speed than it. It deals more damage though. Personally, the new turrets for the amphibian tanks(if the idea is accepted) is not too important.

 

Please consider my idea of water battling before or right as the new Unity TO comes out. Thanks for making this awesome game and HAPPY B-DAY TANKI!!!

 

:lol:  :lol:  :lol:

Well thought out, I second what you said.

Share this post


Link to post
Share on other sites

A paint that protects against mines. Simple. And Tanki Online Gift Cards.

It probably wouldn't work with paints but they could have a new V-shaped hull that would offer resistance to land mines

Share this post


Link to post
Share on other sites

I would like a mine that you can control its detonation, more powerful then a normal mine but longer reload time, would be pretty cool for setting traps plus make game a little more interesting, you could keep it for the big tank , the guy you find hard to kill , let a smaller drive past and when a bigger one comes BOOM you hit the destruct button 

Share this post


Link to post
Share on other sites

maybe not you wanted to be written here, but could you keep something what was last 5 days? (just few more days)

e.g. double funds or bigger golds (even 2000 is good), or parts of them

this would make players play more, not just for those days, but ´forever´ = more "buyers"

i uderstand that those celebrations make tanki less money, but maybe it is good investment

PS: yea i want double funds, but tried to find some "+" which it´ll bring

hope youll like it

Share this post


Link to post
Share on other sites

PLZ REMOUVE ALL KITS AND DRUGs IS NOT FAIR PEOPLE WHO NOT BUYING DRUGS OR KITS. PLZ DO THIS FAIR FOR ALL PEOPLE PLAYING TANKI ONLINE. WHEN THEY BUY KITS AND DRUGS THEY ARE COMING IN A BATTLE TO TAKE THE REVANGE LIKE IF I AM WINNING 40 - 3 DRUGERS COME AND THEY DRUG AND THEY TRY TO WIN THE GAME WITH DRUG THAT IS NOT FAIR. PLZ REMOUVE ALL DRUGS AND KITS. LET DO THIS FAIR TO ALL PLZ. WE CAN HAVE DRUG IN DAYLY BONNUS THAT IS GOOD. NO THE PAKAGE WITH 1000 DRUG REMOUVED PLZ PLZ PLZ PLZ PLZ 

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

This topic is now closed to further replies.
×
×
  • Create New...