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Ideas and suggestions!


semyonkirov

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What's to stop people from communicating tactical information via Skype, TeamSpeak etc? The only close thing might be to view from friend's tanks. Otherwise, there is a huge tactical advantage.

nono it would be unavailable to watch from ingame and prevent you from joining if you do watch. so it would NOT give any team an advantage

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here's an idea. make a new website linked to the "play game" web site and the new web site is a work shop where you get to "make new tanks"  with photoshop or any other photo editing thing and upload the image as hulls, turrets or paint(and the protections) and if they get accepted they get a bundle(or any size or the same size for every accepted tank stuff) of crystals.

I like the idea the person who made it should get it free

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I think there should be a rule where there can be m0 and m1 clans so lower rank players can have an oppertunity to participate in clan wars and as they level up they can move from m0 clan to m1 clan then m1 to m2 and finally m2 to m3. :D :D :D

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I think u really need to update the battle system according to rank.Nowadays its nearly impossible to find a battle of your rank. And btw, no crystal box sucks.Those who agree plz upvote my post

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I Think i have a good solution about recent experiment.
u want to distribute the fund among all player equally,

so make something like this, for each 30 xp every player will get automatically 10 crystal, and when he will do 60 xp, he will get another 10 crys, when he will do 90, will get another 10 crys, this will make each and every player profitable, and they will love this game ever better than before, and i think, if u can do it, it will be fair for all and everyone will play with their heart and soul,

because each 30 xp, 10 crystal.

please think about it :(

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This is an idea me and my friend think about: Interactive maps for instance elevators, cranes, houses can be temporarily shot down, maybe ice and water in a map so a mammy could crack the ice and a wasp could skat over it escaping with the flag. we could add fire too.
 

 

thanks a ton and maybe if one of these ideas becomes reality that player who made up the idea could recieve a reward???

 

All the Best,

~DestroyerZ10

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I Think i have a good solution about recent experiment.

u want to distribute the fund among all player equally,

 

so make something like this, for each 30 xp every player will get automatically 10 crystal, and when he will do 60 xp, he will get another 10 crys, when he will do 90, will get another 10 crys, this will make each and every player profitable, and they will love this game ever better than before, and i think, if u can do it, it will be fair for all and everyone will play with their heart and soul,

 

because each 30 xp, 10 crystal.

 

please think about it :(

 

well may be 5 crys for each 30 xp,, or 10 crys for each 50 xp.

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I have several ideas on additions to the game, and not improvements. Some of these might look silly and unrealistic to many people but they are just ideas for new additions in the game.

 

For a long time we haven't seen a new gun or hull come into the game. I am still new, as you can see from my rank, so I am not too sure about this fact. Here are a few Ideas that have come into my mind.

 

GUNS

 

Uptil now we have seen long range guns that deal a lot of damage to opponents with one bullet such as railgun, thunder and shaft, and we have seen short range guns that deal sustained damage such as firebird, isida and freeze. Perhaps there could be a gun that deals long range damage over time, such as a high frequency laser gun ( I know it sounds silly) that could fire for a long time. I know this would be very powerful but the idea could be altered. And also a short range high damage blast , like a sound wave that can pass through opponents and do a lot of damage. There could be paints as well for defence against these guns, a reflective paint and a sound absorbing paint. Also a few other ideas, a howitizer that can shoot over walls buildings etc. Aiming would be hard with such a gun. Shells would explode with splash damage.

A guided missile launcher, players would see a shaft like interface when the missile is fired. They would guide the missile to its target with not much control, the missile mainly moving forward.

 

OTHERS

 

One problem I tend to have in the game is falling upside down. Perhaps there could be a drug like perk to upright yourself in this event. Another solution to this problem is incorporating the ability to right other players in your team by pushing them. This does not work at the moment.

Some other ideas include a minesweeper perk, disabling all mine in a particular radius. also a gun mine could be possible, shooting low damage bullets at nearby targets. These could be destroyed by either shooting them or driving over them.

 

those are all the ideas I have right now. Thanks for reading and I hope some of these get into the game!

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A suggenstion in team mode>> to make the game more equilibrate, when the restart it's happen after 5,10,20,30 min's..the server need to mixup the players, or make some team equilibrium, because in team battles often the players in a team are 3 and in the other team are 7,8. Nobody will join the 3 team when they see the disequilibrium. Nobody want to lose.

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A suggenstion in team mode>> to make the game more equilibrate, when the restart it's happen after 5,10,20,30 min's..the server need to mixup the players, or make some team equilibrium, because in team battles often the players in a team are 3 and in the other team are 7,8. Nobody will join the 3 team when they see the disequilibrium. Nobody want to lose.

I think this is a good idea, because even I have found the average team rank is generally not equal

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There should be some xp for taking the flag off the base, just as there is for returning and capturing.  

 I think this is a great idea when playing battles that have better players. 

It should be possible to test equipment before permanently purchasing or there should be a refundable time limit.  Good customer service.

 this is also a good idea, I really feel this should be used. 

I think it may be a good idea to put in storage the supply boxes we pick up so we can use them later when we need.

and this could happen especially if that supply is already in action because you have picked it up before or if you don't need it. It could also be that you just pick it up and use it whenever you like

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Tanki Online i have a small suggestion.

 

When we place a mine, and the battle gets over, make a change in the TO system that we will get our mines back.

This is only when we place a mine and the battle gets over.

 

This is not when we place a mine and when someone destroys us.

 

So we can save both mines AND crystals this way.

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You know how there are repair kits, damage, armor, and nitro crates that come down in the battle? but there are no mine kits. I would like to tell you how you could test and add mines to the supplies drop list.

As the mine box would drop, you decide one of these things to happen:

1. the player would gain a mine.

2. a mine will be placed where the crate dropped, and the crate will respawn after the mine is taken out

3. a mine will be placed randomly around the battlefield.

That is my suggestion. if I think of add-ons to this, I will add or edit.

can you tell me if there is a reward if our idea gets used? :)

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Can I suggest one thing about micro-upgrades,when I look on the tanki wiki i saw that micro-upgrades for exaple for hornet m2 to m3 cost about double the price the hornet m3,I know that i will get the disscount for next upgrade but the prices are still huge,how about you unlock the next M upgrade for next rank when i have fully micro-upgrade my tank.It would be a good idea,because the differences between the next upgrade is too huge,and I am frequently in situation that I have more than enough crystals to buy m3 upgrade but the next upgrade is unlocking for 7ranks!!!

I hope that somebody will read my post and take it into consideration after seeing that forum-administrators have begun to read tankers Feedbacks :lol:

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You know how there are repair kits, damage, armor, and nitro crates that come down in the battle? but there are no mine kits. I would like to tell you how you could test and add mines to the supplies drop list.

As the mine box would drop, you decide one of these things to happen:

1. the player would gain a mine.

2. a mine will be placed where the crate dropped, and the crate will respawn after the mine is taken out

3. a mine will be placed randomly around the battlefield.

That is my suggestion. if I think of add-ons to this, I will add or edit.

can you tell me if there is a reward if our idea gets used? :)

#1 seems the best for me.

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